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{{cleanup}}
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[[Image:Brill.jpg|thumb|Brill]]
 
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{{Npcbox
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|image=Valithria Dreamwalker.png
  +
|name=Valithria Dreamwalker
  +
|gender=Female
  +
|race = Green dragon
  +
|creature=Dragonkin
  +
|level=??
  +
|type=Boss
  +
|health=12,000,000<br />35,999,000
  +
|aggro = {{aggro|1|1}}
  +
|repfaction = Green dragonflight
  +
|location=[[Icecrown Citadel (instance)|Icecrown Citadel]]
  +
|instance=Icecrown Citadel
  +
}}
   
  +
'''Valithria Dreamwalker''', a captured [[green dragon]], is the first boss of the [[Frostwing Halls]] wing of the [[Icecrown Citadel]] raid. The fight ends when the raid has succeeded in healing Valithria up to 100%, while adds spawn in decreasing intervals. The fight is a chaotic battle for survival. The loss of a tank or a healer could easily result in a wipe.
−
'''Brill''' is a small [[town]] in the [[Tirisfal Glades]] of northern [[Lordaeron]]. Like Tirisfal itself, the town is controlled by the [[Forsaken]]. Upon leaving [[Deathknell]], new Forsaken players will be directed to Brill where they will continue the Forsaken's war against both the [[Scarlet Crusade]] and ever-present [[Scourge]]. It is located in the center of Tirisfal, directly north of the [[Capital City of Lordaeron]].
 
   
  +
This boss is available since February 2, 2010 on US servers and February 3 on EU servers.
−
==History==
 
−
[[Image:Brill Graveyard.jpg|thumb|Brill Graveyard]]
 
−
[[Image:Centrallordaeron.JPG|thumb]]
 
   
  +
==Quests==
−
Brill was once a small town within the human kingdom of Lordaeron. It was one of the earliest towns to become afflicted with the [[Plague of Undeath]] that would eventually cripple the northern lands. It was at Brill that the necromancer [[Kel'Thuzad]], still a living man, first started his experiments with the Plague that would come to be the demise of the kingdom of Lordaeron. The success of the infestation was such that it allowed Kel'Thuzad to convince the [[Lich King]] to launch the invasion even before it was planned. The mass graveyard just outside of Brill was made to accommodate the large number of deaths Tirisfal suffered when the Plague first came. The town was investigated by Prince [[Arthas]] during his mission to uncover the source of the Plague. Following the weakening of the Lich King due to the spell cast by [[Illidan]], [[Sylvanas]]'s rebel Forsaken were able to quickly assume control of the village, along with numerous other sites in Tirisfal Glades.
 
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{{rfg-section}}
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[[File:Valithria Dreamwalker.jpg|thumb|Appearing as a high elf]]
  +
After she is restored to her powerful self she often just disappears, unless the Icecrown Citadel weekly raid quest is {{quest|Respite for a Tormented Soul}}. If it is she'll take the form of a [[high elf]] and explain a few things about [[Sindragosa]] to the players.
   
  +
*{{questlong|Neutral|80 Weekly Raid|Respite for a Tormented Soul}} {{queststartfinish}}
−
The citizens of Brill now fight daily to preserve their freedom against their enemies.
 
   
  +
==Abilities==
−
It is of interest to note that Brill was shown in two locations{{fact}} in Warcraft III maps: in one, it was between [[Andorhal]] (to its north) and [[Strahnbrad]] (to its south), southeast of [[Capital City]] of Lordaeron in the [[Alterac Mountains]], and in another map, it was directly east of Capital City, northwest of Andorhal and northeast of [[Lordamere Lake]]. It was moved to a location immediately north of the ruins of Lordaeron's Capital City for ''World of Warcraft''.
 
  +
===Valithria===
  +
*{{abilities|Nightmare Portal|image=Spell Nature WispSplodeGreen|notes=Summons a Nightmare Portal to allow players access to the Dreamstate, where Dream Clouds spawn. (8 portals each time on 25-man)}}
  +
*{{abilities|Emerald Vigor|Regenerating 200 Mana every 3 sec. Increases Damage done by 10%. Increases Healing done by 10%.|id=70873|image=Spell Nature ElementalShields|range=50,000|notes=Instant. 10 yd radius. 35 sec duration. Stacks to 100. Cast when a Dream Cloud is killed in Valithria's dream state.}}
  +
*{{abilities|Dreamwalker's Rage|Deals 10,000,000 Nature damage to all surrounding enemies.|id=71189|image=Ability Druid Nourish|notes=3 sec cast. 50,000 yd radius. Cast after reaching full health. Will not hit players.}}
   
  +
===Blazing Skeleton===
  +
*{{abilities|Fireball|Inflicts 4,713 to 5,287 Fire damage to an enemy.|id=|image=Spell Fire FlameBolt}}
  +
*{{abilities|Lay Waste|Surrounds the caster in flames for 12 sec, pulsing 3770 to 4230 Fire damage to all enemies every 2 sec.|10id=69326|10hid=72027|25id=71731|25hid=72028|image=Achievement Zone HellfirePeninsula 01|notes=Instant. 50,000 yd radius. 4713-5287 on Heroic}}
   
  +
===Blistering Zombie===
  +
*{{abilities|Acid Burst|The caster explodes, dealing 9425 to 10575 Nature damage instantly and 750 Nature damage per second to all enemies within 15 yards. Lasts 20 sec.|10id=70744|10hid=72017|25id=71733|25hid=72018|image=Spell Shadow PlagueCloud|notes=11782-13218+900/sec on Heroic}}
  +
*{{abilities|Corrosion|Whenever the caster lands a melee swing, the target takes 2000 Nature damage every 3 seconds and their armor is reduced by 10%. This effect can stack up to 5 times. Lasts 6 sec.|10id=70751|10hid=72021|25id=71738|25hid=72022|image=Spell Nature Acid 01|notes=2500/3 on Heroic.}}
   
  +
===Risen Archmage===
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== Significant features ==
 
  +
*{{abilities|Column of Frost|Marks the location under a random player target. After 2 seconds a column of frost erupts from this location, dealing 11310 to 12690 Frost damage to all enemies within 3 yards, knocking them into the air.|10id=70702|10hid=72019|25id=71746|25hid=72020|image=Spell Frost FrostBlast|notes=Instant. 3 yd radius. 14138-15862 on Heroic.}}
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* [[Brill Town Hall]]
 
  +
*{{abilities|Frostbolt Volley|Inflicts 8550 to 10450 Frost damage to nearby enemies, reducing their movement speed for 4 sec.|10id=72905|10hid=72907|25id=72906|25hid=72908|image=Spell Frost FrostBolt02|cd=8 sec|notes=1.5 sec cast. 200 yard radius. 10800-13200 on Heroic}} (This can be interrupted, as well as dispelled.)
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* [[Gallows' End Tavern]]
 
  +
*{{abilities|Mana Void|Summons a Mana Void at a random enemies location. This Mana Void burns 800 mana per second to all enemies within a 6 yard radius. Lasts 30 seconds.|10id=71086|10hid=72029|25id=71743|25hid=72030|image=INV Enchant VoidSphere|notes=Instant. 1000 mana on Heroic}}
−
* Blacksmith
 
−
* Undead Horse Stables
 
−
* Graveyard
 
   
  +
===Gluttonous Abomination===
−
== Inhabitants ==
 
  +
*{{abilities|Gut Spray|Deals 2000 Nature damage per second and increases Physical damage taken by 25% for 12 sec.|range=8|10id=70633|10hid=72025|25id=71283|25hid=72026|image=Spell Shadow CorpseExplode|notes=Instant. Disease. 9425-10575 Nature damage initial blast; 11782-13218+2500/sec on Heroic.}} This is a removable disease.
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Magistrate Sevren}}
 
  +
*{{abilities|Spawn Rot Worms|Spawns 8 to 10 Rot Worms after the abomination dies.|id=|image=ability hunter pet worm}}
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Jamie Nore}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Apothecary Johaan|Royal Apothecary Society}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Junior Apothecary Holland|Royal Apothecary Society}}
 
−
*{{RaceIconExt|Abomination|Small}} {{NPC|Horde|Gordo}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Morganus|Stable Master}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Ageron Kargal}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Gretchen Dedmar}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Ratslin Maime}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Innkeeper Renee}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Coleman Farthing}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Yvette Farthing}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Thomas Arlento}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Doreen Beltis}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Sahvan Bloodshadow}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Gina Lang}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Claire Willower}}
 
−
*{{RaceIcon|Human|Male|Small}} {{NPC|Horde|Captured Scarlet Zealot}}
 
−
*{{RaceIcon|Dwarf|Male|Small}} {{NPC|Horde|Captured Mountaineer}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Deliah Andrean}} (deceased)
 
   
  +
===Rot Worm===
−
At zeppelin tower:
 
  +
Rot worms spawn in 7-10 per abomination when it dies.
−
*{{RaceIcon|Goblin|Male|Small}} {{NPC|Horde|Zapetta|Goblin Zeppelin Master}}
 
  +
*{{abilities|Melee|4,000 to 5,000 damage on their current target.|id=|image=}}
−
*{{RaceIcon|Goblin|Male|Small}} {{NPC|Horde|Hin Denburg|Goblin Zeppelin Master}}
 
   
−
=== Vendors ===
+
===Suppressor===
  +
*{{abilities|Suppression|Reduces healing received by the target by 10%. Lasts until cancelled.|id=70588|image=Spell Shadow ShadowEmbrace|range=50,000|energy=Channeled|notes=Cast on Valithria.}}
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Zachariah Post}} (Undead Horse Merchant)
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Oliver Dwor|Apprentice Weaponsmith}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Abe Winters|Apprentice Armorer}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Eliza Callen|Leather Armor Merchant}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Mrs. Winters|General Supplies}}
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Abigail Shiel|Trade Supplies}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Hamlin Atkins|Mushroom Farmer}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|William Saldean|Grain & Feed Vendor}}
 
   
  +
== Setup ==
−
At Cold Hearth Manor:
 
  +
Valithria starts at 50% health and the objective is to heal her up to full. Between half and two-thirds of the healers should concentrate on her, while the other healers keep the raid up. This usually translates to 1 Raid healer and 1-2 healers on Valithria (10 Man) or 2 raid healers and 3-4 healers on Valithria (25 Man).
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Constance Brisboise|Apprentice Clothier}}
 
   
  +
Adds spawn from the gates. In 25 player, all four gates spawn adds, in 10 player it's only the front two. The spawn rate increases over time. After 7/? (10/25 player) minutes, Suppressors and Blazing Skeletons start to spawn continuously, which usually leads to a quick wipe.
−
At camp southeast of Brill:
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Martine Tramblay|Fishing Supplies Vendor}}
 
   
  +
A basic strategy is to loosely assign one group of tanks and damage dealers per add portal.
−
=== Trainers ===
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Velma Warnam|Riding Trainer}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Austil de Mon}} (Warrior Trainer)
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Cain Firesong}} (Mage Trainer)
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Rupert Boch}} (Warlock Trainer)
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Dark Cleric Beryl}} (Priest Trainer)
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Marion Call}} (Rogue Trainer)
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Nurse Neela}} (First Aid Trainer)
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Carolai Anise}} (Alchemy Trainer)
 
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Faruza}} (Herbalism Trainer)
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Vance Undergloom}} (Enchanting Trainer)
 
   
  +
=== Positioning ===
−
At [[Cold Hearth Manor]]:
 
  +
==== 10 Player ====
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Bowen Brisboise}} (Tailoring Trainer)
 
  +
Since only the closest two gates spawn adds, the back half of the room can be ignored (except when dream portals are opened). One or two damage dealers should be assigned to deal with suppressors. Suppressors can spawn from either side or both at once and only have about 35,000 or so health. The tanks should stand in the middle between the two gates to handle any Archmage or Abomination that comes out. Valithria's healers should set up near her, but close enough so that the tanks can still see them in the event that something needs to be pulled off of them.
   
  +
==== 25 Player ====
−
At [[Brightwater Lake]]:
 
  +
The raid should split up into two groups, one positioned to the right of Valithria, the other to the left. Each group is responsible for the adds that spawn on their side, and should only take care of adds on the other side if all adds are dead on their side or they migrate over. Healers assigned to Valithria should stand in the middle of the room "within" Valithria, and only move to jump into portals. This forces the adds to move through the kill groups on either side of her and reduces the chance of migration and missed adds killing the healers. Follow the same kill priorities, and techniques as for 10 player.
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Clyde Kellen}} (Fishing Trainer)
 
   
  +
== Add portal groups ==
−
At camp southeast of Brill:
 
  +
The add portal groups should use the following priority list:
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Shelene Rhobart}} (Leatherworking Trainer)
 
  +
*One raid member per portal focuses on Suppressors (Cat druids are quite effective).
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Rand Rhobart}} (Skinning Trainer)
 
  +
*Everyone else kills Blazing Skeletons first.
  +
*Zombies are kited by a predesignated ranged DPS.
  +
*Archmages get tanked and taken out by melee.
  +
*Abominations get tanked and taken out by ranged DPS.
   
−
=== Guards ===
+
===Class Specific Tips===
  +
*Feral Druids are particularly effective against the Suppressors with [[Swipe (Cat)]].
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Executor Zygand}} (commander of the armed forces in Tirisfal Glades)
 
  +
*Paladins are good for tanking the Abominations, as [[Consecration]] helps to gather up the worms that spawn, allowing casters to quickly AoE them down. [[Crusader Aura]] works inside the dream, increasing movement speed, making a vast difference on heroic modes.
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Deathguard Linnea}}
 
  +
*A Shaman with [[Cleansing Totem (shaman ability)|Cleansing Totem]] can be useful for the Abomination tank.
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Simmer}}
 
  +
*Death Knights are good for tanking the Archmages as Frostbolt Volley can be interrupted.
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Lundmark}}
 
  +
*Frost Mages with a non-rooting slowing Blizzard can use it to kite and help kill the rot worms.
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Kel}}
 
  +
*Hunters are useful against the Zombies, as they can use [[Distracting Shot]] to make sure the zombie initially heads to the hunter and then gain aggro normally through regular attacks as well as use [[Frost Trap]]s and [[Concussive Shot]] to slow them down. Mages can use a slowing frostbolt to kite the Zombies.
−
*{{RaceIcon|Undead|Female|Small}} {{NPC|Horde|Deathguard Gavin}}
 
  +
*Any class that has a heal should heal Valithria whenever there is a break in the action for them. Every little bit helps. Even bandaging helps. Also, these classes should patch themselves up whenever possible to reduce the strain on the healers.
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Royann}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Terrence}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Mort}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Burgess}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Cyrus}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Morris}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Lawrence}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Bartholomew}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Dillinger}}
 
−
*{{RaceIcon|Undead|Male|Small}} {{NPC|Horde|Deathguard Abraham}}
 
   
−
== Primary enemies of Brill ==
+
== Dream Portals ==
  +
Every 30 seconds, Valithria provides portals to the Dream. These portals initially appear as small green orbs on the floor even before they can be entered. The Valithria healers should move close to these orbs and enter the portals as soon as they appear. Only one person can use each portal.
−
=== The Scourge ===
 
−
Like all Forsaken, the citizens of Brill are in a constant battle against their former master, the [[Lich King]]. Occasionally Scourge will slip past the defenders of the Bulwark, the protectors of [[Tirisfal]] from the [[Plaguelands]] to the east. The citizens of Brill have taken it upon themselves to be the Bulwark's rear guard, since success at the Bulwark depends on a one-front battle, as well as protecting the supply lines to the Bulwark. They focus their attentions particularly on the Balnir Farmstead to the east, which has become a haven for interloping Scourge. The scourge have also trickled in to Tirisfal Glades and infested the area west of Brill, near the old bridge. In addition, the Scourge use the Rot Hide Gnolls at Garren's Haunt to further their cause.
 
   
  +
The Dream is a version of the room where only Valithria, several green orbs, and the players who entered exist. The objective is to float through as many green orbs as possible. When a player touches an orb it explodes (no damage) and provides a stacking buff (Emerald Vigor), which increases mana regeneration and healing done. After a few seconds, the players automatically return from the Dream and rejoin the rest of the raid. Now they spam heal Valithria until the next portals spawn. As the portals spawn every 30 seconds, and Emerald Vigor's timer is 35 sec, it should never run out and stack sizes should gradually increase up to over 30 near the end of the fight.
−
The most significant threat from the Scourge comes from the [[Agamand Mills]] to the northwest, which have become a foothold for the Scourge, led by a skeleton named Captain Dargol. Dargol uses the [[Agamand Family Crypt]] to raise the ancestors of the Agamands and use them against the citizens of Brill, who must be constantly alert for their attacks.
 
   
  +
Since Emerald Vigor also increases damage done, it may be possible to have DPS classes enter the portals. Preferably this should be a class with low ramp-up time, namely Warriors, Combat Rogues, Hunters, Shaman or any other class/spec that takes a short amount of time to do a large amount of damage.
−
=== Rot Hide gnolls ===
 
−
The Rot Hide gnolls are a group of undead gnolls, controlled by the [[Scourge]], that have set up camp at Garren's Haunt to the north of Brill. Their primary mission is to steal corpses from the mass graves just outside of Brill so that the Scourge may use them to bolster their forces. They are led by a vile gnoll named Maggot Eye.
 
   
  +
The Dream can also be used to avoid getting killed before a wipe. With good timing and a little luck, it's possible to enter the dream and drop out only after combat has finished. After the end of combat there are a few short seconds to run out of the area before respawn.
−
=== Scarlet Crusade ===
 
−
The [[Scarlet Crusade]] have set up their base of operations in Tirisfal Glades at the [[Scarlet Monastery]], high on a hill to the northeast of Brill. In addition, they have a number of outposts throughout Tirisfal Glades (mostly ruined towers from the last war) from which to engage their attacks and raids against the Scourge and Forsaken. The humans at the [[Solliden Farmstead]] to the west of Brill aid the Scarlet Crusade in their fight against the undead.
 
   
  +
If players stand in a Frostbolt Volley from an Archmage, they are slowed even while in the Dream. For this reason it's important to interrupt Frostbolt Volleys. Paladin and priest healers can quickly cleanse themselves, druid healers can shapeshift out of the effect - so make extra certain to interrupt if a shaman is going in.
−
=== Alliance ===
 
−
Although Brill is located deep within Horde territory, there is still the threat of occasional Alliance forces attacking from [[Silverpine Forest]] and the southern lands. This has increased after the removal of [[dishonorable kill]]s from the [[World PvP]] system, as formerly Brill would be avoided due to the huge amounts of [[civilian]]s present there. Now, however, there is little to stop willing raiding parties emerging from the south; provided they do not fear the inhabitants of the Undercity nearby.
 
   
  +
==Strategy==
−
{{Tirisfal Glades}}
 
  +
Once the groups are all positioned properly, begin the fight by pulling the four Risen Archmages that are present in the room at start. They stand in a square shape around the boss on 25 player, or in a semi-circular shape between the boss and the raid on 10 player. These mobs should die quickly.
   
  +
The healers assigned to Valithria should take a portal when they spawn, and aim to collect as many stacks as possible each time. DPS classes shouldn't need to take the portals, however having a couple of good DPS building stacks can make life easier later on when the adds start spawning a lot faster.
−
[[Category:Horde towns]]
 
−
[[Category:Forsaken territories]]
 
   
  +
Near the end of the fight, when Valithria's health is already high, use Bloodlust/Heroism and don't enter the portals again. The proper moment for this has to be found out by experience. Assume a raid normally uses Bloodlust after the 6th portal phase and then wins after the 8th. That same raid would defeat her faster when they would use Bloodlust after the 7th portal phase, and not enter the 8th portals.
−
[[es:Brill]]
 
  +
−
[[fr:Brill]]
 
  +
==Heroic Mode==
−
[[he:בריל]]
 
  +
Although semantically very different, the actual encounter has only a few differences on Heroic mode.
  +
  +
* The Frostbolt Volley cast by the Risen Archmage now burns 2000 mana, meaning that interruptions become crucial to stop more mana-intensive classes from running out of mana.
  +
* Valithria's health decays over time. While she still starts at half health and remains at the same max health as normal mode, the decay means more healing needed as the encounter goes on.
  +
* Blistering Zombies run much faster than normal.
  +
* Instead of opening portals into the Dream, portals instead open into the Nightmare.
  +
** Valithria does '''not''' announce these portals opening.
  +
** Players take damage while inside the Nightmare, and the orbs also apply a DoT in addition to their usual effects.
  +
** Orbs do not respawn in the Nightmare.
  +
  +
==Loot==
  +
{{:Cache of the Dreamwalker}}
  +
  +
==Quotes==
  +
;Aggro
  +
*{{text|yell|Heroes, lend me your aid! I... I cannot hold them off much longer! You must heal my wounds!}}
  +
  +
;Opens portal
  +
*{{text|yell|I have opened a portal into the [[Emerald Dream|Dream]]. Your salvation lies within, heroes.}}
  +
  +
;75% Health
  +
*{{text|yell|My strength is returning! Press on, heroes!}}
  +
  +
;25% Health
  +
*{{text|yell|I will not last much longer!}}
  +
  +
;0% Health
  +
*{{text|yell|Forgive me for what I do! I... cannot... stop... ONLY NIGHTMARES REMAIN!}}
  +
  +
;Player dies
  +
*{{text|yell|A tragic loss...}}
  +
  +
;Berserk
  +
*{{text|yell|FAILURES!}}
  +
  +
;Victory
  +
*{{text|yell|I am renewed! [[Ysera]] grants me the favor to lay these foul creatures to rest!}}
  +
  +
==Related achievements==
  +
{|class="darktable zebra"
  +
! 10-player mode !! 25-player mode !! Objective
  +
|-
  +
|{{achievementlong|Portal Jockey (10 player)|Portal Jockey}}
  +
|{{achievementlong|Portal Jockey (25 player)|Portal Jockey}}
  +
|Enter every portal spawned by Valithria Dreamwalker before healing her to full health
  +
|-
  +
|{{achievementlong|The Frostwing Halls (10 player)|The Frostwing Halls}} ({{achievement|Heroic: The Frostwing Halls (10 player)|Heroic}})
  +
|{{achievementlong|The Frostwing Halls (25 player)|The Frostwing Halls}} ({{achievement|Heroic: The Frostwing Halls (25 player)|Heroic}})
  +
|Defeat the bosses of The Frostwing Halls
  +
|}
  +
  +
==Video==
  +
<!--Any new videos displayed full frame must displace an existing full-frame video, and be able to justify displacing the old one. Placed displaced video in the Additional Videos links section, where new videos can be added with much more leniency. Do not add standard "boss kill" videos; they should provide a verbal narrative, in-video text, or describe things not found in the "base mode" videos. This is not the place to show off your guild's boss kill. See Wowpedia:Policy/Video links for rules regarding adding/displacing inline videos.-->
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===10-player Normal encounter===
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<youtube>PyYOe0p3Sss</youtube>
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<youtube>SCqDzvny99A</youtube>
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<youtube>TSKE4AUyjEU</youtube>
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===10-player Heroic encounter===
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<youtube>4_o95xTpjf0</youtube>
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===25-player Normal encounter===
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{{Cleanup Video}}
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<youtube>p4vddIfKg2c</youtube>
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<youtube>o-yKZTjIodM</youtube>
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<youtube>Nvf-54Yd-1c</youtube>
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===25-player Heroic encounter===
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<youtube>uEWTcSq5baY</youtube>
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<youtube>QezPRbiiYog</youtube>
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<youtube>NvoO-uA-L5c</youtube>
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===Additional videos===
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====25-Player====
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{{youtubelink|H4QMrmt5rpc|desc=Matrix from Caelestraz Oceanic Realm 25-player, music soundtrack.}}
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== Patches and hotfixes ==
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* {{Patched|date=2010-03-04|bluenote=In the Combat Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.|link=http://blue.mmo-champion.com/23/23425638763-recent-ingame-fixes--march-2010--34.html}}
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* {{Patched|date=2010-02-03|bluenote=<br />
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** Players who are dead will now get credit as intended when defeating the Valithira Dreamwalker encounter.
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** Players can no longer zone in while the Valithria Dreamwalker encounter is active.|link=http://blue.mmo-champion.com/23/22748763261-recent-ingame-fixes--february-2010--23.html}}
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* {{Patch 3.3.0|note=Added.}}
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==Description from official site==
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{{bluepost
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| poster = Blizzard Entertainment
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| link = http://www.wow-europe.com/en/info/underdev/3p3/icecrown-raid.xml
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| title = Icecrown Citadel: The Frozen Throne
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| body = In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim's vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends....
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}}
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{| class="darktable"
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|-
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! Dragon !! High elf
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|-
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|{{elinks-NPC|36789|armory=1}}
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|{{elinks-NPC|38589}}
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|}
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{{Elink|site=TauntMaster|link=http://tauntmaster.com/icecrowncitadel_strats.htm#Valithria|desc=Easy to remember, easy to repeat strategy for Valithria Dreamwalker.}}
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{{Dragonflightfooter|Green Dragonflight}}
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{{DEFAULTSORT:Dreamwalker, Valithria}}
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[[Category:Green dragons]]
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[[Category:Icecrown Citadel NPCs]]
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[[Category:Bosses]]

Revision as of 18:33, 17 May 2011

Valithria Dreamwalker
Image of Valithria Dreamwalker
Gender Female
Race Green dragon (Dragonkin)
Level ?? Boss
Reaction Alliance Horde
Affiliation(s) Green dragonflight
Location Icecrown Citadel

Valithria Dreamwalker, a captured green dragon, is the first boss of the Frostwing Halls wing of the Icecrown Citadel raid. The fight ends when the raid has succeeded in healing Valithria up to 100%, while adds spawn in decreasing intervals. The fight is a chaotic battle for survival. The loss of a tank or a healer could easily result in a wipe.

This boss is available since February 2, 2010 on US servers and February 3 on EU servers.

Quests

Removed from game The subject of this section has been removed from World of Warcraft.
Valithria Dreamwalker

Appearing as a high elf

After she is restored to her powerful self she often just disappears, unless the Icecrown Citadel weekly raid quest is Respite for a Tormented Soul. If it is she'll take the form of a high elf and explain a few things about Sindragosa to the players.

Abilities

Valithria

  • Spell nature wispsplodegreen Nightmare Portal — Summons a Nightmare Portal to allow players access to the Dreamstate, where Dream Clouds spawn. (8 portals each time on 25-man)
  • Spell nature elementalshields Emerald Vigor 50,000 yd range — Regenerating 200 Mana every 3 sec. Increases Damage done by 10%. Increases Healing done by 10%. Instant. 10 yd radius. 35 sec duration. Stacks to 100. Cast when a Dream Cloud is killed in Valithria's dream state.
  • Ability druid nourish Dreamwalker's Rage — Deals 10,000,000 Nature damage to all surrounding enemies. 3 sec cast. 50,000 yd radius. Cast after reaching full health. Will not hit players.

Blazing Skeleton

  • Spell fire flamebolt Fireball — Inflicts 4,713 to 5,287 Fire damage to an enemy.
  • Achievement zone hellfirepeninsula 01 Lay Waste — Surrounds the caster in flames for 12 sec, pulsing 3770 to 4230 Fire damage to all enemies every 2 sec. Instant. 50,000 yd radius. 4713-5287 on Heroic

Blistering Zombie

  • Spell shadow plaguecloud Acid Burst — The caster explodes, dealing 9425 to 10575 Nature damage instantly and 750 Nature damage per second to all enemies within 15 yards. Lasts 20 sec. 11782-13218+900/sec on Heroic
  • Spell nature acid 01 Corrosion — Whenever the caster lands a melee swing, the target takes 2000 Nature damage every 3 seconds and their armor is reduced by 10%. This effect can stack up to 5 times. Lasts 6 sec. 2500/3 on Heroic.

Risen Archmage

  • Spell frost frostblast Column of Frost — Marks the location under a random player target. After 2 seconds a column of frost erupts from this location, dealing 11310 to 12690 Frost damage to all enemies within 3 yards, knocking them into the air. Instant. 3 yd radius. 14138-15862 on Heroic.
  • Spell frost frostbolt02 Frostbolt Volley — Inflicts 8550 to 10450 Frost damage to nearby enemies, reducing their movement speed for 4 sec. 1.5 sec cast. 200 yard radius. 10800-13200 on Heroic (8 sec cooldown) (This can be interrupted, as well as dispelled.)
  • Inv enchant voidsphere Mana Void — Summons a Mana Void at a random enemies location. This Mana Void burns 800 mana per second to all enemies within a 6 yard radius. Lasts 30 seconds. Instant. 1000 mana on Heroic

Gluttonous Abomination

  • Spell shadow corpseexplode Gut Spray 8 yd range — Deals 2000 Nature damage per second and increases Physical damage taken by 25% for 12 sec. Instant. Disease. 9425-10575 Nature damage initial blast; 11782-13218+2500/sec on Heroic. This is a removable disease.
  • Ability hunter pet worm Spawn Rot Worms — Spawns 8 to 10 Rot Worms after the abomination dies.

Rot Worm

Rot worms spawn in 7-10 per abomination when it dies.

  • Melee — 4,000 to 5,000 damage on their current target.

Suppressor

  • Spell shadow shadowembrace Suppression (Channeled) 50,000 yd range — Reduces healing received by the target by 10%. Lasts until cancelled. Cast on Valithria.

Setup

Valithria starts at 50% health and the objective is to heal her up to full. Between half and two-thirds of the healers should concentrate on her, while the other healers keep the raid up. This usually translates to 1 Raid healer and 1-2 healers on Valithria (10 Man) or 2 raid healers and 3-4 healers on Valithria (25 Man).

Adds spawn from the gates. In 25 player, all four gates spawn adds, in 10 player it's only the front two. The spawn rate increases over time. After 7/? (10/25 player) minutes, Suppressors and Blazing Skeletons start to spawn continuously, which usually leads to a quick wipe.

A basic strategy is to loosely assign one group of tanks and damage dealers per add portal.

Positioning

10 Player

Since only the closest two gates spawn adds, the back half of the room can be ignored (except when dream portals are opened). One or two damage dealers should be assigned to deal with suppressors. Suppressors can spawn from either side or both at once and only have about 35,000 or so health. The tanks should stand in the middle between the two gates to handle any Archmage or Abomination that comes out. Valithria's healers should set up near her, but close enough so that the tanks can still see them in the event that something needs to be pulled off of them.

25 Player

The raid should split up into two groups, one positioned to the right of Valithria, the other to the left. Each group is responsible for the adds that spawn on their side, and should only take care of adds on the other side if all adds are dead on their side or they migrate over. Healers assigned to Valithria should stand in the middle of the room "within" Valithria, and only move to jump into portals. This forces the adds to move through the kill groups on either side of her and reduces the chance of migration and missed adds killing the healers. Follow the same kill priorities, and techniques as for 10 player.

Add portal groups

The add portal groups should use the following priority list:

  • One raid member per portal focuses on Suppressors (Cat druids are quite effective).
  • Everyone else kills Blazing Skeletons first.
  • Zombies are kited by a predesignated ranged DPS.
  • Archmages get tanked and taken out by melee.
  • Abominations get tanked and taken out by ranged DPS.

Class Specific Tips

  • Feral Druids are particularly effective against the Suppressors with Swipe (Cat).
  • Paladins are good for tanking the Abominations, as Spell holy innerfire [Consecration] helps to gather up the worms that spawn, allowing casters to quickly AoE them down. Spell holy crusaderaura [Crusader Aura] works inside the dream, increasing movement speed, making a vast difference on heroic modes.
  • A Shaman with Cleansing Totem can be useful for the Abomination tank.
  • Death Knights are good for tanking the Archmages as Frostbolt Volley can be interrupted.
  • Frost Mages with a non-rooting slowing Blizzard can use it to kite and help kill the rot worms.
  • Hunters are useful against the Zombies, as they can use Spell arcane blink [Distracting Shot] to make sure the zombie initially heads to the hunter and then gain aggro normally through regular attacks as well as use Frost Traps and Spell frost stun [Concussive Shot] to slow them down. Mages can use a slowing frostbolt to kite the Zombies.
  • Any class that has a heal should heal Valithria whenever there is a break in the action for them. Every little bit helps. Even bandaging helps. Also, these classes should patch themselves up whenever possible to reduce the strain on the healers.

Dream Portals

Every 30 seconds, Valithria provides portals to the Dream. These portals initially appear as small green orbs on the floor even before they can be entered. The Valithria healers should move close to these orbs and enter the portals as soon as they appear. Only one person can use each portal.

The Dream is a version of the room where only Valithria, several green orbs, and the players who entered exist. The objective is to float through as many green orbs as possible. When a player touches an orb it explodes (no damage) and provides a stacking buff (Emerald Vigor), which increases mana regeneration and healing done. After a few seconds, the players automatically return from the Dream and rejoin the rest of the raid. Now they spam heal Valithria until the next portals spawn. As the portals spawn every 30 seconds, and Emerald Vigor's timer is 35 sec, it should never run out and stack sizes should gradually increase up to over 30 near the end of the fight.

Since Emerald Vigor also increases damage done, it may be possible to have DPS classes enter the portals. Preferably this should be a class with low ramp-up time, namely Warriors, Combat Rogues, Hunters, Shaman or any other class/spec that takes a short amount of time to do a large amount of damage.

The Dream can also be used to avoid getting killed before a wipe. With good timing and a little luck, it's possible to enter the dream and drop out only after combat has finished. After the end of combat there are a few short seconds to run out of the area before respawn.

If players stand in a Frostbolt Volley from an Archmage, they are slowed even while in the Dream. For this reason it's important to interrupt Frostbolt Volleys. Paladin and priest healers can quickly cleanse themselves, druid healers can shapeshift out of the effect - so make extra certain to interrupt if a shaman is going in.

Strategy

Once the groups are all positioned properly, begin the fight by pulling the four Risen Archmages that are present in the room at start. They stand in a square shape around the boss on 25 player, or in a semi-circular shape between the boss and the raid on 10 player. These mobs should die quickly.

The healers assigned to Valithria should take a portal when they spawn, and aim to collect as many stacks as possible each time. DPS classes shouldn't need to take the portals, however having a couple of good DPS building stacks can make life easier later on when the adds start spawning a lot faster.

Near the end of the fight, when Valithria's health is already high, use Bloodlust/Heroism and don't enter the portals again. The proper moment for this has to be found out by experience. Assume a raid normally uses Bloodlust after the 6th portal phase and then wins after the 8th. That same raid would defeat her faster when they would use Bloodlust after the 7th portal phase, and not enter the 8th portals.

Heroic Mode

Although semantically very different, the actual encounter has only a few differences on Heroic mode.

  • The Frostbolt Volley cast by the Risen Archmage now burns 2000 mana, meaning that interruptions become crucial to stop more mana-intensive classes from running out of mana.
  • Valithria's health decays over time. While she still starts at half health and remains at the same max health as normal mode, the decay means more healing needed as the encounter goes on.
  • Blistering Zombies run much faster than normal.
  • Instead of opening portals into the Dream, portals instead open into the Nightmare.
    • Valithria does not announce these portals opening.
    • Players take damage while inside the Nightmare, and the orbs also apply a DoT in addition to their usual effects.
    • Orbs do not respawn in the Nightmare.

Loot

Normal mode

10 man Type Description Slot 25 man Type Description Slot
Inv weapon rifle 39 [Dreamhunter's Carbine] Gun Tank Ranged Inv weapon shortblade 105 [Lungbreaker] One hand Melee Dagger
Inv mace 116 [Oxheart] Two hand Melee Mace Inv wand 34 [Nightmare Ender] Wand Caster Ranged
Inv staff 106 [Sister Svalna's Aether Staff] Two hand Caster +hit Staff Inv pants plate 32 [Scourge Reaver's Legplates] Plate Melee Legs
Inv bracer 42 [Taiga Bindings] Plate Melee Wrist Inv belt 62 [Coldwraith Links] Plate Melee Waist
Inv shoulder 117 [Emerald Saint's Spaulders] Plate Healer Shoulders Inv boots plate 14 [Boots of the Funeral March] Plate Healer Feet
Inv belt 62 [Ironrope Belt of Ymirjar] Plate Tank Waist Inv pants plate 33 [Leggings of Dying Candles] Plate Healer Legs
Inv pants mail 32 [Legguards of the Twisted Dream] Mail DPS Legs Inv boots plate 12 [Grinning Skull Greatboots] Plate Tank Feet
Inv gauntlets 104 [Stormbringer Gloves] Mail Caster Hands Inv gauntlets 84 [Anub'ar Stalker's Gloves] Mail DPS Hands
Inv shoulder 112 [Skinned Whelp Shoulders] Leather Melee shoulders Inv helmet 169 [Snowstorm Helm] Mail Healer Head
Inv helmet 148 [Sister Svalna's Spangenhelm] Leather Caster Head Inv bracer 40 [Bracers of Eternal Dreaming] Leather Healer Wrist
Inv pants cloth 35 [Leggings of the Refracted Mind] Cloth Caster Legs Inv chest cloth 78 [Robe of the Waking Nightmare] Cloth Caster +hit Chest
Inv misc cape 19 [Lich Wrappings] Cloak Caster +hit Back Inv misc cape 16 [Frostbinder's Shredded Cape] Cloak Caster Back
Item icecrownringa [Frostbrood Sapphire Ring] Ring Melee Ring
Inv jewelry ring 86 [Devium's Eternally Cold Ring] Ring Tank Ring
Item icecrownnecklacec [Noose of Malachite] Necklace Tank Neck
Spell fire felflamebreath [Primordial Saronite] Ingredient
Inv enchant shardshadowfrostlarge [Shadowfrost Shard] Quest Item

Heroic mode

10 man Type Description Slot 25 man Type Description Slot
Inv weapon rifle 39 [Dreamhunter's Carbine] Gun Tank Ranged Inv weapon shortblade 105 [Lungbreaker] One hand Melee Dagger
Inv mace 116 [Oxheart] Two hand Melee Mace Inv wand 34 [Nightmare Ender] Wand Caster Ranged
Inv staff 106 [Sister Svalna's Aether Staff] Two hand Caster +hit Staff Inv pants plate 31 [Scourge Reaver's Legplates] Plate Melee Legs
Inv bracer 43 [Taiga Bindings] Plate Melee Wrist Inv belt 63 [Coldwraith Links] Plate Melee Waist
Inv shoulder 117 [Emerald Saint's Spaulders] Plate Healer Shoulders Inv boots plate 14 [Boots of the Funeral March] Plate Healer Feet
Inv belt 63 [Ironrope Belt of Ymirjar] Plate Tank Waist Inv pants plate 33 [Leggings of Dying Candles] Plate Healer Legs
Inv pants mail 32 [Legguards of the Twisted Dream] Mail Melee Legs Inv boots plate 13 [Grinning Skull Greatboots] Plate Tank Feet
Inv gauntlets 104 [Stormbringer Gloves] Mail Caster Hands Inv gauntlets 84 [Anub'ar Stalker's Gloves] Mail Melee Hands
Inv shoulder 112 [Skinned Whelp Shoulders] Leather Melee shoulders Inv helmet 169 [Snowstorm Helm] Mail Healer Head
Inv helmet 148 [Sister Svalna's Spangenhelm] Leather Caster Head Inv bracer 40 [Bracers of Eternal Dreaming] Leather Caster Wrist
Inv pants cloth 35 [Leggings of the Refracted Mind] Cloth Caster Legs Inv chest cloth 77 [Robe of the Waking Nightmare] Cloth Caster +hit Chest
Inv misc cape 19 [Lich Wrappings] Cloak Caster +hit Back Inv misc cape 16 [Frostbinder's Shredded Cape] Cloak Caster Back
Spell fire felflamebreath [Primordial Saronite] Ingredient Item icecrownringa [Frostbrood Sapphire Ring] Ring Melee Ring
Inv jewelry ring 86 [Devium's Eternally Cold Ring] Ring Tank Ring
Item icecrownnecklacec [Noose of Malachite] Necklace Tank Neck
Spell fire felflamebreath [Primordial Saronite] Ingredient
Inv enchant shardshadowfrostlarge [Shadowfrost Shard] Quest Item


Quotes

Aggro
  • Heroes, lend me your aid! I... I cannot hold them off much longer! You must heal my wounds!
Opens portal
  • I have opened a portal into the Dream. Your salvation lies within, heroes.
75% Health
  • My strength is returning! Press on, heroes!
25% Health
  • I will not last much longer!
0% Health
  • Forgive me for what I do! I... cannot... stop... ONLY NIGHTMARES REMAIN!
Player dies
  • A tragic loss...
Berserk
  • FAILURES!
Victory
  • I am renewed! Ysera grants me the favor to lay these foul creatures to rest!

Related achievements

10-player mode 25-player mode Objective
Achievement boss shadeoferanikus [Portal Jockey (10 player)] Achievement boss shadeoferanikus [Portal Jockey (25 player)] Enter every portal spawned by Valithria Dreamwalker before healing her to full health
Achievement dungeon icecrown frostwinghalls [The Frostwing Halls (10 player)] (Money achievement Heroic) Achievement dungeon icecrown frostwinghalls [The Frostwing Halls (25 player)] (Money achievement Heroic) Defeat the bosses of The Frostwing Halls

Video

10-player Normal encounter

10-player Heroic encounter

25-player Normal encounter

Template:Cleanup Video

25-player Heroic encounter

Additional videos

25-Player

Template:Youtubelink

Patches and hotfixes

  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Added.

Description from official site

Icecrown Citadel: The Frozen Throne |  Blizzard Entertainment Blizzard Entertainment

In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim's vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends....

View original post

External links

Dragon High elf