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{{Cleanup|date=October 2008}}
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Brassbolt Mechawrench (and perhaps his horde counter part) don't seem to require grand master engineering anymore.. They did a week ago.. But as 0f 9/29 i was able to do it with master engineering. I wonder if they might have removed the engineering need.. <small>—The preceding [[WoWWiki:Signature|unsigned]] comment was added by {{User|Serialjoepsycho}}.</small> 09:27, September 30, 2010
 
   
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The '''Hunter pet''' is a [[hunter|Hunter's]] constant companion as they travel through [[Azeroth (world)|Azeroth]] and [[Outland]]. When fighting solo or in small groups, a Hunter's pet acts as a [[tank]] allowing the Hunter to maintain the range that he/she requires in order to do their best in combat. When not tanking, pets can be used to deal damage in addition to the Hunter's shots and stings.
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:I tried on a toon, that does not have engineering, yesterday and it would not let me. {{User:Coobra/Sig4}} 20:18, October 3, 2010 (UTC)
 
   
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[[Patch 3.0.2]] introduced many [[Hunter pets 3.0.2 changes|changes]] to how Hunter pets work.
   
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==Taming==
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Well theres for hoping.. Well hopefully another master engineer will verify this..[[User:Serialjoepsycho|Serialjoepsycho]] ([[User talk:Serialjoepsycho|talk]]) 20:49, October 12, 2010 (UTC)
 
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To obtain a pet, the Hunter must use his/her {{ability|Tame Beast}} skill on a valid [[beast]], from a select family, who is exactly their level or lower. Upon starting the taming process, the Hunter's armor is decreased by 100% and they cannot perform any other actions, else the attempt at taming should fail. The taming process takes 20 seconds and does not increase with every hit, but it can be interrupted. With [[Patch 3.0.2]], Beastmaster Hunters gained the ability to tame additional rare pet types.
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'''Taming tips:'''
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* Hunter abilities such as {{ability|Concussive Shot}}, {{ability|Wyvern Sting}}, and {{ability|Freezing Trap}} can slow or stop a beast, reducing hits to the hunter which allows for easier taming.
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** Try this: Lay a trap, and wait for your cooldown. Pull your target across the trap and once it is iced, lay another freezer nearby and back away further before you begin taming. Thanks to the new combat traps, your target will not come close to hurting you!
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** Some beasts have a [[knockback]] ability. Using the {{ability|Freezing Trap}} on them is essential, as the knockback will interrupt the taming process, forcing you to start over.
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* Using {{ability|Aspect of the Monkey}} can reduce hits during taming.
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* A good way to tame a pet is to ask a [[mage]] for help. It's possible to tame a pet that is [[polymorph|sheeped]]. This also works with the [[druid]] spell {{ability|Hibernate}}.
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* The {{ability|Scare Beast}} ability can also be helpful in conjunction with traps and shots.
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* Draenei can cast {{ability|Gift of the Naaru}} on themselves just before beginning a tame. Don't wait until you need it though as you can't cast it after the tame begins.
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==Feeding==
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In order to maintain your pet's [[happiness]] (a good [[mood]]), you must feed it.
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Pets eat up to six different types of food: meat, bread, fish, fruit, fungus, and cheese. Some pets, like wolves, will only eat meat, but bears and boars can eat any of the six food types. It is easiest to feed pets that eat meat, bread, and fish because mobs often drop meat, fish can be caught, and bread can be [[conjured]] by a [[Mage]].
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Feeding pets is very important. The happier a pet is, the more damage it deals:
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* Happy: 125% damage
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* Content: 100% damage
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* Unhappy: 75% damage
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With [[Patch 3.0.2]], it became much easier to make a pet happy. From taming the pet to full happiness, it takes only two feedings of appropriate level food and it will not run away due to hunger.
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See [[Pet Feeding]] for more info.
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See also below on Abilities that generate happiness.
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== Fighting alongside your pet ==
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Generally, a Hunter will send the pet in from a distance and allow it to get [[aggro]] on a mob before opening fire. Try to keep the mob on the pet so you can use the full power of your ranged weapon to take it down.
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A nice trick is to use your pet to pull mobs that are out of range towards you. Use [[Image:Ability GhoulFrenzy.png|16px|Attack]] [[Attack]] to send your pet in and as soon as it attracts the attention of the mob, use [[Image:Ability Tracking.png|16px|Follow]] [[Follow]] to call the pet back. The pet will start running towards you and the mob will follow. Once the mob is within range, use [[Attack]] again. The pet will turn around and attack the mob, and you can use your ranged weapon on it. This pull works over quite a long distance and even around corners, as long as you can get a mob targeted. It also ensures that any additional mobs will have aggro on the pet, rather than you. It does not work as well with mobs who have a ranged attack. Also, be careful that the pet does not pull any extra mobs on the way to the mob and back again.
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It is possible to have the pet fight one mob while the Hunter attacks another. Note: the Hunter will not gain loot or experience from a mob that the pet kills solo. This is a deliberate decision by Blizzard, not a bug. If you intend on pulling mutiple mobs and having your pet kill one or more of them while you focus on others, it would be best to try to get at least one shot or hit on each of the mobs and then allow your pet to do its work on them.
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You can set your pet to Aggressive and have it auto-attack but this is generally not a good idea unless you would like to gain a few levels faster than you normally would in another mode. An aggressive pet will typically draw in additional mobs that you and your party would be unprepared to handle. Failing to control your pet is a sure route to causing a wipe in an instance. The Aggressive setting has somewhat more useful results in a battleground, but optimal use of a pet would be a coordinated attack alongside the Hunter, not off on its own.
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=== Raiding alongside your pet ===
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Before [[patch 4.0.1]], most hunters would only raid with whatever happened to be the most powerful pet available, which often changed between expansions. However, with all pets being on equal grounds, damage wise, it falls upon the special abilities of the pets, the encounter, and what other classes are present which determines which pet a hunter would use. Which given hunters can now have 25 pets, makes gathering every type just that easier. Often times it would be wise to talk amongst the other hunters in the raid to determine which pet each one could use, since their buffs/debuffs will not stack with each others or other player's abilities. It will be common for a raid consisting of several hunters to no longer have duplicate pets.
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For example, the dragonhawk and wind serpent, although have different abilities, will do the same thing. They will place a debuff on mobs that would allow an 8% magic damage increase on that mob, however if a warlock is in the raid the pets will not use their special ability once the warlock places [[Curse of the Elements]] on said mob, as it is more powerful. Due to the warlock, the dragonhawk and wind serpent have just become useless for their special ability and it is recommended that another pet be used.
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Below is the table of tameable pets, their special abilities, and what might prevent them from using their special abilities.
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==Tameable beasts==
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There are 23 families of pets for Hunters to tame, with seven of them only available through the [[Burning Crusade]] expansion, and two exclusive to the [[Wrath of the Lich King]] expansion. Each family has its own skills, [[Food|diet]], and statistics.
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With [[Patch 3.0.2]], Hunter pets have been completely reworked. [[Pet families]] now are divided into the three classes: [[Pet talents#Cunning|Cunning]], [[Pet talents#Ferocity|Ferocity]], and [[Pet talents#Tenacity|Tenacity]]. Ferocity pets are good for continuous damage, tenacity pets make good tanks, and cunning pets have unique abilities which can be very useful in certain situations. All pets of a class share the same stats and the same skill tree. Each pet family has one special skill. It seems special characteristics that some rare pets used to have were removed.
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With [[Patch 3.1.0]], all Cunning, Ferocity and Tenacity pets now have identical bonuses.
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* +5% Health
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* +5% Armor
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* +5% Damage
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(exotic) means the pet can only be tamed by Hunters with the 31-point talent [[Beast Mastery]].<br />
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{{bc-inline}} means the pet is only available with the Burning Crusade expansion.<br />
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{{wotlk-inline}} means the pet is only available with the Wrath of the Lich King expansion.<br />
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{{cata-inline}} means the pet is only available with the Cataclysm expansion.
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{| class="darktable sortable zebra" style="text-align:left"
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! Pet family !! Class !! Special ability !! Exotic/Bonus ability !! Diet !! Special ability overridden by
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|-
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| [[File:Ability_hunter_pet_bat.png|18px]] [[Bat]]
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|| Cunning || [[Sonic Blast]] || || Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_bear.png|18px]] [[Bear]]
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|| Tenacity || [[Demoralizing Roar (pet)|Demoralizing Roar]] || [[Rest]] || Meat, Fish, Cheese, Bread, Fungus, Fruit ||
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|-
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| [[File:Inv_scarab_silver.png|18px]] [[Beetle]] {{c-inline}}
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|| Tenacity || || || Fruit, Fungus ||
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|-
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| [[File:Ability_hunter_pet_owl.png|18px]] [[Bird of Prey]]
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|| Cunning || [[Snatch]] || [[Trick]] || Meat ||
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|-
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| [[File:Ability_hunter_pet_boar.png|18px]] [[Boar]]
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|| Tenacity || [[Gore]] || || Meat, Fish, Cheese, Bread, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_vulture.png|18px]] [[Carrion Bird]]
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|| Ferocity || [[Demoralizing Screech]] || || Meat, Fish ||
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|-
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| [[File:Ability_hunter_pet_cat.png|18px]] [[Cat]]
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|| Ferocity || [[Roar of Courage]] || [[Prowl (pet)|Prowl]] || Meat, Fish ||
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|-
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| [[File:Ability_hunter_pet_chimera.png|18px]] [[Chimaera]]
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|| Cunning (exotic) || [[Frost Breath]] || [[Froststorm Breath]] || Meat ||
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|-
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| [[File:Ability_hunter_pet_corehound.png|18px]] [[Core hound|Core Hound]]
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|| Ferocity (exotic) || [[Lava Breath]] || [[Ancient Hysteria]] || Meat, Fish ||
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|-
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| [[File:Ability_hunter_pet_crab.png|18px]] [[Crab]]
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|| Tenacity || [[Pin]] || || Fish, Bread, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_crocolisk.png|18px]] [[Crocolisk]]
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|| Tenacity || [[Ankle Crack]] || || Meat, Fish ||
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|-
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| [[File:Ability_hunter_pet_devilsaur.png|18px]] [[Devilsaur]]
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|| Ferocity (exotic) || [[Monstrous Bite]] || [[Terrifying Roar]] || Meat, Fish ||
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|-
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| [[File:Inv_jewelry_necklace_22.png|18px]] [[Dog]] {{c-inline}}
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|| Ferocity || [[Lock Jawl]] || || Bread, Cheese, Fish, Fruit, Fungus, Meat ||
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|-
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| [[File:Ability_hunter_pet_dragonhawk.png|18px]] [[Dragonhawk]]
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|| Cunning {{bc-inline}} || [[Fire Breath]] || || Meat, Fish, Fruit, Raw Meat, Raw Fish || [[Curse of the Elements]]
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|-
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| [[File:Inv_misc_monstertail_07.png|18px]] [[Fox]] {{c-inline}}
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|| Ferocity || [[Tailspin]] || [[Play]] || Fish, Fruit, Meat ||
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|-
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| [[File:Ability_hunter_pet_gorilla.png|18px]] [[Gorilla]]
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|| Tenacity || [[Pummel (pet)|Pummel]] || || Bread, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_hyena.png|18px]] [[Hyena]]
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|| Ferocity || [[Tendon Rip]] || || Meat, Fruit ||
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|-
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| [[File:Ability_hunter_aspectofthemonkey.png|18px]] [[Monkey]] {{c-inline}}
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|| Cunning || [[Bad Manner]] || || Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_moth.png|18px]] [[Moth]]
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|| Ferocity {{bc-inline}} || [[Serenity Dust]] || || Cheese, Fungus, Bread ||
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|-
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| [[File:Ability_hunter_pet_netherray.png|18px]] [[Nether Ray]]
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|| Cunning {{bc-inline}} || [[Nether Shock]] || || Meat, Raw Meat ||
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|-
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| [[File:Ability_hunter_pet_raptor.png|18px]] [[Raptor]]
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|| Ferocity || [[Tear Armor]] || || Meat ||
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|-
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| [[File:Ability_hunter_pet_ravager.png|18px]] [[Ravager]]
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|| Cunning {{bc-inline}} || [[Ravage (pet)|Ravage]] || || Meat, Raw Meat ||
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|-
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| [[File:Ability_hunter_pet_rhino.png|18px]] [[Rhino]]
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|| Tenacity {{wotlk-inline}} (exotic) || [[Stampede]] || [[Horn Toss]] || Cheese, Bread, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_scorpid.png|18px]] [[Scorpid]]
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|| Tenacity || [[Clench]] || || Meat ||
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|-
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| [[File:ability_hunter_pet_spider.png|18px]] [[Shale Spider]] {{c-inline}}
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|| Ferocity {{cata-inline}} (exotic) || || [[Embrace of the Shale Spider]] || Fish, Meat ||
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|-
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| [[File:ability_druid_primalprecision.png|18px]] [[Spirit Beast]]
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|| Ferocity {{wotlk-inline}} (exotic) || [[Roar of Courage]] || [[Spirit Mend]] / [[Spirit Walk]] || Meat, Fish ||
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|-
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| [[File:spell_nature_guardianward.png|18px]] [[Serpent]]
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|| Cunning || [[Corrosive Spit]] || || Meat, Fish, Raw Meat, Raw Fish ||
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|-
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| [[File:Ability_hunter_pet_silithid.png|18px]] [[Silithid]]
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|| Cunning (exotic) || [[Venom Web Spray]] || [[Qiraji Fortitude]] || Meat ||
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|-
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| [[File:Ability_hunter_pet_spider.png|18px]] [[Spider]]
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|| Cunning || [[Web]] || || Meat ||
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|-
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| [[File:Ability_hunter_pet_sporebat.png|18px]] [[Sporebat]]
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|| Cunning {{bc-inline}} || [[Spore Cloud]] || || Cheese, Bread, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_tallstrider.png|18px]] [[Tallstrider]]
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|| Ferocity || [[Dust Cloud]] || || Cheese, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_turtle.png|18px]] [[Turtle]]
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|| Tenacity || [[Shell Shield]] || || Fish, Fungus, Fruit, Raw Fish ||
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|-
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| [[File:Ability_hunter_pet_warpstalker.png|18px]] [[Warp Stalker]]
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|| Tenacity {{bc-inline}} || [[Time Warp]] || || Fish, Fruit, Raw Fish ||
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|-
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| [[File:Ability_hunter_pet_wasp.png|18px]] [[Wasp]]
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|| Ferocity {{bc-inline}} || [[Sting]] || || Cheese, Bread, Fungus, Fruit ||
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|-
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| [[File:Ability_hunter_pet_windserpent.png|18px]] [[Wind Serpent]]
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|| Cunning || [[Lightning Breath]] || || Fish, Cheese, Bread || [[Curse of the Elements]]
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|-
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| [[File:Ability_hunter_pet_wolf.png|18px]] [[Wolf]]
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|| Ferocity || [[Furious Howl]] || || Meat ||
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|-
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| [[File:Ability_hunter_pet_worm.png|18px]] [[Worm]]
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|| Tenacity (exotic) || [[Acid Spit]] || [[Burrow Attack]] || Meat ||
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|}
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==Pet diets==
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Meat is the easiest food type to obtain, so pets that will only eat meat are not difficult to feed. Obtaining fish is not too much trouble either, as long as you are willing to catch them or you could hunt coastal humanoids, like [[murloc]]s, as well. Pets that will eat neither of these take a little more effort and planning. Dumpster pets, boars and bears, that eat just about anything, are really nice from an inventory management standpoint. You can toss the odd food drops at them. Besides food, however there are now abilities that generate happiness such as [[Guard Dog]] and [[Carrion Feeder]].
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==Pet skills==
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{{main|Pet abilities}}
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Pet skills come in two types &mdash; passive enhancement skills, and active skills.
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Passive skills change the pet's stats and do not require resources.
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Each pet family has one special skill (usually active) and further skills can be learned from the pet's skill tree depending on its class.
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Most active skills require [[Focus]] &mdash; a constantly-recharging point pool that works much like a [[Rogue]]'s [[Energy]] bar. Some active skills are free. Every pet has 100 Focus, and Focus regenerates at a base rate of 5 points per second.
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Active skills can be activated in several ways:
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* Automatically, through setting them on autocast by right-clicking the skill icon in either the spellbook or pet action bar.
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* By clicking the skill icon in either the spellbook or the pet action bar.
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* By macros like /cast.
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An active skill does not have to be in the pet action bar to be used, even on autocast. It is perfectly okay to leave Growl in the spellbook and have it on autocast.
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If using a /cast macro, the skill can be addressed as if it were a Hunter skill, so if the pet has the skill "Taunt", /cast Taunt will taunt the current target.
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From [[Patch 1.7]] onward, Blizzard started introducing special active pet skills. Each skill can only be used by a specific type of pet and the benefit is quite useful, usually in PvE. This increases the diversity among Hunter's pets and often promotes Hunters possessing several pets at the same time. It is expected that, with time, Blizzard will continue to add special skills to other beasts' types as well.
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With [[Patch 3.0.2]], the following aspects of Hunter pet training became obsolete: pet trainers, learning skills from wild beasts and loyalty.
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Newly tamed beasts that are four or more levels below the Hunter´s level will have their level increased to three levels below the Hunter´s level. Pets also level much faster, and gain happiness faster from feeding.
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==Training your pet==
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Pets below your level gain experience by fighting alongside you (as long as the mob killed is green or higher). When the pet reaches the Hunter's level, it stops gaining experience until the Hunter levels up. Pets gain approximately the same experience from kills as an unrested character of the same level, and require a much lower amount of experience to level as a character of the same level.
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With [[Patch 3.0.2]], the experience required to level was drastically reduced, to 10% of the amount needed by player characters to reach the same level. In the current PTR version of [[Patch 3.3.0]], the experience requirement has been lowered to 5%. Pets do not benefit from [[rest]], and do not receive any experience from any sources other than kills. If a pet is more than 5 levels below the Hunter, it will immediately gain enough levels to be 5 levels below the Hunter the next time it is active.
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The pet's available talent points at any given time are determined by its level, with a maximum of 16 reached at level 80. A Beastmaster Hunter can add four more pet talent points with the 51 point talent [[Beast Mastery]]. You can assign the pet talent points in the pet tab of the talent window. Hunter pets can unlearn their talents at Hunter pet trainers without cost. A visual pet calculator is available at [http://www.wowhead.com/?petcalc Wowhead Petcalc].
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==Pet scaling==
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Pets receive attribute bonuses at 15% of their master's/mistress' stats:
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* 1 [[attack power|ranged attack power]] gives the pet 0.22 AP and 0.1287 spell damage (0.338 AP and 0.18 spell damage with 2/2 [[Wild Hunt]]).
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* 1 [[stamina]] gives 0.45 stamina untalented (erroneously reported as 0.3 stamina in the Hunter's stamina tooltip), or 0.63 stamina with 2/2 [[Wild Hunt]]). Hunter pets do not gain any health from their base stamina, and gain 10.5 health for each additional point of stamina (10 health per additional stamina before the inherent pet health bonus, which was standardized to 5% in [[Patch 3.1.0]]).
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* 1 resistance gives 0.4 resistance.
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* 1 [[armor]] gives 0.35 armor.
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* 1 point of [[spell penetration]] gives 1 point of spell penetration to your pet.<ref name="3.2.0">[[Patch 3.2.0]]</ref>
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* 1 point of [[resilience]] gives 1 point of resilience rating to your pet as of [[Patch 3.3.0]]. Previously, it was 0.4 points of resilience per 1 point.<ref name="3.3.0">[[Patch 3.3.0]]</ref>
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* The scaling formulas for hit are not yet available, however the [[Patch 3.2.0]] notes stat that "If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.".<ref name="3.2.0"/>
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==Appearance==
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As WoW is an MMORPG, you may find that you want a pet that looks visually appealing to you, be that it "looks good" or "looks menacing." Be aware that there are a couple of other appearance factors.
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===Size===
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The pet's size is directly related to the level of the pet. Many beasts will dramatically shrink right before your eyes the moment they are tamed, though they will enlarge as they level. Pets such as [[rhino]]s are large enough to be a sight obstruction in certain areas, which can be to the player's advantage (PVP) or disadvantage ([[instance]]s and [[raid]]s).
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===Flying pets===
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Flying pets maintain a more or less fixed distance above the ground, essentially hovering rather than flying. Flying pets' models, particularly the wings, interfere with mouse clicking, blocking access to select what is beyond them. This can work both for you and against you, but you will probably find it at least a little annoying. Note: As the pet levels, it gets bigger, and the wingspan gets larger, making the effect greater.
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===Low-slung pets===
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Low slung pets, like [[crab]]s and [[scorpid]]s, can fit into places taller pets cannot go. This is not a highly significant feature, but it does occasionally come up.
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===Bragging rights===
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Face it, this is important. If you want a prestige pet, the obvious choices are:
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* Unique skin, like [[Mazzranache|the pink flamingo]].
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* Hard-to-obtain pets, like a level 19 [[Horde]] character with a [[ravager]] or a level 19 [[Alliance]] character with a [[dragonhawk]].
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* Anything that can no longer be tamed - [[Blizzard Entertainment|Blizzard]] grandfathers current owners. You have to either luck out and fall into this, or have an eye for a problematic pet which will become untamable. [[Death Ravager]] is an example as well as [[Grimtotem Spirit Guide]].
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===Matching pets===
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You can match some Hunter pets and [[small pet]]s, or even [[mount]]s, if theme is your thing.
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== Non-tameable beasts ==
  +
Many types of beasts in the wild cannot be tamed as a Hunter pet. These are:
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{|
  +
|-
  +
|
  +
*[[Basilisk]]
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*[[Clefthoof]]
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*[[Diemetradon]]
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*[[Elekk]]
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*[[Frenzy (Fish)|Frenzy]]
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*[[Giraffe]]
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*[[Ghost Wolf]]
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*[[Gryphon]]
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*[[Hippogryph]]
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*[[Hydra]]
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*[[Kodo]]
  +
*[[Kraken]]
  +
*[[Mana Wyrm]]
  +
|
  +
*[[Orca]]
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*[[Pterrordax]]
  +
*[[Ram]]
  +
*[[Shark]]
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*[[Spirit Wolf]]
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*[[Spore Walker]]
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*[[Stag]]
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*[[Stegodon]]
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*[[Talbuk]]
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*[[Threshadon]]
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*[[Thunder Lizard]]
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*[[Wyvern]]
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*[[Zhevra]]
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|}
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Not all beasts within the tameable families are tameable. Normal rank and file beasts usually are, individually named beasts may or may not be, and any beast that is notably odd is probably not tameable.
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Beast size [[critter]]s, like [[cow]]s and [[deer]], are never tameable.
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==Abandoning==
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To abandon a pet, you should target the pet on its portrait at the top of your screen, right click and select "Abandon Pet." Keep in mind this is permanent, so be careful not to abandon the wrong pet.
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==Renaming a pet==
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Initially after you tame a pet, you have the ability to right click on the pet icon after selecting them, and select "Rename". But after the first time you do this, if you want to rename the same pet, you'll need a {{item|Certificate of Ownership}} (created with [[Inscription]]).
  +
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== Patch changes ==
  +
* {{Patch 4.0.1|note=Numerous changes. Many pet abilities have been replaced or altered. Hunters now start with pets at level 1. Whenever a hunter is more than 3 levels above a pet, the pet levels to within 3 levels of the hunter.}}
  +
* {{Patch 3.3.0|note=Hunter pets now have 100% of their master's resilience; increased from 40%.}}
  +
* {{Patched|date=2009-04-16|bluenote=Hunter pets should now have their talents refunded when a Hunter switches [[dual spec|talent specs]], even if they are dismissed at the time.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
  +
* {{Patch 3.1.0|note=All Cunning, Ferocity, and Tenacity pets now have identical bonuses - +5% Health,+5% Armor,+5% Damage.}}
  +
* {{Patch 3.0.8|note=All Hunter pet abilities with a [[cooldown]] of 30 seconds or more are no longer on the [[global cooldown]].}}
  +
* {{Patch 3.0.2|note=Major revisions to the pet system, see patch notes for details.}}
  +
* {{Patch 1.7.0|note=
  +
**Hunter pets can now be untrained of all their skills from any beast trainer in the major cities.
  +
**Hunter pets can now learn a maximum of four active abilities.
  +
**Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target.
  +
**Hunters are now able to name their pets while mounted.}}
  +
* {{Patch 1.5.0|note=Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.}}
  +
* {{Patch 1.4.0|note=When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.}}
  +
* {{Patch 1.3.0|note=
  +
**Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
  +
**Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
  +
**Hunter pets immediately gain training points when they level up.}}
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  +
==References==
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{{Reflist}}
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==External links==
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{{elink|type=petopia|link=http://petopia.brashendeavors.net/|desc=A picture guide to Hunter companions}}
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{{elink|type=wowhead|link=http://www.wowhead.com/?pets|desc=Pet comparison table}}
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{{elink|site=maniasarcania.com|link=http://www.maniasarcania.com/|desc=Hunter pets in the World of Warcraft blog}}
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{{Elink|site=Random Ravings of Warcraft|link=http://rrvs.blogspot.com/2008/05/hunter-pet-dps-part-1.html|desc=Hunter pet DPS - Part 1}}
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<!--{{Elink|site=TKA Something|link=http://www.tkasomething.com/|desc=Hunter database}}-->
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<!--{{elink|site=wowhunterpets.info|link=http://www.wowhunterpets.info|desc=WoW Hunter Pets - A Visual Guide to WoW Hunter Pets}} --><!-- removed: goldselling ads, nonfunctional contact info -->
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{{Hunter pets}}
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{{DEFAULTSORT:Hunter Pet}}
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[[Category:Hunters]]
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[[Category:Game terms]]

Revision as of 21:42, 24 November 2010


The Hunter pet is a Hunter's constant companion as they travel through Azeroth and Outland. When fighting solo or in small groups, a Hunter's pet acts as a tank allowing the Hunter to maintain the range that he/she requires in order to do their best in combat. When not tanking, pets can be used to deal damage in addition to the Hunter's shots and stings.

Patch 3.0.2 introduced many changes to how Hunter pets work.

Taming

To obtain a pet, the Hunter must use his/her Ability hunter beasttaming [Tame Beast] skill on a valid beast, from a select family, who is exactly their level or lower. Upon starting the taming process, the Hunter's armor is decreased by 100% and they cannot perform any other actions, else the attempt at taming should fail. The taming process takes 20 seconds and does not increase with every hit, but it can be interrupted. With Patch 3.0.2, Beastmaster Hunters gained the ability to tame additional rare pet types.

Taming tips:

  • Hunter abilities such as Spell frost stun [Concussive Shot], Inv spear 02 [Wyvern Sting], and Spell frost chainsofice [Freezing Trap] can slow or stop a beast, reducing hits to the hunter which allows for easier taming.
    • Try this: Lay a trap, and wait for your cooldown. Pull your target across the trap and once it is iced, lay another freezer nearby and back away further before you begin taming. Thanks to the new combat traps, your target will not come close to hurting you!
    • Some beasts have a knockback ability. Using the Spell frost chainsofice [Freezing Trap] on them is essential, as the knockback will interrupt the taming process, forcing you to start over.
  • Using File:Ability Hunter AspectOfTheMonkey.png [Aspect of the Monkey] can reduce hits during taming.
  • A good way to tame a pet is to ask a mage for help. It's possible to tame a pet that is sheeped. This also works with the druid spell Spell Nature Sleep [Hibernate].
  • The Ability druid cower [Scare Beast] ability can also be helpful in conjunction with traps and shots.
  • Draenei can cast Spell Holy HolyProtection [Gift of the Naaru] on themselves just before beginning a tame. Don't wait until you need it though as you can't cast it after the tame begins.

Feeding

In order to maintain your pet's happiness (a good mood), you must feed it.

Pets eat up to six different types of food: meat, bread, fish, fruit, fungus, and cheese. Some pets, like wolves, will only eat meat, but bears and boars can eat any of the six food types. It is easiest to feed pets that eat meat, bread, and fish because mobs often drop meat, fish can be caught, and bread can be conjured by a Mage.

Feeding pets is very important. The happier a pet is, the more damage it deals:

  • Happy: 125% damage
  • Content: 100% damage
  • Unhappy: 75% damage

With Patch 3.0.2, it became much easier to make a pet happy. From taming the pet to full happiness, it takes only two feedings of appropriate level food and it will not run away due to hunger.

See Pet Feeding for more info.

See also below on Abilities that generate happiness.

Fighting alongside your pet

Generally, a Hunter will send the pet in from a distance and allow it to get aggro on a mob before opening fire. Try to keep the mob on the pet so you can use the full power of your ranged weapon to take it down.

A nice trick is to use your pet to pull mobs that are out of range towards you. Use Attack Attack to send your pet in and as soon as it attracts the attention of the mob, use Follow Follow to call the pet back. The pet will start running towards you and the mob will follow. Once the mob is within range, use Attack again. The pet will turn around and attack the mob, and you can use your ranged weapon on it. This pull works over quite a long distance and even around corners, as long as you can get a mob targeted. It also ensures that any additional mobs will have aggro on the pet, rather than you. It does not work as well with mobs who have a ranged attack. Also, be careful that the pet does not pull any extra mobs on the way to the mob and back again.

It is possible to have the pet fight one mob while the Hunter attacks another. Note: the Hunter will not gain loot or experience from a mob that the pet kills solo. This is a deliberate decision by Blizzard, not a bug. If you intend on pulling mutiple mobs and having your pet kill one or more of them while you focus on others, it would be best to try to get at least one shot or hit on each of the mobs and then allow your pet to do its work on them.

You can set your pet to Aggressive and have it auto-attack but this is generally not a good idea unless you would like to gain a few levels faster than you normally would in another mode. An aggressive pet will typically draw in additional mobs that you and your party would be unprepared to handle. Failing to control your pet is a sure route to causing a wipe in an instance. The Aggressive setting has somewhat more useful results in a battleground, but optimal use of a pet would be a coordinated attack alongside the Hunter, not off on its own.

Raiding alongside your pet

Before patch 4.0.1, most hunters would only raid with whatever happened to be the most powerful pet available, which often changed between expansions. However, with all pets being on equal grounds, damage wise, it falls upon the special abilities of the pets, the encounter, and what other classes are present which determines which pet a hunter would use. Which given hunters can now have 25 pets, makes gathering every type just that easier. Often times it would be wise to talk amongst the other hunters in the raid to determine which pet each one could use, since their buffs/debuffs will not stack with each others or other player's abilities. It will be common for a raid consisting of several hunters to no longer have duplicate pets.

For example, the dragonhawk and wind serpent, although have different abilities, will do the same thing. They will place a debuff on mobs that would allow an 8% magic damage increase on that mob, however if a warlock is in the raid the pets will not use their special ability once the warlock places Warlock curse shadow [Curse of the Elements] on said mob, as it is more powerful. Due to the warlock, the dragonhawk and wind serpent have just become useless for their special ability and it is recommended that another pet be used.

Below is the table of tameable pets, their special abilities, and what might prevent them from using their special abilities.

Tameable beasts

There are 23 families of pets for Hunters to tame, with seven of them only available through the Burning Crusade expansion, and two exclusive to the Wrath of the Lich King expansion. Each family has its own skills, diet, and statistics.

With Patch 3.0.2, Hunter pets have been completely reworked. Pet families now are divided into the three classes: Cunning, Ferocity, and Tenacity. Ferocity pets are good for continuous damage, tenacity pets make good tanks, and cunning pets have unique abilities which can be very useful in certain situations. All pets of a class share the same stats and the same skill tree. Each pet family has one special skill. It seems special characteristics that some rare pets used to have were removed.

With Patch 3.1.0, all Cunning, Ferocity and Tenacity pets now have identical bonuses.

  • +5% Health
  • +5% Armor
  • +5% Damage

(exotic) means the pet can only be tamed by Hunters with the 31-point talent Beast Mastery.
Bc icon means the pet is only available with the Burning Crusade expansion.
Wrath-Logo-Small means the pet is only available with the Wrath of the Lich King expansion.
Cataclysm means the pet is only available with the Cataclysm expansion.

Pet family Class Special ability Exotic/Bonus ability Diet Special ability overridden by
Ability hunter pet bat Bat Cunning Ability hunter pet bat [Sonic Blast] Fungus, Fruit
Ability hunter pet bear Bear Tenacity Demoralizing Roar Rest Meat, Fish, Cheese, Bread, Fungus, Fruit
Inv scarab silver Beetle Icon Cataclysm 18x18 Tenacity Fruit, Fungus
Ability hunter pet owl Bird of Prey Cunning Spell nature natureswrath [Snatch] Ability hunter separationanxiety [Trick] Meat
Ability hunter pet boar Boar Tenacity Gore Meat, Fish, Cheese, Bread, Fungus, Fruit
Ability hunter pet vulture Carrion Bird Ferocity Ability hunter pet vulture [Demoralizing Screech] Meat, Fish
Ability hunter pet cat Cat Ferocity Ability hunter catlikereflexes [Roar of Courage] Prowl Meat, Fish
Ability hunter pet chimera Chimaera Cunning (exotic) Spell frost chillingblast [Frost Breath] Spell frost ice shards [Froststorm Breath] Meat
Ability hunter pet corehound Core Hound Ferocity (exotic) Spell fire windsofwoe [Lava Breath] Spell shadow unholyfrenzy [Ancient Hysteria] Meat, Fish
Ability hunter pet crab Crab Tenacity Ability hunter pet crab [Pin] Fish, Bread, Fungus, Fruit
Ability hunter pet crocolisk Crocolisk Tenacity Ability hunter pet crocolisk [Ankle Crack] Meat, Fish
Ability hunter pet devilsaur Devilsaur Ferocity (exotic) Inv misc bone 09 [Monstrous Bite] Ability hunter pet devilsaur [Terrifying Roar] Meat, Fish
Inv jewelry necklace 22 Dog Icon Cataclysm 18x18 Ferocity Lock Jawl Bread, Cheese, Fish, Fruit, Fungus, Meat
Ability hunter pet dragonhawk Dragonhawk Cunning Bc icon Spell fire burnout [Fire Breath] Meat, Fish, Fruit, Raw Meat, Raw Fish Warlock curse shadow [Curse of the Elements]
Inv misc monstertail 07 Fox Icon Cataclysm 18x18 Ferocity Inv misc monstertail 01 [Tailspin] Ability hunter separationanxiety [Play] Fish, Fruit, Meat
Ability hunter pet gorilla Gorilla Tenacity Pummel Bread, Fungus, Fruit
Ability hunter pet hyena Hyena Ferocity Inv misc monsterclaw 09 [Tendon Rip] Meat, Fruit
Ability hunter aspectofthemonkey Monkey Icon Cataclysm 18x18 Cunning Ability hunter aspectofthemonkey [Bad Manner] Fungus, Fruit
Ability hunter pet moth Moth Ferocity Bc icon Spell arcane massdispel [Serenity Dust] Cheese, Fungus, Bread
Ability hunter pet netherray Nether Ray Cunning Bc icon Spell shadow soulleech 3 [Nether Shock] Meat, Raw Meat
Ability hunter pet raptor Raptor Ferocity Ability gouge [Tear Armor] Meat
Ability hunter pet ravager Ravager Cunning Bc icon Ravage Meat, Raw Meat
Ability hunter pet rhino Rhino Tenacity Wrath-Logo-Small (exotic) Stampede Inv misc monsterhorn 08 [Horn Toss] Cheese, Bread, Fungus, Fruit
Ability hunter pet scorpid Scorpid Tenacity Ability hunter pet scorpid [Clench] Meat
Ability hunter pet spider Shale Spider Icon Cataclysm 18x18 Ferocity Cataclysm (exotic) Ability hunter pet spider [Embrace of the Shale Spider] Fish, Meat
Ability druid primalprecision Spirit Beast Ferocity Wrath-Logo-Small (exotic) Ability hunter catlikereflexes [Roar of Courage] Spell shaman spiritlink [Spirit Mend] / Ability druid supriseattack [Spirit Walk] Meat, Fish
Spell nature guardianward Serpent Cunning Spell nature corrosivebreath [Corrosive Spit] Meat, Fish, Raw Meat, Raw Fish
Ability hunter pet silithid Silithid Cunning (exotic) Spell nature web [Venom Web Spray] Ability hunter pet silithid [Qiraji Fortitude] Meat
Ability hunter pet spider Spider Cunning Spell nature web [Web] Meat
Ability hunter pet sporebat Sporebat Cunning Bc icon Spell arcane massdispel [Spore Cloud] Cheese, Bread, Fungus, Fruit
Ability hunter pet tallstrider Tallstrider Ferocity Inv misc dust [Dust Cloud] Cheese, Fungus, Fruit
Ability hunter pet turtle Turtle Tenacity Ability hunter pet turtle [Shell Shield] Fish, Fungus, Fruit, Raw Fish
Ability hunter pet warpstalker Warp Stalker Tenacity Bc icon Ability mage timewarp [Time Warp] Fish, Fruit, Raw Fish
Ability hunter pet wasp Wasp Ferocity Bc icon Spell nature slowpoison [Sting] Cheese, Bread, Fungus, Fruit
Ability hunter pet windserpent Wind Serpent Cunning Spell nature lightning [Lightning Breath] Fish, Cheese, Bread Warlock curse shadow [Curse of the Elements]
Ability hunter pet wolf Wolf Ferocity Ability hunter pet wolf [Furious Howl] Meat
Ability hunter pet worm Worm Tenacity (exotic) Ability creature poison 02 [Acid Spit] Inv qiraj skinsandworm [Burrow Attack] Meat

Pet diets

Meat is the easiest food type to obtain, so pets that will only eat meat are not difficult to feed. Obtaining fish is not too much trouble either, as long as you are willing to catch them or you could hunt coastal humanoids, like murlocs, as well. Pets that will eat neither of these take a little more effort and planning. Dumpster pets, boars and bears, that eat just about anything, are really nice from an inventory management standpoint. You can toss the odd food drops at them. Besides food, however there are now abilities that generate happiness such as Ability physical taunt [Guard Dog] and Ability racial cannibalize [Carrion Feeder].

Pet skills

Main article: Pet abilities

Pet skills come in two types — passive enhancement skills, and active skills.

Passive skills change the pet's stats and do not require resources.

Each pet family has one special skill (usually active) and further skills can be learned from the pet's skill tree depending on its class.

Most active skills require Focus — a constantly-recharging point pool that works much like a Rogue's Energy bar. Some active skills are free. Every pet has 100 Focus, and Focus regenerates at a base rate of 5 points per second.

Active skills can be activated in several ways:

  • Automatically, through setting them on autocast by right-clicking the skill icon in either the spellbook or pet action bar.
  • By clicking the skill icon in either the spellbook or the pet action bar.
  • By macros like /cast.

An active skill does not have to be in the pet action bar to be used, even on autocast. It is perfectly okay to leave Growl in the spellbook and have it on autocast. If using a /cast macro, the skill can be addressed as if it were a Hunter skill, so if the pet has the skill "Taunt", /cast Taunt will taunt the current target.

From Patch 1.7 onward, Blizzard started introducing special active pet skills. Each skill can only be used by a specific type of pet and the benefit is quite useful, usually in PvE. This increases the diversity among Hunter's pets and often promotes Hunters possessing several pets at the same time. It is expected that, with time, Blizzard will continue to add special skills to other beasts' types as well.

With Patch 3.0.2, the following aspects of Hunter pet training became obsolete: pet trainers, learning skills from wild beasts and loyalty.

Newly tamed beasts that are four or more levels below the Hunter´s level will have their level increased to three levels below the Hunter´s level. Pets also level much faster, and gain happiness faster from feeding.

Training your pet

Pets below your level gain experience by fighting alongside you (as long as the mob killed is green or higher). When the pet reaches the Hunter's level, it stops gaining experience until the Hunter levels up. Pets gain approximately the same experience from kills as an unrested character of the same level, and require a much lower amount of experience to level as a character of the same level.

With Patch 3.0.2, the experience required to level was drastically reduced, to 10% of the amount needed by player characters to reach the same level. In the current PTR version of Patch 3.3.0, the experience requirement has been lowered to 5%. Pets do not benefit from rest, and do not receive any experience from any sources other than kills. If a pet is more than 5 levels below the Hunter, it will immediately gain enough levels to be 5 levels below the Hunter the next time it is active.

The pet's available talent points at any given time are determined by its level, with a maximum of 16 reached at level 80. A Beastmaster Hunter can add four more pet talent points with the 51 point talent Beast Mastery. You can assign the pet talent points in the pet tab of the talent window. Hunter pets can unlearn their talents at Hunter pet trainers without cost. A visual pet calculator is available at Wowhead Petcalc.

Pet scaling

Pets receive attribute bonuses at 15% of their master's/mistress' stats:

  • 1 ranged attack power gives the pet 0.22 AP and 0.1287 spell damage (0.338 AP and 0.18 spell damage with 2/2 Wild Hunt).
  • 1 stamina gives 0.45 stamina untalented (erroneously reported as 0.3 stamina in the Hunter's stamina tooltip), or 0.63 stamina with 2/2 Wild Hunt). Hunter pets do not gain any health from their base stamina, and gain 10.5 health for each additional point of stamina (10 health per additional stamina before the inherent pet health bonus, which was standardized to 5% in Patch 3.1.0).
  • 1 resistance gives 0.4 resistance.
  • 1 armor gives 0.35 armor.
  • 1 point of spell penetration gives 1 point of spell penetration to your pet.[1]
  • 1 point of resilience gives 1 point of resilience rating to your pet as of Patch 3.3.0. Previously, it was 0.4 points of resilience per 1 point.[2]
  • The scaling formulas for hit are not yet available, however the Patch 3.2.0 notes stat that "If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.".[1]

Appearance

As WoW is an MMORPG, you may find that you want a pet that looks visually appealing to you, be that it "looks good" or "looks menacing." Be aware that there are a couple of other appearance factors.

Size

The pet's size is directly related to the level of the pet. Many beasts will dramatically shrink right before your eyes the moment they are tamed, though they will enlarge as they level. Pets such as rhinos are large enough to be a sight obstruction in certain areas, which can be to the player's advantage (PVP) or disadvantage (instances and raids).

Flying pets

Flying pets maintain a more or less fixed distance above the ground, essentially hovering rather than flying. Flying pets' models, particularly the wings, interfere with mouse clicking, blocking access to select what is beyond them. This can work both for you and against you, but you will probably find it at least a little annoying. Note: As the pet levels, it gets bigger, and the wingspan gets larger, making the effect greater.

Low-slung pets

Low slung pets, like crabs and scorpids, can fit into places taller pets cannot go. This is not a highly significant feature, but it does occasionally come up.

Bragging rights

Face it, this is important. If you want a prestige pet, the obvious choices are:

  • Anything that can no longer be tamed - Blizzard grandfathers current owners. You have to either luck out and fall into this, or have an eye for a problematic pet which will become untamable. Death Ravager is an example as well as Grimtotem Spirit Guide.

Matching pets

You can match some Hunter pets and small pets, or even mounts, if theme is your thing.

Non-tameable beasts

Many types of beasts in the wild cannot be tamed as a Hunter pet. These are:

Not all beasts within the tameable families are tameable. Normal rank and file beasts usually are, individually named beasts may or may not be, and any beast that is notably odd is probably not tameable.

Beast size critters, like cows and deer, are never tameable.

Abandoning

To abandon a pet, you should target the pet on its portrait at the top of your screen, right click and select "Abandon Pet." Keep in mind this is permanent, so be careful not to abandon the wrong pet.

Renaming a pet

Initially after you tame a pet, you have the ability to right click on the pet icon after selecting them, and select "Rename". But after the first time you do this, if you want to rename the same pet, you'll need a Inv scroll 11 [Certificate of Ownership] (created with Inscription).

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Numerous changes. Many pet abilities have been replaced or altered. Hunters now start with pets at level 1. Whenever a hunter is more than 3 levels above a pet, the pet levels to within 3 levels of the hunter.
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Hunter pets now have 100% of their master's resilience; increased from 40%.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): All Cunning, Ferocity, and Tenacity pets now have identical bonuses - +5% Health,+5% Armor,+5% Damage.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Major revisions to the pet system, see patch notes for details.
  • WoW Icon update Patch 1.7.0 (2005-09-13):
    • Hunter pets can now be untrained of all their skills from any beast trainer in the major cities.
    • Hunter pets can now learn a maximum of four active abilities.
    • Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target.
    • Hunters are now able to name their pets while mounted.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.
  • WoW Icon update Patch 1.4.0 (2005-04-19): When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
    • Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
    • Hunter pets immediately gain training points when they level up.

References

External links