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Instance portal blueThe Botanica
Bot
Tempest Keep loading screen
Botanica loading graphic
LocationTempest Keep, Netherstorm
Race(s)IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf
IconSmall DoomguardIconSmall FelguardIconSmall WrathguardIconSmall Imp Demon
IconSmall Ancient Ancient
End bossWarp Splinter
Advised level70
Player limit5
KeyHeroic Mode: [Warpforged Key]
Bosses
Tempest Keep
The Mechanar (5)

Gatewatcher Gyro-Kill
Gatewatcher Iron-Hand
Mechano-Lord Capacitus
Nethermancer Sepethrea
Pathaleon the Calculator

The Botanica (5)

Commander Sarannis
High Botanist Freywinn
Thorngrin the Tender
Laj
Warp Splinter

The Arcatraz (5)

Zereketh the Unbound
Wrath-Scryer Soccothrates
Dalliah the Doomsayer
Harbinger Skyriss

The Eye (25)

Al'ar
Void Reaver
High Astromancer Solarian
Kael'thas Sunstrider

Botanica bosses

The Botanica bosses

The Botanica

The Botanica

The Botanica is the second wing of the Tempest Keep instance located directly north of the main palace (The blue crystal building). This is also the location of Kael'thas' commander: Commander Sarannis.

It will yield reputation with the Sha'tar through Exalted. Rep Summary; Trash: 12, Mini-Boss: 90, Bosses: 120, Full Clear: ~2,000 rep, and Full Clear (heroic): ~3,000 rep. On heroic mode, you can get 5 badge of justice, as there are 5 bosses.

Background

Since Kael'Thas and his blood elves seized Tempest Keep from the naaru they have had quite the time to investigate and find a usage for the technology in it. The Botanica appears to be the satellite chosen especially for this purpose. Here, blood elf scientists carry out experiments on the flora in Outland, how naaru technology can be used to create and manipulate living beings, and how all this can grant the blood elves new powers. It seems, however, that the results were not quite as expected, and thus some of the experiments have gotten out of control...

Tips

  • Try to have your group fully prepared: all should read the boss-killing strategies. Otherwise, you will find yourself taking too much time to kill bosses (for instance the second boss, High Botanist Freywinn, which really requires your group to fully understand what to do). Why "too" much time? If you die and have to return, you might find yourself with respawns all up until the first boss (bosses will not respawn).
  • Near the start of the instance, there are some mobs named Bloodwarder Menders. If you mind control these Bloodwarder Menders, you can buff your casters with Holy Fury, a +295 spell damage buff that lasts for 30 mins. This is handy to get through the first part of the instance at a faster pace. As the Bloodwarder Menders buff themselves with it, mages can also acquire the buff by using spellsteal.
  • It should be noted that all of the bosses in the Botanica are optional; you can fairly easily reach Warp Splinter without killing a single one of them. You will, however, still have to clear a majority of the trash, so this won't save an enormous amount of time. On the other hand, it means that if you're having difficulty with a certain boss, you can give up on them and still continue through the instance.
  • You might want to take some Greater Fire Protection Potion for the 3rd boss, so you'll have some protection against his hellfire and give your healer an easier time, although it can be done without too. As a tank, don't forget Fire Resistance gear if you have any.
  • A full run gives about 2300 Sha'tar reputation.
  • Botanica is rich in Outland herbs. For example: a full clear with all herbs gathered on 4/3/2007 produced 1 Terocone, 4 Netherbloom, 7 Dreaming Glory, 5 Felweed, and 4 Mote of Life as bonus drops on herb nodes.

Dungeon Denizens

Bosses

Mobs

Mob Abilities Crowd Control
IconSmall Blood Elf MaleIconSmall Blood Elf FemaleBloodwarder Protector Has Crystal Strike (deals 3000 Arcane damage), Intervene, Reflective Shield (Reflects all magic (including weapon procs)), and Low HP. Non-Heroic – Can be seduced or frozen.

Heroic – Immune to Mind Control. Can be seduced or frozen.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleBloodwarder Mender Casts Greater Heal and Mind Blast. Has a buff Holy Fury, which increases a targets spell damage by 295 for 30 minutes. Mind Control these to give spell casters in your group Holy Fury buff (shows as DIVINE fury on the pet bar). Can be spellstolen. Non-Heroic – Can be seduced or feared.

Heroic – Can be seduced or feared.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleBloodwarder Reservist Has Arcane Strike (deals 500 Arcane damage). Non-elite, comes in groups of three accompanied by a single Bloodwarder Mender. Non-Heroic – Can be seduced or feared.

Heroic – Can be seduced or feared.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleBloodwarder Greenkeeper Casts Greenkeeper's Fury (Nature damage and sends the target to sleep with Impending Coma for 5 secs) Very weak nature spell. Uses Nature Shock (direct damage Nature spell, instant cast.) Accompanies Bloodwarder Menders. It's a weak mob. Non-Heroic – Can be seduced.

Heroic – Can be seduced or Mind Controlled.

IconSmall ArcaneGolemTempest-Forge Peacekeeper Patrolling Arcane mechanical mob in the early areas of the instance. Deals physical arcane damage. Easy if taken alone. Casts Arcane Volley and Arcane Explosion (1.5 sec cast) Non-Heroic

Heroic

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleBloodwarder Falconer Casts Call of the Falcon (commands all Bloodfalcon adds to attack a random target.) Cloth-wearers will probably die if none of the Bloodfalcons are crowd controlled. Non-Heroic – Can be seduced.

Heroic – Immune to Mind Control. Can be seduced.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleBloodwarder Steward Casts Arcane Flurry (Arcane Missiles whirlwind that hits random targets for 1000+ Arcane Damage) Must die fast or be interrupted. Non-Heroic – Can be mind controlled. Immune to fear and death coil. Can be seduced.

Heroic – Immune to Mind Control. Can be seduced.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Botanist casts Regrowth on themselves and casts Rejuvenate Plant on their Frayer allies. Non-Heroic – Can be seduced.

Heroic – Can be seduced and Mind Controlled.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Chemist Casts Vial of Poison (AoE poison cloud dealing 450 damage per second to all players inside.) Move out of it or you'll likely die. Casts Flame Breath Poison (fire AoE cone.) Non-Heroic – Can be seduced.

Heroic – Can be seduced, Mind Controlled or frozen.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Researcher Poison Shield - similar to shaman shields, deals Virulent Poison (DoT) (328 damage poison every 3 secs for 24 secs), 3 charges. Can be spellstolen. Also uses Mind Shock, Frost Shock, and Flame Shock. Non-Heroic – Can be seduced or frozen.

Heroic – Can be seduced, Mind Controlled or frozen.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Geomancer Casts Arcane Explosion. Appears with some non elite Frayers that grow to enormous size (and consequently do enormous damage) if not banished or killed quickly. Non-Heroic – Immune to crowd control (including snares, slows and Mind Control)

Heroic – Same as non-heroic.

IconSmall SatyrNethervine Reaper Melees fairly hard, tank and spank. Cleaves for 1800 base damage. Casts Pale Death (Curse: Stamina reduced by 35%) Non-Heroic – Can be enslaved, banished, or frozen.

Heroic – Can be banished or frozen. Immune to enslave.

IconSmall SatyrNethervine Inciter Rogue-type satyr, hits fast. Randomly throws a Mind-Numbing Poison reducing casting speed by 50% with a duration of 15 seconds. Also uses Deadly Poison Non-Heroic – Can be enslaved or banished.

Heroic – Can be banished. Immune to enslave.

IconSmall SatyrNethervine Trickster Stealthed Satyrs that patrol in packs of 2 to the left of Thorngrin the Tender - in the passageway towards Laj; don't go alone especially as a clothie. Casts Stealth and Backstab. Non-Heroic

Heroic

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Herbalist Fairly robust melee mob with decent damage. Entangling Roots on tank (very deadly if this mob roots you on a Gene-splicers "Death & Decay"). Non-Heroic – Can be seduced or frozen.

Heroic – Can be seduced or frozen.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Harvester Casts Polymorph (turns target into a walking plant). Entangling Roots on tank. Summons Mutate Fleshlasher adds. Non-Heroic – Can be seduced or frozen.

Heroic – Can be seduced or frozen.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Channeler
  • Will debuff nearby Nethervine Satyrs with Sunseeker Blessing (physical damage increased by 125% and attack speed increased by 50%) (it is shown as a debuff so cannot be purged/dispelled). They may also be buffed themselves and glow a luminous red, wait for it to stop before attacking.
  • Casts Soul Channel The spell is random targeted. Interrupting the mob, stunning it and dispelling the debuff all works. If you are fighting a pull of two at once, they can (and will) occasionally both do this on the same person, dealing ~1500 shadow damage per tick in normal mode.
  • These mobs also seemed to occasionally do a "Sunseeker Aura" PBAOE that dealt ~1200 per tick (on normal). This was with patch 2.2.0; it is unclear if it is a new ability or was just not documented here before. This makes these mobs VERY dangerous, especially if you are fighting more than one at a time (since if they both do it at once, your tank and any melee DPS are likely to be killed in seconds).

Non-Heroic – Can be seduced.

Heroic – Can be seduced.

IconSmall Blood Elf MaleIconSmall Blood Elf FemaleSunseeker Gene-Splicer Casts Death and Decay. Must get out of the spells radius. Summons Mutate Fleshlasher adds. Must die first. Non-Heroic – Can be mind-controlled to use their AoE against the rest of the mobs in the group. If you mindcontrol those, try to keep Sunseeker Harvester from polymorphing your priest, as that will break the mind control..

Heroic – Can be mind-controlled.

IconSmall FleshbeastMutate Fleshlasher Non-elite mob with low health and moderately high melee damage. Non-Heroic – Immune to hibernate. Can be frozen.

Heroic – Same as non-heroic.

IconSmall FleshbeastMutate Fear-Shrieker Melee mob with a random targeted (but not on highest aggro) Fear. If anyone but the tank has aggro there is a chance they will cast it on the tank leading to aggro drop on the other mobs. Comes with several Mutate Horrors, Non-Heroic – Immune to Polymorph, Hibernate, and Scare Beast. Can be stunned and frozen

Heroic – Same as non-heroic.

IconSmall FleshbeastMutate Horror Melee mob that deals nominal elite damage. Has a disease that lowers armor by 50%. Non-Heroic – Immune to Polymorph, Hibernate, and Scare Beast. Can be stunned and frozen.

Heroic – Same as non-heroic.

IconSmall OrchidFrayer Wildling Mini-mobs that appear in two large packs, should be AoE'd, but assist train is fine. Misdirection/Trap pull from a hunter naturally can help. Non-Heroic – Can be frozen.

Heroic – Can be frozen.

Loot

See Botanica loot.

Quests

Videos

All Heroic Botanica Bosses All Heroic Boss Fights

External links


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