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{{capital}}
{{Infobox talent
 
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{{for|the faction|Ironforge (faction)}}
|name=Burnout
 
  +
{{for|the kingdom|Kingdom of Ironforge}}
|image=Ability Mage Burnout.png
 
 
{{Infobox zone
|description=Increases your spell critical damage bonus with all Fire spells by 10n% but your spell criticals cost an additional 1n% of the spell's cost.
 
  +
|name=Ironforge
|class=Mage
 
  +
|type=Capital, city
|location=Fire, Tier 10
 
  +
|ss=Gates_of_Ironforge.jpg
|affects=[[Fire]] spells
 
  +
|faction=Alliance
|ranks=5
 
  +
|pop=20,000
|talent_req=
 
  +
|races={{Race|Ironforge Dwarf}} (17,400)<br />{{Race|Gnome}} (2,000)<br />{{Race|Human}} (400)<br />{{Race|Wildhammer}} (200)
|points_req=45
 
  +
|loc=Northern [[Dun Morogh]]
  +
|government=Senatorial, hereditary monarchy<sup>LoC</sup> (dwarves), Democracy (gnomes)
  +
|ruler={{npc||Magni Bronzebeard||King Magni Bronzebeard}}<br />[[Council of Three Hammers]] {{c-inline}}
  +
|affiliation=[[Alliance]]
  +
|faith=[[Light|Holy Light]]
  +
|language= Dwarven, Low Common, Gnome, Common
  +
|resource=Armor, gold, iron, metalwork, phlogiston, silver, technology, timber, weapons.
  +
|rewards= {{MountIcon|Ram|Small}} [[Ram]] mounts (rare and epic)
  +
|source=''[[Lands of Conflict]]'', 75-77<br />''[[World of Warcraft: The Roleplaying Game]]'', 16, 34
 
}}
 
}}
'''Burnout''' is a [[Mage]] [[talent]] in the [[Mage talents#Fire|Fire tree]]. It increases the [[critical strike]] damage bonus on all Fire spells (similar to [[Spell Power]]) but incurs a mana penalty on every crit. This talent was introduced in [[Patch 3.0.2]].
 
   
  +
'''Ironforge''' is the capital city of the [[dwarves]], a member of the [[Alliance]]. It is the ancestral home of the Bronzebeard dwarves. King {{npc||Magni Bronzebeard}} rules his kingdom of [[Khaz Modan]] from his throne room within the city, and the [[High Tinker]] {{npc||Gelbin Mekkatorque}}, leader of the [[gnomes]], has temporarily had to settle down in [[Tinker Town]] after the recent fall of the gnome city [[Gnomeregan]].
The 50% applies to the damage ''bonus'' derived from critical strikes. Since critical strikes hit for 150% of a normal strike, that bonus is 50%, 50% of which is 25%. Therefore, taking this talent makes your Fire spells crit for 175% of their normal damage.
 
  +
  +
The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one, however, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike [[Stormwind City|Stormwind]] and [[Darnassus]], the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone. This gives the place a sanctuary-like feel.
  +
  +
Mainly because of the [[Deeprun Tram]], linking Ironforge and [[Stormwind City]], and the district of Tinker Town, Ironforge is one of the most racially diverse cities in the Alliance world. Dwarves predominate, of course, but you will find plenty of gnomes even outside of Tinker Town, and probably as many humans. This is true for player characters as well as non-player characters, since Ironforge is in the heart of the Alliance world. You will find almost no [[night elves]], however, as they have long since set themselves apart from the other races.
  +
  +
The collective frivolity of the place, the bustling and gruff manner of the dwarves, and the fantastic architecture, makes Ironforge a wonder just to visit — whether or not you have business to attend to there.
  +
== History ==
  +
[[File:Iron Forge.jpg|thumb|Ironforge exterior]]
  +
  +
Ironforge is the ancient home of the dwarves. It was once ruled by the High King {{npc||Modimus Anvilmar}}, who left no heir upon his death, eventually leading to the [[War of the Three Hammers]]. Before the war, when the [[Dark Iron clan]] was banished from the city, Ironforge was the commercial and social center of all the dwarven clans. It is now home only to the [[Bronzebeard Clan]].
  +
  +
Many dwarven strongholds fell during the [[Second War]] between the [[Horde]] and the [[Alliance of Lordaeron]], but the mighty city of Ironforge, nestled in the wintry peaks of [[Dun Morogh]] and protected by its great gates, was never breached by the invading Horde.
  +
  +
Relatively recently, Ironforge also became home to the Gnomeregan refugees. After the [[Third War]], the gnomish city of [[Gnomeregan]] became overrun by [[trogg]]s. Since then a number of gnomes have settled in Ironforge, even converting an area of that city to their liking now known as [[Tinker Town]]. The two races are so friendly that the refugees are sometimes called the Ironforge gnomes.<ref>''[[Lands of Conflict]]'', pgs 66, 71-72, 77</ref><ref>''[[World of Warcraft: The Roleplaying Game]]'', pg 17</ref>
  +
  +
Ironforge is one of most populated cities in the world, coming after the human city of [[Stormwind]], and housing 20,000 people.<ref name="LoC">''[[Lands of Conflict]]'', pg 75</ref>
  +
  +
A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.
  +
  +
While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future for the world.
  +
  +
==Defenses==
  +
The in-game city of Ironforge is safe and highly defensible. The main entrance to Ironforge is a curving, uphill, switchback path, with plenty of high level dwarven guards along the way. As a result you'll hear about the Horde's upcoming attack long before they get to the city proper, giving you time to summon your pets, equip your weapons if you have removed them for trading or enchanting purposes, and by and large get ready for the fight (or retreat deeper into the city, if you prefer). If the Horde comes through the Deeprun Tram, you will also most likely hear about it, since most of the channels in the city are linked to all Alliance capitals. {{npc||Gelbin Mekkatorque}} is right outside the Tram entrance and is linked to the guards nearby, so if he is aggroed then any Horde coming from the Tram will be significantly delayed, if not wiped.
  +
  +
Guards are strategically placed, and it is one of the cities most well populated by player characters in the game. There will be plenty of high levels ready and willing for a battle. You will most likely be safe in Ironforge.
  +
  +
==In Cataclysm==
  +
[[File:Ironforge TCG.jpg|thumb|"Ruled by King Magni Bronzebeard, Ironforge is the dwarven seat of power."]]
  +
{{Cata-section}}
  +
  +
In ''Cataclysm'', King [[Magni Bronzebeard]] is no longer found at the High Seat. Instead Ironforge seems to be ruled by a [[Council of Three Hammers|council of representatives]]: [[Muradin Bronzebeard]], [[Kurdran Wildhammer]], and [[Moira Thaurissan]] (with her infant son [[Fenran]] by her side).
  +
  +
In an earlier beta build, [[Falstad Wildhammer]] was present instead of Kurdran.<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>
  +
  +
<gallery>
  +
File:Council of Three Hammers - Build 12539.jpg|The Council of Three Hammers
  +
</gallery>
  +
  +
== Wards ==
  +
[[File:WorldMap-Ironforge.jpg|thumb|Ironforge map (in-game)]]
  +
  +
Ironforge is structurally a giant circle of sections, it also contains several "depth" levels (at least eight, though they are not accessible in game). The accessible portions of Ironforge appear to be located on the 5th level, the "fifth depth" of the city.
  +
  +
*'''[[The Commons]]''' (just beyond the gates)
  +
**'''[[Gates of Ironforge]]''' (the entrance to the city)
  +
**'''[[Vault of Ironforge]]''' (the Ironforge bank)
  +
*'''[[The Great Forge]]''' (in the very molten heart of the city)
  +
**'''[[The High Seat]]''' (King Magni's throne room)
  +
*'''[[The Mystic Ward]]''' (north from the Commons)
  +
**'''[[Hall of Mysteries]]''' (Mage/Paladin/Priest guild)
  +
*'''[[The Military Ward]]''' (east from the Commons)
  +
**'''[[Hall of Arms]]''' (Hunter/Warrior guild)
  +
*'''[[The Forlorn Cavern]]''' (between the Mystic Ward and the Hall of Explorers)
  +
*'''[[Hall of Explorers]]''' (beyond the Great Forge)
  +
**'''[[The Library]]''' (quest base)
  +
*'''[[Tinker Town]]''' (between the Military Ward and the Hall of Explorers)
  +
**'''[[Deeprun Tram]]''' (accessible from the Tinker Town)
  +
*'''[[Hall of Thanes]]''' ([[Old Ironforge]]) (left door by throne room entrance, not yet accessible)
  +
*'''[[Ironforge Market|The Market]]''' - The market is located in the seventh level of Ironforge. (not accessible in game)<ref name="APG">''[[Alliance Player's Guide]]'', pg 141</ref>
  +
*'''[[Ironforge Hotel District|Hotel District]]''' - It is the district apparently in the seventh level of Ironforge, containing lodging for visitors to Ironforge. (not accessible in game.)<ref name="APG" />
  +
*'''Sixth Depth''' - The sixth level of city of Ironforge, just above the hotel and market districts. Not accessible in-game.<ref name="APG" />
  +
*'''Eighth Depth''' - The eighth level of the city of Ironforge, just below the hotel and market districts. Not accessible in-game.<ref name="APG" />
  +
*It can be assumed that the fourth through first depths lie above the fifth depth, and lead to the surface of Ironforge mountain and likely lead to the exit leading to the [[Dun Morogh airfield]].
  +
  +
<gallery>
  +
File:Ironforgemanual.JPG|Ironforge map (WoW manual)
  +
File:IronforgeLoC.JPG|Ironforge map (Lands of Conflict)
  +
</gallery>
  +
  +
== Notable Characters ==
  +
{{main|Ironforge NPCs}}
  +
  +
King {{npc||Magni Bronzebeard}} rules Ironforge from the High Seat at the heart of the city, with the support of his two highest-ranking advisers, {{npc||Royal Historian Archesonus}} and {{npc||Senator Barin Redstone}}. {{npc||High Tinker Mekkatorque}}, the leader of the gnomish exiles from [[Gnomeregan]], has taken up seat in Tinkertown, from where he sends adventurers on missions to try to reclaim his beloved city. {{npc||Muninn Magellas||High Explorer Magellas}}, the leader of the [[Explorers' League]], leads the dwarves' effort to uncover the mysteries of their past from the Hall of Explorers.
  +
  +
== Quests ==
  +
See [[:Category:Ironforge quests]].
  +
  +
== Points of Interest ==
  +
[[File:Ironforge Comic.JPG|thumb|Ironforge in ''[[World of Warcraft: The Comic]]''.]]
  +
[[File:Ironforge Ashbringer.JPG|thumb|Ironforge in ''[[World of Warcraft: Ashbringer]]''.]]
  +
  +
* The [[Auction House]], located at the outer edge of the Commons between the front gates.
  +
* The [[Bank]], located at the inner edge of the Commons just across from the Auction House.
  +
* The [[Gryphon]] master, located at the inner eastern part of the edge of the Great Forge.
  +
* The city hall is located in the eastern end of the Commons.
  +
* There are four [[mailbox]]es: two in the Commons - one outside the bank, the other outside the inn; another in Tinker Town at the entrance to the Deeprun Tram; and the last at the tavern on the edge of the Military Ward near Tinker Town.
  +
* The [[Deeprun Tram]], created by the gnomes, runs from Ironforge to Stormwind. It is free and located near the Tinker Town.
  +
  +
==Travel connections==
  +
===Flight===
  +
;{{Alliance Icon Small}} [[Stormwind City]]
  +
;{{Alliance Icon Small}} [[Chillwind Camp]]
  +
;{{Alliance Icon Small}} [[Aerie Peak]]
  +
;{{Alliance Icon Small}} [[Refuge Pointe]]
  +
;{{Alliance Icon Small}} [[Southshore]]
  +
;{{Alliance Icon Small}} [[Menethil Harbor]]
  +
;{{Alliance Icon Small}} [[Thelsamar]]
  +
;{{bc-inline}}{{Neutral Icon Small}} [[Sun's Reach]]
  +
;{{Neutral Icon Small}} [[Light's Hope Chapel]]
  +
;{{Neutral Icon Small}} [[Thorium Point]]
  +
  +
===Tram===
  +
;{{Alliance Icon Small}} [[Stormwind City]]
   
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Critical bonus increase !! Mana cost increase
 
|-
 
| 1 || 10% || 1%
 
|-class="alt"
 
| 2 || 20% || 2%
 
|-
 
| 3 || 30% || 3%
 
|-class="alt"
 
| 4 || 40% || 4%
 
|-
 
| 5 || 50% || 5%
 
|}
 
 
== Notes ==
 
== Notes ==
  +
* {{npc||Mistina Steelshield}} has the Ironforge repeatable [[runecloth]] quest used by non-dwarf [[Alliance]] players to obtain the right to ride [[ram]]s.
*Note that this spell has powerful synergy with [[Ignite]]. Since Ignite is not based on the bonus, but rather provides 40% extra damage out of the full 175%, it actually raises critical strike damage by 70% of the normal strike (which is 40% of 175%), turning Fire crits essentially into 245% crits, up from 150% base, when both talents are taken.
 
  +
* {{npc||Bubulo Acerbus}} has the Gnomeregan repeatable [[runecloth]] quest used by dwarven (and other races as of 3.0.8) players to obtain the right to ride [[mechanostrider]]s.
  +
* The [[Deeprun Tram]] is a Gnomish service which runs from Ironforge to [[Stormwind City|Stormwind]]. It can be accessed from Tinker Town (see City Sections, below).
  +
* A good way to get Ironforge reputation is to do the battle quests in [[Alterac Valley]]. Turning in one item gives 10 reputation points, with a possible 100 points per drop. This is in addition to the honor and Alterac Valley reputation points.
  +
  +
== Trivia ==
  +
*"Iron forge" was a cheat code in the [[Warcraft: Orcs and Humans|original ''Warcraft'']].
  +
*According to ''[[Thinking with Portals - A Memorandum on Proper Portal Usage]]'', a book that can be found in Dalaran, Ironforge was flooded in 24 AD with water from [[Lakeshire]] when a mage removed the liquid filter from a mage [[portal (spell)|portal]].
  +
*Although similar to the current version, Ironforge's layout was a lot bigger in the alpha-version of the game. It consisted of multiple levels connected by bridges and stairs, two elevators (one to reach [[Old Ironforge]], the other to reach the [[Deeprun Tram]]), an additional destination for the Deeprun Tram other than Stormwind, and a forge looking more like a power-generator than a foundry. Rumors has it there even was an elevator to the [[Dun Morogh airfield]].
  +
*Before the addition of auction houses in all capital cities, Ironforge was ''THE'' central hub of Alliance activity. As a result of so many players in one concentrated area, the city was sometimes called "Lagforge" because of the increase in latency and decrease in framerates. Since the addition of linked auction houses in ALL capital cities, and the fact that Stormwind is located closer to the Dark Portal (for Burning Crusade) and has quicker access to Northrend (for Wrath of the Lich King), Ironforge has become much more user friendly.
  +
  +
  +
==Patch changes==
  +
*{{Patch 1.3.0|note=
  +
**Patrolling scouts that can see through stealth and invisibility have been added to Ironforge.
  +
**You can now design guild tabards in Ironforge.}}
  +
  +
==Gallery==
  +
<Gallery>
  +
File:ironforge2.jpg|The Great Forge
  +
File:Finespindle's Leather Goods.jpg|{{npc||Fimble Finespindle||Finespindle}}'s Leather Goods
  +
File:WoW5Y - Ironforge Scenic Concept.jpg|From the World of Warcraft style guide, this concept piece provides a scenic look at Ironforge.
  +
</Gallery>
   
  +
==References==
*The mana cost increase can be made up for and surpassed by the mana gains of specialising into [[Master of Elements]].
 
  +
{{Reflist}}
   
   
  +
{{Ironforge}}
{{classfooter|Mage}}
 
  +
{{Dun Morogh}}
  +
{{Eastern Kingdoms}}
  +
[[es:Ironforge]]
  +
[[fr:Forgefer]]
  +
[[pl:Ironforge]]
  +
[[Category:Dun Morogh]]
  +
[[Category:Ironforge| ]]
  +
[[Category:Alliance cities]]
  +
[[Category:Gnome territories]]
  +
[[Category:Dwarf territories]]
  +
[[Category:Forts]]
  +
[[Category:RTS cheats]]
  +
[[Category:Nations]]

Revision as of 13:47, 6 October 2010

Stormwind CityIronforgeDarnassus
Bc icon The ExodarMists of Pandaria Shrine of Seven Stars
Warlords of Draenor StormshieldBattle for Azeroth Boralus (Boralus Harbor)

Bc icon Shattrath City
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Shadowlands Oribos
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For the faction, see Ironforge (faction).
For the kingdom, see Kingdom of Ironforge.
AllianceIronforge
Gates of Ironforge
Type Capital, city
Population 20,000
Races Ironforge dwarfIronforge dwarf Ironforge dwarf (17,400)
GnomeGnome Gnome (2,000)
HumanHuman Human (400)
Wildhammer dwarfWildhammer dwarf Wildhammer dwarf (200)
Government Senatorial, hereditary monarchyLoC (dwarves), Democracy (gnomes)
Ruler(s) King Magni Bronzebeard
Council of Three Hammers Icon Cataclysm 18x18
Affiliation Alliance
Location Northern Dun Morogh

Ironforge is the capital city of the dwarves, a member of the Alliance. It is the ancestral home of the Bronzebeard dwarves. King Magni Bronzebeard rules his kingdom of Khaz Modan from his throne room within the city, and the High Tinker Gelbin Mekkatorque, leader of the gnomes, has temporarily had to settle down in Tinker Town after the recent fall of the gnome city Gnomeregan.

The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one, however, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone. This gives the place a sanctuary-like feel.

Mainly because of the Deeprun Tram, linking Ironforge and Stormwind City, and the district of Tinker Town, Ironforge is one of the most racially diverse cities in the Alliance world. Dwarves predominate, of course, but you will find plenty of gnomes even outside of Tinker Town, and probably as many humans. This is true for player characters as well as non-player characters, since Ironforge is in the heart of the Alliance world. You will find almost no night elves, however, as they have long since set themselves apart from the other races.

The collective frivolity of the place, the bustling and gruff manner of the dwarves, and the fantastic architecture, makes Ironforge a wonder just to visit — whether or not you have business to attend to there.

History

File:Iron Forge.jpg

Ironforge exterior

Ironforge is the ancient home of the dwarves. It was once ruled by the High King Modimus Anvilmar, who left no heir upon his death, eventually leading to the War of the Three Hammers. Before the war, when the Dark Iron clan was banished from the city, Ironforge was the commercial and social center of all the dwarven clans. It is now home only to the Bronzebeard Clan.

Many dwarven strongholds fell during the Second War between the Horde and the Alliance of Lordaeron, but the mighty city of Ironforge, nestled in the wintry peaks of Dun Morogh and protected by its great gates, was never breached by the invading Horde.

Relatively recently, Ironforge also became home to the Gnomeregan refugees. After the Third War, the gnomish city of Gnomeregan became overrun by troggs. Since then a number of gnomes have settled in Ironforge, even converting an area of that city to their liking now known as Tinker Town. The two races are so friendly that the refugees are sometimes called the Ironforge gnomes.[1][2]

Ironforge is one of most populated cities in the world, coming after the human city of Stormwind, and housing 20,000 people.[3]

A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future for the world.

Defenses

The in-game city of Ironforge is safe and highly defensible. The main entrance to Ironforge is a curving, uphill, switchback path, with plenty of high level dwarven guards along the way. As a result you'll hear about the Horde's upcoming attack long before they get to the city proper, giving you time to summon your pets, equip your weapons if you have removed them for trading or enchanting purposes, and by and large get ready for the fight (or retreat deeper into the city, if you prefer). If the Horde comes through the Deeprun Tram, you will also most likely hear about it, since most of the channels in the city are linked to all Alliance capitals. Gelbin Mekkatorque is right outside the Tram entrance and is linked to the guards nearby, so if he is aggroed then any Horde coming from the Tram will be significantly delayed, if not wiped.

Guards are strategically placed, and it is one of the cities most well populated by player characters in the game. There will be plenty of high levels ready and willing for a battle. You will most likely be safe in Ironforge.

In Cataclysm

Ironforge TCG

"Ruled by King Magni Bronzebeard, Ironforge is the dwarven seat of power."

Cataclysm This section concerns content related to Cataclysm.

In Cataclysm, King Magni Bronzebeard is no longer found at the High Seat. Instead Ironforge seems to be ruled by a council of representatives: Muradin Bronzebeard, Kurdran Wildhammer, and Moira Thaurissan (with her infant son Fenran by her side).

In an earlier beta build, Falstad Wildhammer was present instead of Kurdran.[4]

Wards

WorldMap-Ironforge

Ironforge map (in-game)

Ironforge is structurally a giant circle of sections, it also contains several "depth" levels (at least eight, though they are not accessible in game). The accessible portions of Ironforge appear to be located on the 5th level, the "fifth depth" of the city.

Notable Characters

Main article: Ironforge NPCs

King Magni Bronzebeard rules Ironforge from the High Seat at the heart of the city, with the support of his two highest-ranking advisers, Royal Historian Archesonus and Senator Barin Redstone. High Tinker Mekkatorque, the leader of the gnomish exiles from Gnomeregan, has taken up seat in Tinkertown, from where he sends adventurers on missions to try to reclaim his beloved city. High Explorer Magellas, the leader of the Explorers' League, leads the dwarves' effort to uncover the mysteries of their past from the Hall of Explorers.

Quests

See Category:Ironforge quests.

Points of Interest

File:Ironforge Comic.JPG

Ironforge in World of Warcraft: The Comic.

Ironforge Ashbringer

Ironforge in World of Warcraft: Ashbringer.

  • The Auction House, located at the outer edge of the Commons between the front gates.
  • The Bank, located at the inner edge of the Commons just across from the Auction House.
  • The Gryphon master, located at the inner eastern part of the edge of the Great Forge.
  • The city hall is located in the eastern end of the Commons.
  • There are four mailboxes: two in the Commons - one outside the bank, the other outside the inn; another in Tinker Town at the entrance to the Deeprun Tram; and the last at the tavern on the edge of the Military Ward near Tinker Town.
  • The Deeprun Tram, created by the gnomes, runs from Ironforge to Stormwind. It is free and located near the Tinker Town.

Travel connections

Flight

Alliance Stormwind City
Alliance Chillwind Camp
Alliance Aerie Peak
Alliance Refuge Pointe
Alliance Southshore
Alliance Menethil Harbor
Alliance Thelsamar
Bc iconNeutral Sun's Reach
Neutral Light's Hope Chapel
Neutral Thorium Point

Tram

Alliance Stormwind City

Notes

  • Mistina Steelshield has the Ironforge repeatable Inv fabric purplefire 01 [Runecloth] quest used by non-dwarf Alliance players to obtain the right to ride rams.
  • Bubulo Acerbus has the Gnomeregan repeatable Inv fabric purplefire 01 [Runecloth] quest used by dwarven (and other races as of 3.0.8) players to obtain the right to ride mechanostriders.
  • The Deeprun Tram is a Gnomish service which runs from Ironforge to Stormwind. It can be accessed from Tinker Town (see City Sections, below).
  • A good way to get Ironforge reputation is to do the battle quests in Alterac Valley. Turning in one item gives 10 reputation points, with a possible 100 points per drop. This is in addition to the honor and Alterac Valley reputation points.

Trivia

  • "Iron forge" was a cheat code in the original Warcraft.
  • According to Thinking with Portals - A Memorandum on Proper Portal Usage, a book that can be found in Dalaran, Ironforge was flooded in 24 AD with water from Lakeshire when a mage removed the liquid filter from a mage portal.
  • Although similar to the current version, Ironforge's layout was a lot bigger in the alpha-version of the game. It consisted of multiple levels connected by bridges and stairs, two elevators (one to reach Old Ironforge, the other to reach the Deeprun Tram), an additional destination for the Deeprun Tram other than Stormwind, and a forge looking more like a power-generator than a foundry. Rumors has it there even was an elevator to the Dun Morogh airfield.
  • Before the addition of auction houses in all capital cities, Ironforge was THE central hub of Alliance activity. As a result of so many players in one concentrated area, the city was sometimes called "Lagforge" because of the increase in latency and decrease in framerates. Since the addition of linked auction houses in ALL capital cities, and the fact that Stormwind is located closer to the Dark Portal (for Burning Crusade) and has quicker access to Northrend (for Wrath of the Lich King), Ironforge has become much more user friendly.


Patch changes

  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Patrolling scouts that can see through stealth and invisibility have been added to Ironforge.
    • You can now design guild tabards in Ironforge.

Gallery

References