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(→‎Trainable abilities: Patch 4.0.1 revamp)
 
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{{Classnav}}
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[[Image:Blizrick Buckshot.jpg|frame|{{PAGENAME}}]]
 
   
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'''Rogues abilities''' are used in order to both deal damage and attempt to avoid it.
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'''Blizrik Buckshot''' <Gunsmith> is a level 45 [[gun]] [[vendor]] located in [[Gadgetzan]] in the [[contested]] territory of [[Tanaris]].
 
   
  +
The majority of rogue abilities fall into one of three categories:
  +
Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while [[Stealth]]ed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, [[Vanish]], and open again. A few examples are [[Ambush]], [[Cheap Shot]], and [[Garrote]].
   
  +
Combo moves - These moves are the bread and butter of a rogue. Combo moves generate [[Combo point]]s, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are [[Sinister Strike]], [[Mutilate]], and [[Hemorrhage]].
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See [[List of Tanaris NPCs]].
 
   
  +
Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are [[Eviscerate]], [[Envenom]], and [[Rupture]].
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{{elinksmob|5811|8131}}
 
   
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[[Category:Goblins|Buckshot, Blizrik]]
 
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In addition to these combat moves, rogues have a number of other abilities, such as [[Distract]], [[Stealth]], and [[Pick Pocket]].
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[[Category:Weapon Vendors|Buckshot, Blizrik]]
 
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[[Category:City:Gadgetzan|Buckshot, Blizrik]]
 
  +
See [[detailed rogue abilities]] for a greater description on all abilities.
  +
  +
== Trainable abilities ==
  +
''Note for [[Combo point]]s:''
  +
* +x indicates the move will award x Combo points
  +
* 0 indicates the move will reset the Combo points back to zero
  +
* - indicates the move doesn't use Combo points in any form
  +
  +
The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.
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  +
{| class="darktable zebra sortable"
  +
!Width="33px"| Icon !! width="135px"|Ability !! width="60px"|Level !! width="60px"|Type !!width="50px"| Combo Pts !! width="85px"| Tree !! Description
  +
|- align="center"
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! [[File:Sinister strike.jpg|32px]] !! [[Sinister Strike]]
  +
| Starts with || Combo Move || +1 || Combat ||align="left"| A regular weapon attack augmented by a fixed amount of additional damage
  +
|-align="center"
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! [[File:Ability Rogue Eviscerate.png|32px]] !! [[Eviscerate]]
  +
| 3 || Finishing Move || 0 || Assassination ||align="left"| Deals a relatively large amount of damage, increasing with each Combo point.
  +
|- align="center"
  +
! [[File:INV Misc Bag 11.png|32px]] !! [[Pick Pocket]]
  +
| 4 || Subtlety || - || Subtlety ||align="left"| Steal items from a mob. Requires [[Stealth]]. Only works on mobs with "pockets".
  +
|- align="center"
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! [[File:Ability Stealth.png|32px]] !! [[Stealth]]
  +
| 5 || Subtlety || - || Subtlety ||align="left"| Allows the rogue to sneak around; movement speed reduced. May not be used while in [[combat]].
  +
|- align="center"
  +
! [[File:Ability Rogue Ambush.png|32px]] !! [[Ambush]]
  +
| 8 || Opening Move || +2 || Assassination ||align="left"| Massive opening damage. Requires a dagger in the main hand; must be at enemy's back; Requires [[stealth]].
  +
|- align="center"
  +
! [[File:Spell Shadow ShadowWard.png|32px]] !! [[Evasion]]
  +
| 9 || Combat || - || Combat ||align="left"| Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25%)
  +
|- align="center"
  +
! [[File:Trade brewpoison.png|32px]] !! [[Poisons]] (Passive)
  +
| 10 || Passive || - || Assassination ||align="left"| A passive ability that allows the rogue to apply [[poison]]s to weapons.
  +
|- align="center"
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! [[File:Ability Sap.png|32px]] !! [[Sap]]
  +
| 10 || Opening Move || - || Subtlety ||align="left"| Incapacitates the target for a short period. Only 1 target may be sapped at a time. Requires [[Stealth]]; Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat; Any damage taken will revive the target.
  +
|- align="center"
  +
! [[File:Ability parry.png|32px]] !! [[Parry]] (Passive)
  +
| 12 || Passive || - || Combat ||align="left"| A passive ability that gives a chance to parry enemy melee attacks.
  +
|-align="center"
  +
! [[File:Ability rogue recuperate.png|32px]] !! [[Recuperate]]
  +
| 12 || Finishing Move || 0 || Combat ||align="left"| Restores 3% of maximum health every 3 sec; total duration increases per Combo point.
  +
|- align="center"
  +
! [[File:Ability Kick.png|32px]] !! [[Kick]]
  +
| 14 || Combat || - || Combat ||align="left"| Interrupts casting and prevents further spells from that school from being cast for 5 seconds.
  +
|-align="center"
  +
! [[File:Ability Gouge.png|32px]] !! [[Gouge]]
  +
| 16 || Combo Move || +1 || Combat ||align="left"| Deals small amount of damage and incapacitates enemy for 4 seconds as long as they're not hit again. Turns off auto-attack.
  +
|-align="center"
  +
! [[File:Spell nature moonkey.png|32px]] !! [[Pick Lock]]
  +
| 16 || Subtlety || - || Subtlety ||align="left"| Allows the rogue to [[lockpicking|lockpick]]; skill scales with level.
  +
|-align="center"
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! [[File:Ability Rogue Sprint.png|32px]] !! [[Sprint]]
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| 16 || Combat || - || Combat ||align="left"| Increases the rogue's movement speed by 70% for 8 sec. Does not break [[Stealth]]; Turns off attack.
  +
|-align="center"
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! [[File:Ability BackStab.png|32px]] !! [[Backstab]]
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| 18 || Combo Move || +1 || Combat ||align="left"| Deals large amounts of damage. Must be at enemy's back; requires daggers.
  +
|-align="center"
  +
! [[File:Ability Rogue SliceDice.png|32px]] !! [[Slice and Dice]]
  +
| 22 || Finishing Move || 0 || Assassination ||align="left"| Provides a temporary 40% boost to automatic attack speed; lasts longer per Combo point.
  +
|- align="center"
  +
! [[File:Ability Vanish.png|32px]] !! [[Vanish]]
  +
| 24 || Subtlety || - || Subtlety ||align="left"| Allows the rogue to vanish from sight, entering an improved [[stealth]] mode for 3 sec. Damage and harmful effects won't break vanish for the first 3 sec. Also breaks movement impairing effects.
  +
|-align="center"
  +
! [[File:Ability CheapShot.png|32px]] !! [[Cheap Shot]]
  +
| 26 || Opening Move || +2 || Assassination ||align="left"| Stuns the target for 4 seconds. Damage will not break the effect. Requires [[Stealth]]
  +
|-align="center"
  +
! [[File:Ability Rogue Distract.png|32px]] !! [[Distract]]
  +
| 28 || Subtlety || - || Subtlety ||align="left"| Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break [[Stealth]].
  +
|-align="center"
  +
! [[File:Ability Rogue KidneyShot.png|32px]] !! [[Kidney Shot]]
  +
| 30 || Finishing Move || 0 || Assassination ||align="left"| Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks.
  +
|- align="center"
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! [[File:Ability Spy.png|32px]] !! [[Detect Traps]] (Passive)
  +
| 32 || Passive || - || Subtlety ||align="left"| A passive ability that greatly improves trap detection.
  +
|- align="center"
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! [[File:Spell Shadow MindSteal.png|32px]] !! [[Blind]]
  +
| 34 || Subtlety || - || Subtlety ||align="left"| Causes the target to wander randomly at reduced movement speed for 10 sec. Any damage caused will remove the effect.
  +
|-align="center"
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! [[File:Ability Warrior Riposte.png|32px]] !! [[Expose Armor]]
  +
| 36 || Finishing Move || 0 || Assassination ||align="left"| Finishing move that exposes the target, reducing armor by 12%, lasting longer per combo point.
  +
|- align="center"
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! [[File:Ability Rogue Dismantle.png|32px]] !! [[Dismantle]]
  +
| 38 ||Combat|| 0 || Assassination ||align="left"| Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
  +
|- align="center"
  +
! [[File:Ability Rogue Garrote.png|32px]] !! [[Garrote]]
  +
| 40 || Opening Move || +1 || Assassination ||align="left"| Finishing move that deals damage every 3 seconds; damage dealt increases per combo point. Rogue must be at enemy's back; Must be [[stealth]]ed and behind the target. Silences enemy for 3 seconds.
  +
|-align="center"
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! [[File:Ability Rogue Feint.png|32px]] !! [[Feint]]
  +
| 42 || Combat || - || Combat ||align="left"| Causes no damage but lowers [[threat]] by 5%. Also reduces damage from [[AoE]] by 50% for 6 sec.
  +
|- align="center"
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! [[File:Spell Shadow GrimWard.png|32px]] !! [[Disarm Trap]]
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| 44 || Subtlety || - || Subtlety ||align="left"| Disarm traps. [[Stealth]] is not required but recommended, since most traps will go off unless you are stealthed.
  +
|-align="center"
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! [[File:Ability Rogue Rupture.png|32px]] !! [[Rupture]]
  +
| 46 || Finishing Move || 0 || Assassination ||align="left"| Wounds the enemy causing [[DoT|Damage over Time]], increasing in duration per Combo point.
  +
|- align="center"
  +
! [[File:INV Feather 01.png|32px]] !! [[Safe Fall]] (Passive)
  +
| 48 || Passive || - || Subtlety ||align="left"| Reduces damage from falling.
  +
|- align="center"
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! [[File:INV Chest Leather 03.png|32px]] !! [[Leather Specialization]] (Passive)
  +
| 50 || Passive || - || General ||align="left"| Increases Agility by 5% while wearing Leather in all armor slots.
  +
|-align="center"
  +
! [[File:Ability Rogue Disembowel.png|32px]] !! [[Envenom]]
  +
| 54 || Finishing Move || 0 || Assassination ||align="left"| Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point. After using Envenom, Deadly Poison application chance increased by 15% and Instant Poison frequency by 75% for 1 sec + 1 sec per Combo point.
  +
|-align="center"
  +
! [[File:Spell Shadow NetherCloak.png|32px]] !! [[Cloak of Shadows]]
  +
| 58 || Subtlety || - || Subtlety ||align="left"| Instantly removes all existing harmful spell effects and causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
  +
|- align="center"
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! [[File:INV ThrowingKnife 06.png|32px]] !! [[Deadly Throw]]
  +
| 62 || Finishing Move || 0 || Assassination ||align="left"| Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point.
  +
|- align="center"
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! [[File:INV ThrowingKnife 04.png|32px]] !! [[Shiv]]
  +
| 70 || Combo Move || +1 || Combat ||align="left"| Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target and removes an enrage effect on the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike.
  +
|-align="center"
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! [[File:Ability Rogue TricksOftheTrade.png|32px]] !! [[Tricks of the Trade]]
  +
| 75 || Subtlety || - || Subtlety ||align="left"| The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. Transferred threat will fade after 30 seconds.
  +
|- align="center"
  +
! [[File:Ability Rogue FanofKnives.png|32px]] !! [[Fan of Knives]]
  +
| 80 || Combat || - || Combat ||align="left"| Instantly throw a spray of knives at all targets within 8 yards, causing 80% of thrown weapon damage.
  +
|- align="center"
  +
! [[File:Spell holy championsbond.png|32px]] !! [[Mastery]] (Passive)
  +
| 80 || Passive || - || General ||align="left"| Allows you to benefit from mastery rating.
  +
|- align="center"
  +
! [[File:Ability rogue combatreadiness.png|32px]] !! [[Combat Readiness]] {{c-inline}}
  +
| 81 || Combat || - || Combat ||align="left"| Being struck by enemy melee and ranged weapons grants increasing Combat Insight, reducing damage taken by 10%, stacking up to 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
  +
|- align="center"
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! [[File:Ability rogue redirect.png|32px]] !! [[Redirect]] {{c-inline}}
  +
| 83 || Combat || - || Subtlety ||align="left"| Transfers any existing combo points to the current enemy target.
  +
|- align="center"
  +
! [[File:Ability rogue smoke.png|32px]] !! [[Smoke Bomb]] {{c-inline}}
  +
| 85 || Combat || - || Subtlety ||align="left"| Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.
  +
|}
  +
  +
==Talent abilities==
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  +
===Assassination===
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{| class="darktable sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="80px" | Reqs !! width="50px" | Range !! Description
  +
  +
|- class="alt" align="center"
  +
! [[File:Spell Ice Lament.png|32px]] !! [[Cold Blood]]
  +
|Assassination 20
  +
|self only
  +
|align="left" |When activated, increases the critical strike chance of your next offensive ability by 100%.
  +
|- align="center"
  +
! [[File:Ability Rogue ShadowStrikes.png|32px]] !! [[Mutilate]]
  +
|Overkill 1<br/>Assassination 40
  +
|5 yards
  +
|align="left" |Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points.
  +
|- class="alt" align="center"
  +
! [[File:Ability Rogue HungerforBlood.png|32px]] !! [[Hunger for Blood]]
  +
|Assassination 50
  +
|self only
  +
|align="left" |Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
  +
  +
|}
  +
  +
===Combat===
  +
  +
{| class="darktable sortable" |align="center"|
  +
  +
!width="34px" | Icon !! width="130px" | Ability !! width="80px" | Reqs !! width="50px" | Range !! Description
  +
  +
|- class="alt" align="center"
  +
! [[File:Ability Warrior Challange.png|32px]] !! [[Riposte]]
  +
|Deflection 3<br/>Combat 10
  +
|5 yards
  +
|align="left" |A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.
  +
|- align="center"
  +
! [[File:Ability Warrior PunishingBlow.png|32px]] !! [[Blade Flurry]]
  +
|Combat 20
  +
|self only
  +
|align="left" |Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
  +
|- class="alt" align="center"
  +
! [[File:Spell Shadow ShadowWordDominate.png|32px]] !! [[Adrenaline Rush]]
  +
|Combat 30
  +
|self only
  +
|align="left" |Increases your energy regeneration rate by 100% for 15 sec.
  +
|- align="center"
  +
! [[File:Ability Rogue MurderSpree.png|32px]] !! [[Killing Spree]]
  +
|Combat 50
  +
|10 yards
  +
|align="left" | Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.
  +
  +
|}
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===Subtlety===
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{| class="darktable sortable" |align="center"|
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!width="34px" | Icon !! width="130px" | Ability !! width="80px" | Reqs !! width="50px" | Range !! Description
  +
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|- class="alt" align="center"
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! [[File:Spell Shadow Curse.png|32px]] !! [[Ghostly Strike]]
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|Subtlety 10
  +
|5 yards
  +
|align="left" |A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point.
  +
|- align="center"
  +
! [[File:Spell Shadow AntiShadow.png|32px]] !! [[Preparation]]
  +
|Subtlety 20
  +
|self only
  +
|align="left" |When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
  +
|- class="alt" align="center"
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! [[File:Spell Shadow LifeDrain.png|32px]] !! [[Hemorrhage]]
  +
|Serrated Blades 3<br/>Subtlety 20
  +
|5 yards
  +
|align="left" |An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point.
  +
|- align="center"
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! [[File:Spell Shadow Possession.png|32px]] !! [[Premeditation]]
  +
|Preparation 1<br/>Subtlety 30
  +
|30 yards
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|align="left" |When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth.
  +
|- class="alt" align="center"
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! [[File:Ability Rogue Shadowstep.png|32px]] !! [[Shadowstep]]
  +
|Subtlety 40
  +
|25 yards
  +
|align="left" |Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
  +
|- align="center"
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! [[File:Ability Rogue ShadowDance.png|32px]] !! [[Shadow Dance]]
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|Subtlety 50
  +
|self only
  +
|align="left" |Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.
  +
  +
|}
  +
==Rogue Poisons==
  +
{| class="darktable sortable"
  +
! Ability !! Level !! Type !! Description
  +
|-align="center"
  +
! align="left" | [[Instant Poison]]
  +
| 20 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which has a 20% chance to instantly inflict Nature damage.
  +
|- class="alt" align="center"
  +
! align="left" | [[Crippling Poison]]
  +
| 20 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which significantly slows an enemy's movement speed when applied.
  +
|-align="center"
  +
! align="left" | [[Mind-numbing Poison]]
  +
| 24 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which increases the enemy's casting times when applied.
  +
|- class="alt" align="center"
  +
! align="left" | [[Deadly Poison]]
  +
| 30 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which causes nature-based [[DoT|Damage over Time]] when applied.
  +
|-align="center"
  +
! align="left" | [[Wound Poison]]
  +
| 32 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which reduces the effectiveness of healing on the target when applied.
  +
|- class="alt" align="center"
  +
! align="left" | [[Anesthetic Poison]]
  +
| 68 || Poisons ||align="left"| Coats the rogue's weapon with a [[Rogue Poisons|poison]] which has a 20% chance to instantly inflict Nature damage without any threat.
  +
|}
  +
  +
== Abilities by type ==
  +
  +
=== Opening Moves ===
  +
*[[Ambush]]
  +
*[[Cheap Shot]]
  +
*[[Garrote]]
  +
*[[Premeditation]]
  +
*[[Sap]]
  +
  +
=== Finishing Moves ===
  +
*[[Deadly Throw]]
  +
*[[Envenom]]
  +
*[[Eviscerate]]
  +
*[[Expose Armor]]
  +
*[[Kidney Shot]]
  +
*[[Rupture]]
  +
*[[Slice and Dice]]
  +
  +
=== Positional ===
  +
*[[Backstab]]
  +
*[[Ambush]]
  +
*[[Garrote]]
  +
*[[Mutilate]]
  +
*[[Gouge]]
  +
  +
=== Additional Damage ===
  +
*[[Ambush]]
  +
*[[Sinister Strike]]
  +
*[[Backstab]]
  +
*[[Mutilate]]
  +
  +
=== Dodge and Resist ===
  +
*[[Evasion]]
  +
*[[Ghostly Strike]]
  +
*[[Cloak of Shadows]]
  +
  +
=== Stealth ===
  +
*[[Shadowstep]]
  +
*[[Stealth]]
  +
*[[Vanish]]
  +
*[[Distract]]
  +
  +
=== Ability Modifiers ===
  +
*[[Premeditation]]
  +
*[[Cold Blood]]
  +
*[[Preparation]]
  +
  +
=== Debuffs ===
  +
*[[Hemorrhage]]
  +
*[[Riposte]]
  +
*[[Expose Armor]]
  +
  +
=== Locks ===
  +
*[[Pick Pocket]]
  +
*[[Pick Lock]]
  +
  +
=== Traps ===
  +
*[[Detect Traps]]
  +
*[[Disarm Trap]]
  +
  +
=== Aggro Management ===
  +
*[[Feint]]
  +
*[[Vanish]]
  +
*[[Tricks of the Trade]]
  +
  +
=== Haste ===
  +
*[[Slice and Dice]]
  +
*[[Blade Flurry]]
  +
  +
=== Stuns ===
  +
*[[Cheap Shot]]
  +
*[[Kidney Shot]]
  +
  +
=== Bleed Effects (DoT) ===
  +
*[[Garrote]]
  +
*[[Rupture]]
  +
  +
=== Passive ===
  +
*[[Detect Traps]]
  +
*[[Parry]]
  +
*[[Safe Fall]]
  +
  +
=== Incapacitating ===
  +
*[[Sap]]
  +
*[[Gouge]]
  +
  +
=== Interrupts ===
  +
*[[Kick]]
  +
  +
=== Energy Generation ===
  +
*[[Adrenaline Rush]]
  +
  +
=== Disorienting ===
  +
*[[Blind]]
  +
  +
=== Movement ===
  +
*[[Sprint]]
  +
  +
{{Classfooter|Rogue}}
  +
[[Category:Rogue abilities| ]]

Revision as of 05:26, 27 October 2010

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Rogues abilities are used in order to both deal damage and attempt to avoid it.

The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Ability vanish [Vanish], and open again. A few examples are Ability rogue ambush [Ambush], Ability cheapshot [Cheap Shot], and Ability rogue garrote [Garrote].

Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Spell shadow ritualofsacrifice [Sinister Strike], Ability rogue shadowstrikes [Mutilate], and Spell shadow lifedrain [Hemorrhage].

Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Ability rogue eviscerate [Eviscerate], Ability rogue disembowel [Envenom], and Ability rogue rupture [Rupture].


In addition to these combat moves, rogues have a number of other abilities, such as Ability rogue distract [Distract], Ability stealth [Stealth], and Inv misc bag 11 [Pick Pocket].

See detailed rogue abilities for a greater description on all abilities.

Trainable abilities

Note for Combo points:

  • +x indicates the move will award x Combo points
  • 0 indicates the move will reset the Combo points back to zero
  • - indicates the move doesn't use Combo points in any form

The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.

Icon Ability Level Type Combo Pts Tree Description
File:Sinister strike.jpg Spell shadow ritualofsacrifice [Sinister Strike] Starts with Combo Move +1 Combat A regular weapon attack augmented by a fixed amount of additional damage
Ability Rogue Eviscerate Ability rogue eviscerate [Eviscerate] 3 Finishing Move 0 Assassination Deals a relatively large amount of damage, increasing with each Combo point.
INV Misc Bag 11 Inv misc bag 11 [Pick Pocket] 4 Subtlety - Subtlety Steal items from a mob. Requires Ability stealth [Stealth]. Only works on mobs with "pockets".
Ability Stealth Ability stealth [Stealth] 5 Subtlety - Subtlety Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.
Ability Rogue Ambush Ability rogue ambush [Ambush] 8 Opening Move +2 Assassination Massive opening damage. Requires a dagger in the main hand; must be at enemy's back; Requires Ability stealth [Stealth].
Spell Shadow ShadowWard Spell shadow shadowward [Evasion] 9 Combat - Combat Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25%)
Trade brewpoison Poisons (Passive) 10 Passive - Assassination A passive ability that allows the rogue to apply poisons to weapons.
Ability Sap Ability sap [Sap] 10 Opening Move - Subtlety Incapacitates the target for a short period. Only 1 target may be sapped at a time. Requires Ability stealth [Stealth]; Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat; Any damage taken will revive the target.
Ability parry Parry (Passive) 12 Passive - Combat A passive ability that gives a chance to parry enemy melee attacks.
Ability rogue recuperate Ability rogue recuperate [Recuperate] 12 Finishing Move 0 Combat Restores 3% of maximum health every 3 sec; total duration increases per Combo point.
Ability Kick Ability kick [Kick] 14 Combat - Combat Interrupts casting and prevents further spells from that school from being cast for 5 seconds.
File:Ability Gouge.png Ability gouge [Gouge] 16 Combo Move +1 Combat Deals small amount of damage and incapacitates enemy for 4 seconds as long as they're not hit again. Turns off auto-attack.
Spell nature moonkey Spell nature moonkey [Pick Lock] 16 Subtlety - Subtlety Allows the rogue to lockpick; skill scales with level.
Ability Rogue Sprint Ability rogue sprint [Sprint] 16 Combat - Combat Increases the rogue's movement speed by 70% for 8 sec. Does not break Ability stealth [Stealth]; Turns off attack.
Ability BackStab Ability backstab [Backstab] 18 Combo Move +1 Combat Deals large amounts of damage. Must be at enemy's back; requires daggers.
Ability Rogue SliceDice Ability rogue slicedice [Slice and Dice] 22 Finishing Move 0 Assassination Provides a temporary 40% boost to automatic attack speed; lasts longer per Combo point.
Ability Vanish Ability vanish [Vanish] 24 Subtlety - Subtlety Allows the rogue to vanish from sight, entering an improved Ability stealth [Stealth] mode for 3 sec. Damage and harmful effects won't break vanish for the first 3 sec. Also breaks movement impairing effects.
Ability CheapShot Ability cheapshot [Cheap Shot] 26 Opening Move +2 Assassination Stuns the target for 4 seconds. Damage will not break the effect. Requires Ability stealth [Stealth]
Ability Rogue Distract Ability rogue distract [Distract] 28 Subtlety - Subtlety Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Ability stealth [Stealth].
Ability Rogue KidneyShot Ability rogue kidneyshot [Kidney Shot] 30 Finishing Move 0 Assassination Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks.
Ability Spy Ability spy [Detect Traps] (Passive) 32 Passive - Subtlety A passive ability that greatly improves trap detection.
Spell Shadow MindSteal Spell shadow mindsteal [Blind] 34 Subtlety - Subtlety Causes the target to wander randomly at reduced movement speed for 10 sec. Any damage caused will remove the effect.
Ability Warrior Riposte Ability warrior riposte [Expose Armor] 36 Finishing Move 0 Assassination Finishing move that exposes the target, reducing armor by 12%, lasting longer per combo point.
Ability Rogue Dismantle Ability rogue dismantle [Dismantle] 38 Combat 0 Assassination Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
Ability Rogue Garrote Ability rogue garrote [Garrote] 40 Opening Move +1 Assassination Finishing move that deals damage every 3 seconds; damage dealt increases per combo point. Rogue must be at enemy's back; Must be stealthed and behind the target. Silences enemy for 3 seconds.
Ability Rogue Feint Ability rogue feint [Feint] 42 Combat - Combat Causes no damage but lowers threat by 5%. Also reduces damage from AoE by 50% for 6 sec.
Spell Shadow GrimWard Spell shadow grimward [Disarm Trap] 44 Subtlety - Subtlety Disarm traps. Ability stealth [Stealth] is not required but recommended, since most traps will go off unless you are stealthed.
Ability Rogue Rupture Ability rogue rupture [Rupture] 46 Finishing Move 0 Assassination Wounds the enemy causing Damage over Time, increasing in duration per Combo point.
INV Feather 01 Inv feather 01 [Safe Fall] (Passive) 48 Passive - Subtlety Reduces damage from falling.
INV Chest Leather 03 Leather Specialization (Passive) 50 Passive - General Increases Agility by 5% while wearing Leather in all armor slots.
Ability Rogue Disembowel Ability rogue disembowel [Envenom] 54 Finishing Move 0 Assassination Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point. After using Envenom, Deadly Poison application chance increased by 15% and Instant Poison frequency by 75% for 1 sec + 1 sec per Combo point.
Spell Shadow NetherCloak Spell shadow nethercloak [Cloak of Shadows] 58 Subtlety - Subtlety Instantly removes all existing harmful spell effects and causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
INV ThrowingKnife 06 Inv throwingknife 06 [Deadly Throw] 62 Finishing Move 0 Assassination Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point.
INV ThrowingKnife 04 Inv throwingknife 04 [Shiv] 70 Combo Move +1 Combat Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target and removes an enrage effect on the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike.
Ability Rogue TricksOftheTrade Ability rogue tricksofthetrade [Tricks of the Trade] 75 Subtlety - Subtlety The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. Transferred threat will fade after 30 seconds.
Ability Rogue FanofKnives Ability rogue fanofknives [Fan of Knives] 80 Combat - Combat Instantly throw a spray of knives at all targets within 8 yards, causing 80% of thrown weapon damage.
Spell holy championsbond Mastery (Passive) 80 Passive - General Allows you to benefit from mastery rating.
Ability rogue combatreadiness Ability rogue combatreadiness [Combat Readiness] Icon Cataclysm 18x18 81 Combat - Combat Being struck by enemy melee and ranged weapons grants increasing Combat Insight, reducing damage taken by 10%, stacking up to 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
Ability rogue redirect Ability rogue redirect [Redirect] Icon Cataclysm 18x18 83 Combat - Subtlety Transfers any existing combo points to the current enemy target.
Ability rogue smoke Ability rogue smoke [Smoke Bomb] Icon Cataclysm 18x18 85 Combat - Subtlety Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.

Talent abilities

Assassination

Icon Ability Reqs Range Description
Spell Ice Lament Spell ice lament [Cold Blood] Assassination 20 self only When activated, increases the critical strike chance of your next offensive ability by 100%.
Ability Rogue ShadowStrikes Ability rogue shadowstrikes [Mutilate] Overkill 1
Assassination 40
5 yards Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points.
Ability Rogue HungerforBlood Ability rogue hungerforblood [Hunger for Blood] Assassination 50 self only Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.

Combat

Icon Ability Reqs Range Description
Ability Warrior Challange Riposte Deflection 3
Combat 10
5 yards A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.
Ability Warrior PunishingBlow Ability warrior punishingblow [Blade Flurry] Combat 20 self only Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Spell Shadow ShadowWordDominate Spell shadow shadowworddominate [Adrenaline Rush] Combat 30 self only Increases your energy regeneration rate by 100% for 15 sec.
Ability Rogue MurderSpree Ability rogue murderspree [Killing Spree] Combat 50 10 yards Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.

Subtlety

Icon Ability Reqs Range Description
Spell Shadow Curse Ability creature cursed 02 [Ghostly Strike] Subtlety 10 5 yards A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point.
Spell Shadow AntiShadow Spell shadow antishadow [Preparation] Subtlety 20 self only When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Spell Shadow LifeDrain Spell shadow lifedrain [Hemorrhage] Serrated Blades 3
Subtlety 20
5 yards An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point.
Spell Shadow Possession Spell shadow possession [Premeditation] Preparation 1
Subtlety 30
30 yards When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth.
Ability Rogue Shadowstep Ability rogue shadowstep [Shadowstep] Subtlety 40 25 yards Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Ability Rogue ShadowDance Ability rogue shadowdance [Shadow Dance] Subtlety 50 self only Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.

Rogue Poisons

Ability Level Type Description
Ability poisons [Instant Poison] 20 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage.
Ability poisonsting [Crippling Poison] 20 Poisons Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied.
Mind-numbing Poison 24 Poisons Coats the rogue's weapon with a poison which increases the enemy's casting times when applied.
Ability rogue dualweild [Deadly Poison] 30 Poisons Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied.
Inv misc herb 16 [Wound Poison] 32 Poisons Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied.
Spell nature slowpoison [Anesthetic Poison] 68 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat.

Abilities by type

Opening Moves

Finishing Moves

Positional

Additional Damage

Dodge and Resist

Stealth

Ability Modifiers

Debuffs

Locks

Traps

Aggro Management

Haste

Stuns

Bleed Effects (DoT)

Passive

Incapacitating

Interrupts

Energy Generation

Disorienting

Movement