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Battle pet abilities

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Passives Edit

Each battle pet of particular family/type will share a specific passive ability:[1][2]

Pet type aquatic  Aquatic: [Aquatic]ω ϖ - Harmful damage over time effects are reduced by 25% on Aquatic pets.
Battle pet weakness Additional Damage Taken: 50% from Pet type flying Flying abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type undead Undead abilities
Pet type beast  Beast: [Beast]ω ϖ - Beasts deal 25% extra damage below half health.
Battle pet weakness Additional Damage Taken: 50% from Pet type mechanical Mechanical abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type humanoid Humanoid abilities
Pet type critter  Critter: [Critter]ω ϖ - Critters break out of crowd control effects more quickly.
Battle pet weakness Additional Damage Taken: 50% from Pet type beast Beast abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type elemental Elemental abilities
Pet type dragonkin  Dragonkin: [Dragonkin]ω ϖ - Dragons deal 50% additional damage on the next round after bringing a target's health below 25%.
Battle pet weakness Additional Damage Taken: 50% from Pet type humanoid Humanoid abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type flying Flying abilities
Pet type elemental  Elemental: [Elemental]ω ϖ - Elementals ignore all weather effects.
Battle pet weakness Additional Damage Taken: 50% from Pet type aquatic Aquatic abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type mechanical Mechanical abilities
Pet type flying  Flying: [Flying]ω ϖ - Flying creatures gain 50% extra speed while above 50% health.
Battle pet weakness Additional Damage Taken: 50% from Pet type magic Magic abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type beast Beast abilities
Pet type humanoid  Humanoid: [Humanoid]ω ϖ - Humanoids recover 4% of their maximum health if they dealt damage this round.
Battle pet weakness Additional Damage Taken: 50% from Pet type undead Undead abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type critter Critter abilities
Pet type magic  Magic: [Magic]ω ϖ - Magic pets cannot be dealt more than 50% of their maximum health in one attack.
Battle pet weakness Additional Damage Taken: 50% from Pet type dragonkin Dragonkin abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type aquatic Aquatic abilities
Pet type mechanical  Mechanical: [Mechanical]ω ϖ - Comes back to life once per battle, returning to 20% health.
Battle pet weakness Additional Damage Taken: 50% from Pet type elemental Elemental abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type magic Magic abilities
Pet type undead  Undead: [Undead]ω ϖ - Undead pets return to life immortal for one round when killed.
Battle pet weakness Additional Damage Taken: 50% from Pet type critter Critter abilities
Battle pet strength Reduced Damage Taken: 33% from Pet type dragonkin Dragonkin abilities

By family Edit

Note: This is a generic section stub. You can help expand it by clicking  Edit to the right of the section title.

Aquatic Edit

Pet type aquatic  Aquatic
Ability Effect Notes
[Acid Rain] Poisons the Clouds with acid, dealing 9 damage to all enemies. The acid quickly disperses and calls down a cleansing rain for 9 rounds.

During a cleansing rain, the duration of hostile damage over time is reduced by 1 round and Aquatic abilities deal 25% more damage.

[Acid Touch] Acid eats away at the target, dealing 11 Aquatic damage and causing 5 Aquatic damage each round for 4 rounds.
[Blood in the Water] Deals 40 Aquatic damage.

Always hits if the target is Bleeding.

[Brew Bolt] Hurls a bolt of potent brew at the enemy, dealing 28 Aquatic damage.
[Cleansing Rain] Restores 8 health to your team and calls down a cleansing rain for 9 rounds.

During a cleansing rain, the duration of hostile damage over time is reduced by 1 roundand Aquatic abilities deal 25% more damage.

[Creeping Ooze] Covers the target in a Poisonous ooze, which deals 9 Aquatic damage each round. Lasts 3 rounds.
[Croak] Deals 20 Aquatic damage and reduces the enemy pet's critical strike chance by 100% for 4 rounds.
[Dive] Submerges, becoming unattackable for one round.

On the next round, you attack, dealing 35 Aquatic damage.

[Frog Kiss] Deals 10 Aquatic damage and has a 25% chance to transform the target into a frog for 1 round.

Damage increases by 5 each time it is used. Max 25 Aquatic damage.

[Grasp] Grabs the target, dealing 15 Aquatic damage.

The target cannot swap for 2 rounds.

[Healing Stream] Heals itself and any Aquatic allies, restoring 15 health.
[Healing Wave] Restores 30 health to the user.
[Pump] Increases your damage dealt by 10%.

Second use: Blasts the target with a surge of water, dealing 45 Aquatic damage.

[Rain Dance] Heals you for 20 and increases your team's hit and critical strike chance by 50% for 2 rounds.
[Renewing Mists] Fills the area with a healing mist, causing your front pet to restore 8 health every round.

Lasts 3 rounds. Persists through pet swaps.

[Spiny Carapace] Deals 5 Aquatic damage each time you take direct damage. Effectiveness is tripled for 1 round if this ability is used while already active.
[Steam Vent] Blasts the target with steam, dealing 28 Aquatic damage.
[Surge] Rushes to the enemy on a stream of water, dealing 15 Aquatic damage.

This move always goes first.

[Swallow You Whole] Deals 20 Aquatic damage.

Deals double damage is the target is below 25% health.

[Tail Slap] Slaps the enemy with its tail, dealing 28 Aquatic damage.
[Tidal Wave] Deals 7 Aquatic damage to the enemy's pets.

Destroys objects created by both teams.

[Toxic Skin] Excretes toxin from the user's pores for 5 rounds, dealing 5% of the target's max health as damage when they attack you.
[Water Jet] Blasts the enemy with a spray of water, dealing 22 Aquatic damage.
[Whirlpool] Causes a whirlpool to form under the enemy pet.

In two rounds, the opponent's pet will take 30 Aquatic damage and be rooted for 2 rounds.

Beast Edit

Pet type beast  Beast
Ability Effect Notes
[Banana Barrage] Hurls bananas at the enemy, dealing 30 Beast damage.

Bananas continue to fall on the enemy's current pet, dealing 3 Beast damage each round for 2 rounds.

[Bark] Deals 15 Beast damage and reduces the target's next attack by 25%. Lasts 1 round.
[Barrel Toss] First use: Fills a barrel.

Second use: Throws the barrel, dealing 45 Beast damage.

[Bash] Stuns the target for 1 round.
[Bite] Bites at the enemy, dealing 20 Beast damage.
[Black Claw] Adds 8 damage to every attack against the target.
[Blinding Poison] Spits poison into the target's eyes, reducing their hit chance by 100% for 1 round.

While affected, the target I considered both Blinded and Poisoned.

[Bloodfang] Deals 25 Beast damage.

If the user kills an enemy with Bloodfang, they restore 25 health.

[Brittle Webbing] Deals 10 Beast damage and coats the target in brittle Webbing, causing them to take 5 damage each time they attack. Lasts 3 rounds.
[Burrow] Burrow under the ground, becoming unattackable for one round.

On the next round, you attack, dealing 35 Beast damage.

[Call the Pack] Calls for canine backup, dealing 21 Beast damage and increasing damage taken by 100% for 1 round.
[Claw] Claws at the enemy, dealing 24 Beast damage.
[Crystal Prison] Seals the target in crystal, stunning them for 1 round.
[Devour] Deals 15 Beast damage.

If the user kills an enemy with Devour, they restore 30 health. Devour continues for 2 rounds.

[Digest Brains] Pauses to digest some of the delicious brains in the user's tummy, restoring 30 of the user's health.
[Dominance] Increases the damage of your next attack made within 2 rounds by 100%.
[Exposed Wounds] Adds 5 damage to every attack against the target.

Lasts 5 rounds.

[Feed] Deals 20 Beast damage.

The user is healed for 100% of the damage dealt.

[Feign Death] The user feigns death, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.
[Gnaw] Deals 16 Beast damage plus 9 additional damage if the user is faster than the enemy.
[Going Bonkers!] Releases a primal scream, increases the user's critical strike chance by 100% for 2 rounds.
[Haywire] Goes haywire, dealing 27 Beast damage.

Haywire continues for 2 rounds.

[Headbutt] Deals 30 Beast damage and has a 25% chance to stun the target.
[Hibernate] Fall asleep, restoring 10 health on the first round, 20 on the second, then 40 on the third.

While hibernating, you cannot swap pets.

[Hiss] Deals 10 Beast damage and reduces the target's speed by 25% for 4 rounds.
[Horn Attack] Deals 22 Beast damage.

If the user is faster than the target, they have a 50% chance to be trampled and lose their turn.

[Horn Gore] Gores the enemy, dealing 24 Beast damage.
[Howl] A distant howl frightens the target, increasing the damage they take by 100% for 2 rounds.
[Huge Fang] Deals 20 Beast damage. Damage increases by 5 each time it his. Max 40 Beast damage.
[Huge, Sharp Teeth!] Deals 16 Beast damage and causes the target to Bleed for 5 Beast damage per round for 4 rounds.
[Hunting Party] Hunt in a party of raptors, causing 12 Beast damage.

Opponents struck by the hunting party take double damage for 1 round. Hunting Party continues for 2 rounds.

[Impale] Deals 25 Beast damage.

Deals double damage if the target is below 25% health.

[Leap] Instantly deals 15 Beast damage and increases your speed by 100% for 1 round.
[Mangle] Adds 3 damage to every attack against the target.

Lasts for 10 rounds.

[Maul] Savagely mauls the enemy, dealing 30 Beast damage.

Deals 20 additional damage if the target is Bleeding.

[Niuzao's Charge] Builds up power during the first round.

The next round the user charges the enemy with unstoppable force, dealing 50 Beast damage.

[Pheromones] Sprays the area with pheromones, dealing 5 Beast damage every round to non-active enemy pets.

Lasts 3 rounds.

[Plot Twist] Surprises the enemy with several polar bears, dealing 21 Beast damage.
[Poison Fang] Instantly deals 15 Beast damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.
[Poison Spit] Instantly deals 13 Beast damage and Poisons the target for 5 additional Elemental damage per round for 3 rounds.
[Pounce] Pounces the enemy, dealing 17 Beast damage plus 8 Beast damage if the user strikes first.
[Primal Cry] Frightens the enemy team, dealing 10 Beast damage to all enemy pets and reducing their speed by 25% for 4 rounds.
[Prowl] Reduces your speed by 30% and increases the damage of your next attack made within 2 rounds by 150%.
[Puncture Wound] Bites deeply into the enemy, dealing 20 Beast damage.

Deals double damage if the target is Poisoned.

[Rake] Deals 15 Beast damage and reduces the target's next attack by 50%.
[Rampage] Goes on a rampage, dealing 25 Beast damage.

Rampage continues for 3 rounds.

[Ravage] Deals 20 Beast damage.

If the user kills an enemy with Ravage, they restore 20 health. Ravage continues for 2 rounds.

[Rend] Lashes the enemy 1-2 times, dealing 10 Beast damage per lash.

Attacks an additional time if the user attacks first.

[Rip] Deals 14 Beast damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.
[Roar] A fierce roar deals 10 Beast damage and enrages the user, increasing the damage they deal by 25% for 3 rounds.
[Rush] Rushes the enemy, dealing 15 Beast damage and causes the user to go first the next round.
[Screech] Frightens the target, dealing 10 Beast damage and reducing their speed by 25% for 4 rounds.
[Shell Shield] Reduces up to 5 damage from each attack against you.

Lasts 5 rounds.

[Skunky Brew] Throws some nasty brew at the target, dealing 20 Beast damage and making it impossible to flee for 5 rounds.
[Slither] Deals 30 Beast damage and reduces the target's speed by 25% for 2 rounds.
[Smash] Smash the enemy, dealing 26 Beast damage.
[Snap] Snaps at the enemy, dealing 22 Beast damage.
[Spiderling Swarm] Swarms the enemy with spiderlings, dealing 20 Beast damage.

Deals double damage if the target is Webbed.

[Spirit Claws] Rakes the enemy with ghostly claws, dealing 28 Beast damage.

Always hits when the weather is Moonlight.

[Sticky Web] Flings a sticky Web at the target, dealing 15 Beast damage and making it impossible to flee for 2 rounds.
[Sting] Poisons the target for 6 Beat damage every round for 6 rounds.
[Strike] Strikes at the enemy, dealing 22 Beast damage.
[The Good Stuff] Heals other friendly pets, restoring 24 health to each.
[Thrash] Wildly flails at the enemy 1-2 times, dealing 10 Beast damage per hit.

Hits an additional time if the user is faster than the enemy.

[Trample] Tramples the target, dealing 10 Beast damage plus an additional 10% of the target's health.
[Trihorn Charge] Rushes to the enemy, dealing 23 Beast damage.

This move always goes first.

[Trihorn Shield] Reduces up to 10 damage from each attack against you.

Lasts 3 rounds.

[Triple Snap] Wildly flails at the enemy 1-3 times, dealing 10 Beast damage per hit.
[Trumpet Strike] Enrages the user, causing them to attack, dealing 10 Beast damage and increasing the damage they deal by 25% for 3 rounds.
[Vengeance] A vengeful attack that deals Beast damage equal to the last hit taken by the user.
[Vicious Fang] Deals 15 Beast damage. Damage increases by 5 each time it hits. Max 25 Beast damge.
[Woodchipper] Instantly deals 12 Beast damage and causes the target to Bleed for 5 additional Beast damage per round for 4 rounds.


Critter Edit

Pet type critter  Critter
Ability Effect Notes
[Acidic Goo] Spits Poison goo onto the target, dealing 5 Critter damage each round and increasing damage taken by 25% for 3 rounds.
[Adrenaline Rush] Deals 10 Critter damage and increases your speed by 75% for 3 rounds.
[Apocalypse] Calls down a meteor, which will fall 15 rounds from now, instantly killing all active pets.

Cockroaches and beetles will always survive this attack.

[Beaver Dam] Creates a wooden dam that blocks two attacks. Both enemy and allied attacks will be blocked. Although attacks are blocked, heals and buffs are not. You can also switch pets while Beaver Dam is active.
[Bleat] Sings an inspiring song, which restores 15 health to all allies.
[Buried Treasure] Digs up a bone, healing up to 25% of your health.
[Chew] Patiently chew some grass. On the next round, you will deal 25 Critter damage in addition to your next attack. Chew can deal damage from the back row. Even if your pet is swapped out before the second round, it will still deal the 25 Critter damage, as long as that pet is still alive.
[Chomp] Chomps on the enemy, dealing 26 Critter damage.
[Comeback] Deals 15 Critter damage.

Deals 10 additional damage if the user has lower health than the target.

[Crouch] 4 Turn Cooldown.

The user lowers its body coseto he gound, reducing all damage taken by 50% for 3 rounds.

[Dazzling Dance] Increases your team's speed by 25% for 9 rounds.
[Egg Barrage] Hurls eggs at the enemy, dealing 34 Critter damage.

Eggs continue to fall on the enemy's current pet, dealing 3 Critter damage each round for 3 rounds.

[Flank] Flanks the enemy 1-2 times, dealing 10 Critter damage per hit.

Hits an additional time if the user is faster than the enemy.

[Flurry] Rapidly strikes at the enemy 1-2 times, dealing 10 Critter damage per hit.

Hits an additional time if the user is faster than the enemy.

[Food Coma] Puts the target to sleep for 2 rounds.
[Gobble Strike] Deals 10 Critter damage and increases your speed by 50% for 4 rounds.
[Hoof] Stomps the enemy, dealing 24 Critter damage.
[Locust Swarm] Summons locusts for one rounds and then swarms the enemy, dealing 45 Critter damage.
[Lucky Dance] Increases your team's hit chance by 50% and increases your team's critical strike chance by 25% for 4 rounds.
[Lullaby] Sings the target to sleep for 2 rounds.
[Mudslide] Calls down a mudslide, dealing 30 Critter damage and causing muddy weather for 9 rounds.

Muddy weather prevents any pet that enters from swapping out for 3 rounds.

[Nairn!] Shouts the user's name with incredible power, dealing 15 Critter damage.

Damage increases by 5 each time it is used. Max 25 Critter damage.

[Nature's Touch] Restores 30 health to the user.
[Nut Barrage] Hurls nuts at the enemy, dealing 27 Critter damage.

Nuts continue to fall on the enemy's current pet, dealing 3 Critter damage each round for 4 rounds.

[Perk Up] Restores 28 health and increases the maximum health of your active pet by 5 per level for 9 rounds.
[Powerball] Roll at the enemy, dealing 15 Critter damage and increasing your speed by 20%.

Your speed continues to increase each time you use Powerball.

[Quick Attack] Deals 15 Critter damage.

This ability always goes first.

[Scratch] Scratches the enemy, dealing 22 Critter damage.
[Skitter] Pokes the enemy, dealing 20 Critter damage.
[Soothe] Sings to the target, causing them to become drowsy.

Drowsy targets will fall asleep at the end of the next round unless hit.

[Stampede] Starts a stampede, causing 9 Critter damage.

Opponents struck by the stampede take double damage for 2 rounds. Stampede continues for 3 rounds.

[Stench] Reduces the enemy team's hit chance by 25% for 4 rounds.
[Survival] You endure, preventing your health from being reduced below 1 health until the end of the next round.

Pets affected by Survival will survive an Apocalypse.

[Swarm] Starts a swarm, causing 9 Critter damage.

Opponents struck by the swarm take double damage for 2 rounds. Swarm continues for 3 rounds.

[Swarm of Flies] A swarm of flies attacks the enemy's active pet, dealing 7 Critter damage every round for 5 rounds. Persists through pet swaps.
[Tongue Lash] Licks the enemy 1-2 times, dealing 10 Critter damage per hit.

Hits an additional time if the user is faster than the enemy.

[Tranquility] Fills the area with peace, causing your active pet to restore 10 health every round.

Lasts 2 rounds. Persists through pet swaps.

[Uncanny Luck] Increases your team's hit chance by 50% and your critical strike chance by 25% fro 4 rounds.
[Vicious Streak] Deals 10 Critter damage and increases your speed by 100% for 2 rounds.

Dragonkin Edit

Pet type dragonkin  Dragonkin
Ability Effect Notes
[Ancient Blessing] Heals the user for 28 health and increases the maximum health of your active pet by 5 per level for 9 rounds.
[Breath] Overwhelms the enemy with draconic breath, dealing 24 Dragonkin damage.
[Cataclysm] Devastates the target, dealing 45 Dragonkin damage.
[Deep Breath] Takes one round to breathe in deeply.

The next round the user unleashes a devastating breath attack, dealing 50 Dragonkin damage.

[Elementium Bolt] Launches an elementium bolt at the enemy team.

After 3 rounds, the bolt strikes, causing the current pet to take 30 Dragonkin damage and become stunned for 1 round.

[Emerald Dream] Fall asleep, restoring 10 health on the first round, 20 on the second, then 40 health on the third.

While in the Emerald Dream, you cannot swap pets.

[Emerald Presence] Reduces up to 5 damage from each attack against you.

Lasts 5 rounds.

[Flame Breath] Deals 16 Dragonkin damage instantly. The enemy continues to Burn for 4 additional Dragonkin damage per round for 4 rounds.
[Frost Breath] Freezes the target, dealing 22 Dragonkin damage.
[Healing Flame] Restores 20 health plus half of the last hit taken by the user.
[Instablility] Deals 45 Dragonkin damage.
[Jade Breath] Breathes jade fire onto the enemy, dealing 20 Dragonkin damage.
[Proto-Strike] Fly up high, becoming unattackable for one round.

On the next round, you attack, dealing 35 Dragonkin damage.

[Roll] Lil' Deathwing performs a flying roll, dealing 10 Dragonkin damage and enraging the user, increasing the damage they deal by 25% for 3 rounds.
[Scorched Earth] Scorches the ground, dealing 25 Dragonkin damage and dealing 4 Dragonkin damage to all active pets each round for 9 rounds.

During Scorched Earth, all pets count as Burning.

[Shadowflame] Overwhelms the enemy with draconic breath, dealing 26 Dragonkin damage.
[Shriek] Lets out a loud shriek, dealing 10 Dragonkin damage and reducing the damage the target deals by 25% for 3 rounds.
[Sleeping Gas] Deals 10 Dragonkin damage and has a 25% chance to put the target to sleep for 1 round.

Damage increases by 5 each time it is used. Max 25 Dragonkin damage.

[Spiked Skin] Reduces up to 4 damage from each attack against you and deals 3 Dragonkin damage each time you take direct damage.

Lasts 5 rounds.

[Starfall] Deals 5 Dragonkin damage to all enemy pets, restores 5 health to all allies, and turns the weather into Moonlight for 9 rounds.

During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.

[Tail Sweep] Deals 18 Dragonkin damage.

Deals 7 additional damage if the user is slower than the enemy.

Elemental Edit

Pet type elemental  Elemental
Ability Effect Notes
[Autumn Breeze] Calls forth a cool autumn breeze, which restores 12 health to all allies and reduces the enemy team's hit chance by 25% for 2 rounds.
[Avalanche] Calls down an Avalanche on your enemies, dealing 40 Elemental damage, split evenly amongst them.
[Barkskin] Reduces up to 5 damage from each attack against you.

Lasts 5 rounds.

[Belly Slide] Deals 40 Elemental damage.

This attack goes first if the weather is a Blizzard.

[Blistering Cold] Chills the air around the enemy, causing them to be affected with Frostbite each round for 3 rounds. Frostbite's damage grows until the pet is swapped.

Blistering Cold lasts for 4 rounds. Persists through pet swaps.

[Breath of Sorrow] Breathes sorrow onto the enemy, dealing 25 Elemental damage and causing the target to receive 50% less healing for 2 rounds.
[Burn] Blasts the enemy with fire, dealing 24 Elemental damage.
[Call Blizzard] Deals 25 Elemental damage and causes a Blizzard for 9 rounds.

During a Blizzard, all pets are considered Chilled.

[Call of Winter] Deals 9 Elemental damage to enemy team and causes a Blizzard for 9 rounds. Deals additional damage against targets already Chilled.

During a Blizzard, all pets are considered Chilled.

[Cauterize] Restores 20 health plus half of the last hit taken by the user.
[Conflagrate] Deals 30 Elemental damage.

Deals 10 Elemental additional damage if the target is Burning.

[Crystal Overload] Your next attack made within 2 rounds deals double damage, but deals 10 Elemental damage to you.
[Dark Rebirth] If killed on the next round, you are reborn with full health, but lose 20% health per round.
[Darkflame] Engulfs the enemy in dark flame, dealing 25 Elemental damage and causing the target to receive 50% less healing for 2 rounds.
[Deep Freeze] Deals 30 Elemental damage an has a 25% chance to stun the target for 1 round.

The chance to stun becomes 100% if the target is Chilled.

[Early Advantage] Deals 20 Elemental damage.

Deals double damage if the user has lower health.

[Entangling Roots] Causes a thick nest of vines to begin growing around the enemy team.

Next round, the opponent's pet will take 30 Elemental damage and be rooted for 2 rounds.

[Explosive Brew] Soaks the target with explosive brew.

After 3 rounds, the brew will violently detonate, dealing 30 Elemental damage. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one dose of explosive brew at a time.

[Fel Immolate] Deals 11 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.
[Fire Quills] Flings 1-2 fiery quills at the enemy, dealing 10 Elemental damage per hit.

Hits an additional time if the user attacks first.

[Flame Jet] Decimates the enemy with fire, dealing 48 Elemental damage and has a 50% chance to ignite the area.

If ignited, the area will continue to Burn the enemy, dealing 8 Elemental damage each round for 3 rounds.

[Flamethrower] Turns the battlefield into a raging inferno, dealing 15 Elemental damage.

Fire continues to Burn the enemy, dealing 5 Elemental damage each round for 2 rounds.

[Frost Nova] Deals 20 Elemental damage and prevents the target from fleeing for 2 rounds.

While rooted, the target is Chilled.

[Frost Shock] Chills the target, dealing 10 Elemental damage and reducing their speed by 25% for 2 rounds.
[Frost Spit] Spits a blast of ice at the target, dealing 22 Elemental damage.
[Geyser] Causes a water geyser to form under the enemy team.

After 3 rounds, the geyser erupts, causing the current enemy pet to take 35 Elemental damage and be stunned for 1 round.

[Gold Rush] Rushes the enemy, dealing 35 Elemental damage and dealing 15 Elemental damage to themselves.
[Goldskin] Deals 15 Elemental damage and reduces up to 5 damage from each attack against you for 1 round.
[Heat Up] Deals 10 Elemental damage each time you take direct damage.
[Howling Blast] Deals 25 Elemental damage to the enemy.

Deals 5 additional damage to the enemy team if the target is Chilled.

[Ice Barrier] Creates an ice wall that blocks two attacks. Allied and enemy attacks both count. Although attacks are blocked, heals and buffs are not. You can also switch pets while Ice Barrier is active.
[Ice Lance] Splashes the enemy with freezing damage, dealing 15 Elemental damage.

Deals 10 additional damage if the target is Chilled.

[Ice Tomb] Launches an orb of freezing energy at the target.

After 3 rounds, the ice hits, causing the current enemy pet to take 30 Elemental damage and be stunned for 1 round.

[Immolate] Deals 11 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.
[Immolation] Ignites the caster, causing them to deal 5 Elemental damage to the current enemy pet every round. Lasts 9 rounds.
[Inebriate] Reduces the enemy team's hit chance by 25% for 4 rounds.
[Inspiring Song] Sings an inspiring song, which restores 12 health to all allies.
[Ironbark] Deals 15 Elemental damage and reduces up to 5 damage from each attack against you for 1 round.
[Jolt] Launches an electrical bolt at the target, dealing 25 Elemental damage.
[Lash] Lashes the enemy 1-2 times, dealing 10 Elemental damage per lash.

Attacks an additional time if the user is faster than the enemy.

[Leech Seed] Plants a seed in the target, instantly dealing 10 Elemental damage and restoring 10 health to the user. The seed lasts for 1 round.

Each round, the seed deals 5 Elemental damage and restores that damage as health to the user.

[Lightning Shield] Deals 15 Elemental damage each time you take direct damage.

Lasts 2 rounds.

[Magma Trap] Places a magma trap onto the ground. Opponents have a chance to trigger the trap each time they attack.

When the opponent triggers the trap, they will take 20 Elemental damage and be unable to attack for 1 round.

[Magma Wave] Deals 7 Elemental damage to the enemy's pets.

Destroys objects created by both teams.

[Nature's Ward] Restores 8 health every round for 5 rounds.

While healing, your type is transformed into Elemental.

[Paralyzing Shock] Sends a paralyzing shock through the target, dealing 30 Elemental damage.

The target cannot swap for 3 rounds.

[Photosynthesis] Restores 6 healing every round. Lasts 5 rounds.

Twice as effective in sunny weather.

[Plant] Activate: Plant your roots into the ground, absorbing nutrients. While planted, your pet cannot swap.

Deactivate: For every round spent planted, you gain 12 health.

[Poison Lash] Instantly deals 12 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.
[Poisoned Branch] Instantly deals 12 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 4 rounds.
[Quicksand] Conjure quicksand under the enemy pet, dealing 30 Elemental damage.

Sand slows the enemy's active pet by 50% for 2 rounds.

[Railgun] Fires a magnetically-powered shot, dealing 24 Elemental damage.
[Rock Barrage] Hurls rocks at the enemy, dealing up to 32 Elemental damage.

Rocks continue to fall on the enemy's current pet, dealing 6 Elemental damage each round for 3 rounds.

[Rupture] Stone spikes erupt from the ground, dealing 3 Elemental damage and has a 25% chance to stun the target.
[Sand Bolt] Launch a bolt of slowing sand at the target, dealing 20 Elemental damage and reducing their speed by 25% for 1 round.
[Seethe] Projects seething anger at the target, dealing 26 Elemental damage.
[Slippery Ice] Shoots a jet of rapidly chilling ice, dealing 10 Elemental damage and coats the ground near the enemy with ice.

Frozen ground causes enemies to be Chilled and reduces hit chance by 20%. Lasts 4 rounds. Persists through pet swaps.

[Snowball] Hits the enemy with a ball of snow, dealing 20 Elemental damage.
[Solar Beam] Instantly deals 40 Elemental damage, plus 20 damage if the weather is Sunlight. The user must recharge for two rounds afterwards.

While recharging, you cannot perform any other actions.

[Sons of the Flame] Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Living Flame attack the opponent, dealing 5 Elemental damage each round.
[Sons of the Root] Submerge, becoming unattackable for 2 rounds. During this time, the Sons of the Root attack the opponent, dealing 5 Elemental damage each round.
[Soothing Mists] Restores 7 health to your active pet every round for 5 rounds. Persists through pet swaps.
[Spark] Fires a spark 1-2 times, dealing 10 Elemental damage per hit.

Attacks an additional time if the user attacks first.

[Spore Shrooms] Places a mushroom near the enemy team. It grows for 2 rounds, then unleashes a cloud of spores.

The spore cloud infects the front pet, dealing 10 Elemental damage every round for 3 rounds.

[Sticky Goo] Flings a sticky goo at the target, dealing 10 Elemental damage and making it impossible to flee for5 rounds.
[Stone Rush] Slams into the enemy, dealing 35 Elemental damage and dealing 15 Elemental damage to themselves.
[Stone Shot] Hurls a stone, dealing 22 Elemental damage.
[Stun Seed] Plants a seed in the enemy.

After 3 rounds, the seed blooms, causing the current enemy to take 30 Elemental damage and be stunned for 1 round.

[Sulfuras Smash] Devastates the enemy with a swing of Sulfuras, dealing 26 Elemental damage.
[Sunlight] A Solar Beam strikes all enemies, dealing 10 Elemental damage and transforms the weather into a sunny day for 9 rounds.

During a sunny day, the maximum health of all pets is increased by 50%, and healing done is increased by 25%.

[Super Sticky Goo] Flings a sticky goo at the target, dealing 15 Elemental damage and making it impossible to flee for 2 rounds.
[Thorns] Deals 5 Elemental damage each time you take direct damage.

Lasts 5 rounds.

[Thunderbolt] Deals 14 Elemental damage to the enemy's active pet and 14 Elemental damage to the enemy's backline pets.
[Volcano] Causes the ground beneath the enemy team to tremble.

After 2 rounds, the ground erupts for 2 rounds, causing the current enemy pet to take 17 Elemental damage and have a 25% chance to be stunned for 1 round.

Flying Edit

Pet type flying  Flying
Ability Effect Notes
[Accuracy] Increases your team's hit chance by 25% for 4 rounds.
[Alpha Strike] Deals 15 Flying damage

Deals 10 additional damage if the user is faster than the enemy.

[Anzu's Blessing] Calls upon Anzu's power, increasing damage and accuracy of your active pet by 25% for 4 rounds.
[Caw] Increases your critical strike chance by 50% for 2 rounds.
[Cocoon Strike] Deals 10 Flying damage and increases your chance to block an attack by 100%.

Lasts 1 round.

[Confusing Sting] The target is stung, dealing 3 Flying damage every round for 5 rounds.

While stung, the target has a 10% chance to harm themselves while attacking, and is Poisoned.

[Cyclone] Creates a cyclone, which has a 35% chance to deal 7 Flying damage to the enemy team each round.

Lasts 5 rounds.

[Flock] Flocks the target, causing 9 Flying damage every round. Lasts 3 rounds.

Opponents struck by the flock take double damage for 2 rounds.

[Flyby] Deals 10 Flying damage and increases the target's damage taken by 25% for 3 rounds.
[Glowing Toxin] Deals 6% of the target's max health as damage every round.

Lasts 4 rounds.

[Hawk Eye] Increases your critical strike chance by 25% for 4 rounds.
[Lift-Off] Fly up high, becoming unattackable for one round.

On the next round, you attack, dealing 35 Flying damage.

[Moth Balls] Launches a barrage of smelly pheromones at the target, each dealing up to 10 Flying damage and has a 50% chance to reduce the target's speed by 25% for 3 rounds.
[Moth Dust] Deals 30 Flying damage and has a 25% chance to put the target to sleep for 1 round.
[Murder] A murder of crows swoops in, causing 9 Flying damage.

Opponents struck by the murder take double damage for 2 rounds. Swarm continues for 3 rounds.

[Nevermore] Your opponent's next ability becomes unusable for 5 rounds.
[Nocturnal Strike] Deals 40 Flying damage.

Base hit chance increased to 100% if the target is Blinded.

[Peck] Pokes at the enemy with a sharp beak, dealing 20 Flying damage.
[Predatory Strike] Deals 30 Flying damage.

Deals double damage if the target is below 25% health.

[Quills] Fling 1-2 Quills at the enemy, dealing 10 Flying damage per hit.

Hits an additional time if the user attacks first.

[Reckless Strike] Deals 30 Flying damage, but increases the damage you take for 1 round by 25%.
[Sandstorm] Deals 25 Flying damage and turns the weather into a sandstorm for 5 rounds.

During a sandstorm, all pets take 5 less damage and their accuracy is reduced by 10%.

[Shadow Talon] Slashes at the target with cruel talons, dealing 24 Flying damage.
[Slicing Wind] Attacks the enemy with 1-3 blades of wind, dealing 10 Flying damage per attack.
[Squawk] Lets out a loud squawk, dealing 10 Flying damage and reducing the damage the target deals by 25% for 3 rounds.
[Wild Winds] A sharp wind gust deals 18 Flying damage instantly and 4 Flying damage every round for 2 rounds. Persists through pet swaps.

Humanoid Edit

Pet type humanoid  Humanoid
Ability Effect Notes
[Aged Yolk] Removes all buffs and debuffs from the user.
[Amber Prison] Encases the target in amber and stuns them for 1 round.
[Backflip] Performs a flip, dealing 15 Humanoid damage.

Interrupts the opponent's round if the user goes first.

[Bandage] Restores 20 health plus half of the last hit taken by the user.
[Blackout Kick] Stuns the target for 1 round.
[Blinding Powder] Throws blinding powder into the target's eyes, reducing their hit chance by 100% for 1 round.
[Blitz] Pummels the enemy 1-2 times, dealing 10 Humanoid damage per hit.

Hits an additional time if the user attacks first.

[Body Slam] Slams into the enemy, dealing 30 Humanoid damage and dealing 13 Humanoid damage to themselves.
[Bow Shot] Takes a shot, dealing 22 Humanoid damage.
[Broom] Whack the enemy, dealing 22 Humanoid damage.
[Bubble] A bubble surrounds you, blocking the next two attacks.
[Call Darkness] A shadow falls across the battlefield, dealing 30 Humanoid damage and turning the weather to Darkness for 5 rounds.

During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.

[Charge] Rushes to the enemy, dealing 15 Humanoid damage.

This move always goes first.

[Clobber] Stuns the target for 1 round.
[Club] Bashes the enemy, dealing 20 Humanoid damage.
[Counterstrike] Deals 20 Humanoid damage.

Deals 10 additional Humanoid damage if you were struck this round.

[Crush] Crush the enemy, dealing 28 Humanoid damage.
[Cute Face] Increases your chance to dodge an attack by 25%.

Lasts 4 rounds.

[Deflection] Avoids enemy attacks made during the round it is used.

This ability always goes first.

[Dodge] Increases your chance to dodge an attack by 100%.

Lasts 1 round.

[Dreadful Breath] Channels a dreadful toxic breath, which deals 7 Humanoid damage to the enemy team. Deals additional damage if the weather is Cleansing Rain.

Your pet continues performing this attack for 3 rounds.

[Eggnog] Removes all buffs and debuffs from the user.
[Falling Murloc] Attempts to teleport above the enemy and land directly on them, dealing 40 Humanoid damage. The fall stuns the user for 1 round.
[Focus] Focuses intensely, increasing your chance to hit by 100% for 5 rounds.
[Focus Chi] Increases the damage of your next attack made within 1 round by 100%.
[Frenzyheart Brew] A fierce brew enrages the user, causing them to attack, dealing 10 Humanoid damage and increasing the damage they deal by 25% for 3 rounds.
[Frolick] Dance wildly, increasing your chance to dodge an attack by 50%.

Lasts 2 rounds.

[Fury of 1,000 Fists] Deals 30 Humanoid damage.

Has a 95% chance to stun the target for 1 round if the target is Blinded.

[Gauss Rifle] Takes a shot, dealing 26 Humanoid damage.
[Giant's Blood] Howls with primitive fury, restoring 22 health and enlarging the user, increasing the damage they deal by 25% for 3 rounds.
[Gilded Fist] Smashes the enemy, dealing 24 Humanoid damage.
[Haymaker] Unleashes a vicious swing which deals 50 Humanoid damage.

If the ability misses, the user is stunned for 1 round.

[Heroic Leap] Leap up high, becoming unattackable for 1 round.

On the next round, you attack, dealing 35 Humanoid damage.

[High Fiber] Removes all buffs and debuffs from the user's team.
[Holy Charge] Gathers energy for one round, then unleashes it on the next, dealing 50 Humanoid damage.
[Holy Justice] Stuns the target for 1 round.
[Holy Sword] Slices with El'druin, dealing 24 Humanoid damage.
[Jab] Jabs at the enemy, dealing 24 Humanoid damage.
[Kick] Deals 15 Humanoid damage.

Interrupts the opponent's round if the user goes first.

[Lash] Lashes the enemy with a flail, dealing 24 Humanoid damage.
[Logic] Assault the enemy with infallible logic, dealing 23 Humanoid damage.
[Love Potion] Restores 25% of the caster's health. This ability always goes first.
[Lovestruck] Stuns the target for 1 round.
[Macabre Maraca] Bashes the enemy with a rumba shaker, dealing 20 Humanoid damage.
[Omnislash] Attacks the enemy in the blink of an eye, dealing 7 Humanoid damage to all enemy pets.
[Perfumed Arrow] Fires a perfumed arrow, dealing 22 Humanoid damage and has a 25% chance to stun the target for 1 round.
[Punch] Bashes the enemy, dealing 20 Humanoid damage.
[Rapid Fire] Fires a rapid volley of arrows, dealing 7 Humanoid damage to all enemy pets.
[Reflective Shield] The user imbues their shield, dealing 50% of the damage they take to their attacker for 2 rounds.
[Restoration] Restores 25% of the caster's health. This ability always goes first.
[Shield Block] A shield surrounds you, blocking the next attack.
[Shieldstorm] A magic shield surrounds each friendly pet, blocking the next attack they would take. Lasts 8 rounds.
[Shot Through the Heart] Aims carefully for one round, then unleashes a shot on the next, dealing 50 Humanoid damage.
[Soul Ward] A ward of powerful magic surrounds you, blocking the next attack.
[Spin Kick] Deals 17 Humanoid damage.

Interrupts the opponent's round if the user goes first.

[Staggered Steps] The user shrugs off attacks, reducing all damage taken by 50% for 2 rounds.
[Surge of Light] Blasts the opponent with a pillar of holy fire, dealing 25 Humanoid damage and has a 25% chance to stun the target for 1 round.

The chance to stun is increased to 100% if the weather is Darkness.

[Takedown] Takes down an enemy, dealing 18 Humanoid damage.

Deals double damage if the target is Stunned.

[Tornado Punch] Deals 30 Humanoid damage and has a 25% chance to stun the target.
[Weakening Blow] Unleashes a restrained attack, dealing 20 Humanoid damage.

This attack cannot reduce the opponent's health below 1.

[Whirlwind] Whirls around wildly, dealing 11 Humanoid damage to the enemy team.

Magic Edit

Pet type magic  Magic
Ability Effect Notes
[Adrenal Glands] Increases your critical strike chance by 50% and decreases your accuracy by 25% for 4 rounds.
[Amplify Magic] Increases the damage done by your active pet by 50% for 2 rounds.
[Arcane Blast] Blasts the enemy with a surge of arcane power, dealing 15 Magic damage.

Damage increases by 5 each time it is used. Max 25 Magic damage.

[Arcane Explosion] Deals 10 Magic damage to the enemy's active pet and 6 Magic damage to the enemy's backline pets.
[Arcane Storm] Deals 8 Magic damage to all enemies and warps the weather into Arcane Winds for 9 rounds.

During Arcane Winds. pets cannot be stunned or rooted.

[Baneling Burst] Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.
[Beam] Blasts the enemy with a beam of arcane power, dealing 22 Magic damage.
[Blast of Hatred] Deals 15 Magic damage.

Deals 10 extra damage if you were struck first this round.

[Blessed Hammer] Sends out deadly spinning hammers, dealing 21 Magic damage.
[Blingtron Gift Package] Tosses a Blingtron Gift Package for 30 Magic damage.

If the ability misses, the user is healed for 30.

[Blinkstrike] Blink to the enemy, dealing 15 Magic damage.

This move always goes first.

[Celestial Blessing] Sanctifies the ground for 5 rounds, blessing the next friendly pet to swap into battle with 50% reduced damage for 3 rounds.
[Centrifugal Hooks] Instantly deals 10 Magic damage and increases your speed by 100% for 2 rounds.
[Clean-Up] Deals 45 Magic damage and removes any objects on the battlefield.
[Coin Toss] Deals 13 Magic damage and makes the target greedy for 3 rounds.

While greedy, the target deals 25% additional damage and receives 50% additional damage.

[Competitive Spirit] Deals 10 Magic damage and increases your damage dealt by 25% for 3 rounds.
[Corrosion] Splashes the target with corrosive acid, causing 10 Magic damage instantly and 5 Magic damage each round and increases damage taken by up to 2 for 2 rounds.
[Counterspell] Deals 10 Magic damage.

Interrupts the opponent's round if the user goes first.

[Darkmoon Curse] Deals 10 Magic damage, reducing the target's damage by 25% for 2 rounds and increases the user's damage by 25% for 2 rounds.
[Drain Power] Deals 10 Magic damage, reduces the target's damage by 25% for 2 rounds and increases by 25% for 2 rounds and increases the user's damage by 25% for 2 rounds.
[Emerald Bite] Bites the enemy with Emerald teeth, dealing 24 Magic damage.
[Ethereal] Enter an ethereal state, avoiding all attacks the round it is used.

This ability always goes first.

[Evanescence] Fade into a cloud of mist, increasing your chance to dodge by 100%.

Lasts 1 round.

[Evolution] Evolve, dealing 30 Magic damage and mutating the user, increasing the damage they deal by 25% for 3 rounds.
[Expunge] Deals 33 Magic damage to the target.
[Eyeblast] Deals 10 Magic damage and reduces the target's speed by 25% for 4 rounds.
[Fade] The user fades away, avoiding the opponent's attack. The user then swaps with a random pet.
[Feedback] Launches a surge of mana at the enemy, dealing 22 Magic damage.
[Flash] A brilliant flash deals 10 Magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
[Focused Beams] Blasts the enemy with a beam of arcane power, dealing 15 Magic damage.

Damage increases by 5 each time it is used. Max 25 Magic damage.

[Forboding Curse] Adds 4 damage to every attack against the target and reduces the target's speed by 25%.

Lasts 4 rounds.

[Frill Blast] Deals 40 Magic damage and forces the opponent's highest health pet to swap into battle.
[Gift of Winter's Veil] Deals 40 Magic damage to the enemy.
[Gravity] Slams the target into the ground, dealing 25 Magic damage.

If used again on the same target, they are levitated and unable to flee for 2 rounds.

[Illuminate] Deals 30 Magic damage and transforms the weather into a sunny day for 9 rounds.

During a sunny day, the maximum health of all pets is increased by 50%, and healing done is increased by 25%.

[Illusionary Banner] Creates an illusion that blocks two attacks.

Allied and enemy attacks both count.

[Inner Vision] Increases damage by 100% for 1 round.
[Interrupting Gaze] Deals 15 Magic damage.

Interrupts the opponent's round if the user goes first.

[Invisibility] After two rounds, you will become invisible for one round, becoming unable to be attacked.
[Jade Claw] Rakes the enemy with jade claws, dealing 24 Magic damage.
[Jadefire Lightning] Brings forth jadefire lightning to deal 9 Magic damage to the enemy team.
[Jadeskin] Reduces up to 5 damage from each attack against you.

Lasts 5 rounds.

[Laser] Blasts the enemy with a laser of arcane power, dealing 18 Magic damage.
[Lens Flare] A brilliant flash deals 10 Magic damage and Blinds the target, reducing their hit chance by 50% for 2 rounds.
[Life Exchange] Equalizes the health between the user and his enemy.

Health gained cannot exceed the caster's maximum health.

[Light] Covers the enemy in brilliant light, dealing 20 Magic damage.

Deals double damage if the target is Blinded.

[Magic Hat] Throws his hat at the enemy, dealing 20 Magic damage.
[Magic Sword] Summons a magical blade to deal 20 Magic damage to the enemy. Critical strike chance is increased by an additional 100%.
[Mana Surge] Deals 30 Magic damage. Deals 10 additional damage when the weather is Arcane Winds.

Mana Surge continues for 3 rounds.

[Metabolic Boost] Instantly deals 15 Magic damage and increases your speed by 100% for 1 round.
[Meteor Strike] Launch up high, becoming unattackable for one round.

On the next round, you impact, dealing 35 Magic damage.

[Moon Dance] Increases your team's speed by 25% for 9 rounds.
[Moon Fang] Bites the enemy with Arcane power, dealing 26 Magic damage.
[Moon Tears] Deals 5 Magic damage to all enemy pets, restores 5 health to all allies and turns the weather into Moonlight for 9 rounds.

During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.

[Moonfire] Deals 25 Magic damage and turns the weather into Moonlight for 9 rounds.

During Moonlight, all pets receive 25% additional healing and Magic abilities deal 10% additional damage.

[Nether Blast] Blasts the enemy with a surge of arcane power, dealing 15 Magic damage.

Damage increases by 5 each time it is used. Max 25 Magic damage.

[Nether Gate] Deals 20 Magic damage and forces an opponent's pet to swap into battle.
[Nimbus] Increases your team's hit chance by 10% for 9 rounds.
[Onyx Bite] Bites the enemy with Onyx teeth, dealing 26 Magic damage.
[Ooze Touch] Oozes onto the enemy, dealing 20 Magic damage.
[Phase Shift] Phase out, increasing your chance to dodge by 100%.

Lasts 1 round.

[Phaser] Shoots the enemy with a phaser beam, dealing 24 Magic damage.
[Portal] The user jumps through a magical portal, avoiding the opponent's attack. The user then swaps automatically with your highest health pet.
[Prismatic Barrier] Creates a crystal wall that blocks two attacks. Allied and enemy attacks both count.
[Psychic Blast] Overwhelms the target's mind, dealing 20 Magic damage.

Deals 10 additional damage if the weather is Arcane Winds.

[Righteous Inspiration] The user inspires a friendly pet to charge into battle. This ability always goes first.

The swapped-in pet has double speed and damage for 1 round. If all their friends are dead, the user can still inspire themself.

[Sear Magic] Removes all buffs and debuffs from the user.
[Soulrush] Deals 30 Magic damage and has a 25% chance to stun the target.
[Spectral Spine] Deals 25 Magic damage and has a 50% chance to Blind the target, reducing their hit chance by 50% for 1 round.
[Spectral Strike] Strikes at the enemy with the power of a spirit beast, causing 40 Magic damage.

Always hits first if the target is Blinded.

[Spirit Spikes] Reduces up to 10 damage from each attack against you and deals 20 Magic damage each time you take direct damage.

Lasts 1 round.

[Spiritfire Beam] Deals 15 Magic damage to the enemy's active pet and 15 Magic damage to the enemy's backline pets.
[Spiritfire Bolt] Hurls a bolt of mystical fire at the enemy, dealing 28 Magic damage.
[Stimpack] Increases your critical strike chance by 50% for 5 rounds.
[Stoneskin] Reduces up to 5 damage from each attack against you.

Lasts 5 rounds.

[Surge of Power] Instantly deals 50 Magic damage. The user must recharge for two rounds afterwards.

While recharging, you cannot perform any other actions.

[Sweep] Deals 20 Magic damage and forces the opponent's highest health pet to swap into battle.
[Uncertainty] Increases your critical strike chance by 50% and decreases your accuracy by 25% for 1 round.
[Weakness] Deals 10 Magic damage and reduces the target's speed by 50% and damage done by 50% for 1 round.
[Wild Magic] Adds 5 damage to every attack against the target.

Lasts 5 rounds.

[Wish] Next round, your active pet will be healed for 50% of its maximum health.
[Zergling Rush] Starts a Zergling Rush, causing 9 Magic damage.

Opponents struck by the rush take double damage for 2 rounds. Zergling Rush continues for 3 rounds.

Mechanical Edit

Pet type mechanical  Mechanical
Ability Effect Notes
[Armageddon] Brings on the armageddon, dealing 20 Mechanical damage to all enemy pets and instantly killing the caster.

Using Armageddon will prevent the caster from activating Failsafe mechanisms.

[Batter] Smacks the enemy 1-2 times, dealing 10 Mechanical damage per smack.

Hits an additional time if the user is faster than the enemy.

[Bombing Run] Deals 10 Mechanical damage and calls in a bombing run.

After 3 rounds the bombs will arrive, dealing 20 Mechanical damage to the current enemy pet.

[Booby-Trapped Presents] Lays down a ring of booby-trapped presents around the opponent. The next pet to swap into the battle will receive 40 Mechanical damage.
[Build Turret] Builds a turret that assaults the enemy team's front pet, dealing 9 Mechanical damage each round.

Each turret lasts 4 rounds.

[Call Lightning] Deals 25 Mechanical damage and causes a Lightning Storm for 5 rounds.

During a Lightning Storm, all pets deal 2 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.

[Chop] Deals 14 Mechanical damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.
[Decoy] Creates a wooden decoy that protects your team from two attacks.
[Demolish] Rams the target, dealing 40 Mechanical damage.
[Explode] Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

Using explode will prevent the caster from activating Failsafe mechanisms.

[Extra Plating] The user equips additional plating, reducing all damage taken by 50% for 3 rounds.
[Flux] Deals 12 Mechanical damage to the enemy's active pet and 9 Mechanical damage to the enemy's backline pets.
[Frying Pan] Deals 20 Mechanical damage and has a 25% chance to stun the target for 1 round.
[Greench's Gift] Deals 40 Mechanical damage to the enemy.
[Heartbroken] Next round you take 50% additional damage. If hurt, you will deal 100% additional damage for 2 rounds.
[Inflation] Produces copies of the user, causing 9 Mechanical damage.

Opponents struck by the copies take double damage for 2 rounds. Inflation continues for 3 rounds.

[Interrupting Jolt] Deals 20 Mechanical damage.

Interrupts the opponent's round if the user goes first.

[Ion Cannon] Instantly deals 50 Mechanical damage. The user must recharge for two rounds afterwards.

While recharging, you cannot perform any other actions.

[Launch] Launch up high, becoming unattackable for one round.

On the next round, you attack, dealing 35 Mechanical damage.

[Launch Rocket] First use: Creates a rocket.

Second use: Launches the rocket, dealing 45 Mechanical damage.

[Lock-On] First use: Locks onto the target.

Second use: Blasts the target, dealing 45 Mechanical damage.

[Make It Rain] Casually tosses gold coins at the enemy, dealing 27 Mechanical damage.

Gold continues to fall on the enemy's current pet, dealing 3 Mechanical damage each round for 4 rounds.

[Metal Fist] Punches the target, dealing 22 Mechanical damage.
[Minefield] Lays down a field of mines behind the opponent. The next pet to swap into the battle will receive 40 Mechanical damage.
[Missile] Launches a rocket at the target, dealing 24 Mechanical damage.
[Overtune] Overtunes the user's central power core, dealing 10 Mechanical damage and increasing the user's speed by 100% for 2 rounds.
[Quake] Pounds the ground, dealing 12 Mechanical damage to the enemy and half that damage to their backline pets.

Quake continues and increases in damage for 3 rounds and can affect enemies underground.

[Reboot] Reboots the operating system, performing no actions for 2 rounds, then receives 70 health.
[Rebuild] Rebuilds broken pets, restoring 24 health to itself, and half that amount to other mechanical allies.
[Repair] Enters repair mode, performing no actions for two rounds, then repairs 70 health.
[Screeching Gears] Deals 15 Mechanical damage and has a 25% chance to stun the target for 1 round.
[Shock and Awe] Deals 30 Mechanical damage and has a 25% chance to stun the target for 1 round.
[Siphon Anima] Deals 18 Mechanical damage.

The user is healed for 100% of the damage dealt.

[SMCKTHAT.EXE] Initiates smacking protocol, dealing 17 Mechanical damage plus 8 Mechanical damage if the user surprises the target by attacking first.
[Snap Trap] Places a snap trap onto the ground. Opponents have a chance to trigger the trap each time they attack.

When the opponent triggers the trap, they will take 20 Mechanical damage and be unstable to attack for 1 round.

[Sticky Grenade] Throws a sticky grenade at the target.

After 3 rounds, the grenade detonates, dealing 30 Mechanical damage. This damage cannot be dodged, blocked, or avoided. An enemy pet can only be affected by one sticky grenade at a time.

[Supercharge] Increases the damage of your next attack made within 1 round by 125%.
[Touch of the Animus] Deals 20 Mechanical damage and plagues the target for 2 rounds.

While plagued, enemies who strike the target are healed.

[Tough n' Cuddly] The user suddenly becomes surprisingly resilient, reducing all damage taken by 50% for 3 rounds.
[Toxic Smoke] Covers the enemy team in toxic smoke, dealing 15 Mechanical damage every round for 2 rounds. Persists through pet swaps.
[Tympanic Tantrum] Pounds the ground, dealing 14 Mechanical damage to the enemy and half that damage to their backline pets.

Tantrum continues for 3 rounds and can affect enemies underground.

[U-238 Rounds] Fires 1-2 Uranium rounds at the target, dealing 10 Mechanical damage per attack.

Fires an additional time if the user is faster than the enemy.

[Wind-Up] First use: Increases your damage dealt by 10%.

Second use: Unleashes a flurry of attacks, dealing 45 Mechanical damage.

[XE-321 Boombot] Creates a Boombot who detonates after 3 rounds, dealing 30 Mechanical damage.

Only 1 Boombot can be present per team.

[Zap] Launches an electrical bolt at the target, dealing 20 Mechanical damage.

Undead Edit

Pet type undead  Undead
Ability Effect Notes
[Absorb] Deals 10 Undead damage.

The user is healed for 100% of the damage dealt.

[Agony] Inflicts agony on the target, causing increasing Undead damage each round for 2 rounds.
[Bone Barrage] Hurls bones at the enemy, dealing 27 Undead damage.

Bones continue to fall on the enemy's current pet dealing 3 Undead damage each round for 4 rounds.

[Bone Bite] Bites at the enemy, dealing 20 Undead damage.
[Bone Prison] Deals 17 Undead damage and prevents the target from fleeing for 2 rounds.
[BONESTORM] Deals 15 Undead damage to the enemy team but costs 10% of your total health.
[Consume] Deals 13 Undead damage.

The user is healed for 100% of the damage dealt.

[Consume Corpse] Consumes an allied corpse to restore 50% of total health.

Corpses can only be used once.

[Corpse Explosion] Instantly kills the user, causing 15% of their health as Undead damage to the enemy and infects the target.

Infected targets receive 5% of their maximum health as Undead damage every round for 4 rounds.

[Creeping Fungus] A creeping fungus infects the target, causing 7 Undead damage each round for 4 rounds.

Deals additional damage in Moonlight.

[Creepy Chomp] Chomps on the enemy, dealing 22 Undead damage.
[Curse of Doom] Deals 40 Undead damage after 5 rounds.
[Dead Man's Party] Summons a dead man's party, causing 9 Undead damage.

Opponents struck by the party take double damage for 2 rounds. The party continues for 3 rounds.

[Death and Decay] Deals 3 Undead damage to the enemy's active pet every round for 9 rounds. Persists through pet swaps.
[Death Coil] Deals 15 Undead damage and heals the user for 50% of the damage dealt.
[Death Grip] Deals 10 Undead damage and forces the opponent's lowest health pet to swap into battle.
[Diseased Bite] Infects the enemy, dealing 24 Undead damage.
[Drain Blood] Drains the enemy of 10% of their maximum health.

The user is healed for 300% of the health drained.

[Ghostly Bite] Deals 40 Undead damage and stuns the user for 1 round.
[Haunt] The user transforms into an unholy spirit and enters the target, dealing 10 Undead damage every round.

While haunting, the user is considered dead.

[Infected Claw] Tears at the enemy with plagued claws, dealing 26 Undead damage.
[Leech Life] Deals 10 Undead damage.

The user restores 10 health. Double if the target is Webbed.

[Plagued Blood] Deals 16 Undead damage and plagues the target for 5 rounds.

While plagued, enemies who strike the target are healed.

[Rabid Strike] Deals 13 Undead damage and turns the target rabid for 3 rounds.

While rabid, the target deals 25% additional damage and received 50% additional damage.

[Rot] Rots the target's flesh, dealing 25 Undead damage and transforming them into Undead for 5 rounds.
[Shadow Shock] Shocks the target with dark energy, dealing 26 Undead damage.
[Shadow Slash] Slashes at the target with dark energy, dealing 24 Undead damage.
[Siphon Life] Deals 4 Undead damage per round for 3 rounds and heals the user for 4.
[Unholy Ascension] Sacrifices your remaining life to haunt the enemy team, increasing all damage they take by 25% for 9 rounds.

See also Edit

External link Edit


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