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(Created page with "{{#data:Itemtip |name=Random Volatile Element |quality=common |icon=inv_elemental_mote_nether |ilvl=81 |itemid=54464 |flavor=Air, water, fire, or earth. }} {{RecipeBox|Transmute...")
 
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{{#data:Itemtip
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{{bp}}
 
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|name=Random Volatile Element
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''"The blades, curses and powers of enemies are blunted in the face of the Light."''
 
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|quality=common
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{{Tooltip_MagicBuff|Blessing of Sanctuary|Spell Nature LightningShield.png|Damage taken reduced by up to X and blocked melee attacks cause X Holy damage to the attacker.|5 minutes}}
 
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|icon=inv_elemental_mote_nether
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[[Image:Spell Nature LightningShield.png|left]]
 
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|ilvl=81
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{{Paladin Blessings}}
 
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|itemid=54464
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{| border="0" cellpadding="3"
 
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|flavor=Air, water, fire, or earth.
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|-
 
 
}}
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! Rank !! Level !! Mana Cost !! Damage reduced !! Holy damage taken
 
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|-
 
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|| 1 || 30 || 60 || 10 || 14
 
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|-
 
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|| 2 || 40 || 85 || 14 || 21
 
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|-
 
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|| 3 || 50 || 110 || 19 || 28
 
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|-
 
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|| 4 || 60 || 135 || 24 || 35
 
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|-
 
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|| 5 || 70 || 180 || 80 || 46
 
|}
 
   
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{{RecipeBox|Transmute: Living Elements|source=1}}
   
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==Notes==
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====Spell description====
 
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This is a placeholder item, only used in the tooltip for [[Transmute: Living Elements]]. When the actual transmute is cast, players will wind up with 14-16 of any of the other volatile elements:
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Places a Blessing on the friendly target, reducing damage dealt from all sources for 5 min. In addition, when the target blocks a melee attack the attacker will take Holy damage. Players may only have one Blessing on them per Paladin at any one time.
 
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*[[Volatile Air]] in [[Uldum]]
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*[[Volatile Earth]] in [[Deepholm]]
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*[[Volatile Fire]] in [[Hyjal]]
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*[[Volatile Water]] in [[Vashj'ir]]
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The result will be random in any zone other than the listed four. In addition, [[Transmutation Master]]-spec alchemists will gain an additional proc of 4-8 volatiles, which will be random, ''irrespective of zone'', and may or may not be the same as what the main cast delivered.
   
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==Patches and hotfixes==
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*{{Patch 4.0.3a}}
   
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-item|54464}}
   
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[[Category:World of Warcraft alchemy crafted items]]
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== Overview ==
 
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[[Category:World of Warcraft common items]]
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Blessing of Sanctuary is a talent in the Protection tree, you will need to spend 21 points in Protection to max it.
 
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It is a great blessing for tanks because it reduces the damage taken and it gives damage when the tank blocks an attack.
 
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Very useful against mobs who make a lot of hits and low damage as the blessing will negate a lot of the damage (like rogue or DoTs).
 
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== Damage Reduction ==
 
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Per the spell description, damage taken while this spell is active is reduced by '''up to''' a certain amount (e.g., up to 80 at rank 5). The actual damage reduction is usually less than this.
 
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For one, there seems to be a 20-30% hard floor to the amount of damage reduced. A mob that normally hits for 20 or 30 damage per hit without Blessing of Sanctuary, for example, will typically hit for only 5 points less than this with even Rank 5 Blessing of Sanctuary in place.
 
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For another, the damage reduction appears to happen '''before''' mitigation from armor, Improved Righteous Fury, and other sources. For example, if a mob normally hits for 1000 physical damage, and you have Rank 5 Blessing of Sanctuary and enough armor to achieve 50% physical damage reduction against that mob, the 1000 incoming damage will be reduced by the Blessing of Sanctuary to 920 damage, and '''then''' the remaining 920 damage will be reduced by your armor to 460 damage.
 
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== Greater Blessing ==
 
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As of patch [[1.9]] paladins now can use Greater Blessings. This includes a [[Greater Blessing of Sanctuary]] which can be learned (purchased) from the [[Class Trainer]]. Each Greater Blessing affects all players of the targetted [[class]] within your [[party]] or [[raid]] and lasts for 15 min.
 
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Each Greater Blessing you cast requires the [[reagent]] [[Symbol of Kings]] which can be purchased at any [[reagent]] [[vendor]].
 
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{{SpellFooter|Paladin}}
 
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[[Category:Paladin Abilities]]
 
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[[Category:Holy Spells]]
 
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[[Category:Paladin Talents]]
 

Revision as of 00:41, 1 March 2011

Inv elemental mote nether
  • Random Volatile Element
  • "Air, water, fire, or earth."

[[{{{data-source}}}]] requires -/-/-/- [[{{{prof}}}]] and .

Notes

This is a placeholder item, only used in the tooltip for Inv elemental mote nether [Transmute: Living Elements]. When the actual transmute is cast, players will wind up with 14-16 of any of the other volatile elements:

The result will be random in any zone other than the listed four. In addition, Inv relics totemoflife [Transmutation Master]-spec alchemists will gain an additional proc of 4-8 volatiles, which will be random, irrespective of zone, and may or may not be the same as what the main cast delivered.

Patches and hotfixes

External links