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Berserker Stance

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Berserker Stance
Ability racial avatar
  • Berserker Stance
  • 1 sec cooldown
  • Instant
  • An aggressive combat stance. Increases damage done by 10%.
Usable by
ClassWarrior
Properties
TypeUtility
SchoolPhysical
Cooldown1 sec
Talents
Improvement
talents
Tactical Mastery
Improved Berserker Stance

Gained at level 30 from The Affray, the Berserker Stance is used for dealing damage with less regard to to taking it, as opposed to Defensive Stance. Berserker Stance-unique abilities such as Intercept, Berserker Rage, Whirlwind and Recklessness. The +10% damage is a decent improvement to your overall DPS, but not the highlight of this stance.

Talent Improvements

Tactical Mastery allows you to increase the amount of rage retained while switching stances.

Tips

This stance is the primary stance of a Fury warrior, both soloing and in groups. Arms Warriors no longer need to use this stance for DPS.

Over the long run, the Berserker Stance is marginally more successful and time efficient for solo XP work than Battle Stance, with quicker fights, but longer rest required between fights, so in the end, it's a matter of personal preference. For farming low-level (Grey or Green) enemies; to complete old quests or harvest loot, Berserker Stance helps speed the process up enormously.

Useful in PvP, especially for the Fear and Incapacitate removal and immunity that Berserker Rage provides. Most non-melee enemies will try to avoid a direct brawl with the Warrior, and use any type of fear available, so clever timing with this ability can turn the tables completely. Pummel is also an invaluable PvP tool. A good tactic is to start in Battle Stance, use Charge, then swap to Berserker Stance for the rest of the fight.

Patch changes

  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Now increases damage done by 10%, increase in damage taken removed.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Now increases damage taken by 5% (down from 10%).
  • WoW Icon 16x16 Patch 1.2.0 (18-Dec-2004): Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%.

See also

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