Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (not a Source)
 
(Created page with "What are the "titan watchers" referred to in this quest? The Halls of Origination bosses? So they are watchers too?--~~~~")
 
Line 1: Line 1:
  +
What are the "titan watchers" referred to in this quest? The Halls of Origination bosses? So they are watchers too?--{{User:Sandwichman2448/Sig}} 03:36, 30 May 2011 (UTC)
{{cleanup|We can do better than this...}}
 
{{split|Split to the intros of the various battles they correspond to.}}
 
{{wikify}}
 
{{Source-article}}
 
{{tocright}}
 
This text was featured in the [[Warcraft II: Beyond the Dark Portal]].
 
 
== Orc Campaign ==
 
=== Act I [[Draenor, The Red World]] ===
 
==== I. [[Slayer of the Shadowmoon]] ====
 
Though the Elder Shaman [[Ner'zhul]] holds the rank of [[Warchief]] of [[Draenor]],
 
your position as [[Shadowmoon Slayer|Slayer]] to the [[Shadowmoon Clan|Shadowmoon]] clan places the duty of
 
leading their armies into battle upon your head. Ner'zhul has
 
discovered how the rift was first formed and now covets the idea of
 
not only reopening the gateway into [[Azeroth]], but of creating new
 
Portals and seeking out even more worlds to control. You must
 
subjugate an order of [[Death Knight]]s who have secured the knowledge
 
needed to rebuild the Dark Portal. The renegade [[Ogre-Mage]] [[Mogor]], of
 
the [[Laughing Skull Clan|Laughing Skull]] clan, has taken control of these dark soldiers and
 
is seeking to create a powerful spell with the aid of their
 
necromantic magic. His life is also forfeit. Although we have no
 
[[Dragon]]s to command, we have learned that [[Grom Hellscream]], leader of
 
the [[Warsong Clan|Warsong]] clan, has been captured by the Laughing Skull and is being
 
held prisoner. Free him and he will surely aid you in your battles.
 
 
==== II. [[The Skull of Gul'dan (WC2x)|The Skull of Gul'dan]] ====
 
{{seealso|The Skull of Gul'dan}}
 
The [[skull of Gul'dan]] is a powerful artifact and essential for
 
resurrecting the [[Dark Portal]]. A pathetic Orc Captain of the
 
[[Bonechewer Clan|Bonechewer]] clan wears the skull as a symbol of his station and does
 
not know of its true power. Ner'zhul has sent the Ogre hero, [[Dentarg]],
 
to influence warriors from the [[Thunderlord Clan|Thunderlord]] clan to join in the battle
 
against the Bonechewers. You will also be assisted by the warriors of
 
the [[Shattered Hand Clan|Shattered Hand]] and their leader [[Korgath Bladefist]]. Move quickly to
 
the Thunderlord village and raise an army to crush the Bonechewer
 
Captain and win the Skull of Gul'dan.
 
 
==== III. [[Thunderlord and Bonechewer]] ====
 
Ner'zhul has met with opposition to his plans from the leaders of both
 
the Thunderlord and Bonechewer clans. They desire to journey to
 
Azeroth and have their clans triumph where [[Orgrim Doomhammer|Doomhammer]] had failed.
 
This is a vision not shared by your Warchief... You are to lead the
 
forces of Shadowmoon against the strongholds of both Bonechewer and
 
Thunderlord. Once these weak fools and their clans are removed, no
 
others will dare to interfere with the dark schemes of Ner'zhul.
 
 
=== Act II [[The Burning of Azeroth]] ===
 
==== IV. [[The Rift Awakened]] ====
 
From the ranks of the Death Knights comes [[Teron Gorefiend]]. The death of
 
[[Gul'dan]] has placed these dark horsemen under the authority of no clan,
 
but Gorefiend shares the desires of Ner'zhul to open numerous Portals.
 
He offers his influence over the Death Knights of Draenor in exchange
 
for a world that the Death Knights can claim as their own. Using the
 
knowledge gained at the defeat of the Ogre-Mage Mogor and the
 
necromantic powers of the Death Knights, Ner'zhul successfully awakens
 
the arcane energies of the mystic rift. As you lead the forces of
 
Shadowmoon into Azeroth, a human [[Nethergarde Keep|battlement]] that has been constructed
 
to keep the Portal closed stands before you. Destroy this Citadel and
 
claim the lands that surround the rift.
 
 
==== V. [[Dragons of Blackrock Spire]] ====
 
When the [[History of the Horde|Horde]] was driven back into the [[Black Morass]], we were able to
 
only take a small portion of our forces through the Dark Portal before
 
it was destroyed. With the Dragon Queen [[Alexstrasza]] rescued and the
 
[[Dragonmaw Clan|Dragonmaw]] clan captured by the [[Alliance of Lordaeron|Alliance]], we were no longer able to
 
command these great winged beasts. While securing the rift and
 
beginning construction of a new portal, your encampment is approached
 
by a haggard Grunt. His uniform marks him as a warrior of the
 
[[Bleeding Hollow]]. He tells how those of his clan who did not return
 
through the Portal have eluded capture and imprisonment by the
 
Alliance armies. You also learn that many of the Dragons that were
 
once enslaved have continued to feed upon Humans and are now roosting
 
at [[Blackrock Spire]]. If you can break through the Human defenses and
 
gain the trust of these creatures, perhaps you can bring Ner'zhul
 
powerful allies.
 
 
==== VI. [[New Stormwind (WC2x)|New Stormwind]] ====
 
{{seealso|New Stormwind}}
 
Finding the survivors of the Bleeding Hollow clan and gaining the
 
Dragon [[Deathwing]] as an ally has strengthened your position in Azeroth.
 
Your success has not gone unnoticed by Ner'zhul. He rewards your
 
victories by assigning you a dangerous mission. Gorefiend has sensed a
 
focus of arcane energies within a Castle that has been raised upon the
 
foundations of [[Stormwind Keep]]. Ner'zhul believes that this can only
 
be the fabled [[Book of Medivh]]. Only a fool would leave such power
 
unguarded, so your assault upon this New Stormwind castle will be a
 
bloody one...
 
 
=== Act III [[The Great Sea (WC2x)|The Great Sea]] ===
 
==== VII. [[The Seas of Azeroth]] ====
 
After taking the Castle of New Stormwind, you search in vain for the
 
Book of Medivh. As you sift through the rubble of the fallen human
 
fortress, you discover the corpse of a Footman with a Human dagger in
 
his side. The spies of the Bleeding Hollow clan have confirmed that
 
this blade was crafted by the weaponsmiths of [[Alterac]]. These humans
 
are the same that were willing to betray their own brothers, and it
 
may be that they have stolen the Book of Medivh for their own
 
purposes. They will regret their decision... To journey to Alterac,
 
you must first establish naval superiority over the warships of the
 
Alliance. The base at Kul Tiras has always been the human's key to
 
the might of their armada. You must establish a strong presence in
 
the [[Great Sea]] in order to destroy Kul Tiras and prepare your way into
 
Alterac.
 
 
==== VIII. [[Assault on Kul Tiras]] ====
 
Now that you have cleared a path to the island of [[Kul Tiras]], you must
 
send your wave riders against the core of the Human fleet. With the
 
naval forces of the Humans defeated, the Horde will have free reign of
 
the Great Sea. We have also learned that Admiral [[Daelin Proudmoore|Proudmoore]] is no
 
longer a member of the Alliance and does not have the support of their
 
armies. Remove his armada and Kul Tiras will fall.
 
 
==== IX. [[The Tomb of Sargeras (WC2x)|The Tomb of Sargeras]] ====
 
{{seealso|The Tomb of Sargeras (disambiguation)}}
 
Now that the Great Sea is once again under the dominion of our wave
 
riders, Ner'zhul has come upon a plan to increase the powers of the
 
Dark Portal. While he was the tutor of Gul'dan, the Shaman bound
 
their souls so that he could keep watch over his disciple. Even
 
though Gul'dan knew that this link would serve to inform Ner'zhul of
 
the Warlock's studies with the spirits that dwelt in the [[Twisting
 
Nether]], he was too arrogant to care. Ner'zhul has ordered you to lead
 
a small band to the tomb in order to find the
 
[[Jeweled Scepter of Sargeras]]. The remains of the [[Stormreaver]] and
 
[[Twilight's Hammer]] encampment surround the entrance to the tomb and
 
the howling of their tortured souls fill the air. Although the inhabitants
 
of this place died long ago, their bodies have been torn from earthen
 
graves by the vile magiks of the Daemons and made to stalk this region
 
for all eternity.
 
 
=== Act IV [[Prelude to New Worlds]] ===
 
==== X. [[Alterac (WC2x)|Alterac]] ====
 
{{seealso|Alterac}}
 
Your capture of the Jeweled Scepter has greatly pleased Ner'zhul. Word
 
has come that you are to entrust it to the remaining warriors of the
 
Bleeding Hollow clan as they are to return it to Draenor at all haste.
 
Deathwing and his Dragons deliver you to the Keep at Alterac. While
 
you could easily bring these curs to their knees, they have hidden the
 
tome you seek. They are also cunning enough to strike a bargain,
 
knowing it is their only salvation. Should they tell you the location
 
of the Book, however, they fear the retribution of the Nations of
 
[[Lordaeron]] and [[Stromgarde]]. They would be willing to exchange the Book
 
of Medivh for the destruction of these forces that sit along their
 
borders. You must eliminate the military outposts maintained by
 
Lordaeron and Stromgarde. Then seal your pact by entering into
 
Alterac, contacting the Human [[Mage (lore)|Mage]] who guards the Book, and escorting
 
him to safety.
 
 
==== XI. [[The Eye of Dalaran]] ====
 
{{seealso|Eye of Dalaran}}
 
With the Book of Medivh in your control and the Jeweled Scepter
 
delivered to Ner'zhul, only one artifact remains to be won. The Mages
 
of [[Dalaran]] have created a device to focus their magiks in an effort to
 
reconstruct the [[Violet Citadel]]. Ner'zhul desires this [[Eye of Dalaran]]
 
to focus the dark powers of the underworld for the creation of his
 
portals. Teron Gorefiend has traveled to the stronghold of the Human
 
Mages at [[Cross Island]], where they now rebuild their towers amid heavy
 
fortifications. You must break through their shoreline defenses,
 
establish a base, and capture the Eye of Dalaran. No walls will
 
protect them from the vengeance of the Horde.
 
 
==== XII. [[The Dark Portal (WC2x)|The Dark Portal]] ====
 
{{seealso|The Dark Portal (disambiguation)}}
 
As the burning remains of your victims fill the air with acrid smoke,
 
the sky fills with a figure as black as night. Deathwing descends,
 
exhausted from his long journey from Grim Batol, bearing grave news
 
from his brothers at Blackrock Spire. The Alliance has sent a host of
 
warriors to the Black Morass and has engaged the forces of Warsong and
 
Shattered Hand at the Dark Portal. You must rally the forces of
 
Shadowmoon to break through this siege and return the artifacts you
 
have secured to Draenor. Only then can Ner'zhul's plan of opening
 
portals to new worlds be realized. Succeed and you will command vast
 
armies as they ravage untold worlds. Fail and be slaughtered.
 
 
=== Ner'zhul's Victory ===
 
Ner'zhul holds the ancient scepter of Sargeras in the air and intones
 
the final words of the Spell of Conjuration. The air about you begins
 
to swirl and presses down upon the assembled masses of the Horde.
 
Above you, the crimson skies break open and reveal the chaotic
 
pathways of the Twisting Nether. As Ner'zhul deploys his remaining
 
forces towards the new portals, you glimpse the Shattered Hand and
 
Warsong clans awaiting orders on the other side of the Dark Portal.
 
"Master," you ask. "Should we not recall all of our forces from
 
Azeroth?" "No," the ancient Shaman replys coldly. "They have served
 
their purpose. From this point on, all that we gain will be our's
 
alone." Ner'zhul gives a wicked grin as you unquestioningly follow
 
him into the swirling madness of the Twisting Nether.
 
 
 
== Human Campaign ==
 
=== Act I [[A Time for Heroes]] ===
 
==== I. [[Alleria's Journey]] ====
 
Lord [[Khadgar]], Keeper of the Eternal Watch and master of the mystic
 
Citadel of Nethergarde, has sensed a dark power gathering around the
 
remnants of the rift that lies within the Black Morass. He believes
 
that a new Orcish invasion is imminent, and has urged the Alliance to
 
act. The Elven Ranger [[Alleria]], and a small band of her elite guard,
 
have been sent as escort so that you may gather reinforcements to
 
counter this threat. Your travels to the Castle of New Stormwind will
 
lead you across the paths of both the Paladin called [[Turalyon]] and a
 
mercenary captain known as [[Danath]]. Engage their aid during your
 
journey, as their leadership may be needed by the Alliance in the dark
 
days ahead.
 
 
==== II. [[The Battle for Nethergarde]] ====
 
A great host of Orcs have reconstructed the Dark Portal and now lay
 
siege to the Citadel of Nethergarde. The Horde still maintain their
 
hold over the great winged dragons of Azeroth. A faction of these
 
creatures, seeming to have grown to crave the taste of battle, have
 
become willing allies with the Orcs under the leadership of a great
 
Black Dragon known only as Deathwing. Danath has been asked to raise
 
an army from New Stormwind to relieve the beleaguered forces at
 
Nethergarde and drive the Horde back towards the Portal. You must
 
lead the forces of Azeroth in an attempt to break the vanguard of the
 
invading Horde, for unless their assault is stopped, they will gain
 
dominion over the Black Morass.
 
 
==== III. [[Once More Unto the Breach]] ====
 
Having broken the momentum of the Horde offensive at Nethergarde, the
 
time is ripe for a decisive counter attack. The High Command agrees
 
that a strong assault upon the fortress that the Orcs have raised near
 
the Dark Portal may well end the conflict before it has rightly begun.
 
The Arch-Wizard Khadgar, however, believes that the Orcish Hordes may
 
not be here for the sake of mere conquest. He believes that if the
 
Portal can be captured, and not destroyed, he can uncover the purpose
 
for the Horde's present invasion into Azeroth.
 
 
=== Act II [[Draenor, The Red World]] ===
 
==== IV. [[Beyond the Dark Portal (WC2x)|Beyond the Dark Portal]] ====
 
{{seealso|Beyond the Dark Portal (disambiguation)}}
 
Elven scouts bring chilling news from Azeroth. A tearing of shadows
 
heralded the arrival of the mighty Orc Shaman Ner'zhul and his guard
 
of Death Knights within the Royal Library of New Stormwind.
 
Unleashing their black magiks, they slaughtered all who opposed them
 
and then fled into the night with their prize - the Book of Medivh.
 
This serves to confirm what Khadgar has gleaned from the Battle of
 
Nethergarde. He is convinced that the Horde is attempting to learn
 
how the great sorcerer opened the rift between our world and that of
 
the Horde, known in the Book of Medivh only as Draenor. With countless
 
domains to plunder, the Horde would become an unstoppable power. The
 
High Command believes that our only recourse is to venture through the
 
Portal - both to reclaim the Book of Medivh and to ensure that the
 
Horde can never again threaten Azeroth.
 
 
==== V. [[Upon the Shadowed Seas]] ====
 
{{seealso|Shadowed Seas}}
 
Having fortified your position on the [[Hellfire Peninsula]] where the
 
Portal is located, the time has come to establish a fleet to attack
 
the surrounding clans. The Orcish shipyards of [[Zeth'kur]] lie nearby,
 
and for our plans to progress you must destroy them and the ships of
 
war that are stationed there. While the Horde has been stunned by the
 
ferocity of your attack, our presence here has driven the clans to new
 
heights of fury. You will be unable to maintain this foothold for
 
long against their numbers, so your victories must be daring and
 
swift.
 
 
==== VI. [[The Fall of Auchindoun]] ====
 
[[Kurdran]]- Gryphon Rider of [[Northeron]] - has returned from his patrol
 
with vital news. He has located the hidden Fortress of [[Auchindoun]] and
 
the battlements that serve as stronghold to the Bleeding Hollow clan.
 
Alleria's Rangers also report that they have seen a massive force
 
moving towards the North, and suspect that these troops are staging
 
for another attack upon Azeroth. Although the Orcish army is too large
 
for your forces to battle alone, you may be able to launch a raid
 
against Auchindoun. Should your strike succeed, you would force their
 
army to retreat - or be cut off and destroyed. Raze the Fortress of
 
Auchindoun and retreat before their forces can rally against you.
 
 
=== Act III [[War in the Shadows]] ===
 
==== VII. [[Deathwing (WC2x)|Deathwing]] ====
 
{{seealso|Deathwing}}
 
The arcane powers that surround the blazing ruins of Auchindoun have
 
made urgent the summoning of Khadgar to the dark lands of the Orcs.
 
The destruction of the Bleeding Hollow clan was not without great
 
price, however, for both Kurdran and his mount [[Sky'ree]] were captured
 
by the Horde. While examining the remains of the great fortress, the
 
Arch-Wizard has learned not only the location of the Book of Medivh,
 
but also that another artifact is needed for Ner'zhul's plans to reach
 
fruition - the Skull of Gul'dan. Khadgar believes it will be possible
 
to destroy the Portal and permanently seal the rift created by Medivh
 
if he can acquire these artifacts. A great mountain isle lies to the
 
northeast, atop which the Black Dragon Deathwing dwells. The Skull of
 
Gul'dan lies within his lair. Alleria and Khadgar have agreed to aid
 
you in stealing away the Skull and - if possible - destroy the great
 
Dragon. It is rumored that Orcish tribes live on this island and offer
 
captives from the Great War as sacrifices to Deathwing. If you can
 
rescue them, they may know of some weakness in the creature...
 
 
==== VIII. [[Coast of Bones]] ====
 
Seeking out the artifacts needed to seal the rift has given the Horde
 
time to mount a strike against us. A great Orcish armada threatens
 
the coasts that you have captured, and the armies of the Alliance have
 
been hard pressed on many fronts. Our only chance for victory now lies
 
in obtaining the Book of Medivh. All knowledge of the Portal rests in
 
the keeping of Ner'zhul and his Order of Death Knights at the Fortress
 
of Shadowmoon. You must storm and raze the strongholds that guard the
 
coastline of his lands so that our forces may be brought to bear in an
 
effort to isolate and destroy his cursed sanctuary.
 
 
==== IX. [[The Heart of Evil]] ====
 
The towering spires of Shadowmoon reach upwards as obsidian blades to
 
cleave the hostile amber skies above. The corrupt heart of the mighty
 
Shaman's power is within reach. Press your attack and the bane of
 
Ner'zhul and his Order of Death Knights will be wiped from the face of
 
Draenor, forever. By destroying this dark fortress and claiming the
 
Book of Medivh, Khadgar will be able to close the rift and Azeroth
 
will be rid of the Orcish Hordes once and for all!
 
 
=== Act IV [[The Measure of Valor]] ===
 
==== X. [[Siege of the Vanguard]] ====
 
Although the Fortress of Ner'zhul has been destroyed and the Death
 
Knights scattered, neither the Shaman nor the Book of Medivh has been
 
found. As Khadgar and Turalyon use their magiks to search the ruins
 
for some clue as to the location of the mystic tome, a Gnomish flying
 
machine descends, bringing news from the Hellfire Peninsula and the
 
Portal. A multitude of Orcs have laid siege to the fortifications at
 
Hellfire. Although the attacking warriors are not well equipped,
 
their sheer numbers may spell the downfall of our forces there. You
 
must take command of the Alliance armies at Hellfire and break the
 
siege before our troops are pushed back through the Dark Portal. We
 
must withstand their charge long enough for the Book of Medivh to be
 
recovered and the rift forever sealed.
 
 
==== XI. [[Dance of the Laughing Skull]] ====
 
You have proven your strength in battle, but none can stand against the
 
combined might of the Horde. We of the Laughing Skull clan, however,
 
seek advantage from the turmoil of this war. With the aid of your
 
strongest warriors, our clan can gain dominance over the northern
 
clans of Draenor. Do not show surprise, Human - only the strongest
 
survive within the Horde. You must secure the passes across the
 
Blade's Edge Mountains and destroy the stronghold of the Thunderlord
 
clan that dwell there. We will supply you with warriors and supplies
 
culled from our villages. In return, we will give you the Book of
 
Medivh, which we seized from Ner'zhul's stronghold before your armies
 
could destroy it.
 
 
==== XII. [[The Bitter Taste of Victory]] ====
 
Khadgar has discovered that although the Book of Medivh was stolen from
 
Ner'zhul, the ancient Shaman has learned enough of its secrets to
 
conjure his darkest spell. Over the blood red skies of Draenor, huge
 
dimensional rifts appear, crackling with the cosmic energy of the
 
Twisting Nether. Alleria's scouts report that Ner'zhul and his
 
followers escaped through the largest of the new rifts as Draenor felt
 
the first of its death throes. The tremendous energies emitted from
 
the converging rifts have succeeded in breaking down the fabric of
 
reality in Draenor; unleashing massive earth quakes and tidal waves
 
upon its shores. Unless the Dark Portal is closed on both worlds,
 
Azeroth will be subject to an enormous backlash of energy resulting
 
from Draenor's catastrophic discorporation. Using the combined powers
 
of the Book of Medivh and the Skull of Gul'dan, you must return
 
Khadgar to the Dark Portal and seal the rift between Azeroth and the
 
doomed world of Draenor, forever.
 
 
=== Khadgar's Sacrifice ===
 
As the flames die to embers and the arcane energies that once bound two
 
worlds slowly fade, the Dark Portal crumbles into dust as its powers
 
subside and dissolve. The finality of what has been done here becomes
 
manifest. The moment is shattered as volcanoes erupt in fiery fury as
 
the earth begins to shake beneath your feet. The world of Draenor is
 
dying... Khadgar motions toward the remaining rifts created by
 
Ner'zhul and beckons you to follow him. The warriors of Azeroth under
 
your command gaze upon the rifts with uncertainty - but to remain
 
would be suicide. Knowing that their beloved Azeroth is safe from
 
harm, they gather up weapons and wounded companions alike as you lead
 
them into the swirling, unknown reaches of the Twisting Nether.
 
 
[[Category:Battles]]
 
[[Category:Campaigns]]
 
[[Category:Lore]]
 

Revision as of 03:36, 30 May 2011

What are the "titan watchers" referred to in this quest? The Halls of Origination bosses? So they are watchers too?--SWM2448 03:36, 30 May 2011 (UTC)