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(corrected elemental precision link)
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|talent_tree=Fire, Tier 5
 
|talent_tree=Fire, Tier 5
 
|talent_req=[[Pyroblast]]
 
|talent_req=[[Pyroblast]]
|improvement=[[Impact]], [[Ignite]], [[Flame Throwing]], [[Burning Soul]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], [[Elemental Precision]], [[Arcane Instability]], [[Spell Power]], [[Playing with Fire]], [[Molten Fury]], [[Shatter]]
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|improvement=[[Impact]], [[Ignite]], [[Flame Throwing]], [[Burning Soul]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], [[Elemental Precision (mage talent)|Elemental Precision]], [[Arcane Instability]], [[Spell Power]], [[Playing with Fire]], [[Molten Fury]], [[Shatter]]
 
|ranks=7
 
|ranks=7
 
|buff_name=Blast Wave
 
|buff_name=Blast Wave
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==Talent improvements==
 
==Talent improvements==
Blast Wave deals [[fire]] damage, and thus gains the benefit of the talents [[Impact]], [[Ignite]], [[Burning Soul]], [[Master of Elements]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], and [[Elemental Precision]].
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Blast Wave deals [[fire]] damage, and thus gains the benefit of the talents [[Impact]], [[Ignite]], [[Burning Soul]], [[Master of Elements]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], and [[Elemental Precision (mage talent)|Elemental Precision]].
   
 
As with all mage spells capable of critical hits [[Arcane Instability]], [[Spell Power]], [[Molten Fury]], [[Playing with Fire]] and [[Shatter]] can increase the effective damage output of this spell.
 
As with all mage spells capable of critical hits [[Arcane Instability]], [[Spell Power]], [[Molten Fury]], [[Playing with Fire]] and [[Shatter]] can increase the effective damage output of this spell.

Revision as of 18:15, 8 August 2007

Blast Wave
Inv misc questionmark
  • Blast Wave (7 ranks)
  • Mage ability
  • 10 s PBAoE yd range
  • 545 Mana at max rank
  • 30 sec cooldown
  • Instant sec cast
  • A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for X Fire damage, and Dazing them for 6 sec.
Properties
Class Mage
School Fire
Cooldown 30 sec
Talents
Talent tree Fire, Tier 5
Talent required Spell fire fireball02 [Pyroblast]
Improvements Spell holy greaterheal [Impact], Ignite, Spell fire flare [Flame Throwing], Spell misc zandalari council soulswap [Burning Soul], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], Elemental Precision, Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]
Related debuff
Inv misc questionmark
  • Blast Wave
  • Dazed.
  • Duration: 6 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Blast Wave is a mage spell that deals Fire damage and dazes all enemies within 10 yds of the caster. The spell is an instant, point-blank area of effect. The daze effect lasts for 6 seconds, and the spell has a 30 second cooldown.

Rank Mana Cost Damage Level Cost
1 215 160 - 192 30[1] Talent
2 270 201 - 241 36 32s 50c
3 355 277 - 329 44 57s 50c
4 450 365 - 433 52 87s 50c
5 545 462 - 544 60 1g 5s
6 555 533 - 627 65 1g 5s
7 620 616 - 724 70 1g 25s
  • 1. Minimum level to acquire the talent

Talent improvements

Blast Wave deals fire damage, and thus gains the benefit of the talents Spell holy greaterheal [Impact], Ignite, Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], and Elemental Precision.

As with all mage spells capable of critical hits Spell shadow teleport [Arcane Instability], Spell Power, Spell fire lavaspawn [Molten Fury], Spell fire playingwithfire [Playing with Fire] and Spell frost frostshock [Shatter] can increase the effective damage output of this spell.

Notes

The daze effect is not dispellable.

Tips and Tactics

This spell is cast in the same situations as Spell nature wispsplode [Arcane Explosion], with the added benefit of snaring everything it hits.

Between Blast Wave, Spell frost frostnova [Frost Nova], Spell frost glacier [Cone of Cold], Spell arcane blink [Blink], Cold Armors, and Spell frost frostbolt02 [Frostbolt], a mage is a slippery target to catch.

This spell adds another spell to both the mage's area damage and crowd control lists. It deals excellent damage, and the daze allows a mage to run clear and start another spell before the targets come back to full speed.

The fact that the secondary effect is a Spell frost stun [Dazed] is very powerful. By definition, no class can break a daze early. Once you've snared a creature with Blast Wave, it stays snared for the full 6 seconds.