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User:Burgrsch/Class and Guild RP Tips

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All that is written here are tips and nothing else. Not fact or some sort of 'right' or 'wrong' pointed out. Just tips on how you could Role Play. At most you will be warned of certain things that most people will raise a eyebrow at or even call you mean things.

Contents

Class Tips

The class you choose defines who your character is in many ways. However just like in real life your job is not who you are. So there is nothing that states that a warrior can't be a scientist, it's just not as likely as a mage scientist.

Death Knight

Fallen Hero

Back from the Grave

Druid

Guardian

Scholar

Beast-form

Moonkin

Tree-form

Hunter

Ranger

Marksman

Beastmaster

Scout

Mage

Former Kirin Tor Member

Scientist

Scholar

Paladin

Hero

In the darkest of times, the world will always need heroes. Heroes strive to set the example to which everyone should (in their eyes) aspire to. Heroes are the ones to make the big sacrifices, to suffer so that other don't have to, and when the chips are down they are the first to get back up and keep fighting.

When playing the Hero character archetype, there are several key rules to remember.

  1. The greater good. You help others that cannot help themselves. If you must die to protect another life, so be it.
  2. Follow the rules. All of them. Rules were made for a reason, and that reason was not so they could be broken. While this is mostly subjective, there are obvious basics such as keeping your word, stealing is wrong, excepting to prevent a darker power from using it, do not kill except as a last resort, and so on.
  3. Lead by example. You pass your virtues to others by both words and actions, not one or the other.

Role-playing Tips:

  • Go out of your way to help others, in every facet that you can. This includes blessings, saving them from a fight, group questing, and charity (use some common sense here. Offering to help someone afford repairs is charity. Buying them gear from the auction house is just silly). And make certain to ask before simply doing. As an example, "If you don't require help then I will be on my way, but would you like a Blessing before I go?" Just an example, you'll get the hang of it.
  • Answer a threat with equal and opposite force. If someone calls you a name, admonish them. If they challenge you to a fight, rebuke them. Do not be the one to escalate, but at the same time don't allow blatant hostilities to go unchecked.
  • If you notice someone enjoying the darker aspects of adventuring too much (killing, stealing, etc.) remind them gently that it's important to help before harm, and that the good you do for others is the most important aspect of what they do.
  • As a paladin, you can structure much of your combat around your characters faith or personal code, such as offering a prayer for fallen enemies, that they might find peace. Don’t get preachy (that’s for the priests) but answer questions if someone seems interested.
  • Always finish everything you start. See out every quest, every encounter, and every group goal to the bitter end. And always answer every call for your aid. Remember, as a hero, the needs of others supersede your own, and virtue is its own reward.

Zealot

Blood Knight

Priest

Helper

Scholar

Rogue

Assassin

An assassin is a specialist, exactly like any person who works any type specialty position, who is trained in the discreet and efficient art of murder. Assassin mannerisms can run the gamut of possibility, with their habits and personalities being as varied as their methods.

Some sample personality archetypes:

Professional 
Some assassins take great pride in their work, being of the opinion that holding another person's life in their hands makes them superior to everyone around them in some way, or view their work as an art form and don't hesitate to "help" others to see it this way as well. Others prefer subtlety, seeing everyone as a potential target and knowing that gaining someone's trust makes acting against them all the easier in the future.

Role-playing Tips:

  • Be obsessively neat in everything you do. Act polite when spoken to, but say as little as possible if you are subtle, or ridiculously embellish your ability or past deeds if you are not subtle.
  • Always keep a careful eye on your surroundings. Constantly take notes on people you interact with (in character, if you want to make them wonder what you're up to).
  • Come up with elaborate schemes on how to best kill someone. (Ex.: "A two-part poison would be the most effective. Slip the first ingredient into his food, and then replace the candles in his room with the second ingredient. It creates a flawless death with no ties back to you. In addition..." and so on). Casually mention them, either in part or in entirety, during conversation, as though it is always something on your mind.

Apathetic 
Different from someone who enjoys the work, an apathetic assassin archetype is most closely related to someone who does their job simply because it's what they are good at, or because they don't know of any other way to live. They don't particularly enjoy their job, but they carry on and do it anyway.

Role-playing Tips:

  • Do your best not to sound impressed with most anything someone else does. You know that in the grand scheme they don't matter, as you could end their life any time you wanted.
  • Be frank, and terse, when answering, or asking, personal questions. You don't often have time for small talk. If there isn't work to be done here then you'll go somewhere that there is.
  • Be purposefully evasive when discussing the finer details of your work, and avoid getting into a philosophical argument about what you do. Whether you are "right" or "wrong" is irrelevant, you are simply doing what you do best. Also, avoid getting to emotional about your work, which includes not allowing someone to get you riled up.

Bandit

Scout

Spy

Shaman

Guardian

Scholar

Warlock

Demon Cultist

Power Seeker

Scholar

Warrior

Soldier

Mercenary

Strategist

Guild Tips

Academy

Clan

Tribe

Order

Cooperation

Cult

Church

Kingdom

Guard

Concepts

Nobles

Scholars

Good

Evil

Neutral

.