Berserker Stance
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| Berserker Stance | |
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| Usable by | |
| Class | Warrior |
| Properties | |
| Type | Utility |
| School | Physical |
| Cooldown | 1 sec |
| Talents | |
| Improvement talents | Tactical Mastery Improved Berserker Stance |
Gained at level 30 from The Affray, the Berserker Stance is your stance for becoming the unstoppable force with Berserker Stance-unique abilities such as Intercept, Berserker Rage, Whirlwind, Pummel and Recklessness as opposed to being the immovable object(Defensive Stance). The +3% crit is a decent improvement to your overall DPS, but not the highlight of this stance. The +10% damage taken should be viewed by warriors as both a blessing and a curse. The good part of it being the increased rage generation when being hit, the bad part which is the obviously quicker death.
Talent Improvements
Improved Berserker Stance increases attack power by 10% while in Berserker Stance.
Tactical Mastery allows you to increase the amount of rage retained while switching stances.
Tips
This stance is the primary stance of a DPS warrior, both soloing and in groups, whether talented in Arms or Fury.
Over the long run, the Berserker Stance is marginally more successful and time efficient for solo XP work than Battle Stance, with quicker fights, but longer rest required between fights, so in the end, it's a matter of personal preference. For farming low-level (Grey or Green) enemies; to complete old quests or harvest loot, Berserker Stance helps speed the process up enormously.
Useful in PvP, especially for the Fear and Incapacitate removal and immunity that Berserker Rage provides. Most non-melee enemies will try to avoid a direct brawl with the Warrior, and use any type of fear available, so clever timing with this ability can turn the tables completely. Pummel is also an invaluable PvP tool. A good tactic is to start in Battle Stance, use Charge, then swap to Berserker Stance for the rest of the fight.
To get the most out of the Critical Bonus, consider Cruelty and Poleaxe Specialization Talents as part of an accompanying Talent Build. The bonuses work best either with lots of very fast hits, or very large ones, so Dual-Wield fast swords or daggers, or a very large Two Handed weapon, and use Slam to counter the slow timer.
See also
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