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{{this|the in-game city|lore and history of Dalaran|Dalaran (lore)|the area in the [[Hillsbrad Foothills]]|Dalaran Crater}}
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{{Infobox zone
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|name=Dalaran
{{this|the general class description|related articles|:Category:Paladins|the Warcraft III hero unit|Paladin (Warcraft III)}}
 
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|ss=Dalaran concept.jpg
[[File:Epic paladin.jpg|thumb|Paladin]]
 
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|faction=[[Sanctuary]]
[[File:Swagdog Custom T-shirt Paladin Class Icon.jpg|thumb| New Class Icon]]
 
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|caption= The reconstructed Dalaran
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|capital=Dalaran
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|loc=[[Crystalsong Forest]], formerly [[Alterac Mountains]]
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||races={{Race|Human}}<br />{{Race|High Elf}}<br />{{Race|Gnome}}<br />{{Race|Blood Elf}}<br />{{Race|Goblin}}
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|government=Magocracy
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|affiliation= [[Independent]], favors [[Alliance]]
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|pop= Approximately 3,000
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|ruler=[[Archmage]] {{npc||Rhonin}}
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}}
   
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'''Dalaran''' (aka '''Dalaran City''') is a [[magocracy|magocratic]] city-state which was once located by the [[Lordamere Lake]] on the [[Alterac Mountains]] shore in the [[Eastern Kingdoms]]. With the beginning of the [[War against the Lich King]] its leaders, the [[Kirin Tor]], have used their powers to move the city over the [[Crystalsong Forest]] in [[Northrend]] in order to use it as a front to attack the [[Scourge|armies of the Lich King]]. The [[Kirin Tor]] rule the single city.<ref>{{ref book |author= Rosenberg, Aaron |authorlink= Aaron Rosenberg |title= [[Tides of Darkness]] |isbn= 978-1-4165-3990-2 |pages=73}}</ref> Its inner fortress, the [[Violet Citadel]], has served as the focal point for [[mage (lore)|magi]] and the study of the [[arcane]] throughout [[human]] history. The kingdom's national color is violet and its flag is a yellow, possibly golden, eye set against a light purple background.
The '''paladin''' is a hybrid class with the ability to play a variety of different roles — which are [[Healer classes|healing]] ([[Paladin talents#Holy|holy]]), [[tanking]] ([[Paladin talents#Protection|protection]]), and [[Damage dealer|DPS]] ([[Paladin talents#Retribution|retribution]]). They have [[aura]]s, [[blessing]]s and [[seals]] that provide useful [[buff]]s for other players while withstanding heavy physical damage with [[plate armor]] and strong defensive abilities. Paladins are also considered to be holy knights,<ref>''[[Of Blood and Honor]]'', page 5</ref> blood knights or sunwalkers.
 
   
==Overview==
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==History==
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Dalaran was one of several kingdoms that emerged as the [[Empire of Arathor]] declined (see [[Seven Kingdoms]] and [[The Seven Kingdoms]]). Long ago, most human magicians lived in [[Strom]]. Wanting a place more suited to extensive use and study of magic, they traveled north to the [[Alterac Mountains]] and founded Dalaran with the [[High Elves]]. More wizards followed, and the city became a haven for magi and a center of arcane study. The mages of Dalaran protected inhabitants who weren't magic-users with powerful protection spells, and created a decadent, extravagant paradise. Dalaran was also built atop a massive [[ley line]].<ref>{{quest|Ley Energies}}</ref>
* Holy paladins take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as [[Beacon of Light]], [[Light of Dawn]] and [[Aura Mastery]] are found in the Holy tree. With the introduction of Holy Power as a second resource system, Paladin's gained [[Word of Glory]] which has no mana costs, instead it uses Holy Power. You can build up Holy Power with [[Holy Shock]] and then unleash it with [[Word of Glory]].
 
   
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This overuse of magic with no proper protection or regulation, though, acted as a beacon for the [[Burning Legion]], luring them back to Azeroth. Demons slipped through the gaps in reality, terrorizing the locals until the ruling [[Magocrats]] were forced to turn to the elves for aid. High Elf wizards quickly realized what had happened and warned that humanity would have to give up magic to subdue the threat completely. The Magocrats, unwilling to sacrifice their power, instead proposed selecting a mortal champion to protect them from the Legion. This Guardian would have access to all their might, and would form a secret defense for the world. The elves agreed and, through the newly formed [[Order of Tirisfal]], provided guidance in the selection. At the same time, the Magocrats sent some of their number to research and catalog all human magic. These wizards became the [[Kirin Tor]].
* Protection paladins are also excellent tanks. [[Judgements of the Wise]] provides the paladin with 30% base mana over 10 seconds. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of [[Hammer of the Righteous]], [[Holy Wrath]], and [[Consecration]]. Paladin tanks have gained widespread acceptance in the community.
 
   
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The Kirin Tor became the city’s ruling power. Dalaran, though not a large city, was a beautiful place of towering spires and glittering streets, and the people there were happy and well protected. The Kirin Tor’s headquarters was the [[Violet Citadel]], an impressive building so named for its stone walls which gave off a faint violet light. The building had many libraries, research chambers, testing rooms, classrooms, meeting alcoves, and bedrooms.
* Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency. Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent [[Crusader Strike]] and tier 3 talent [[Divine Storm]] they can deal considerable weapon based burst damage for AoE damage or for single target damage [[Templar's Verdict]] is a new melee range attack that deals additional weapon damage base on [[Holy Power]] consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent [[Communion]], increasing the damage of the paladin's group by 3%.
 
   
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During the [[Second War]], Dalaran entered the [[Alliance of Lordaeron]] in order to help fight the invading [[Horde]]. After the war, [[Teron Gorefiend]] and his [[Death Knight]]s, aided by [[Deathwing]], were able to succcessfully enter Dalaran's [[Arcane vault]] and steal the [[Eye of Dalaran]] from it.
Paladins have several anti-undead and demon abilities such as [[Exorcism]], [[Holy Wrath]], and [[Turn Evil]] which make them very effective when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] players, who are considered Humanoids for balance reasons). [[Exorcism]] and [[Holy Wrath]] work against all targets, but have additional mechanics when dealing with undead and demon.
 
   
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Later, Dalaran found itself powerless to stop [[Prince Arthas]] and his forces when he led the [[Scourge]] through [[Lordaeron]]. Arthas acquired the spellbook of [[Medivh]] and [[Kel'Thuzad]] used it to summon [[Archimonde]], who destroyed Dalaran. The city was left in ruins.
In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to [[Silence]] and [[Interrupt]] effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.
 
   
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The Kirin Tor refused to abandon their home, however. They returned to the ruins months later, destroying those few undead creatures that remained, and reclaimed their city. They erected a glowing dome around the entire city, powerful enough to destroy anyone who touches it, while they worked to rebuild their fallen city.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=154-155}}</ref>
==Background==
 
Paladins are the virtuous defenders of the weak and tireless, unfaltering enemies of the undead. Mixing elements of the [[warrior]] and the [[cleric]]s of the Holy [[Light]], the paladin is a tough melee fighter. The tradition of the Holy Light is unique to a few of the [[Alliance]] races and the [[blood elves]] of the [[Horde]]. With Cataclycsm, the [[tauren]] find themselves able to tap into the power of the Sun and train as paladins as well.
 
   
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Eventually, the city, including the [[Violet Citadel]], was somehow moved to its current location floating above the [[Crystalsong Forest]] in [[Northrend]] — close to the border with [[Icecrown]]. It left only a [[Dalaran Crater|crater]] in its original place.
The paladin is a "warrior of the Holy Light". They uphold all that is good and true in the world and revile all that is evil and sinister — especially [[undead]] and the [[Burning Legion]]. They offer succor to the beleaguered and smite their enemies with holy fervor. They are particularly potent against undead, as these creatures threaten the goodly races and the Holy Light burns them terribly. The presence of any evil is reprehensible to the paladin, but he focuses his efforts on destroying undead and demons. These warriors uphold the tenets of the Holy Light and defend the Alliance from the predations of any threat to their peoples. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces from beyond the [[Dark Portal]]. Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as [[Blood Knight]]s use to bend the powers of the [[Light]] to their will, using a captured [[Naaru]]. After events at the Sunwell, they have begun using the Light legitimately. The paladin order, also called the [[Knights of the Silver Hand]], grew out of humanity’s culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. The [[Blood Knights]] are commonly mistaken as the enemy of the Knights of the Silver Hand by outsiders unfamiliar with the ways of the Light, but this is false presumption. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. As such, paladins are generally of good alignment.<ref>[[World of Warcraft: The Roleplaying Game]], pg. 54, 77.</ref>
 
   
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==Wrath of the Lich King==
There are however, also evil Paladins such as those in the Scarlet Crusade.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25626575587#1</ref>
 
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{{Wotlk-section}}
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[[File:Dalaran City.jpg|thumb|Dalaran as seen from above.]]
   
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Dalaran has been [[neutral]] since ''[[Lands of Conflict]]''.<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=90}}</ref> {{npc||Ansirem Runeweaver}} was in charge during its reconstruction, and it was introduced as the neutral city for the ''[[Wrath of the Lich King]]'' expansion, as [[Shattrath City]] was introduced as the neutral city for the ''[[The Burning Crusade]]'' expansion.
[[File:RetributionAura.jpg|thumb|A dwarf paladin fighting, with the retribution aura, against undead skeletons.]]
 
   
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One thing to take into consideration is that three of Dalaran's best wizards, {{npc||Khadgar}}, {{npc||Jaina}}, and {{npc||Rhonin}} have had dealings with the [[Horde]] in the past. Also, {{npc||Antonidas}} studied the effects of the orcs' lethargy extensively enough to know that they could be reasonable in the absence of their demonic bloodlust.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft III: Reign of Chaos]] Manual |pages=82}}</ref> This could possibly explain why Dalaran could have dealings with the Horde, especially against a common enemy. Another factor to consider is that many [[Forsaken]] and [[blood elves]] were formerly citizens and even rulers of Dalaran.
During the Second War, some paladins' eyes glowed with inner power of the Light, such as the paladin [[Turalyon]]. This is not the case for all paladins, though it occurs in game with certain paladin armor sets.
 
   
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The city contains areas that are faction-specific in the same manner as Shattrath City is divided amongst the [[Aldor]] and [[Scryers]]. Certain parts of the city can only be reached by Alliance players ([[Silver Enclave]]) while others are strictly for Horde use ([[Sunreaver's Sanctuary]]). The majority of the city remains neutral.
===Second War===
 
Paladins are a holy order of warriors whose purpose is to defend and shepherd the war-torn populace of [[Lordaeron]]. {{npc||Archbishop Alonsus Faol}} perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading {{npc||Uther the Lightbringer}}, it now rests upon these paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[http://www.battle.net/war2/units/paladin.shtml]
 
   
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Evidently, the [[blue dragonflight]], led by {{npc||Malygos}}, has declared war on all mortal magic-users.<ref>[[Nexus War]]</ref> In response to this crisis, the city has been moved (likely with the bulk of the Kirin Tor and most available resources) to levitate high in the skies above [[Northrend]]. Dalaran today floats majestically above the [[Crystalsong Forest]] in defiance to the [[blue dragonflight]] as well as the forces of the {{npc||Lich King}} in [[Icecrown]] — to the north of its location.
===15 Years After the Second War===
 
The Archbishop, Alonsus Faol, prior to the Second War, founded the Order of the Knights of the Silver Hand. The holy knights, or paladins, as they are commonly called, led the battle against the evil orcs and helped to save the lands of Lordaeron from ruin. Though it has been nearly 15 years since the end of the Second War, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both their warhammers and holy fire in the battle against all those who would trample the meek and innocent.
 
   
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Dalaran can be accessed via the [[Teleport to Dalaran Crystal|teleport crystal]] in [[Violet Stand]], [[Crystalsong Forest]], north of the [[Dragonblight]]. A council of leaders — including {{npc||Archmage Modera}}, {{npc||Vereesa Windrunner}}, and {{npc||Archmage Aethas Sunreaver}}, with {{npc||Rhonin}} at its head — leads the new Dalaran in its war effort in Northrend.
===Third War===
 
Although the paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on into hard times. The entire Order of the Silver Hand was disbanded for [[Culling_of_Stratholme#Background|refusing to kill innocent townsfolk]] who were believed to be contaminated by the dreaded Undead plague of the [[Scourge]]. Disenfranchised and driven from their former homes, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors now brandish both warhammer and holy fire in offensive battle against all who would trample the meek and innocent.[http://www.battle.net/war3/human/units/paladin.shtml]
 
   
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It acts as the neutral [[sanctuary]] city for the continent, similar to [[Shattrath City]] in [[Outland]], and can be accessed by teleportation from the [[Violet Stand]] in the [[Crystalsong Forest]] or by flying mount. Like [[Stormwind]]'s [[Stormwind Stockade|Stockade]] and [[Orgrimmar]]'s [[Ragefire Chasm]], Dalaran has its own instance within the city: the [[Violet Hold]]. Like Shattrath City, there are no class trainers (with the notable exception of [[mage trainer]]s, given the city's history) nor an Auction House originally. ([[Patch 3.2]] introduced an Auction House for [[Master]] [[Engineer]]s with the addition of Steam Powered Auctioneers to the [[Like Clockwork]] engineering shop, while [[Patch 4.0.3a]] made the auctioneers usable by everyone.) [[Grand Master]] trainers for each profession are available in the city. [[Portal]]s are located within the Alliance and Horde districts of the city, connecting to the factions' [[capital city|capital cities]] and Shattrath City. There is a portal trainer at the [[Violet Gate]], and there are battlemasters and an arena master in the [[Underbelly]] sewer system.
===History===
 
[[File:Paladin-character.gif|thumb|Human paladin]]
 
   
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In-game, the city of Dalaran was originally a [[no-fly zone]] below a certain altitude (slightly higher than the rooftops), with the exception of [[Krasus' Landing]], where the flight point is located, and the [[Underbelly]]. This was to help maintain the atmosphere of the city, but with Cataclysm, the rule was lifted.
The [[Knights of the Silver Hand]] was the original paladin order. Formed during the Second War, it was at its height until the time of the [[Plague]]. As paladins were immune to the Plague (and indeed all diseases), many members of the Order survived the initial push of the Scourge. Unfortunately, the corrupted [[Arthas Menethil]] killed many paladins upon his return (including {{npc||Uther the Lightbringer}}), leaving only a scattered few. The Order of the Silver Hand was disbanded by prince [[Arthas Menethil]] when {{npc||Uther the Lightbringer}} refused to aid Arthas in his purging of the city of [[Stratholme]].
 
   
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== Cataclysm ==
Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the [[Scarlet Crusade]]. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the [[Argent Dawn]]. Some paladins have also turned from the light and joined [[Arthas Menethil]] as [[death knights]].
 
 
Others fled south, to the Kingdom of [[Stormwind]]. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the [[Cathedral of Light]] in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.<ref>[[Dark Factions]], pg. 154-155.</ref>
 
 
In a ''World of Warcraft'' questline, {{npc||Tirion Fordring}} vows to restore the original order, which later merges with the Argent Dawn to form the [[Argent Crusade]].
 
 
The [[Blood Knights]] are a paladin order within the [[blood elves]]. The [[Hand of Argus]] is a paladin order within the [[draenei]]. The [[Sunwalkers]] is a paladin order with the [[tauren]].
 
 
===Code of conduct===
 
A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin’s code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an [[ex-paladin]], and loses all Light-given abilities until he atones for his violations.<ref>[[Warcraft: The Roleplaying Game]], pg. 90.</ref><ref>[[World of Warcraft: The Roleplaying Game]], pg. 79.</ref> - per wowrpg
 
 
Paladins don't always have to work within good or neutral organizations as seen by the [[Scarlet Crusade]] and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by [[Renault Mograine]] and [[Arthas]] before he took up Frostmourne, but his holy powers did start to weaken after he culled Stratholme; the further down the dark path he went, the more they faded until eventually left him), but as long as they believe their cause to be just, the Light will continue to serve them.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25626575587&sid=1</ref>
 
 
=== Notable paladins ===
 
*{{Alliance}}{{RaceIconExt|Uther}} {{npc||Uther the Lightbringer}}
 
*{{Neutral}}{{RaceIconExt|Arthas}} {{npc||Arthas Menethil}} (formerly, later a [[death knight]] and then became {{npc||The Lich King}}, now dead)
 
*{{Neutral}}{{RaceIconExt|Tirion}} {{npc||Tirion Fordring}}
 
*{{Alliance}}{{RaceIconExt|Bolvar}} {{npc||Bolvar Fordragon}} (formerly, now the current Lich King)
 
*{{Neutral}}{{RaceIconExt|Mograine}} {{npc||Alexandros Mograine}} (formerly, later a death knight, redeemed by his son)
 
*{{Neutral}}{{RaceIconExt|Human Male}} {{npc||Saidan Dathrohan}}
 
*{{Horde}}{{RaceIconExt|Liadrin}} {{npc||Lady Liadrin}}
 
*{{Alliance}}{{RaceIconExt|Turalyon}} {{npc||Turalyon}}
 
*{{NPC|Alliance|Daelin Proudmoore|smallicon=IconSmall Proudmoore.gif}}
 
 
==Races==
 
{{Main|Paladin races}}
 
 
The paladin class can be played by the following races:
 
 
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
 
{| class="darktable" style="text-align: center;"
 
|-
 
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Draenei}} {{bc-inline}}
 
| 23 || 17 || 22 || 20 || 23 || 34 || 58 || 80
 
|- class="alt"
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Ironforge Dwarf}}
 
| 27 || 16 || 23 || 19 || 20 || 32 || 68 || 79
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Human}}
 
| 22 || 20 || 22 || 20 || 21 || 40 || 58 || 80
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Blood elf}} {{bc-inline}}
 
| 19 || 22 || 22 || 23 || 19 || 44 || 58 || 125
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}} {{cata-inline}}
 
| 27 || 15 || 24 || 15 || 23 || ? || ? || ?
 
|}
 
 
Blood elf paladins belong to the [[Blood Knights|Order of Blood Knights]], while human and dwarven paladins are usually from the [[Knights of the Silver Hand]]. Currently, draenei paladins are members of an organization called the [[Hand of Argus]], but this may change with time as the draenei are now part of the [[Alliance]] and some may consider joining the Silver Hand.
 
 
=== In Cataclysm ===
 
 
{{cata-section}}
 
{{cata-section}}
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The portals to the Alliance and Horde major cities were removed in [[Patch 4.0.3a]] and replaced by class trainers.<ref>[[Patch 4.0.3a (world changes)#Dalaran]]</ref> The formerly engineering-only auctioneers &mdash; {{NPC|Alliance|Brassbolt Mechawrench|Steam-Powered Auctioneer}} in Silver Enclave and {{NPC|Horde|Reginald Arcfire|Steam-Powered Auctioneer}} in Sunreaver Sanctuary &mdash; now serve anyone and flying is now allowed.
As of the Cataclysm expansion, Tauren will be the second race of the Horde to be able to take on the role of paladin.<ref>[http://www.worldofwarcraft.com/cataclysm/features/], Class Combinations</ref> Tauren paladins will be called [[Sunwalkers]].
 
It is also confirmed that Tauren will not receive a Charger mount, but a new type of Kodo mount. This is because Tauren paladins will be a part of separate order, the Sunwalkers, and not the Bloodknights; So it would not make sense lore-wise to have Chargers.
 
 
You can find the one who is believed to be the first Tauren paladin in-game on The Elder Rise in Thunderbluff named [[Aponi Brightmane]]. She has a conversation with [[Tahu Sagewind]] about drawing powers from the sun as the [[Druid]] can draw power from the moon.
 
   
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For information about getting out of Dalaran and getting around the Old World without the portals to the major cities, see [[Living without portal hubs]] and [[Cataclysm travel guide]].
It also appears that Draenei paladins will no longer receive charger mounts, but a separate type of Elekk similar to how Tauren will receive a modified Kodo.
 
   
==Gear==
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==Areas==
[[File:Paladin silver hand.jpg|thumb|Human paladin]]
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[[File:WorldMap-Dalaran2 .jpg|340px|thumb|Dalaran map]]
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[[File:WorldMap-Dalaran1 .jpg|340px|thumb|Dalaran Underbelly map]]
   
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Dalaran is split into several inter-faction zones, and 2 faction only zones. These are:
{{seealso|Paladin sets}}
 
   
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* [[The Violet Citadel]] (Seat of the [[Kirin Tor]] faction.)
Paladins can wear [[cloth]], [[leather]], [[mail]] or [[plate]] armor and may use a [[shield]]. They can use [[polearm]]s and one or two handed [[sword]]s, [[axe]]s and [[mace]]s.
 
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**[[Purple Parlor]] (Upper floor and viewing balcony of the [[Violet Citadel]].)
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**[[Archmage Vargoth's Retreat]] (Vargoth's bedroom/library somewhere in the Violet Citadel.)
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* [[Silver Enclave]] (Faction specific subzone for the [[Alliance]])
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**[[A Hero's Welcome]] (Inn attached to the [[Silver Enclave]])
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**[[Beer Garden]] (Area located behind [[A Hero's Welcome]])
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* [[The Eventide]]
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* [[The Violet Hold]] (A 5-man instance located to the east.)
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* [[Krasus' Landing]] (Flight master is located here.)
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* [[Sunreaver's Sanctuary]] (Faction specific subzone for the [[Horde]].)
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**[[The Filthy Animal]] (Inn located within [[Sunreaver's Sanctuary]].)
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* [[Antonidas Memorial]] (Memorial to Archmage [[Antonidas]].)
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* [[Magus Commerce Exchange]]''' (Main trade district)
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* [[Runeweaver Square]] (The city's central plaza.)
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**[[Violet Gate]] (Where portals first take you.)
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* [[The Legerdemain Lounge]] (Neutral Inn, North-central area)
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* [[The Underbelly]] (Sewers below the city.)
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** [[Cantrips & Crows]] (The Underbelly tavern and inn.)
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** [[Circle of Wills]] (A place for some duel action and PvP fun.)
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** [[The Black Market]] (The secret market for rogues and warlocks.)
   
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==Factions==
Paladins '''cannot''' [[dual wield]], or wield [[daggers]], [[fist weapon]]s or [[staves]]. They also '''cannot''' use [[ranged]] weapons. In lieu of a ranged weapon slot, paladins receive a [[Libram (relic)]] slot. They have no spammable ranged attacks, but can use [[Hand of Reckoning]], [[Exorcism]], and [[Avenger's Shield]] (if Protection) or (if holy), [[Holy Shock]] to pull, as needed. [[Righteous Defense]] can also be used as a ranged pull, albeit its mechanics are a tad different.
 
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There are 3 major [[faction]]s in Dalaran. These are:
   
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* {{neutral}} '''[[File:Dalaran Tabard.jpg|16x16px]] [[Kirin Tor]]''' (Based in the [[Violet Citadel]], neutral controlling faction.)
They can summon their own [[Warhorse]] at level 20 after learning it from the trainer. The epic [[Charger]] is trainable at level 40.
 
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* {{horde}} '''[[Sunreavers]]''' (Based in [[Sunreaver's Sanctuary]], they represent the Horde.)
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* {{alliance}} '''[[Silver Covenant]]''' (Based in the [[Silver Enclave]], they represent the Alliance.)
   
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Previously, during [[The Third War]], the city was also inhabited by the [[Sorcerers' League]] and [[Mages' Union|Mages' Guild]], two Alliance-aligned [[wizard]]-factions that fought alongside Kirin Tor against the Scourge. As they haven't been mentioned since then, they were possibly either destroyed or fused with Kirin Tor.
==Abilities==
 
{{main|Paladin abilities}}
 
   
  +
== Notable residents ==
Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.
 
  +
{{main|Dalaran NPCs}}
   
===Auras===
+
===The High Council===
  +
* {{RaceIconExt|Rhonin|Small}} {{npc||Rhonin}}: Current leader of the [[Kirin Tor]].
{{main|Paladin auras}}
 
  +
* {{RaceIcon|BloodElf|Male|Small}} {{npc||Aethas Sunreaver}}: Head of the [[Sunreavers]]. Member of the [[Council of Six|Six]].
  +
* {{RaceIcon|Human|Female|Small}} {{npc||Archmage Modera}}: Long-standing member of the [[Council of Six|Six]].
   
  +
===Other notable residents===
In addition to spell buffs (see ''Blessings'' below) paladins have the ability to use auras, area-of-effect buffs that boost the abilities of all party members within a certain radius. Only one aura may be active per paladin, but multiple paladins can use different auras within a group (although two paladins using the same aura gain no additional effect instead defaulting to the aura cast by the higher level paladin). The auras themselves cost no mana to operate, have no innate cooldown (other than the [[Global Cooldown]]), and may be switched between at will.
 
  +
* {{RaceIconExt|Vereesa}} {{npc||Vereesa Windrunner}}: Commander of the [[Silver Covenant]] and wife of Rhonin.
  +
* {{RaceIcon|Human|Male}} {{npc||Archmage Vargoth}}: Survivor of the [[Alliance Expedition]] and former resident and notable of [[Kirin'Var Village]].
   
  +
== Getting to Dalaran ==
===Blessings===
 
  +
;Dalaran specific methods:
{{main|Blessing}}
 
  +
*Mages can talk to NPCs in the [[Dragonblight]] and learn to teleport to Dalaran after completing {{questlong|Neutral|73|Attunement to Dalaran}} available at level 71.
  +
*Mages can learn a portal to Dalaran at 74 from the [[portal trainer]]. This allows anyone to get to Dalaran.
  +
*Anyone who is at least level 74 can get {{questlong|Neutral|74|The Magical Kingdom of Dalaran}} from any of several members of the [[Kirin Tor]], which will portal them to Dalaran until you complete the quest.
  +
*A set of crystals, ([[Teleport to Violet Stand Crystal]] and [[Teleport to Dalaran Crystal]]), can be used. The [[Teleport to Violet Stand Crystal]] must be used first by doing [[Quest:Learning to Leave and Return: the Magical Way]] from {{NPC|neutral|Archmage Celindra|Portal Trainer}}, meaning that you must have arrived in Dalaran previously (via the quest at 74 or via a Mage portal or a Warlock summon). The quest provides XP and monetary reward for using both crystals, and becomes available at level 68.
  +
*A set of upgradeable [[Kirin Tor rings]] are available at 80, which teleport the player to Dalaran.
  +
*Learn [[Cold Weather Flying]] and fly there with a flying mount.
  +
*Take the [[Wintergrasp]] portal to the [[Violet Citadel]]. Taking the portal requires that the player's faction has won the previous [[Wintergrasp]] battle. The portal itself is inside the Wintergrasp Fortress.
  +
**A separate guide [[Getting to Wintergrasp and Dalaran]], provides a few ways to get to Wintergrasp.
   
  +
;Non-Dalaran specific methods:
As of patch 4.01 Blessings have been consolidated into 2 buffs, [[Blessing of Might]] and [[Blessing of Kings]], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.
 
  +
*Once in Dalaran, players can set a Dalaran inn as their home, which enables them to teleport there with their [[Hearthstone]].
  +
*A [[Warlock]] in Dalaran can summon players to Dalaran, with 2 others in Dalaran in the same group.
  +
*After meeting the Dalaran Flight master (in [[Krasus' Landing]]), players can pay to fly there from nearby flight masters via a [[Flight Path]].
   
  +
== Leaving Dalaran ==
===Seals===
 
  +
;Dalaran-specific methods
[[File:BEPallyfemale2.JPG|thumb|right|Blood elf paladins used to receive their holy power from the naaru [[M'uru]]. After [[Lady Liadrin]] renounced her loyalty to [[Sunstrider]] and pledged herself and the [[Blood Knight|Blood Knights]] to the [[Shattered Sun Offensive]], with [[A'dal|A'dal's]] blessing they now gain their powers directly from the [[Light]] like other Paladins.]]
 
  +
* Anyone who is at least level 74 can talk to {{NPC|neutral|Archmage Celindra|Portal Trainer}} and do [[Quest:Learning to Leave and Return: the Magical Way]] to enable the [[Teleport to Violet Stand Crystal]] which teleports to [[Violet Stand]] below Dalaran.
{{main|Seal (ability)}}
 
  +
*Learn [[Cold Weather Flying]] and fly from there with a flying mount.
  +
*Take the [[Caverns of Time]] portal in the [[Violet Citadel]].
   
  +
;Non-Dalaran specific methods:
Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy with the Judgment ability, causing holy damage and causing an effect depending on which seal is used.
 
  +
* Hearth to non-Dalaran bind point.
  +
*A [[Warlock]] in Dalaran can summon players from Dalaran, with 2 others at destination in the same group.
  +
*After meeting the Dalaran Flight master (in [[Krasus' Landing]]), players can pay to fly from there to nearby flight masters via a [[Flight Path]].
  +
* Jump off the edge or from the tunnel in the sewers ([[Underbelly]]). If you have some method to prevent falling to your death, that's usually preferred. {{;)}}
   
  +
==Travel connections==
===Hands===
 
  +
===Flight===
{{main|Hand (spell)}}
 
  +
;{{Neutral Icon Small}} [[Ebon Watch]], [[Zul'Drak]]
   
  +
;{{Neutral Icon Small}} [[Moa'ki Harbor]], [[Dragonblight]]
Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes [[Hand of Freedom]], [[Hand of Protection]], [[Hand of Sacrifice]], and [[Hand of Salvation]].
 
   
  +
;{{Neutral Icon Small}} [[Wyrmrest Temple]], [[Dragonblight]]
==Talents==
 
{{main|Paladin talents}} are split into three categories:
 
   
  +
;{{Neutral Icon Small}} [[Argent Tournament Grounds]], [[Icecrown]]
* [[Holy]] - for healing.
 
* [[Protection]] - for tanking.
 
* [[Retribution]] - for melee dps.
 
   
  +
;{{Neutral Icon Small}} [[Argent Vanguard]], [[Icecrown]]
   
  +
;{{Alliance Icon Small}} [[Fordragon Hold]], [[Dragonblight]]
Talent builders can be found at:
 
* [http://www.worldofwarcraft.com/info/classes/paladin/talents.html Official Blizzard site]
 
* [http://wowtal.com/#k=.a6q.paladin Wowtal]
 
* [http://www.thottbot.com/?ti=Paladin ThottBot]
 
* [http://www.wowhead.com/?talent=s Wowhead]
 
* [http://talent.mmo-champion.com/?paladin= MMO-Champion's Talent Calculator]
 
   
  +
;{{Horde Icon Small}} [[Kor'kron Vanguard]], [[Dragonblight]]
==Stats==
 
{{main|Tips and advice for paladins}}
 
   
  +
===Portals===
Paladin stats by paladin type. Primary stats for each paladin type in alphabetical order, and not necessarily in order of importance; that is left up to the player based upon their goal and playstyle.
 
  +
When ''Wrath of the Lich King'' went live, Dalaran supplanted [[Shattrath City]] as the major hub for player activity, due to easy access to the capital cities in the southern continents, to Outland via Shattrath, and to the high level content in Northrend. Those portals were removed in [[patch 4.0.3a]]; below are those that remain:
   
  +
*{{alliance}} '''[[Silver Enclave|The Silver Enclave]]''' / {{Horde}} '''[[Sunreaver's Sanctuary]]'''
Secondary stats can be optionally obtained after your primary stats have been met, if you choose to do so.
 
  +
**{{Combat Icon Small}} [[Wintergrasp]]
  +
*{{Neutral Icon Small}} '''[[Violet Citadel|The Violet Citadel]]'''
  +
**[[Caverns of Time]], [[Tanaris]]
  +
**[[Purple Parlor]], Dalaran
   
  +
=== Teleport Crystals ===
  +
* [[Teleport to Dalaran Crystal]]
  +
* [[Teleport to Violet Stand Crystal]]
   
  +
==Gallery==
{| class="darktable" cellpadding="3"
 
  +
<gallery>
|-
 
  +
File:Dalaran Concept.jpg|Early concept art of Dalaran
! Holy !! Protection !! Retribution
 
  +
File:dar3.jpg
|-
 
  +
File:dar7.jpg
! colspan="3" | Primary Stats
 
  +
File:Violet Hold.jpg
|- valign="top"
 
  +
File:dar5.jpg
|
 
  +
File:Dalaran Northrend.jpg
* [[Critical strike rating]]
 
  +
File:Dalaran from Icecrown.jpg|A full view of Dalaran from the air in Icecrown.
* [[Haste rating]] 676
 
  +
File:Underbelly tunnel out end.jpg|A tunnel opening underneath to the Underbelly, in case you didn't think it's floating.
* [[Intellect]]
 
  +
File:Olddalaran.jpg|Dalaran while still in the [[Alterac Mountains]]
|
 
  +
</gallery>
* [[Block rating]]
 
* [[Defense rating]]
 
* [[Dodge rating]]
 
* [[Expertise rating]]
 
* [[Hit rating]]
 
* [[Stamina]]
 
|
 
* [[Critical strike rating]] 25%+
 
* [[Expertise rating]] 214
 
* [[Hit rating]] 247
 
* [[Strength]] (for [[Attack power]] + scales with [[BoK]])
 
|-
 
! colspan="3" | Secondary Stats
 
|- valign="top"
 
|-
 
|
 
* [[Mastery]]
 
* [[Spirit]]
 
|
 
* [[Agility]] (for extra [[Dodge rating]])
 
* [[Armor]]
 
* [[Mastery]]
 
* [[Strength]]
 
|
 
* [[Agility]] (for extra [[Critical strike rating]])
 
* [[Haste rating]]
 
* [[Mastery]]
 
|-
 
! colspan="3" | Stats to Avoid
 
|- valign="top"
 
|-
 
|
 
* [[Hit rating]]
 
* [[Strength]]
 
|
 
* [[Critical strike rating]]
 
* [[Haste rating]]
 
|
 
* [[Intellect]]
 
|-
 
|}
 
   
==Quests==
+
===Old location===
  +
A [[Dalaran Crater|large, gaping crater]] has replaced the old location of Dalaran, with a weakened shield in place of the opaque dome, though there is some purplish smoke around the site — possibly residue from magic dome or the city's (literally) earth-shaking exit.
{{main|Paladin quests}}
 
   
  +
<gallery>
All class specific quests are being removed in {{Cata-inline}}
 
  +
File:WoW5Y - Dalaran Concept by Peter Lee 2008.jpg|Peter Lee's 2008 concept of the remnants of Dalaran bordering Alterac Mountains.
  +
File:Dalaran hole 1.jpg
  +
File:Dalaran hole 2.jpg
  +
File:Dalaran hole 3.jpg
  +
File:Old dalaran.jpg
  +
</gallery>
   
  +
==Points of Interest==
Paladins have several class-specific quests which allow the character to learn valuable spells.
 
  +
[[File:Dalaran beta map.jpg|thumb|Points of Interest]]
  +
* There are 12 mailboxes, one outside The Filthy Animal inn and two outside The Legerdemain Lounge inn, two located outside the north bank and one located outside the south bank, one outside the Eastern entrance to [[The Underbelly]], one outside the Alchemy trainer, one in [[Krasus' Landing]], one at the foot of the stairway leading to The Violet Citadel, one outside [[A Hero's Welcome]], and one outside the [[Guild Master]].
  +
*As pointed out from above there are two banks, one located right from the statue of [[Antonidas]] and another located on the other side of Dalaran in [[The Eventide]], to the left of the entrance of [[A Hero's Welcome]]. Although they are both near the faction controlled areas, they are available to both the Alliance and the Horde.
  +
*The well near the [[Magus Commerce Exchange]] is an entrance to the Underbelly, when you jump into it you arrive randomly at one of four possible sites in the Underbelly. Jumping down will not give any fall damage.
  +
*All profession trainers (except [[Fishing]] and [[Cooking]]) are also located in the [[Magus Commerce Exchange]].
  +
*All mage trainers (the only [[class trainers]] in the city) are located in the [[Violet Gate]].
   
  +
==Notes==
==End-game expectations==
 
  +
*Like the [[World's End Tavern]] in the [[Lower City]] of Shattrath, Dalaran has a portal to Caverns of Time for quick access to southern Kalimdor.
[[File:DraeneiPaladin.jpg|thumb|[[Draenei]] paladin]]
 
  +
*Though Dalaran is much like any other capital city, it does not have any class trainers (with the exception of [[mage trainer]]s).
 
  +
*There is limited Auction House access via Steam Powered Auctioneers in the [[Like Clockwork]] engineering shop, only accessible by Engineers of at least 350 skill.
Paladins are a very unique class that have the ability to perform all three major functions required in group or raid play depending on their spec.
 
  +
*When night falls, [[Windle Sparkshine]] will light most of the lamps in Dalaran, then stand outside the [[Alliance]] section of Dalaran, and will sell [[Windle's Lighter]] for 50 Silver.
 
  +
*The [[The Schools of Arcane Magic|Schools of Arcane Magic]] achievement is completed in the city.
===Healing===
 
  +
*Strangely, in-game there is no "old gate" on the side of the land mass and the other halves of the houses in Alterac Mountains aren't there either.
{{main|Paladins as healers}}
 
  +
*The Kirin Tor with their floating magocracy closely resemblance [[wikipedia:Netheril|Netheril]] which was one of the ancient human empires of Faerûn. However when their leader Karsus attempted to steal the power of Mystryl, goddess of magic, magic ceased to exist there was nothing to hold the cities up.
 
  +
*While in Dalaran, you may randomly get [[The Mischief Maker|Manabonked]] by {{npc||Minigob Manabonk}}.
Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, [[Beacon of Light]], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.
 
  +
*Prior to [[Patch 4.0.1]], the white-quality weapons sold at the [[Arsenal Absolute]] were excellent for leveling up weapon skills. However, with the removal of weapon skills, this has become a moot point.
 
  +
*Compared to other major cities, Dalaran has very many activities. Examples include /Pet'ing [[Jones]], [[Windle's Lighter|lighting up the city]], [[Kirin Tor Familiar|hunting books]] and Fishing for [[Giant Sewer Rat|treasures]]
===Tanking===
 
{{main|Paladins as tanks}}
 
 
Through the protection tree, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell [[Consecration]] and the multi-target attack [[Hammer of the Righteous]] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb [[Ardent Defender]] talent make paladins perhaps the best tanks in the game.
 
 
===Damage===
 
{{main|Paladins as DPS}}
 
 
Through the retribution tree, paladins are able to significantly increase their own personal damage output while also bringing a large amount of unique raid utility. Through abilities such as [[Crusader Strike]], [[Divine Storm]], [[Templar's Verdict]] and [[Seal of Truth]] retribution paladins are able to increase their own personal DPS greatly above the normal level. In addition, retribution paladins bring some raid utility with [[Communion]] which grants a 3% increase in raid damage.
 
 
==Cataclysm changes {{Cata-inline}}==
 
 
===Holy Power===
 
Paladins have received a new resource system, similar to Rogue's combo points called [[Holy Power (resource)|Holy Power]]. It is gained by using various spells, such as [[Holy Shock]], [[Crusader Strike]], and [[Hammer of the Righteous]], while being consumed by spells such as [[Word of Glory]] and [[Shield of Righteousness]]. Up to three stacks of Holy Power is applied, and it will stay available for 30-seconds in and out of combat.
 
[[File:Paladin Holy Power UI.jpg|thumb|left]]{{clrl}}
 
 
===General preview===
 
{{Bluepost|poster=Nethaera|title=Cataclysm Class Preview: Paladin|date=04/14/2010 07:05:55 AM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24261189717&postId=242589276111&sid=1#0|body=
 
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
 
 
 
====New Paladin Spells====
 
 
'''{{ability|Blinding Shield}} (available at level 81)''': Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to [[Eadric the Pure (tactics)|Eadric the Pure]]'s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
 
 
'''{{ability|Healing Hands}} (level 83)''': Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a {{ability|Healing Stream Totem}}. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
 
 
'''{{ability|Guardian of Ancient Kings}} (level 85)''': Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the [[Paladin_(Warcraft_III)#Spells and abilities|Resurrection]] spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
 
 
====Changes to Abilities and Mechanics====
 
 
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
 
 
*{{ability|Crusader Strike}} will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
 
*{{ability|Cleanse}} is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
 
*{{ability|Blessing of Might}} will provide the benefit of {{ability|Blessing of Wisdom|Wisdom}} as well. If you have two paladins in your group, one will do {{ability|Blessing of Kings|Kings}} on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
 
*{{ability|Holy Shock}} will be a core healing spell available to all paladins.
 
 
====New Talents and Talent Changes====
 
 
*We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
 
*We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
 
*We want to increase the duration of {{ability|Sacred Shield}} to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
 
*We want to add to the Holy tree a nice big heal to correspond with {{ability|Greater Heal}}. {{ability|Flash of Light}} remains a fast heal, but will be more expensive to justify the cast speed. {{ability|Holy Light}} will be the go-to heal that has average efficiency and throughput. {{ability|Beacon of Light}} needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
 
*Holy paladins will use spirit as their mana regeneration stat.
 
*Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
 
*{{ability|Holy Shield}} will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
 
 
====Mastery Passive Talent Tree Bonuses====
 
 
;Holy
 
#Healing
 
#Meditation
 
#Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
 
 
;Protection
 
#Damage Reduction
 
#Vengeance
 
#Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
 
 
;Retribution
 
#Melee Damage
 
#Melee Critical Damage
 
#Holy Damage: Any attack that does Holy damage will have its damage increased.
 
 
;Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats.
 
 
We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
 
}}
 
 
===Clarifications===
 
{{Bluepost|poster=Nethaera|title=Cataclysm Class Preview: Paladin|date=4/14/2010 10:02:38 PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24261189717&sid=1&pageNo=28#554|body=
 
Here's a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we'll still have more to go in testing up to and including any other changes that aren't listed here in the preview.
 
 
We've updated the Flash of Light reference to make it a bit more clear in the original post as follows.
 
 
*Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
 
 
In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.
 
 
Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.
 
 
Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.
 
 
As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion.
 
}}
 
{{Bluepost|poster=Nethaera|title=Cataclysm Class Preview: Paladin|date=4/14/2010 10:57:52 PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24261189717&sid=1&pageNo=34#672|body=
 
Things are going to be a bit vague yet since many ideas (as you can read in the preview and my follow-up) are still ideas that we want to try out. Also, from reading the various posts in all of the class previews, we're running into a few misunderstandings that will hopefully clear up with time and additional information. One of those misunderstandings is in regard to certain abilities either being perceived as too PvP centric or not PvP centric enough. We'll do what we can to correct these perceptions and expand upon this information as we go along. There is a fine balance being done that is looking at creating a variety of tools for each class that are neither purely situational nor a part of every rotation.}}
 
 
== Videos ==
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | Paladin Class Changes by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Part 1 || Part 2
 
|-
 
! <youtube>JWp9Egq4nwc</youtube>
 
! <youtube>9_42odz0GoE</youtube>
 
|}
 
{| class="darktable"
 
|- valign=top
 
! Retribution DPS Rundown by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! <youtube>6IGRpPbFMrM</youtube>
 
|}
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | Protection Guides by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Rotations || Word of Glory in action
 
|-
 
! <youtube>ocFywn8m6ZY</youtube>
 
! <youtube>tHDMIeIAyA0</youtube>
 
|}
 
 
==Additional notes==
 
*In-game '''paladin''' is often abbreviated into ''pala'', ''pal'' or ''pally'' by players.
 
   
 
==See also==
 
==See also==
  +
* [[Living without portal hubs]]
*[[Paladin attributes]]
 
  +
* [[Cataclysm Travel Guide]]
*See [[Paladin races]] for paladins by race.
 
*See [[List of paladins]] for notable paladins of various races from lore.
 
*See [[Paladins: Tips and Advice]] for further advice and tips on the paladin's varying roles.
 
*See the [[:Category:Paladins|paladin category]] for further information on the paladin class.
 
**[[Paladin Set Comparison|Paladin Armor Set Comparison]]
 
*Statistics of [[paladin (Warcraft II)|paladins]] from [[Warcraft II]].
 
*[[Divine Magic]]
 
*[[Spell Damage Coefficients]]
 
*[[Paladin twinking guide]]
 
*[[BC tanking equipment (paladin)]]
 
   
== References ==
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==References==
 
{{reflist}}
 
{{reflist}}
   
 
==External links==
 
==External links==
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{{Elinks-zone|4395}}
{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/Paladin}}
 
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{{elink|link=http://cromfel.com|site=Retribution Sanctuary @ www.cromfel.com |desc=First Paladin community dedicated to Retribution}}
 
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{{Dalaran}}
{{elink|link=http://maintankadin.failsafedesign.com/|site=Maintankadin|desc=Paladin Tanking Resource and Community}}
 
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{{Northrend}}
{{elink|link=http://Retpaladin.com|site=Ret Paladin.com|desc=Everything to know about Retribution paladins, from Retpaladin.com}}
 
{{elink|link=http://retributionpaladins.com|site=Retribution Paladins|desc=A Site for the Casual Hardcore Ret Paladin!}}
 
{{elink|link=http://www.holypaladin.net|site=HolyPaladin.net|desc=Frequently updated guides for Holy Paladins}}
 
{{Elink|site=Paladin Balancing|link=http://homepages.nyu.edu/~ama459/|desc=Describes the numerous changes to paladins along with other classes in immense detail}}
 
{{elink|link=http://www.game-tactics.com/category/warcraft/paladins/|site=Paladin Gear & Guide|desc=Game-Tactics.com Paladin Guide last update to home page in 2008}}
 
{{elink|link=http://orlangur-8eyed.livejournal.com/10931.html|site=orlangur-8eyed.livejournal.com|desc=Paladin base health and mana}}
 
{{elink|link=http://forums.worldofwarcraft.com/thread.html?topicId=11931828|site=WoW Forums|desc=Geld's Paladin Guide}}
 
{{elink|link=http://forums.worldofwarcraft.com/thread.html?topicId=11381284|site=WoW Forums|desc=Paladin Guide}}
 
{{elink|link=http://www.wow.joystiq.com/category/the-light-and-how-to-swing-it/|desc=The Light and How to Swing It &mdash; weekly paladin feature at WoW Insider|type=wowinsider}}
 
{{elink|link=http://www.wow.joystiq.com/paladin-guides/|desc=Paladin guides at WoW Insider|type=wowinsider}}
 
{{elink|link=http://www.wow.joystiq.com/paladin-tanking|desc=Paladin Tanking 101|type=wowinsider}}
 
{{elink|link=http://myreflections.info/wp-content/hope-for-paladins.JPG|site=An Online Community for Paladins|desc=An Online Community of paladins you can participate in for Free!}}
 
{{elink|link=http://www.retlol-the-guide.com|site=RETLOL:The Guide|desc=The definitive guide to leveling, gearing and playing your Retribution Paladin in PvE and PvP.}}
 
   
{{Classfooter|Paladin}}
 
{{WoW RPG classes}}
 
   
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[[Category:WoW classes]]
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[[Category:Neutral cities]]
[[Category:Core classes]]
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[[Category:Human nations]]
[[Category:World of Warcraft: The Roleplaying Game]]
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[[Category:Human territories]]
[[Category:Dark Factions]]
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[[Category:Warcraft: The Roleplaying Game]]
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Revision as of 23:25, 25 December 2010

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This article is about the in-game city. For lore and history of Dalaran, see Dalaran (lore). For the area in the Hillsbrad Foothills, see Dalaran Crater.
NeutralDalaran
Dalaran concept
The reconstructed Dalaran
Capital(s) Dalaran
Population Approximately 3,000
Races HumanHuman Human
High elfHigh elf High elf
GnomeGnome Gnome
Blood elfBlood elf Blood elf
GoblinGoblin Goblin
Government Magocracy
Ruler(s) Archmage Rhonin
Affiliation Independent, favors Alliance
Location Crystalsong Forest, formerly Alterac Mountains

Dalaran (aka Dalaran City) is a magocratic city-state which was once located by the Lordamere Lake on the Alterac Mountains shore in the Eastern Kingdoms. With the beginning of the War against the Lich King its leaders, the Kirin Tor, have used their powers to move the city over the Crystalsong Forest in Northrend in order to use it as a front to attack the armies of the Lich King. The Kirin Tor rule the single city.[1] Its inner fortress, the Violet Citadel, has served as the focal point for magi and the study of the arcane throughout human history. The kingdom's national color is violet and its flag is a yellow, possibly golden, eye set against a light purple background.

History

Dalaran was one of several kingdoms that emerged as the Empire of Arathor declined (see Seven Kingdoms and The Seven Kingdoms). Long ago, most human magicians lived in Strom. Wanting a place more suited to extensive use and study of magic, they traveled north to the Alterac Mountains and founded Dalaran with the High Elves. More wizards followed, and the city became a haven for magi and a center of arcane study. The mages of Dalaran protected inhabitants who weren't magic-users with powerful protection spells, and created a decadent, extravagant paradise. Dalaran was also built atop a massive ley line.[2]

This overuse of magic with no proper protection or regulation, though, acted as a beacon for the Burning Legion, luring them back to Azeroth. Demons slipped through the gaps in reality, terrorizing the locals until the ruling Magocrats were forced to turn to the elves for aid. High Elf wizards quickly realized what had happened and warned that humanity would have to give up magic to subdue the threat completely. The Magocrats, unwilling to sacrifice their power, instead proposed selecting a mortal champion to protect them from the Legion. This Guardian would have access to all their might, and would form a secret defense for the world. The elves agreed and, through the newly formed Order of Tirisfal, provided guidance in the selection. At the same time, the Magocrats sent some of their number to research and catalog all human magic. These wizards became the Kirin Tor.

The Kirin Tor became the city’s ruling power. Dalaran, though not a large city, was a beautiful place of towering spires and glittering streets, and the people there were happy and well protected. The Kirin Tor’s headquarters was the Violet Citadel, an impressive building so named for its stone walls which gave off a faint violet light. The building had many libraries, research chambers, testing rooms, classrooms, meeting alcoves, and bedrooms.

During the Second War, Dalaran entered the Alliance of Lordaeron in order to help fight the invading Horde. After the war, Teron Gorefiend and his Death Knights, aided by Deathwing, were able to succcessfully enter Dalaran's Arcane vault and steal the Eye of Dalaran from it.

Later, Dalaran found itself powerless to stop Prince Arthas and his forces when he led the Scourge through Lordaeron. Arthas acquired the spellbook of Medivh and Kel'Thuzad used it to summon Archimonde, who destroyed Dalaran. The city was left in ruins.

The Kirin Tor refused to abandon their home, however. They returned to the ruins months later, destroying those few undead creatures that remained, and reclaimed their city. They erected a glowing dome around the entire city, powerful enough to destroy anyone who touches it, while they worked to rebuild their fallen city.[3]

Eventually, the city, including the Violet Citadel, was somehow moved to its current location floating above the Crystalsong Forest in Northrend — close to the border with Icecrown. It left only a crater in its original place.

Wrath of the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.
Dalaran City

Dalaran as seen from above.

Dalaran has been neutral since Lands of Conflict.[4] Ansirem Runeweaver was in charge during its reconstruction, and it was introduced as the neutral city for the Wrath of the Lich King expansion, as Shattrath City was introduced as the neutral city for the The Burning Crusade expansion.

One thing to take into consideration is that three of Dalaran's best wizards, Khadgar, Jaina, and Rhonin have had dealings with the Horde in the past. Also, Antonidas studied the effects of the orcs' lethargy extensively enough to know that they could be reasonable in the absence of their demonic bloodlust.[5] This could possibly explain why Dalaran could have dealings with the Horde, especially against a common enemy. Another factor to consider is that many Forsaken and blood elves were formerly citizens and even rulers of Dalaran.

The city contains areas that are faction-specific in the same manner as Shattrath City is divided amongst the Aldor and Scryers. Certain parts of the city can only be reached by Alliance players (Silver Enclave) while others are strictly for Horde use (Sunreaver's Sanctuary). The majority of the city remains neutral.

Evidently, the blue dragonflight, led by Malygos, has declared war on all mortal magic-users.[6] In response to this crisis, the city has been moved (likely with the bulk of the Kirin Tor and most available resources) to levitate high in the skies above Northrend. Dalaran today floats majestically above the Crystalsong Forest in defiance to the blue dragonflight as well as the forces of the Lich King in Icecrown — to the north of its location.

Dalaran can be accessed via the teleport crystal in Violet Stand, Crystalsong Forest, north of the Dragonblight. A council of leaders — including Archmage Modera, Vereesa Windrunner, and Archmage Aethas Sunreaver, with Rhonin at its head — leads the new Dalaran in its war effort in Northrend.

It acts as the neutral sanctuary city for the continent, similar to Shattrath City in Outland, and can be accessed by teleportation from the Violet Stand in the Crystalsong Forest or by flying mount. Like Stormwind's Stockade and Orgrimmar's Ragefire Chasm, Dalaran has its own instance within the city: the Violet Hold. Like Shattrath City, there are no class trainers (with the notable exception of mage trainers, given the city's history) nor an Auction House originally. (Patch 3.2 introduced an Auction House for Master Engineers with the addition of Steam Powered Auctioneers to the Like Clockwork engineering shop, while Patch 4.0.3a made the auctioneers usable by everyone.) Grand Master trainers for each profession are available in the city. Portals are located within the Alliance and Horde districts of the city, connecting to the factions' capital cities and Shattrath City. There is a portal trainer at the Violet Gate, and there are battlemasters and an arena master in the Underbelly sewer system.

In-game, the city of Dalaran was originally a no-fly zone below a certain altitude (slightly higher than the rooftops), with the exception of Krasus' Landing, where the flight point is located, and the Underbelly. This was to help maintain the atmosphere of the city, but with Cataclysm, the rule was lifted.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

The portals to the Alliance and Horde major cities were removed in Patch 4.0.3a and replaced by class trainers.[7] The formerly engineering-only auctioneers — Alliance Brassbolt Mechawrench <Steam-Powered Auctioneer> in Silver Enclave and Horde Reginald Arcfire <Steam-Powered Auctioneer> in Sunreaver Sanctuary — now serve anyone and flying is now allowed.

For information about getting out of Dalaran and getting around the Old World without the portals to the major cities, see Living without portal hubs and Cataclysm travel guide.

Areas

File:WorldMap-Dalaran2 .jpg

Dalaran map

File:WorldMap-Dalaran1 .jpg

Dalaran Underbelly map

Dalaran is split into several inter-faction zones, and 2 faction only zones. These are:

Factions

There are 3 major factions in Dalaran. These are:

Previously, during The Third War, the city was also inhabited by the Sorcerers' League and Mages' Guild, two Alliance-aligned wizard-factions that fought alongside Kirin Tor against the Scourge. As they haven't been mentioned since then, they were possibly either destroyed or fused with Kirin Tor.

Notable residents

Main article: Dalaran NPCs

The High Council

Other notable residents

Getting to Dalaran

Dalaran specific methods
Non-Dalaran specific methods
  • Once in Dalaran, players can set a Dalaran inn as their home, which enables them to teleport there with their Inv misc rune 01 [Hearthstone].
  • A Warlock in Dalaran can summon players to Dalaran, with 2 others in Dalaran in the same group.
  • After meeting the Dalaran Flight master (in Krasus' Landing), players can pay to fly there from nearby flight masters via a Flight Path.

Leaving Dalaran

Dalaran-specific methods
Non-Dalaran specific methods
  • Hearth to non-Dalaran bind point.
  • A Warlock in Dalaran can summon players from Dalaran, with 2 others at destination in the same group.
  • After meeting the Dalaran Flight master (in Krasus' Landing), players can pay to fly from there to nearby flight masters via a Flight Path.
  • Jump off the edge or from the tunnel in the sewers (Underbelly). If you have some method to prevent falling to your death, that's usually preferred. Winky

Travel connections

Flight

Neutral Ebon Watch, Zul'Drak
Neutral Moa'ki Harbor, Dragonblight
Neutral Wyrmrest Temple, Dragonblight
Neutral Argent Tournament Grounds, Icecrown
Neutral Argent Vanguard, Icecrown
Alliance Fordragon Hold, Dragonblight
Horde Kor'kron Vanguard, Dragonblight

Portals

When Wrath of the Lich King went live, Dalaran supplanted Shattrath City as the major hub for player activity, due to easy access to the capital cities in the southern continents, to Outland via Shattrath, and to the high level content in Northrend. Those portals were removed in patch 4.0.3a; below are those that remain:

Teleport Crystals

Gallery

Old location

A large, gaping crater has replaced the old location of Dalaran, with a weakened shield in place of the opaque dome, though there is some purplish smoke around the site — possibly residue from magic dome or the city's (literally) earth-shaking exit.

Points of Interest

Dalaran beta map

Points of Interest

  • There are 12 mailboxes, one outside The Filthy Animal inn and two outside The Legerdemain Lounge inn, two located outside the north bank and one located outside the south bank, one outside the Eastern entrance to The Underbelly, one outside the Alchemy trainer, one in Krasus' Landing, one at the foot of the stairway leading to The Violet Citadel, one outside A Hero's Welcome, and one outside the Guild Master.
  • As pointed out from above there are two banks, one located right from the statue of Antonidas and another located on the other side of Dalaran in The Eventide, to the left of the entrance of A Hero's Welcome. Although they are both near the faction controlled areas, they are available to both the Alliance and the Horde.
  • The well near the Magus Commerce Exchange is an entrance to the Underbelly, when you jump into it you arrive randomly at one of four possible sites in the Underbelly. Jumping down will not give any fall damage.
  • All profession trainers (except Fishing and Cooking) are also located in the Magus Commerce Exchange.
  • All mage trainers (the only class trainers in the city) are located in the Violet Gate.

Notes

  • Like the World's End Tavern in the Lower City of Shattrath, Dalaran has a portal to Caverns of Time for quick access to southern Kalimdor.
  • Though Dalaran is much like any other capital city, it does not have any class trainers (with the exception of mage trainers).
  • There is limited Auction House access via Steam Powered Auctioneers in the Like Clockwork engineering shop, only accessible by Engineers of at least 350 skill.
  • When night falls, Windle Sparkshine will light most of the lamps in Dalaran, then stand outside the Alliance section of Dalaran, and will sell Inv wand 02 [Windle's Lighter] for 50 Silver.
  • The Schools of Arcane Magic achievement is completed in the city.
  • Strangely, in-game there is no "old gate" on the side of the land mass and the other halves of the houses in Alterac Mountains aren't there either.
  • The Kirin Tor with their floating magocracy closely resemblance Netheril which was one of the ancient human empires of Faerûn. However when their leader Karsus attempted to steal the power of Mystryl, goddess of magic, magic ceased to exist there was nothing to hold the cities up.
  • While in Dalaran, you may randomly get Manabonked by Minigob Manabonk.
  • Prior to Patch 4.0.1, the white-quality weapons sold at the Arsenal Absolute were excellent for leveling up weapon skills. However, with the removal of weapon skills, this has become a moot point.
  • Compared to other major cities, Dalaran has very many activities. Examples include /Pet'ing Jones, lighting up the city, hunting books and Fishing for treasures

See also

References

External links

da:Dalaran