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{{for|Imp lore|Imp}}
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<onlyinclude>{{{{{tpl|tooltip}}}
 
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[[Image:Imp.jpg|thumb|An Imp]]
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|mode={{{mode|}}}
 
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|arg={{{arg|}}}
 
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|durability=50
 
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|sell={{cost|1|21|62}}
 
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|armor=195
 
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|icon=INV_Boots_02
 
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|quality=Uncommon
 
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|bind=BoE
 
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|type=Mail
 
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|slot=Feet
 
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|itemid=15642
 
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|ilvl=52
 
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|name=Ironhide Greaves
 
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|level=47
 
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|attrib=<span class="qc-uncommon">&lt;Random Enchantment&gt;</span>}}</onlyinclude>
 
   
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The '''Imp''' is the first [[demon]]ic [[pet]] available to the [[warlock]]. The warlock begins the game with an imp.
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==Random enchantments==
 
  +
{| class="darktable"
 
  +
Among the four regular warlock pets, the Imp has the most [[mana]], but the least [[health]].
  +
  +
== Abilities ==
  +
The imp possesses one offensive ability and three defensive abilities. Its only mode of attack is [[Firebolt]], a ranged [[fire]] spell.
 
{| class="darktable zebra sortable"
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  +
!width="34px" | Icon !! width="100px" | Spell !! width="50px" | Min Level !! Description
 
|-
  +
![[File:Ability_Warlock_Avoidance.png|32px]]!![[Avoidance (warlock pet)|Avoidance]] (Passive)
  +
|align="center"| Passive || Reduces the damage your summoned demon takes from non-player area of effect attacks by an additional 90%.
 
|-
  +
![[Image:Spell Fire FireBolt.png|32px]]!![[Firebolt]]
  +
|align="center"| 1 || Deals X fire damage to a target.
 
|-
 
|-
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![[Image:Spell Shadow BloodBoil.png|32px]]!![[Blood Pact]]
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!Item Suffix
 
  +
|align="center"| 4 || Increases party and raid members' stamina by X.
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!Stats Bonus
 
  +
|-
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![[Image:spell fire elementaldevastation.png|32px]]!![[Singe Magic]]
  +
|align="center"| 12 || Burns harmful magic off the target, removing 1 harmful spell from a friend.
 
|-
 
|-
  +
![[Image:ability heroicleap.png|32px]]!![[Flee]]
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| of the Whale
 
  +
|align="center"| 14 || Escapes to the Master. Flee removes all stun and bonds.
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| +11-12 Stamina, +11-12 Spirit
 
  +
|}
  +
  +
Its [[Demonic Empowerment]] effect heals the imp for 30% of his maximum health.
  +
  +
== Acquiring ==
  +
All Warlocks start out with an imp.
  +
  +
Originally, a quest chain was required to obtain an imp. After [[Patch 3.3.0]], the imp became a trainable spell, purchasable at level 1 and requiring no quest chain. As of [[Patch 4.0.1]], Warlocks will now start out with an imp minion.
  +
  +
== Imp tips ==
  +
[[Image:Imp Samwise Art.jpg|thumb|112px|Imp art by Samwise]]
  +
  +
A common mistake some warlocks make is to tell their Imp to attack when Firebolt isn't set to [[auto-cast]]. Since Firebolt is the Imp's only attack form, this gives it nothing to do; right-click on the Firebolt button to fix it. An Imp will also not attack if it is out of mana; it will also refuse to attack [[mob]]s that are [[immune]] to [[fire]].
  +
  +
When Phase Shifted, the Imp is not capable of attracting [[threat]] or even attention from mobs. It is not supposed to be capable of setting off traps, but this is debated (one point of contention is whether it can trigger the dragon eggs in the Rookery in Upper [[Blackrock Spire]]). While in [[Phase Shift]] players cannot buff him, And party buffs (Such as [[Arcane Brilliance]]) do not work on him when Phase Shifted, So it's best to turn Phase Shift off in raids or in a battleground before it starts.
  +
  +
A problem with using the Imp to attack is that it removes Phase Shift, and with the Imp as vulnerable as it is, one or two attacks will destroy it. The stamina buff from Blood Pact makes it worthwhile to have the Imp out in a party even if you don't have it attack.
  +
  +
One of the talents that is very handy for the Imp is [[Mana Feed]]. This will give your Imp up to 60% of the mana the warlock gains from using [[Life Tap]] or [[Drain Mana]], which can help sustain his damage output.
  +
  +
The talent [[Dark Arts]] reduces the cast time of the imp's Firebolt and is accesible for all talent specs.
  +
  +
== Imp stats ==
  +
Here is all the Imp stats through its levels, based on a [[human]] [[warlock]].
  +
Level 60 stats are based off an [[undead]] [[warlock]] with [[Blood Pact]] also turned off. As of [[patch 2.0.1]], you have to turn off all buffs and take off all items, because now pets stats get bonuses from player stats. Patch 2.0.5 pets don't have weapon skill and defense anymore.
  +
  +
NOTE: Some of the below values are known to be inaccurate (larger then actual). This has been confirmed in game. For an example, compare the listed [[spirit]] for levels 56, 60, and 70.
  +
  +
{| class="darktable" style="text-align: center;"
  +
! Level !! Health !! Mana !! Damage !! DPS !! Attack Power !! Speed !! Spell Damage !! Spell Healing !! Armor !! Resistances !! Firebolt Damage || Blood Pact Stamina
 
|-
 
|-
  +
| 1 || 40 || 120 || 3 - 4 || 1.9 || 20 || 2.00 || 0 || 12 || 0 || 0 || 7 || -
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| of the Owl
 
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| +11-12 Intellect, +11-12 Spirit
 
 
|-
 
|-
  +
| 2 || 52 || 147 || 4 - 6 || 2.5 || 22 || 2.00 || 0 || 13 || 0 || 0 || 7 || -
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| of Spirit
 
−
| +17 Spirit
 
 
|-
 
|-
  +
| 3 || 67 || 174 || 5 - 8 || 3.2 || 24 || 2.00 || 0 || 14 || 16 || 0 || 8 || -
−
| of the Falcon
 
−
| +11-12 Intellect, +11-12 Agility
 
 
|-
 
|-
  +
| 4 || 131 || 202 || 7 - 10 || 4.1 || 26 || 2.00 || 0 || 15 || 45 || 0 || 8 || 5
−
| of Power
 
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| +34 Attack Power
 
 
|-
 
|-
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| 5 || 145 || 230 || 8 - 11 || 4.9 || 26 || 2.00 || 0 || 16 || 83 || 0 || 8 || 7
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| of the Wolf
 
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| +11-12 Spirit, +11-12 Agility
 
 
|-
 
|-
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| 6 || 161 || 259 || 10 - 14 || 4.9 || 28 + 1 || 2.00 || 0 || 17 || 127 || 0 || 9 || 7
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| of the Monkey
 
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| +11-12 Stamina, +11-12 Agility
 
 
|-
 
|-
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| 7 || 176 || 289 || 12 - 17 || 7.2 || 30 + 1 || 2.00 || 0 || 18 || 192 || 0 || 10 || 8
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| of Frost Resistance
 
−
| +17 Frost Resistance
 
 
|-
 
|-
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| 8 || 203 || 319 || 13 - 18 || 7.9 || 32 + 1 || 2.00 || 0 || 19 || 244 || 0 || 10 || 9
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| of the Bear
 
−
| +11-12 Stamina, +11-12 Strength
 
 
|-
 
|-
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| 9 || 220 || 350 || 14 - 20 || 8.4 || 34 + 2 || 2.00 || 1 || 20 || 318 || 0 || 11 || 9
−
| of Arcane Resistance
 
−
| +17 Arcane Resistance
 
 
|-
 
|-
  +
| 10 || 238 || 382 || 14 - 20 || 8.6 || 34 + 2 || 2.00 || 1 || 21 || 401 || 0 || 11 || 11
−
| of Nature's Wrath
 
−
| +24 Nature Spell Damage
 
 
|-
 
|-
  +
| 11 || 259 || 459 || 15 - 22 || 9.2 || 36 + 2 || 2.00 || 1 || 23 || 425 || 0 || 12 || 11
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| of Shadow Resistance
 
−
| +17 Shadow Resistance
 
 
|-
 
|-
  +
| 12 || 287 || 528 || 16 - 23 || 9.8 || 38 + 3 || 2.00 || 1 || 24 || 453 || 0 || 12 || 12
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| of the Eagle
 
−
| +11-12 Intellect, +11-12 Stamina
 
 
|-
 
|-
  +
| 13 || 311 || 601 || 17 - 24 || 10.4 || 40 + 3 || 2.00 || 1 || 25 || 479 || 0 || 12 || 12
−
| of Nature Resistance
 
−
| +17 Nature Resistance
 
 
|-
 
|-
  +
| 14 || 333 || 710 || 18 - 25 || 10.9 || 42 + 4 || 2.00 || 2 || 26 || 509 || 0 || 13 || 13
−
| of Stamina
 
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| +17 Stamina
 
|-
 
−
| of Agility
 
−
| +17 Agility
 
|-
 
−
| of Fire Resistance
 
−
| +17 Fire Resistance
 
 
|}
 
|}
   
  +
== Strengths ==
  +
* Highest short term DPS of the four basic pets.
  +
* Highest short term DPS of all summonable pets with proper talents.
  +
* Able to remove debuffs off friendly targets.
  +
* Provides a substantial [[Blood Pact|health buff]] to the party.
  +
  +
== Weaknesses ==
  +
* Burns through his mana pool very quickly when allowed to use [[Firebolt]].
  +
* Zero DPS once his mana pool is empty (consider getting the [[Mana Feed]] talent if you plan to rely on the Imp for DPS).
  +
* Low hit points — relatively easy to kill, although warlock gear can mitigate this to some extent.
  +
* Fire damage only — zero DPS against fire immune targets.
  +
  +
== Trivia ==
  +
Commonly known as "Pinky" when the demon name is too long/boring/hard to pronounce.
  +
  +
As with the other warlock pets, the Imp talks. When asked to attack, it will sometimes complain about it in [[Common (language)|Common]] or [[Orcish]]. At other times, it says something indecipherable in [[Demonic]].<br />
  +
  +
*Before the patch that gave the Imp voices here are some of the phrases the Imp used to spam in the chat menu.
  +
: "What? You mean you can't kill this one by yourself?"
  +
: "Make yourself useful and help me out on this one!"
  +
: "Release me already, I've had enough!"
  +
: "Alright, I'm on it! Stop yelling!"
  +
: "No shi rakir no tiros kamil re lok ante refir shi rakir"
  +
: "Maz ruk X rikk xi laz enkil parn zila zilthuras karkun thorje kar x zennshi"
  +
  +
* Imps have an idle animation of capering about, sometimes performing a front flip as well. They never seem to stand totally still and often fidget.
  +
* While swimming the Imp performs the doggy paddle.
  +
* Once an imp-type enemy holding a weapon dies (for example: [[Vile Familiar]]), you can see his thumb twitch.
  +
  +
* The imp has no voice overs when summoned.
  +
  +
* Voice overs when ordered to attack:
  +
: "Is this REALLY necessary?!"
  +
: "This was NOT in my contract!"
  +
: "Can't we all just get along?"
  +
: "Ohhhh sure, send the little guy!"
  +
  +
* Voice overs when ordered to cast a spell:
  +
: "What's in it for me?"
  +
: "Do I have to?!"
  +
: "Ahh! Okay, okay, okay, okay, okay, okay!"
  +
: "Yeah, I'll get right on it."
  +
  +
* Voice overs when dismissed:
  +
: "You know, we've had a lot of fun together, it's been really special, but I think it's time I should start seeing other warlocks. Just a little on the side. No no no it's not you, it's not you, it's me. I just need my space, it's nobody's fault."
  +
: "Don't call on me, I'll call on you."
  +
: "Argh! I feel so used!"
  +
: "Goodbye. Thanks."
  +
: "*indistinct grumbling*...I wish...*indistinct grumbling*...wish you were DEAD."
   
−
==Source==
+
== Patch changes ==
  +
* {{Patch 4.0.1|note= Warlocks now start with an Imp at level 1.}}
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{{Stub/Item}}
 
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* {{Patch 3.3.0|note= This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.}}
   
 
==External links==
 
==External links==
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Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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None.
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{{elinks-item|15642}}
 
   
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{{Warlock minions}}
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[[Category:World of Warcraft uncommon items]]
 
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{{Classfooter|Warlock}}
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[[Category:World of Warcraft mail feet items]]
 
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[[Category:Warlock minions]]

Revision as of 14:21, 26 October 2010

For Imp lore, see Imp.
Imp

An Imp

The Imp is the first demonic pet available to the warlock. The warlock begins the game with an imp.

Among the four regular warlock pets, the Imp has the most mana, but the least health.

Abilities

The imp possesses one offensive ability and three defensive abilities. Its only mode of attack is Spell fire firebolt [Firebolt], a ranged fire spell.

Icon Spell Min Level Description
Ability Warlock Avoidance Avoidance (Passive) Passive Reduces the damage your summoned demon takes from non-player area of effect attacks by an additional 90%.
Spell Fire FireBolt Spell fire firebolt [Firebolt] 1 Deals X fire damage to a target.
Spell Shadow BloodBoil Spell shadow bloodboil [Blood Pact] 4 Increases party and raid members' stamina by X.
Spell fire elementaldevastation Spell fire elementaldevastation [Singe Magic] 12 Burns harmful magic off the target, removing 1 harmful spell from a friend.
Ability heroicleap Ability heroicleap [Flee] 14 Escapes to the Master. Flee removes all stun and bonds.

Its Spell warlock demonicempowerment [Demonic Empowerment] effect heals the imp for 30% of his maximum health.

Acquiring

All Warlocks start out with an imp.

Originally, a quest chain was required to obtain an imp. After Patch 3.3.0, the imp became a trainable spell, purchasable at level 1 and requiring no quest chain. As of Patch 4.0.1, Warlocks will now start out with an imp minion.

Imp tips

Imp Samwise Art

Imp art by Samwise

A common mistake some warlocks make is to tell their Imp to attack when Firebolt isn't set to auto-cast. Since Firebolt is the Imp's only attack form, this gives it nothing to do; right-click on the Firebolt button to fix it. An Imp will also not attack if it is out of mana; it will also refuse to attack mobs that are immune to fire.

When Phase Shifted, the Imp is not capable of attracting threat or even attention from mobs. It is not supposed to be capable of setting off traps, but this is debated (one point of contention is whether it can trigger the dragon eggs in the Rookery in Upper Blackrock Spire). While in Peticon-magical Spell shadow impphaseshift [Phase Shift] players cannot buff him, And party buffs (Such as Spell holy arcaneintellect [Arcane Brilliance]) do not work on him when Phase Shifted, So it's best to turn Phase Shift off in raids or in a battleground before it starts.

A problem with using the Imp to attack is that it removes Phase Shift, and with the Imp as vulnerable as it is, one or two attacks will destroy it. The stamina buff from Blood Pact makes it worthwhile to have the Imp out in a party even if you don't have it attack.

One of the talents that is very handy for the Imp is Spell shadow manafeed [Mana Feed]. This will give your Imp up to 60% of the mana the warlock gains from using Spell shadow burningspirit [Life Tap] or Spell shadow siphonmana [Drain Mana], which can help sustain his damage output.

The talent Ability warlock darkarts [Dark Arts] reduces the cast time of the imp's Firebolt and is accesible for all talent specs.

Imp stats

Here is all the Imp stats through its levels, based on a human warlock. Level 60 stats are based off an undead warlock with Spell shadow bloodboil [Blood Pact] also turned off. As of patch 2.0.1, you have to turn off all buffs and take off all items, because now pets stats get bonuses from player stats. Patch 2.0.5 pets don't have weapon skill and defense anymore.

NOTE: Some of the below values are known to be inaccurate (larger then actual). This has been confirmed in game. For an example, compare the listed spirit for levels 56, 60, and 70.

Level Health Mana Damage DPS Attack Power Speed Spell Damage Spell Healing Armor Resistances Firebolt Damage Blood Pact Stamina
1 40 120 3 - 4 1.9 20 2.00 0 12 0 0 7 -
2 52 147 4 - 6 2.5 22 2.00 0 13 0 0 7 -
3 67 174 5 - 8 3.2 24 2.00 0 14 16 0 8 -
4 131 202 7 - 10 4.1 26 2.00 0 15 45 0 8 5
5 145 230 8 - 11 4.9 26 2.00 0 16 83 0 8 7
6 161 259 10 - 14 4.9 28 + 1 2.00 0 17 127 0 9 7
7 176 289 12 - 17 7.2 30 + 1 2.00 0 18 192 0 10 8
8 203 319 13 - 18 7.9 32 + 1 2.00 0 19 244 0 10 9
9 220 350 14 - 20 8.4 34 + 2 2.00 1 20 318 0 11 9
10 238 382 14 - 20 8.6 34 + 2 2.00 1 21 401 0 11 11
11 259 459 15 - 22 9.2 36 + 2 2.00 1 23 425 0 12 11
12 287 528 16 - 23 9.8 38 + 3 2.00 1 24 453 0 12 12
13 311 601 17 - 24 10.4 40 + 3 2.00 1 25 479 0 12 12
14 333 710 18 - 25 10.9 42 + 4 2.00 2 26 509 0 13 13

Strengths

  • Highest short term DPS of the four basic pets.
  • Highest short term DPS of all summonable pets with proper talents.
  • Able to remove debuffs off friendly targets.
  • Provides a substantial health buff to the party.

Weaknesses

  • Burns through his mana pool very quickly when allowed to use Spell fire firebolt [Firebolt].
  • Zero DPS once his mana pool is empty (consider getting the Spell shadow manafeed [Mana Feed] talent if you plan to rely on the Imp for DPS).
  • Low hit points — relatively easy to kill, although warlock gear can mitigate this to some extent.
  • Fire damage only — zero DPS against fire immune targets.

Trivia

Commonly known as "Pinky" when the demon name is too long/boring/hard to pronounce.

As with the other warlock pets, the Imp talks. When asked to attack, it will sometimes complain about it in Common or Orcish. At other times, it says something indecipherable in Demonic.

  • Before the patch that gave the Imp voices here are some of the phrases the Imp used to spam in the chat menu.
"What? You mean you can't kill this one by yourself?"
"Make yourself useful and help me out on this one!"
"Release me already, I've had enough!"
"Alright, I'm on it! Stop yelling!"
"No shi rakir no tiros kamil re lok ante refir shi rakir"
"Maz ruk X rikk xi laz enkil parn zila zilthuras karkun thorje kar x zennshi"
  • Imps have an idle animation of capering about, sometimes performing a front flip as well. They never seem to stand totally still and often fidget.
  • While swimming the Imp performs the doggy paddle.
  • Once an imp-type enemy holding a weapon dies (for example: Vile Familiar), you can see his thumb twitch.
  • The imp has no voice overs when summoned.
  • Voice overs when ordered to attack:
"Is this REALLY necessary?!"
"This was NOT in my contract!"
"Can't we all just get along?"
"Ohhhh sure, send the little guy!"
  • Voice overs when ordered to cast a spell:
"What's in it for me?"
"Do I have to?!"
"Ahh! Okay, okay, okay, okay, okay, okay!"
"Yeah, I'll get right on it."
  • Voice overs when dismissed:
"You know, we've had a lot of fun together, it's been really special, but I think it's time I should start seeing other warlocks. Just a little on the side. No no no it's not you, it's not you, it's me. I just need my space, it's nobody's fault."
"Don't call on me, I'll call on you."
"Argh! I feel so used!"
"Goodbye. Thanks."
"*indistinct grumbling*...I wish...*indistinct grumbling*...wish you were DEAD."

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Warlocks now start with an Imp at level 1.
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

External links

None.