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== Notes ==
 
== Notes ==
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The 50% applies to the damage ''bonus'' derived from critical strikes. Since critical strikes hit for 150% of a normal strike, that bonus is 50%, 50% of which is 25%. Therefore, taking this talent makes your Fire spells crit for 175% of their normal damage.
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*The 50% applies to the damage ''bonus'' derived from critical strikes. Since critical strikes hit for 150% of a normal strike, that bonus is 50%, 50% of which is 25%. Therefore, taking this talent makes your Fire spells crit for 175% of their normal damage.
 
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−
Note that this spell has powerful synergy with [[Ignite]]. Since Ignite is not based on the bonus, but rather provides 40% extra damage out of the full 175%, it actually raises critical strike damage by 70% of the normal strike (which is 40% of 175%), turning Fire crits essentially into 245% crits, up from 150% base, when both talents are taken.
+
*Note that this spell has powerful synergy with [[Ignite]]. Since Ignite is not based on the bonus, but rather provides 40% extra damage out of the full 175%, it actually raises critical strike damage by 70% of the normal strike (which is 40% of 175%), turning Fire crits essentially into 245% crits, up from 150% base, when both talents are taken.
 
*The mana cost increase can be made up for and surpassed by the mana gains of specialising into [[Master of Elements]].
−  
The mana cost increase can be made up for and surpassed by the mana gains of specialising into [[Master of Elements]].
 
   
 
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Revision as of 17:44, 18 November 2008

Burnout
Ability mage burnout
  • Burnout (5 ranks)
  • Increases your spell critical damage bonus with all Fire spells by 10n% but your spell criticals cost an additional 1n% of the spell's cost.
Requirements
Class Mage
Properties
Affects Fire spells

Burnout is a Mage talent in the Fire tree. It increases the critical strike damage bonus on all Fire spells (similar to Spell Power) but incurs a mana penalty on every crit. This talent was introduced in Patch 3.0.2.

Rank table

Rank Critical bonus increase Mana cost increase
1 10% 1%
2 20% 2%
3 30% 3%
4 40% 4%
5 50% 5%

Notes

  • The 50% applies to the damage bonus derived from critical strikes. Since critical strikes hit for 150% of a normal strike, that bonus is 50%, 50% of which is 25%. Therefore, taking this talent makes your Fire spells crit for 175% of their normal damage.


  • Note that this spell has powerful synergy with Ignite. Since Ignite is not based on the bonus, but rather provides 40% extra damage out of the full 175%, it actually raises critical strike damage by 70% of the normal strike (which is 40% of 175%), turning Fire crits essentially into 245% crits, up from 150% base, when both talents are taken.
  • The mana cost increase can be made up for and surpassed by the mana gains of specialising into Spell fire masterofelements [Master of Elements].