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Overview

Spell Nature AncestralGuardian

Anyone can get angry, but the ability to amplify that into something truly destructive, and then to harness it for practical purpose, takes a suprising amount of self-discipline; a feat that truly sets the Berserker apart from most Warriors.

Functionality

Berserker Rage is a self-buff that costs 0 Rage. It renders the Warrior immune to Spell shadow possession [Fear] and Disorient effects, notably Ability sap [Sap], and causes extra Rage to be generated when taking damage. It lasts 10 seconds, and has a 30 second cooldown timer.

Use

  • Cast Cost: none
  • Cast Time: Instant
  • Duration: 10 Seconds
  • School and Damage Type: Physical
  • Targets/Positioning: Self
  • Range: Self
  • Cooldown: 30 Seconds
  • Stances: Ability racial avatar [Berserker Stance]

Talents

Spell nature ancestralguardian [Improved Berserker Rage] (Adds Rage Generation)

Notes

Spell shadow possession [Fear] Immunity. Knockout Immunity.

Rank Table

Rank Rage Cost Duration Level Cost
Rank 1 0 10 Seconds 32 126

Notes

This ability is the bread and butter of Ability racial avatar [Berserker Stance] fighting. With 0 Rage cost and no penalties, there really is no reason not to spam this out every time it lights up. The extra Rage created can then be used to more swiftly throw out the Berserker Stance big-hitters; Ability whirlwind [Whirlwind], Inv gauntlets 04 [Pummel], etc, and goes quite a way toward indirectly offsetting the +10% damage taken for being in the Stance in the first place.

It is worth noting that it does not actually create rage itself (unless using Spell nature ancestralguardian [Improved Berserker Rage]), so to get the most out of it, you will need to have aggro.

The immunites can help immensely in PvP combat, where any class who can uses Spell shadow possession [Fear] often. Carefully timed Fear immunity can really ruin a Warlock's day, and the Knockout immunities help defend against several Rogue abilties.


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