Blast Wave
From WoWWiki
| Blast Wave | |
|---|---|
| |
| Usable by | |
| Class | Mage |
| Properties | |
| Type | Offensive |
| School | Fire |
| Cooldown | 30 sec |
| Talents | |
| Talented | Yes |
| Talent tree | Fire, Tier 5 |
| Talent required | Pyroblast |
| Improvement talents | Impact, Ignite, Flame Throwing, Burning Soul, Critical Mass, Fire Power, Pyromaniac, Elemental Precision, Arcane Instability, Spell Power, Playing with Fire, Molten Fury, Shatter |
| Other information | |
| Ranks | 7 |
| Related debuff | |
| | |
- Bit hard to concentrate through all the fire, isn't it?
Blast Wave is a mage spell that deals Fire damage and dazes all enemies within 10 yds of the caster. The spell is an instant, point-blank area of effect. The daze effect lasts for 6 seconds, and the spell has a 30 second cooldown.
Contents |
Rank table
| Rank | Mana Cost | Damage | Level | Cost |
|---|---|---|---|---|
| 1 | 215 | 160 - 192 | 30[1] | Talent |
| 2 | 270 | 201 - 241 | 36 | 32 |
| 3 | 355 | 277 - 329 | 44 | 57 |
| 4 | 450 | 365 - 433 | 52 | 87 |
| 5 | 545 | 462 - 544 | 60 | 1 |
| 6 | 555 | 533 - 627 | 65 | 1 |
| 7 | 620 | 616 - 724 | 70 | 1 |
- 1. Minimum level to acquire the talent
Talent improvement
Blast Wave deals fire damage, and thus gains the benefit of the talents Impact, Ignite, Burning Soul, Master of Elements, Critical Mass, Fire Power, Pyromaniac, and Elemental Precision.
As with all mage spells capable of critical hits Arcane Instability, Spell Power, Molten Fury, Playing with Fire and Shatter can increase the effective damage output of this spell.
Notes
The daze effect is not dispellable.
Tips and tactics
This spell is cast in the same situations as Arcane Explosion, with the added benefit of snaring everything it hits.
Between Blast Wave, Frost Nova, Cone of Cold, Blink, Cold Armors, and Frostbolt, a mage is a slippery target to catch.
This spell adds another spell to both the mage's area damage and crowd control lists. It deals excellent damage, and the daze allows a mage to run clear and start another spell before the targets come back to full speed.
The fact that the secondary effect is a daze is very powerful. By definition, no class can break a daze early. Once you've snared a creature with Blast Wave, it stays snared for the full 6 seconds.
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