m (not a Source) |
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+ | What are the "titan watchers" referred to in this quest? The Halls of Origination bosses? So they are watchers too?--{{User:Sandwichman2448/Sig}} 03:36, 30 May 2011 (UTC) |
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− | {{cleanup|We can do better than this...}} |
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− | {{split|Split to the intros of the various battles they correspond to.}} |
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− | {{wikify}} |
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− | {{Source-article}} |
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− | {{tocright}} |
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− | This text was featured in the [[Warcraft II: Beyond the Dark Portal]]. |
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− | |||
− | == Orc Campaign == |
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− | === Act I [[Draenor, The Red World]] === |
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− | ==== I. [[Slayer of the Shadowmoon]] ==== |
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− | Though the Elder Shaman [[Ner'zhul]] holds the rank of [[Warchief]] of [[Draenor]], |
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− | your position as [[Shadowmoon Slayer|Slayer]] to the [[Shadowmoon Clan|Shadowmoon]] clan places the duty of |
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− | leading their armies into battle upon your head. Ner'zhul has |
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− | discovered how the rift was first formed and now covets the idea of |
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− | not only reopening the gateway into [[Azeroth]], but of creating new |
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− | Portals and seeking out even more worlds to control. You must |
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− | subjugate an order of [[Death Knight]]s who have secured the knowledge |
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− | needed to rebuild the Dark Portal. The renegade [[Ogre-Mage]] [[Mogor]], of |
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− | the [[Laughing Skull Clan|Laughing Skull]] clan, has taken control of these dark soldiers and |
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− | is seeking to create a powerful spell with the aid of their |
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− | necromantic magic. His life is also forfeit. Although we have no |
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− | [[Dragon]]s to command, we have learned that [[Grom Hellscream]], leader of |
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− | the [[Warsong Clan|Warsong]] clan, has been captured by the Laughing Skull and is being |
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− | held prisoner. Free him and he will surely aid you in your battles. |
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− | |||
− | ==== II. [[The Skull of Gul'dan (WC2x)|The Skull of Gul'dan]] ==== |
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− | {{seealso|The Skull of Gul'dan}} |
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− | The [[skull of Gul'dan]] is a powerful artifact and essential for |
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− | resurrecting the [[Dark Portal]]. A pathetic Orc Captain of the |
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− | [[Bonechewer Clan|Bonechewer]] clan wears the skull as a symbol of his station and does |
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− | not know of its true power. Ner'zhul has sent the Ogre hero, [[Dentarg]], |
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− | to influence warriors from the [[Thunderlord Clan|Thunderlord]] clan to join in the battle |
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− | against the Bonechewers. You will also be assisted by the warriors of |
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− | the [[Shattered Hand Clan|Shattered Hand]] and their leader [[Korgath Bladefist]]. Move quickly to |
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− | the Thunderlord village and raise an army to crush the Bonechewer |
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− | Captain and win the Skull of Gul'dan. |
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− | |||
− | ==== III. [[Thunderlord and Bonechewer]] ==== |
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− | Ner'zhul has met with opposition to his plans from the leaders of both |
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− | the Thunderlord and Bonechewer clans. They desire to journey to |
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− | Azeroth and have their clans triumph where [[Orgrim Doomhammer|Doomhammer]] had failed. |
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− | This is a vision not shared by your Warchief... You are to lead the |
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− | forces of Shadowmoon against the strongholds of both Bonechewer and |
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− | Thunderlord. Once these weak fools and their clans are removed, no |
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− | others will dare to interfere with the dark schemes of Ner'zhul. |
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− | |||
− | === Act II [[The Burning of Azeroth]] === |
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− | ==== IV. [[The Rift Awakened]] ==== |
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− | From the ranks of the Death Knights comes [[Teron Gorefiend]]. The death of |
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− | [[Gul'dan]] has placed these dark horsemen under the authority of no clan, |
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− | but Gorefiend shares the desires of Ner'zhul to open numerous Portals. |
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− | He offers his influence over the Death Knights of Draenor in exchange |
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− | for a world that the Death Knights can claim as their own. Using the |
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− | knowledge gained at the defeat of the Ogre-Mage Mogor and the |
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− | necromantic powers of the Death Knights, Ner'zhul successfully awakens |
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− | the arcane energies of the mystic rift. As you lead the forces of |
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− | Shadowmoon into Azeroth, a human [[Nethergarde Keep|battlement]] that has been constructed |
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− | to keep the Portal closed stands before you. Destroy this Citadel and |
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− | claim the lands that surround the rift. |
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− | |||
− | ==== V. [[Dragons of Blackrock Spire]] ==== |
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− | When the [[History of the Horde|Horde]] was driven back into the [[Black Morass]], we were able to |
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− | only take a small portion of our forces through the Dark Portal before |
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− | it was destroyed. With the Dragon Queen [[Alexstrasza]] rescued and the |
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− | [[Dragonmaw Clan|Dragonmaw]] clan captured by the [[Alliance of Lordaeron|Alliance]], we were no longer able to |
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− | command these great winged beasts. While securing the rift and |
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− | beginning construction of a new portal, your encampment is approached |
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− | by a haggard Grunt. His uniform marks him as a warrior of the |
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− | [[Bleeding Hollow]]. He tells how those of his clan who did not return |
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− | through the Portal have eluded capture and imprisonment by the |
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− | Alliance armies. You also learn that many of the Dragons that were |
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− | once enslaved have continued to feed upon Humans and are now roosting |
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− | at [[Blackrock Spire]]. If you can break through the Human defenses and |
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− | gain the trust of these creatures, perhaps you can bring Ner'zhul |
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− | powerful allies. |
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− | |||
− | ==== VI. [[New Stormwind (WC2x)|New Stormwind]] ==== |
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− | {{seealso|New Stormwind}} |
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− | Finding the survivors of the Bleeding Hollow clan and gaining the |
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− | Dragon [[Deathwing]] as an ally has strengthened your position in Azeroth. |
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− | Your success has not gone unnoticed by Ner'zhul. He rewards your |
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− | victories by assigning you a dangerous mission. Gorefiend has sensed a |
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− | focus of arcane energies within a Castle that has been raised upon the |
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− | foundations of [[Stormwind Keep]]. Ner'zhul believes that this can only |
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− | be the fabled [[Book of Medivh]]. Only a fool would leave such power |
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− | unguarded, so your assault upon this New Stormwind castle will be a |
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− | bloody one... |
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− | |||
− | === Act III [[The Great Sea (WC2x)|The Great Sea]] === |
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− | ==== VII. [[The Seas of Azeroth]] ==== |
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− | After taking the Castle of New Stormwind, you search in vain for the |
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− | Book of Medivh. As you sift through the rubble of the fallen human |
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− | fortress, you discover the corpse of a Footman with a Human dagger in |
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− | his side. The spies of the Bleeding Hollow clan have confirmed that |
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− | this blade was crafted by the weaponsmiths of [[Alterac]]. These humans |
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− | are the same that were willing to betray their own brothers, and it |
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− | may be that they have stolen the Book of Medivh for their own |
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− | purposes. They will regret their decision... To journey to Alterac, |
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− | you must first establish naval superiority over the warships of the |
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− | Alliance. The base at Kul Tiras has always been the human's key to |
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− | the might of their armada. You must establish a strong presence in |
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− | the [[Great Sea]] in order to destroy Kul Tiras and prepare your way into |
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− | Alterac. |
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− | |||
− | ==== VIII. [[Assault on Kul Tiras]] ==== |
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− | Now that you have cleared a path to the island of [[Kul Tiras]], you must |
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− | send your wave riders against the core of the Human fleet. With the |
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− | naval forces of the Humans defeated, the Horde will have free reign of |
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− | the Great Sea. We have also learned that Admiral [[Daelin Proudmoore|Proudmoore]] is no |
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− | longer a member of the Alliance and does not have the support of their |
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− | armies. Remove his armada and Kul Tiras will fall. |
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− | |||
− | ==== IX. [[The Tomb of Sargeras (WC2x)|The Tomb of Sargeras]] ==== |
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− | {{seealso|The Tomb of Sargeras (disambiguation)}} |
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− | Now that the Great Sea is once again under the dominion of our wave |
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− | riders, Ner'zhul has come upon a plan to increase the powers of the |
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− | Dark Portal. While he was the tutor of Gul'dan, the Shaman bound |
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− | their souls so that he could keep watch over his disciple. Even |
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− | though Gul'dan knew that this link would serve to inform Ner'zhul of |
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− | the Warlock's studies with the spirits that dwelt in the [[Twisting |
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− | Nether]], he was too arrogant to care. Ner'zhul has ordered you to lead |
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− | a small band to the tomb in order to find the |
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− | [[Jeweled Scepter of Sargeras]]. The remains of the [[Stormreaver]] and |
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− | [[Twilight's Hammer]] encampment surround the entrance to the tomb and |
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− | the howling of their tortured souls fill the air. Although the inhabitants |
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− | of this place died long ago, their bodies have been torn from earthen |
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− | graves by the vile magiks of the Daemons and made to stalk this region |
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− | for all eternity. |
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− | |||
− | === Act IV [[Prelude to New Worlds]] === |
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− | ==== X. [[Alterac (WC2x)|Alterac]] ==== |
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− | {{seealso|Alterac}} |
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− | Your capture of the Jeweled Scepter has greatly pleased Ner'zhul. Word |
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− | has come that you are to entrust it to the remaining warriors of the |
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− | Bleeding Hollow clan as they are to return it to Draenor at all haste. |
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− | Deathwing and his Dragons deliver you to the Keep at Alterac. While |
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− | you could easily bring these curs to their knees, they have hidden the |
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− | tome you seek. They are also cunning enough to strike a bargain, |
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− | knowing it is their only salvation. Should they tell you the location |
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− | of the Book, however, they fear the retribution of the Nations of |
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− | [[Lordaeron]] and [[Stromgarde]]. They would be willing to exchange the Book |
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− | of Medivh for the destruction of these forces that sit along their |
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− | borders. You must eliminate the military outposts maintained by |
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− | Lordaeron and Stromgarde. Then seal your pact by entering into |
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− | Alterac, contacting the Human [[Mage (lore)|Mage]] who guards the Book, and escorting |
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− | him to safety. |
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− | |||
− | ==== XI. [[The Eye of Dalaran]] ==== |
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− | {{seealso|Eye of Dalaran}} |
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− | With the Book of Medivh in your control and the Jeweled Scepter |
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− | delivered to Ner'zhul, only one artifact remains to be won. The Mages |
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− | of [[Dalaran]] have created a device to focus their magiks in an effort to |
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− | reconstruct the [[Violet Citadel]]. Ner'zhul desires this [[Eye of Dalaran]] |
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− | to focus the dark powers of the underworld for the creation of his |
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− | portals. Teron Gorefiend has traveled to the stronghold of the Human |
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− | Mages at [[Cross Island]], where they now rebuild their towers amid heavy |
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− | fortifications. You must break through their shoreline defenses, |
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− | establish a base, and capture the Eye of Dalaran. No walls will |
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− | protect them from the vengeance of the Horde. |
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− | |||
− | ==== XII. [[The Dark Portal (WC2x)|The Dark Portal]] ==== |
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− | {{seealso|The Dark Portal (disambiguation)}} |
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− | As the burning remains of your victims fill the air with acrid smoke, |
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− | the sky fills with a figure as black as night. Deathwing descends, |
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− | exhausted from his long journey from Grim Batol, bearing grave news |
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− | from his brothers at Blackrock Spire. The Alliance has sent a host of |
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− | warriors to the Black Morass and has engaged the forces of Warsong and |
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− | Shattered Hand at the Dark Portal. You must rally the forces of |
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− | Shadowmoon to break through this siege and return the artifacts you |
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− | have secured to Draenor. Only then can Ner'zhul's plan of opening |
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− | portals to new worlds be realized. Succeed and you will command vast |
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− | armies as they ravage untold worlds. Fail and be slaughtered. |
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− | |||
− | === Ner'zhul's Victory === |
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− | Ner'zhul holds the ancient scepter of Sargeras in the air and intones |
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− | the final words of the Spell of Conjuration. The air about you begins |
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− | to swirl and presses down upon the assembled masses of the Horde. |
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− | Above you, the crimson skies break open and reveal the chaotic |
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− | pathways of the Twisting Nether. As Ner'zhul deploys his remaining |
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− | forces towards the new portals, you glimpse the Shattered Hand and |
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− | Warsong clans awaiting orders on the other side of the Dark Portal. |
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− | "Master," you ask. "Should we not recall all of our forces from |
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− | Azeroth?" "No," the ancient Shaman replys coldly. "They have served |
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− | their purpose. From this point on, all that we gain will be our's |
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− | alone." Ner'zhul gives a wicked grin as you unquestioningly follow |
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− | him into the swirling madness of the Twisting Nether. |
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− | |||
− | |||
− | == Human Campaign == |
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− | === Act I [[A Time for Heroes]] === |
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− | ==== I. [[Alleria's Journey]] ==== |
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− | Lord [[Khadgar]], Keeper of the Eternal Watch and master of the mystic |
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− | Citadel of Nethergarde, has sensed a dark power gathering around the |
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− | remnants of the rift that lies within the Black Morass. He believes |
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− | that a new Orcish invasion is imminent, and has urged the Alliance to |
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− | act. The Elven Ranger [[Alleria]], and a small band of her elite guard, |
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− | have been sent as escort so that you may gather reinforcements to |
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− | counter this threat. Your travels to the Castle of New Stormwind will |
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− | lead you across the paths of both the Paladin called [[Turalyon]] and a |
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− | mercenary captain known as [[Danath]]. Engage their aid during your |
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− | journey, as their leadership may be needed by the Alliance in the dark |
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− | days ahead. |
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− | |||
− | ==== II. [[The Battle for Nethergarde]] ==== |
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− | A great host of Orcs have reconstructed the Dark Portal and now lay |
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− | siege to the Citadel of Nethergarde. The Horde still maintain their |
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− | hold over the great winged dragons of Azeroth. A faction of these |
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− | creatures, seeming to have grown to crave the taste of battle, have |
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− | become willing allies with the Orcs under the leadership of a great |
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− | Black Dragon known only as Deathwing. Danath has been asked to raise |
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− | an army from New Stormwind to relieve the beleaguered forces at |
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− | Nethergarde and drive the Horde back towards the Portal. You must |
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− | lead the forces of Azeroth in an attempt to break the vanguard of the |
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− | invading Horde, for unless their assault is stopped, they will gain |
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− | dominion over the Black Morass. |
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− | |||
− | ==== III. [[Once More Unto the Breach]] ==== |
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− | Having broken the momentum of the Horde offensive at Nethergarde, the |
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− | time is ripe for a decisive counter attack. The High Command agrees |
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− | that a strong assault upon the fortress that the Orcs have raised near |
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− | the Dark Portal may well end the conflict before it has rightly begun. |
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− | The Arch-Wizard Khadgar, however, believes that the Orcish Hordes may |
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− | not be here for the sake of mere conquest. He believes that if the |
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− | Portal can be captured, and not destroyed, he can uncover the purpose |
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− | for the Horde's present invasion into Azeroth. |
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− | |||
− | === Act II [[Draenor, The Red World]] === |
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− | ==== IV. [[Beyond the Dark Portal (WC2x)|Beyond the Dark Portal]] ==== |
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− | {{seealso|Beyond the Dark Portal (disambiguation)}} |
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− | Elven scouts bring chilling news from Azeroth. A tearing of shadows |
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− | heralded the arrival of the mighty Orc Shaman Ner'zhul and his guard |
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− | of Death Knights within the Royal Library of New Stormwind. |
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− | Unleashing their black magiks, they slaughtered all who opposed them |
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− | and then fled into the night with their prize - the Book of Medivh. |
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− | This serves to confirm what Khadgar has gleaned from the Battle of |
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− | Nethergarde. He is convinced that the Horde is attempting to learn |
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− | how the great sorcerer opened the rift between our world and that of |
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− | the Horde, known in the Book of Medivh only as Draenor. With countless |
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− | domains to plunder, the Horde would become an unstoppable power. The |
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− | High Command believes that our only recourse is to venture through the |
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− | Portal - both to reclaim the Book of Medivh and to ensure that the |
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− | Horde can never again threaten Azeroth. |
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− | |||
− | ==== V. [[Upon the Shadowed Seas]] ==== |
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− | {{seealso|Shadowed Seas}} |
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− | Having fortified your position on the [[Hellfire Peninsula]] where the |
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− | Portal is located, the time has come to establish a fleet to attack |
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− | the surrounding clans. The Orcish shipyards of [[Zeth'kur]] lie nearby, |
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− | and for our plans to progress you must destroy them and the ships of |
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− | war that are stationed there. While the Horde has been stunned by the |
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− | ferocity of your attack, our presence here has driven the clans to new |
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− | heights of fury. You will be unable to maintain this foothold for |
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− | long against their numbers, so your victories must be daring and |
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− | swift. |
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− | |||
− | ==== VI. [[The Fall of Auchindoun]] ==== |
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− | [[Kurdran]]- Gryphon Rider of [[Northeron]] - has returned from his patrol |
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− | with vital news. He has located the hidden Fortress of [[Auchindoun]] and |
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− | the battlements that serve as stronghold to the Bleeding Hollow clan. |
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− | Alleria's Rangers also report that they have seen a massive force |
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− | moving towards the North, and suspect that these troops are staging |
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− | for another attack upon Azeroth. Although the Orcish army is too large |
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− | for your forces to battle alone, you may be able to launch a raid |
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− | against Auchindoun. Should your strike succeed, you would force their |
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− | army to retreat - or be cut off and destroyed. Raze the Fortress of |
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− | Auchindoun and retreat before their forces can rally against you. |
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− | |||
− | === Act III [[War in the Shadows]] === |
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− | ==== VII. [[Deathwing (WC2x)|Deathwing]] ==== |
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− | {{seealso|Deathwing}} |
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− | The arcane powers that surround the blazing ruins of Auchindoun have |
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− | made urgent the summoning of Khadgar to the dark lands of the Orcs. |
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− | The destruction of the Bleeding Hollow clan was not without great |
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− | price, however, for both Kurdran and his mount [[Sky'ree]] were captured |
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− | by the Horde. While examining the remains of the great fortress, the |
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− | Arch-Wizard has learned not only the location of the Book of Medivh, |
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− | but also that another artifact is needed for Ner'zhul's plans to reach |
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− | fruition - the Skull of Gul'dan. Khadgar believes it will be possible |
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− | to destroy the Portal and permanently seal the rift created by Medivh |
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− | if he can acquire these artifacts. A great mountain isle lies to the |
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− | northeast, atop which the Black Dragon Deathwing dwells. The Skull of |
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− | Gul'dan lies within his lair. Alleria and Khadgar have agreed to aid |
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− | you in stealing away the Skull and - if possible - destroy the great |
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− | Dragon. It is rumored that Orcish tribes live on this island and offer |
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− | captives from the Great War as sacrifices to Deathwing. If you can |
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− | rescue them, they may know of some weakness in the creature... |
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− | |||
− | ==== VIII. [[Coast of Bones]] ==== |
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− | Seeking out the artifacts needed to seal the rift has given the Horde |
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− | time to mount a strike against us. A great Orcish armada threatens |
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− | the coasts that you have captured, and the armies of the Alliance have |
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− | been hard pressed on many fronts. Our only chance for victory now lies |
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− | in obtaining the Book of Medivh. All knowledge of the Portal rests in |
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− | the keeping of Ner'zhul and his Order of Death Knights at the Fortress |
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− | of Shadowmoon. You must storm and raze the strongholds that guard the |
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− | coastline of his lands so that our forces may be brought to bear in an |
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− | effort to isolate and destroy his cursed sanctuary. |
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− | |||
− | ==== IX. [[The Heart of Evil]] ==== |
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− | The towering spires of Shadowmoon reach upwards as obsidian blades to |
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− | cleave the hostile amber skies above. The corrupt heart of the mighty |
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− | Shaman's power is within reach. Press your attack and the bane of |
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− | Ner'zhul and his Order of Death Knights will be wiped from the face of |
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− | Draenor, forever. By destroying this dark fortress and claiming the |
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− | Book of Medivh, Khadgar will be able to close the rift and Azeroth |
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− | will be rid of the Orcish Hordes once and for all! |
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− | |||
− | === Act IV [[The Measure of Valor]] === |
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− | ==== X. [[Siege of the Vanguard]] ==== |
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− | Although the Fortress of Ner'zhul has been destroyed and the Death |
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− | Knights scattered, neither the Shaman nor the Book of Medivh has been |
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− | found. As Khadgar and Turalyon use their magiks to search the ruins |
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− | for some clue as to the location of the mystic tome, a Gnomish flying |
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− | machine descends, bringing news from the Hellfire Peninsula and the |
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− | Portal. A multitude of Orcs have laid siege to the fortifications at |
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− | Hellfire. Although the attacking warriors are not well equipped, |
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− | their sheer numbers may spell the downfall of our forces there. You |
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− | must take command of the Alliance armies at Hellfire and break the |
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− | siege before our troops are pushed back through the Dark Portal. We |
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− | must withstand their charge long enough for the Book of Medivh to be |
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− | recovered and the rift forever sealed. |
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− | |||
− | ==== XI. [[Dance of the Laughing Skull]] ==== |
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− | You have proven your strength in battle, but none can stand against the |
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− | combined might of the Horde. We of the Laughing Skull clan, however, |
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− | seek advantage from the turmoil of this war. With the aid of your |
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− | strongest warriors, our clan can gain dominance over the northern |
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− | clans of Draenor. Do not show surprise, Human - only the strongest |
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− | survive within the Horde. You must secure the passes across the |
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− | Blade's Edge Mountains and destroy the stronghold of the Thunderlord |
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− | clan that dwell there. We will supply you with warriors and supplies |
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− | culled from our villages. In return, we will give you the Book of |
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− | Medivh, which we seized from Ner'zhul's stronghold before your armies |
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− | could destroy it. |
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− | |||
− | ==== XII. [[The Bitter Taste of Victory]] ==== |
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− | Khadgar has discovered that although the Book of Medivh was stolen from |
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− | Ner'zhul, the ancient Shaman has learned enough of its secrets to |
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− | conjure his darkest spell. Over the blood red skies of Draenor, huge |
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− | dimensional rifts appear, crackling with the cosmic energy of the |
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− | Twisting Nether. Alleria's scouts report that Ner'zhul and his |
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− | followers escaped through the largest of the new rifts as Draenor felt |
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− | the first of its death throes. The tremendous energies emitted from |
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− | the converging rifts have succeeded in breaking down the fabric of |
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− | reality in Draenor; unleashing massive earth quakes and tidal waves |
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− | upon its shores. Unless the Dark Portal is closed on both worlds, |
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− | Azeroth will be subject to an enormous backlash of energy resulting |
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− | from Draenor's catastrophic discorporation. Using the combined powers |
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− | of the Book of Medivh and the Skull of Gul'dan, you must return |
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− | Khadgar to the Dark Portal and seal the rift between Azeroth and the |
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− | doomed world of Draenor, forever. |
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− | |||
− | === Khadgar's Sacrifice === |
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− | As the flames die to embers and the arcane energies that once bound two |
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− | worlds slowly fade, the Dark Portal crumbles into dust as its powers |
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− | subside and dissolve. The finality of what has been done here becomes |
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− | manifest. The moment is shattered as volcanoes erupt in fiery fury as |
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− | the earth begins to shake beneath your feet. The world of Draenor is |
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− | dying... Khadgar motions toward the remaining rifts created by |
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− | Ner'zhul and beckons you to follow him. The warriors of Azeroth under |
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− | your command gaze upon the rifts with uncertainty - but to remain |
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− | would be suicide. Knowing that their beloved Azeroth is safe from |
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− | harm, they gather up weapons and wounded companions alike as you lead |
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− | them into the swirling, unknown reaches of the Twisting Nether. |
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− | |||
− | [[Category:Battles]] |
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− | [[Category:Campaigns]] |
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− | [[Category:Lore]] |
Changes: Warcraft II: Beyond the Dark Portal missions
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