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Spell nature bloodlust
  • Bloodthirst
  • Melee   range
  • 4.5 sec cooldown
  • Instant
  • Requires Melee Weapon
  • Instantly attack the target, dealing 90% weapon damage plus X with your main hand weapon and restoring 1% of your health. Bloodthirst has double the normal chance to be a critical strike.

    Generates 10 Rage.
Usable by
Cooldown4.5 sec (GCD 1.5 sec)
Level required10
Other information
RequirementsRequires Melee Weapon

Bloodthirst is a warrior ability learned at level 10 for those with the Fury specialization. It allows warriors to deal a large amount of damage while providing a small amount of healing. It has a higher chance to be a critical strike and also generates rage.

Modified by Edit

Inv glyph majorwarrior2020
  • Glyph of Bloodthirst
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Warrior (Fury)
  • Requires level 25
  • Use: Permanently teaches you this glyph.
    Increases the healing of Bloodthirst by 100%.
  • Sell Price: 1Silver

Notes Edit

  • The healing effects from Bloodthirst are not modified by buffs or gear that boost healing.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Damage has been increased by approximately 30%.
  • Cataclysm-Logo-Small Patch 4.0.3a (2010-11-23): Damage has been reduced by approximately 17%.
  • Wrath-Logo-Small Patch 3.1.3 (2009-06-02): Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Charges have been decreased to 3, but the effect has been raised to 1% per charge.
  • Wrath-Logo-Small Patch 3.0.3 (04-Nov-2008): Cooldown reduced to 5 sec. Percentage of damage from attack power raised from 45% to 50%.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Now restores health based on a % of total health.
  • WoW Icon 16x16 Patch 1.6.1 (02-Aug-2005): Damage bonus increased to 40% of attack power.
  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.

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