Deterrence | |
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Properties | |
Class | Hunter |
School | Physical |
Cooldown | 1 min |
Related buff | |
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[[Category:hunter abilities]][[Category:hunter abilities]]
Deterrence is a hunter ability, learned at level 78 for 20 40. It increases the hunter's parry and chance to deflect spells by 100% and reduces chance ranged attacks will hit him, for 5 seconds, but makes the hunter unable to attack for the duration.
Notes
- This helps a hunter survive in melee combat.
Patch changes
- Patch 4.1.0 (2011-04-26): Deterrence no longer requires a melee weapon to be equipped.
- Patch 4.0.6 (2011-02-08): Now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
- Patch 4.0.3a (2010-11-23): Is now available at level 78, up from level 36, and has had its training cost updated.
- Patch 4.0.1 (2010-10-12): No longer a talent, now available to all hunters.
- Patch 3.3.0 (2009-12-08): Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
- Patch 3.2.0 (2009-08-04): This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
- Patch 3.0.8 (2009-01-20): Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
- Patch 3.0.2 (2008-10-14): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
- Patch 1.7.0 (2005-09-13): Will now increase parry chance when using Fist Weapons.
External links
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