From WoWWiki
| Blood Craze |
|---|
|
| Usable by |
|---|
| Class | Warrior |
| Properties |
|---|
| Location | Fury, Tier 3 |
| Affects | Health regeneration |
| Ranks | 3 |
| Requirements |
|---|
| Points required | 10 |
| Talent required | None |
| Related buff |
|---|
|
- Being in harm's way is a well understood fact of life for the warrior, and being hurt goes with the job. The sting of a misdodged sword slash, the fire of a well-placed rapier thrust - all serve as potent lessons and sharp inspiration to do better next time. But some warriors give every appearance of actually liking the pain, of revelling in their wounds, and seem to actually draw strength from their agonies...
Functionality
Blood Craze is a special ability which causes the warrior to regenerate small amounts of health after being the victim of a critical hit.
It is a passive Fury talent, and triggers automatically when stuck by a Critical Hit, adding X% health per second over 6 seconds.
| Rank | Effect
|
| 1 | +2% Total Health
|
| 2 | +4% Total Health
|
| 3 | +6% Total Health
|
Notes
Only marginally useful when leveling and fairly useless in tanking where players nullify critical attacks with defense rating, this ability is still useful in PvP. Given players' high critical strike rate and that with resilience this ability will still trigger on attacks that would otherwise have critically hit a zero-resilience target, this talent will be in effect for most of the time that a warrior is being attacked.
Most PvP warriors opt to place three points in Blood Craze or use those points to supplement Commanding Presence based on the warrior's arena team. Players that are rarely attacked or have short matches will find Commanding Presence more useful. Warriors in longer matches where they are attacked find that the ability helps as a buffer when their healer is occupied or that the healing done over a long match can be considerable in reducing strain on a healer's mana.