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Blast Wave

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Blast Wave
  • Blast Wave
  • Instant cast
  • 10 yds PBAoE range
  • 620 Mana at max rank
  • A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for X Fire damage, and Dazing them for 6 sec.
Usable by
Class Mage
Properties
Type Offensive
School Fire
Cooldown 30 sec
Talents
Talented Yes
Talent tree Fire, Tier 5
Talent required Pyroblast
Improvement
talents
Impact, Ignite, Flame Throwing, Burning Soul, Critical Mass, Fire Power, Pyromaniac, Elemental Precision, Arcane Instability, Spell Power, Playing with Fire, Molten Fury, Shatter
Other information
Ranks 7
Related debuff
  • Blast Wave
  • Dazed.
  • Duration: 6 seconds
Bit hard to concentrate through all the fire, isn't it?

Blast Wave is a mage spell that deals Fire damage and dazes all enemies within 10 yds of the caster. The spell is an instant, point-blank area of effect. The daze effect lasts for 6 seconds, and the spell has a 30 second cooldown.

Contents

Rank table

Rank Mana Cost Damage Level Cost
1 215 160 - 192 30[1] Talent
2 270 201 - 241 36 32s 50c 
3 355 277 - 329 44 57s 50c 
4 450 365 - 433 52 87s 50c 
5 545 462 - 544 60 1g 5s 
6 555 533 - 627 65 1g 5s 
7 620 616 - 724 70 1g 25s 
  • 1. Minimum level to acquire the talent

Talent improvement

Blast Wave deals fire damage, and thus gains the benefit of the talents Impact, Ignite, Burning Soul, Master of Elements, Critical Mass, Fire Power, Pyromaniac, and Elemental Precision.

As with all mage spells capable of critical hits Arcane Instability, Spell Power, Molten Fury, Playing with Fire and Shatter can increase the effective damage output of this spell.

Notes

The daze effect is not dispellable.

Tips and tactics

This spell is cast in the same situations as Arcane Explosion, with the added benefit of snaring everything it hits.

Between Blast Wave, Frost Nova, Cone of Cold, Blink, Cold Armors, and Frostbolt, a mage is a slippery target to catch.

This spell adds another spell to both the mage's area damage and crowd control lists. It deals excellent damage, and the daze allows a mage to run clear and start another spell before the targets come back to full speed.

The fact that the secondary effect is a daze is very powerful. By definition, no class can break a daze early. Once you've snared a creature with Blast Wave, it stays snared for the full 6 seconds.

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