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CVar gxApi
Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.
Windows
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Default
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- d3d9
- DirectX 9.0c Memory management system 2.0
Possible Settings
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- opengl
- Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
- d3d11
- New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
Macintosh
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Default
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- GLL
- Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 18:37 | S4d1k
Requirements for GLL:
- Intel processor
- MacOS X 10.5.7 or later
- (Intel GMA 950 is not supported for now)
Possible Settings
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- opengl
- Recommended for most users
Patch changes
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/
Patch 4.0.1 (2010-10-12):
- DirectX11 compatibility mode added - "d3d11"
- DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)
Patch 3.3.3 (2010-03-23): Mac users default to "GLL" again after fixes to the engine.
Patch 3.3.2 (2010-01-02): Mac users default back to "OpenGL". [1]
Patch 3.3.0 (2009-12-08):
- New backend for Windows users added to the game engine. To enable, change this CVar to "d3d9ex".
- This CVar now defaults to "d3d9" from "direct3d" for Windows users.
- Mac users default changed to "GLL" from "OpenGL".
Patch 3.2.0 (2009-08-04): New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced. To enable, change this CVar to "GLL".
References
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- ^ S4d1k 2010-02-02. 3.3.2 for Mac. Retrieved on 2010-02-12.