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(→‎Key talents: Arranged by tree)
 
 
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==Addition suggestions==
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{{Outdated}}
 
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If you wish to have a race/creature added to this template, please make that request here. Providing the icon would greatly help as well.
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{{Classnav}}
 
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<!--Please make your request below this line with the race and possible icons. -->
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'''Rogue talents''' are divided into the three trees: assassination, combat, and subtlety. While rogues are always high burst DPSers, the talents for them allow them to choose their own path to DPS. Assassination allows combo points to be gained fast and high burst damage, combat focuses on normal damage every second, and subtlety allows sneak attacks for high amounts of damage.
 
   
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*{{RaceIconExt|Murloc Baby}} Murloc Children
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Rogue talent points always offer a way to increases damage output and enhance their survivability in some way, talents also increase melee stats for their better future.
 
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*{{RaceIconExt|Wyvern}} Wyverns
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*{{RaceIconExt|Gryphon}} Gryphons
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*{{RaceIconExt|Hippogryph}} Hippogryphs
   
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== Assassination ==
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==Extension==
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This is a nice template, I know the purpose was just to make quick things for the main playable races... but with this, we could remove all the multiple race templates currently used. {{User:Coobra/Sig4}} 02:51, May 17, 2010 (UTC)
   
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:Started to add a few, and fully removed arakkoa, replace them any time you see one.
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"A deadly master of poisons who dispatches victims with vicious dagger strikes."
 
  +
:{{User:A'noob/sig}} 17:58, May 17, 2010 (UTC)
   
  +
::Is it really necessary to consolidate the various troll and dwarf types? It just looks very large (especially for trolls), and is misleading since I can't think of any place where the template would be used that would apply to every single dwarf or troll (except on the base dwarf and troll pages themselves). -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 18:19, May 18, 2010 (UTC)
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This is a tree based on large amounts of burst damage, in contrast to the sustained DPS found in the combat tree. It makes your poisons less resistible and enables you to rack up more combo points in combat, allowing you to unleash more finishing moves. It's very effective end game in both instances and PvP due to larger, more frequent crits and more effective poison applications.
 
   
  +
:::Zones with boxes that display Dwarf as a whole withouth precisions on which dwarf or troll it is.
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{|
 
  +
:::And by the way, even if dwarf have 5 icons and troll 6, that's not so much more than dragons or elementals who have 4 icons.
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|+Tree Bonuses
 
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:::{{User:A'noob/sig}} 18:22, May 18, 2010 (UTC)
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|-
 
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|[[Primary Spell]]
 
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|[[Mutilate]]
 
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|-
 
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|[[Passive ability]]
 
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|[[Improved Poisons]], [[Assassin's Resolve]]
 
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|-
 
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|[[Mastery]]
 
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|[[Potent Poisons]]
 
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|}
 
   
  +
:But how many zones contain every single kind of troll or every single kind of dwarf? And actually, I'd probably split up elementals into their various subtypes as well. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 18:50, May 18, 2010 (UTC)
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{| class="darktable sortable"
 
   
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::I would not put all dwarves and all trolls in one grp, you're likely to never use it that way. And if you do encounter instances of each type of troll in the same area, you'd want to split them up anyway. Now for elementals.. If you use {{t|race|elemental}} it should use all 4 types, only when you specify which type, should it just use the one icon. {{User:Coobra/Sig4}} 20:58, May 18, 2010 (UTC)
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!width="100px" | Talent !! width="150px" | Requirements !! width="50px" | Ranks !! Description
 
   
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:::Eredar should also be displaying the Man'ari eredar icons rather than the draenei ones. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 21:20, May 18, 2010 (UTC)
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|-
 
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! [[Deadly Momentum]]
 
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| align="center" | None || align="center" | 2 || After killing an opponent that yields experience or honor, you have a 50%/100% chance to increase the critical strike chance of your next attack within 10 sec by 40%, and to refresh your Slice and Die and Recuperate abilities to their original duration.
 
   
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:Well not really, because Eredar are said to be like Draenei and Man'ari have twisted and mutated from their original form.
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|- class="alt"
 
  +
:Or am I mistaking?
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! [[Coup de Grace]]
 
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:{{User:A'noob/sig}} 07:40, May 19, 2010 (UTC)
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| align="center" | None || align="center" | 3 || Increases the damage caused by your Eviscerate ability by 7/14/20%.
 
   
  +
::Technically yes, the draenei are the original eredar race. Unless Blizzard pulls a "surprise!" in the future, though, there are no remaining "pure" eredar who aren't with the draenei, and the word "eredar" is used almost universally to refer to the man'ari eredar. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 17:05, May 19, 2010 (UTC)
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|-
 
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! [[Lethality]]
 
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| align="center" | None || align="center" | 3 || Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate, and Hemorrhage abilities by 10%/20%/30%.
 
   
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:::I'm finishing the template and its doc, I let you decide which icons you prefer.
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|- class="alt"
 
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:::{{User:A'noob/sig}} 17:12, May 19, 2010 (UTC)
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! [[Ruthlessness (rogue talent)]]
 
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| align="center" | Assassination 5 || align="center" | 3 || Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
 
   
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::::Well... there are a few Eredar like [[Velen]], but for the man'ari simply use {{t|race|Man'ari}}{{race|Man'ari}}. {{User:Coobra/Sig4}} 17:19, May 19, 2010 (UTC)
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|-
 
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:::::Velen is a drenei, as are all the rest. They're not a racial offshoot; they're the original eredar who have renamed themselves to distance themselves from their demonic brethren. Even the man'ari eredar page redirects to eredar. There are not currently any eredar in the game (or even known in the universe) who are neither draenei nor man'ari. The other problem with the racial "man'ari" template is that it implies that is their name; it isn't. It's simply a description. Everyone always refers to them as eredar. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 18:35, May 19, 2010 (UTC)
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! [[Quickening]]
 
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| align="center" | Assassination 5 || align="center" | 2 || All healing effects on you are increased by 10/20% and your movement speed is increased by 8%/15%. This does not stack with other movement speed increasing effects.
 
   
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== Playable Races ==
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|- class="alt"
 
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! [[Puncturing Wounds]]
 
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| align="center" | Assassination 5 || align="center" | 3 || Increases the critical strike chance of your Backstab ability by 10/20/30% and the critical strike chance of your Mutilate ability by 5/10/15%.
 
   
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This template lacks the capability to link to the "(playable)" race pages for when it's used in various gameplay tables and such. Shouldn't there be <race>-p version for each or something to do this? --{{User:Zealvurte/Sig2.1}} 17:08, July 2, 2010 (UTC)
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|-
 
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! [[Blackjack_(rogue_talent)|Blackjack]]
 
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| align="center" | Assassination 5 || align="center" | 3 || Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 35%/70% for 8 sec.
 
   
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:Makes sense to me, as long as we don't get confusing. (Awesome to see this template in action by the way!) {{User:Kirkburn/Sig5}} 21:25, July 2, 2010 (UTC)
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|- class="alt"
 
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! [[Deadly Brew]]
 
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| align="center" | Assassination 10 || align="center" | 2 || When you apply Instant, Wound, or Mind-Numbing poison to a target, you have a 50/100% chance to apply Crippling poison.
 
   
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:Edit: we actually have {{t|RaceIcon}} that kinda covers that. However, once the general move to this template from individual NPC races is sorted, perhaps that one should get merged into this one?
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|-
 
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! [[Cold Blood]]
 
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| align="center" | Assassination 10 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When activated, generates 25 energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.
 
   
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When I originally created this template... I designed it for the 10 (at the time) playable races with a link to "<race> (playable)". Can we get that back? --<span style="border-bottom: 1px dotted;cursor:help;" title="WoWWiki bureaucrat">[[User:Kaydeethree|k]]_[[User_talk:Kaydeethree|d]]<sup>[[Special:Contributions/Kaydeethree|3]]</sup></span> 02:45, July 11, 2010 (UTC)
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|- class="alt"
 
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! [[Vile Poisons]]
 
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| align="center" | Assassination 10 || align="center" | 3 || Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33%/67%/100% of the normal chance of applying poisons from your equipped melee weapons when you use the [[Fan of Knives]] ability.
 
   
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:This template changed his purpose, he was redesigned to replace the multiple <nowiki>{{RACE Race}}</nowiki>
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|-
 
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:{{User:A'noob/sig}} 06:25, July 12, 2010 (UTC)
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! [[Deadened Nerves]]
 
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| align="center" | Assassination 15 || align="center" | 3 || Reduces all damage taken by 3%/7%/10%.
 
   
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::I believe kd3 is suggesting adding a "playable" parameter. {{User:Kirkburn/Sig5}} 13:59, July 12, 2010 (UTC)
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|- class="alt"
 
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! [[Seal Fate]]
 
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| align="center" | Assassination 15 || align="center" | 2 || Your critical strikes from abilities that add combo points have a 50%/100% chance to add an additional combo point.
 
   
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:::Ow. My bad.
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|-
 
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:::Does <code><nowiki>{{Race|RACE (playable)}}</nowiki></code> is ok to you all?
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! [[Murderous Intent]]
 
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:::''Not to self: "Learn to read morron."''
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| align="center" | Assassination 20 || align="center" | 2 || When you backstab an enemy that is below <small>35%</small> health, you instantly recover 15/30 Energy.
 
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:::{{User:A'noob/sig}} 14:33, July 12, 2010 (UTC)
   
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:No need to be so harsh on yourself! I think that style works. {{User:Kirkburn/Sig5}} 19:05, July 12, 2010 (UTC)
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|- class="alt"
 
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! [[Overkill]]
 
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| align="center" | Assassination 20 || align="center" | 1 || While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
 
   
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::Or a <code><nowiki>{{#switch:{{lc:{{{1|}}}}}|<playable race>=<race> ([[<race> (playable)|(playable)}}</nowiki></code> to detect if the race is playable or not. --{{User:Gourra/Sig2}} 19:30, July 12, 2010 (UTC)
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|-
 
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! [[Master Poisoner]]
 
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| align="center" | Assassination 20 || align="center" | 1 || Increases the spell damage taken by any target you have poisoned by 8%, causes your [[Envenom]] ability to no longer consume [[Deadly Poison]], and reduces the duration of all [[Poison]] effects applied to you by 50%.
 
   
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:::Do we want to display:
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|- class="alt"
 
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:::*Human and Human (playable)?
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! [[Improved Expose Armor]]
 
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:::or
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| align="center" | Assassination 20 || align="center" | 2 || Gives a 50%/100% chance to refund all combo points used when performing your [[Expose Armor]] ability.
 
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:::*Human (playable) only?
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:::{{User:A'noob/sig}} 20:57, July 12, 2010 (UTC)
   
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:Should be displaying as normal unless people state they're refering to the playable race in the template, in which case only the playable one should be linked. I can't think of any sensible case for displaying both, as it looses its meaning and looks silly. --{{User:Zealvurte/Sig2.1}} 22:16, July 12, 2010 (UTC)
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|-
 
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::So we go for the word (playable) after the race's name?
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! [[Cut to the Chase]]
 
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::{{User:A'noob/sig}} 22:29, July 12, 2010 (UTC)
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| align="center" | Assassination 25 || align="center" | 3 || Your Eviscerate and Envenom abilities have a 33%/67%/100% to refresh your [[Slice and Dice]] duration to its 5 combo point maximum.
 
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:::{{Race|Human}}
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:::[[File:IconSmall Human Male.gif|Human|link=Human (playable)]][[File:IconSmall Human Female.gif|Human|link=Human (playable)]]&nbsp;[[Human (playable)|Human]]
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:::--{{User:Zealvurte/Sig2.1}} 09:09, July 13, 2010 (UTC)
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::::I meant the parameter. Do we add "Race (playable)" to the list? or something else?
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::::{{User:A'noob/sig}} 13:08, July 13, 2010 (UTC)
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:::::Woops, lol. I'm not really bothered. After that experience subst'ing the template, i think there's probably far too many verbose ones already.
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:::::<race> (playable) seems perfectly fine as it matches the page name and is obvious. --{{User:Zealvurte/Sig2.1}} 13:23, July 13, 2010 (UTC)
   
  +
== Titanic watcher ==
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|- class="alt"
 
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! [[Venomous Wounds]]
 
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| align="center" | Assassination 25 || align="center" | 2 || Each time your [[Rupture]] or [[Garrote]] deals damage to an enemy that you have poisoned, you have a 30%/60%chance to deal (scales with level) additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your [[Rupture]], you regain energy proportional to the remaining [[Rupture]] duration.
 
   
  +
As there aren't any titans, but only there watchers in WoW, shouldn't we change Race|Titan to Race|Titanic Watcher ? [[User:DeSatyr|DeSatyr]] ([[User talk:DeSatyr|talk]]) 14:59, 10 November 2010 (UTC)
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|-
 
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:I'm not convinced that they weren't titans... {{User:Coobra/Sig4}} 21:02, 10 November 2010 (UTC)
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! [[Vendetta]]
 
  +
::Freya herself, for example, is called daughter of the titans, so I assume she's none. [[User:DeSatyr|DeSatyr]] ([[User talk:DeSatyr|talk]]) 16:55, 28 November 2010 (UTC)
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| align="center" | Assassination 30 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.
 
   
  +
== Sea vrykul ==
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|}
 
   
  +
I think all mentions of sea vrykul should be changed to kvaldir.--{{User:Sandwichman2448/Sig}} 22:35, 18 November 2010 (UTC)
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== Combat ==
 
  +
:I thought this was already agreed upon... when did that change... {{User:Coobra/Sig4}} 22:41, 18 November 2010 (UTC)
   
  +
== Suggested Changes ==
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"A swashbuckler who uses agility and guile to stand toe-to-toe with enemies."
 
  +
i'm trying some suggestions:
  +
*Remove Drakeadon from the chromatic flight, they have lost their only association with the chromatic flight by being used by the twiligh flight
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*Add more icons to each elemental race template example:{{RaceIconExt|Earth}}{{RaceIconExt|RevenantEarth}}{{RaceIconExt|Theradras}}{{RaceIconExt|EarthLord}} [[Earth Elemental]] i used these four since the limits seems to be 5 icons per template(could add unbound or bound elementals) since these 4 are consistent in the elemental hierarchy(missing 2 prince but that i don't think it matter)
  +
*Add Nerubian spiderlord to nerubian
  +
*Add qiraji prophet and emperor to qiraji
  +
What do you think?--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 19:53, 5 May 2011 (UTC)
   
  +
:I would prefer to stick with one male and one female only, or only one icon if the subject has several types or is ambiguously gendered.--{{User:Sandwichman2448/Sig}} 04:57, 6 May 2011 (UTC)
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Whereas the other two trees tend to focus on openers and high burst damage, the
 
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::What SWM said. The point of the icons is to give a quick visual reference for the race, not to be representative of every single individual within that race. Two icons serves this purpose; a long string of icons just looks excessive. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 18:09, 6 May 2011 (UTC)
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combat tree focuses on consistent white (auto-attack) damage to provide
 
  +
:::I agree very much so with what they said... and I really want to limit how many icons are allowed in this... depending on the name size, should the icons cause the one race/creature to need 2 lines in the infobox, then it has too many icons. This is a problem with the dragonflights. I can't remember if it was ok with 4 icons, but 5 is too much. {{User:Coobra/Sig4}} 23:23, 6 May 2011 (UTC)
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sustained DPS. Rather than requiring stealth and relying on powerful openers,
 
  +
::::Such a long name, it probably only stayed on one line with just one icon. {{User:Coobra/Sig4}} 23:30, 6 May 2011 (UTC)
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you can simply run up to most targets and quickly hack away at them. As such,
 
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combat tends to be the best tree for fast leveling, since you can move quickly
 
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from one enemy to the next with very little downtime instead of trying to sneak
 
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up on enemies.
 
   
  +
:Still think you should remove drakeadon and add some icons to each individual elemental, maybe the unbound and bound ones.--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 00:24, 7 May 2011 (UTC)
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It also features a great number of early skills such as [[Precision (rogue talent)|Precision]] and
 
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[[Improved Slice and Dice]] that can complement other builds. In addition,
 
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while the two other trees are often limited to use daggers because of their
 
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dagger-requiring abilities, combat rogues may also utilize fist weapons, maces,
 
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swords and axes in good favor. Finally, because of the abilities [[Adrenaline Rush]],
 
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[[Blade Flurry]] and [[Killing Spree]], Combat is the best tree for producing
 
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[[AoE]]-damage and attacking multiple enemies at the same time.
 
   
  +
::Your first point (likely about the Drakeadon Mongrels) is seemingly speculation, and your second point is the opposite of what three other people have said.--{{User:Sandwichman2448/Sig}} 00:59, 7 May 2011 (UTC)
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{|
 
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|+Tree Bonuses
 
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|-
 
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|[[Primary Spell]]
 
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|[[Blade Flurry]]
 
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|-
 
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|[[Passive ability]]
 
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|[[Vitality (rogue talent)]], [[Ambidexterity]]
 
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|-
 
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|[[Mastery]]
 
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|[[Main Gauche]]
 
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|}
 
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{| class="darktable sortable"
 
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!width="100px" | Talent !! width="150px" | Prereqs !! width="50px" | Ranks !! Description
 
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|-
 
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! [[Improved Recuperate]]
 
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| align="center" | None || align="center" | 2 || Causes your [[Recuperate]] ability to restore an additional <small>1/2</small>% of your maximum health and reduces all damage taken by <small>3/6</small>% while your [[Recuperate]] ability is active.
 
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|- class="alt"
 
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! [[Improved Sinister Strike]]
 
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| align="center" | None || align="center" | 3 || Increases the damage dealt by your [[Sinister Strike]] ability by <small>10/20/30</small>% and reduces its Energy cost by <small>2/4/6</small>.
 
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|-
 
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! [[Precision (rogue talent)]]
 
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| align="center" | None || align="center" | 3 || Increases your chance to hit with weapon and poison attacks by <small>2/4/6</small>%.
 
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|- class="alt"
 
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! [[Improved Slice and Dice]]
 
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| align="center" | Combat 5 || align="center" | 2 || Increases the duration of your [[Slice and Dice]] ability by <small>25/50%</small>.
 
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−
|-
 
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! [[Improved Sprint]]
 
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| align="center" | Combat 5 || align="center" | 2 || Gives a <small>50/100%</small> chance to remove all movement-impairing effects when you activate your [[Sprint]] ability.
 
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|- class="alt"
 
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! [[Aggression]]
 
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| align="center" | Combat 5 || align="center" | 3 || Increases the damage of your [[Sinister Strike]], [[Backstab]], and [[Eviscerate]] abilities by <small>3/14/20%</small>.
 
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−
|-
 
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! [[Improved Kick]]
 
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| align="center" | Combat 5 || align="center" | 2 || Causes your [[Kick]] ability to also silence the target for <small>1/3</small> sec.
 
−  
−
|- class="alt"
 
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! [[Lightning Reflexes]]
 
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| align="center" | Combat 10 || align="center" | 3 || Increases your chance to dodge enemy attacks by <small>3/6/9</small>% and your attack speed by <small>2/4/6</small>%.
 
−  
−
|-
 
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! [[Revealing Strike]]
 
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| align="center" | Combat 10 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span>An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.
 
−  
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|- class="alt"
 
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! [[Reinforced Leather]]
 
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| align="center" | Combat 10 || align="center" | 2 || Increases your armor contribution from cloth and leather items by <small>25/50</small>%.
 
−  
−
|-
 
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! [[Improved Gouge]]
 
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| align="center" | Combat 10 || align="center" | 5 || Increases the effect duration of your [[Gouge]] ability by <small>1/2</small> sec and reduces its energy cost by <small>15/30</small>.
 
−  
−
|- class="alt"
 
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! [[Combat Potency]]
 
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| align="center" | Combat 15 || align="center" | 3 || Gives your successful off-hand melee attacks a 20% chance to generate <small>5/10/15</small> Energy.
 
−  
−
|-
 
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! [[Blade Twisting]]
 
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| align="center" | Combat 15 || align="center" | 2 || Gives your damaging melee attacks a <small>20/40</small>% chance to daze the target, reducing movement speed by 70% for <small>4/8</small> sec.
 
−  
−
|- class="alt"
 
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! [[Throwing Specialization]]
 
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| align="center" | Combat 20 || align="center" | 2 || Increases the range of [[Throw]] and [[Deadly Throw]] by <small>5/10</small> yards and gives your [[Deadly Throw]] a <small>50/100</small>% chance to interrupt the target for 3 sec.
 
−  
−
|-
 
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! [[Adrenaline Rush]]
 
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| align="center" | Combat 20 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span> Increases your Energy regeneration rate by 100% for 15 seconds.
 
−  
−
|- class="alt"
 
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! [[Savage Combat]]
 
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| align="center" | Combat 20 || align="center" | 2 || Increases your total attack power by <small>2/4</small>% and all physical damage caused to enemies you have poisoned is increased by <small>2/4</small>%.
 
−  
−
|-
 
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! [[Bandit's Guile]]
 
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| align="center" | Combat 25 || align="center" | 3 || Your [[Sinister Strike]] and [[Revealing Strike]] abilities have a <small>33/67/100</small>% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.
 
−  
−
|- class="alt"
 
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! [[Restless Blades]]
 
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| align="center" | Combat 25 || align="center" | 2 || Your damaging finishing moves reduce the cooldown of your [[Adrenaline Rush]], [[Killing Spree]], and [[Sprint]] abilities by <small>1/1.5/2</small> sec per combo point.
 
−  
−
|-
 
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! [[Killing Spree]]
 
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| align="center" | Combat 30<br/>Adrenaline Rush 1 || align="center" | 1 || <span style="color:lightgreen;"><small>(Active)</small></span> Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
 
−  
−
|}
 
−  
−
== Subtlety ==
 
−
{{redirect|Subtlety|other uses|Subtlety (disambiguation)}}
 
−  
−
"A dark stalker who leaps from the shadows to ambush <his/her> unsuspecting prey."
 
−  
−
The subtlety tree complements rogues who like to stay in the shadows. The tree is based on moving fast and staying hidden while racking up as many combo points in the opening move as possible, and providing more options for escape when things go wrong. With [[Initiative]] and [[Premeditation]] you can open combat with 4 or 5 combo points racked up, giving you an excellent edge at the start of a fight. Patch 1.12 greatly improved the appeal of the subtlety tree with the addition of [[Serrated Blades]] and [[Deadliness]], and the pre-expansion patch 2.01 introduced [[Shadowstep]] as a high level talent.
 
−  
−
The subtlety tree is generally regarded as the optimal PvP and battleground spec for rogues, with many talents designed for sneaking up on players and stacking high opening burst damage to dispatch them before they have a chance to react. However, with the addition of [[Honor Among Thieves]] in 3.0, Subtlety has also become a desirable spec for DPS in dungeons and end-game raids.
 
−  
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{|
 
−
|+Tree Bonuses
 
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|-
 
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|[[Primary Spell]]
 
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|[[Shadowstep]]
 
−
|-
 
−
|[[Passive ability]]
 
−
|[[Mastery of Subtlety]], [[Sinister Calling]]
 
−
|-
 
−
|[[Mastery]]
 
−
|[[Executioner]]
 
−
|}
 
−  
−  
−
{| class="darktable sortable zebra"
 
−  
−
!width="100px" | Talent !! width="150px" | Prereqs !! width="50px" | Ranks !! Description
 
−  
−
|-
 
−
! [[Nightstalker]]
 
−
| align="center" | None || align="center" | 2 || Increases your speed while stealthed by <small>7/15%</small> and reduces the cooldown of your Stealth ability by <small>3/6</small> sec.
 
−  
−
|-
 
−
! [[Improved Ambush]]
 
−
| align="center" | None || align="center" | 3 || Increases the critical strike chance of your Ambush ability by <small>20/40%</small> and its damage by <small>5/10%</small>.
 
−  
−
|-
 
−
! [[Relentless Strikes]]
 
−
| align="center" | None || align="center" | 3 || Your finishing moves have a <small>7/14/20%</small> chance per combo point to restore 25 energy.
 
−  
−
|-
 
−
! [[Elusiveness (rogue talent)]]
 
−
| align="center" | Subtlety 5 || align="center" | 2 || Reduces the cooldown of your Vanish and Blind abilities by <small>30/60</small> sec and your Cloak of Shadows ability by <small>15/30</small> sec.
 
−  
−
|-
 
−
! [[Waylay]]
 
−
| align="center" | Subtlety 5<br />Improved Ambush 3 || align="center" | 2 || Your Ambush and Backstab hits have a <small>50/100%</small> chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
 
−  
−
|-
 
−
! [[Opportunity]]
 
−
| align="center" | Subtlety 5 || align="center" | 3 || Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by <small>10/20/30%</small>.
 
−  
−
|-
 
−
! [[Initiative]]
 
−
| align="center" | Subtlety 5 || align="center" | 2 || Gives you a <small>50/100%</small> chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
 
−  
−
|-
 
−
! [[Energetic Recovery]]
 
−
| align="center" | Subtlety 10 || align="center" | 3 || Empowers your Recuperate ability, causing its periodic effect to also restore <small>4/8/12</small> Energy.
 
−  
−
|-
 
−
! [[Find Weakness]]
 
−
| align="center" | Subtlety 10 || align="center" | 2 || Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass <small>25/50%</small> of that enemy's armor for 10 sec.
 
−  
−
|-
 
−
! [[Hemorrhage]]
 
−
| align="center" | Subtlety 10 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
 
−  
−
|-
 
−
! [[Honor Among Thieves]]
 
−
| align="center" | Subtlety 15 || align="center" | 3 || Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a <small>33/66/100%</small> chance to gain a combo point on your current target. This effect cannot occur more than once every 4 seconds.
 
−  
−
|-
 
−
! [[Premeditation]]
 
−
| align="center" | Subtlety 15 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
 
−  
−
|-
 
−
! [[Enveloping Shadows]]
 
−
| align="center" | Subtlety 15 || align="center" | 3 || Reduces the damage taken by area of effect attacks by <small>10/20%</small> and increases the duration of your Feint ability by <small>1/2</small> sec.
 
−  
−
|-
 
−
! [[Cheat Death]]
 
−
| align="center" | Subtlety 20 || align="center" | 3 || You have a <small>33/66/100%</small> chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute.
 
−  
−
|-
 
−
! [[Preparation]]
 
−
| align="center" | Subtlety 20 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
 
−  
−
|-
 
−
! [[Sanguinary Vein]]
 
−
| align="center" | Subtlety 20 || align="center" | 2 || Increases your damage dealt to targets with a Bleed effect on them by <small>5/10%</small>.
 
−  
−
|-
 
−
! [[Slaughter from the Shadows]]
 
−
| align="center" | Subtlety 20 || align="center" | 3 || Reduces the energy cost of your Backstab and Ambush abilities by <small>7/14/20</small>, and the energy cost of your Hemorrhage and Fan of Knives abilities by <small>2/4/6</small>.
 
−  
−
|-
 
−
! [[Serrated Blades]]
 
−
| align="center" | Subtlety 25 || align="center" | 2 || Your Eviscerate has a <small>10/20%</small> chance per combo point to refresh your Rupture on the target to its original duration.
 
−  
−
|-
 
−
! [[Shadow Dance]]
 
−
| align="center" | Subtlety 25 || align="center" | 1 || <font color="lightgreen"><small>(Active)</small></font> Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
 
−  
−
|}
 
−  
−
= PvP =
 
−  
−
== Key talents ==
 
−  
−
This section outlines talents to really look out for. You won't be able to get them all.
 
−  
−
* [[Nightstalker]] ([[Subtlety]], Tier 1) reduces the movement speed penalty for [[Stealth]].
 
−
* [[Improved Ambush]] ([[Subtlety]], Tier 1) grants bonus critical strike chance on [[Ambush]].
 
−
* [[Preparation]] ([[Subtlety]], Tier 5) resets most ability cooldowns; e.g., enabling the use of [[Vanish]] two times in a single fight.
 
−
* [[Improved Sinister Strike]] ([[Combat]], Tier 1) decreases the energy cost of [[Sinister Strike]].
 
−
* [[Improved Slice and Dice]] ([[Combat]], Tier 2) increases the duration of [[Slice and Dice]], allowing rogues to maintain the buff at all times.
 
−
* [[Puncturing Wounds]] ([[Assassination]], Tier 2) increases the critical strike chance for [[Backstab]] and [[Mutilate]].
 
−
* [[Cold Blood]] ([[Assassination]], Tier 3) guarantees a critical strike on the next offensive ability and grants 25 Energy.
 
−
* [[Seal Fate]] ([[Assassination]], Tier 4) gives you an additional combo point on critical strikes from abilities that give combo points.
 
−
* [[Cut to the Chase]] ([[Assassination]], Tier 6) allows [[Eviscerate]] and [[Envenom]] to refresh the duration of [[Slice and Dice]].
 
−  
−
== Talent discussion ==
 
−
'' Factual information on specific talents should be added to the specific talent page''<br />
 
−
'' Discussion on Strengths and Weaknesses should be saved for the [[Talk:Rogue talents|talk page]]''
 
−  
−
== External links ==
 
−
* [http://wowlevelingbuilds.com/index.php?p=rogue Rogue Leveling Builds at WoW Leveling Builds]
 
−
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/classes/rogue/talents.html|desc=Rogue Talent Calculator}}
 
−
{{elink|site=WorldofWar.se|link=http://www.worldofwar.se/talents/talents.php?class=Rogue|desc=Rogue Talent Calculator}}
 
−
{{elink|type=wowhead|link=http://www.wowhead.com/?talent=f|desc=Rogue Talent Calculator}}
 
−
{{elink|site=Merciless Gilde|link=http://talentcalculator.merciless-gilde.com/?class=4&lang=en|desc=Rogue Talent Calculator}}
 
−  
−
{{Classfooter|Rogue}}
 
−
[[Category:Rogue talents| ]]
 

Revision as of 21:14, 25 May 2011

Addition suggestions

If you wish to have a race/creature added to this template, please make that request here. Providing the icon would greatly help as well.

  • IconSmall Murloc Baby Murloc Children
  • IconSmall Wyvern Wyverns
  • IconSmall Gryphon Gryphons
  • IconSmall Hippogryph Hippogryphs

Extension

This is a nice template, I know the purpose was just to make quick things for the main playable races... but with this, we could remove all the multiple race templates currently used. SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 02:51, May 17, 2010 (UTC)

Started to add a few, and fully removed arakkoa, replace them any time you see one.
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 17:58, May 17, 2010 (UTC)
Is it really necessary to consolidate the various troll and dwarf types? It just looks very large (especially for trolls), and is misleading since I can't think of any place where the template would be used that would apply to every single dwarf or troll (except on the base dwarf and troll pages themselves). -- Dark T Zeratul (talk) 18:19, May 18, 2010 (UTC)
Zones with boxes that display Dwarf as a whole withouth precisions on which dwarf or troll it is.
And by the way, even if dwarf have 5 icons and troll 6, that's not so much more than dragons or elementals who have 4 icons.
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 18:22, May 18, 2010 (UTC)
But how many zones contain every single kind of troll or every single kind of dwarf? And actually, I'd probably split up elementals into their various subtypes as well. -- Dark T Zeratul (talk) 18:50, May 18, 2010 (UTC)
I would not put all dwarves and all trolls in one grp, you're likely to never use it that way. And if you do encounter instances of each type of troll in the same area, you'd want to split them up anyway. Now for elementals.. If you use {{race|<elemental>}} it should use all 4 types, only when you specify which type, should it just use the one icon. SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 20:58, May 18, 2010 (UTC)
Eredar should also be displaying the Man'ari eredar icons rather than the draenei ones. -- Dark T Zeratul (talk) 21:20, May 18, 2010 (UTC)
Well not really, because Eredar are said to be like Draenei and Man'ari have twisted and mutated from their original form.
Or am I mistaking?
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 07:40, May 19, 2010 (UTC)
Technically yes, the draenei are the original eredar race. Unless Blizzard pulls a "surprise!" in the future, though, there are no remaining "pure" eredar who aren't with the draenei, and the word "eredar" is used almost universally to refer to the man'ari eredar. -- Dark T Zeratul (talk) 17:05, May 19, 2010 (UTC)
I'm finishing the template and its doc, I let you decide which icons you prefer.
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 17:12, May 19, 2010 (UTC)
Well... there are a few Eredar like Velen, but for the man'ari simply use {{race|<Man'ari>}}Man'ari eredarMan'ari eredar Man'ari eredar. SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 17:19, May 19, 2010 (UTC)
Velen is a drenei, as are all the rest. They're not a racial offshoot; they're the original eredar who have renamed themselves to distance themselves from their demonic brethren. Even the man'ari eredar page redirects to eredar. There are not currently any eredar in the game (or even known in the universe) who are neither draenei nor man'ari. The other problem with the racial "man'ari" template is that it implies that is their name; it isn't. It's simply a description. Everyone always refers to them as eredar. -- Dark T Zeratul (talk) 18:35, May 19, 2010 (UTC)

Playable Races

This template lacks the capability to link to the "(playable)" race pages for when it's used in various gameplay tables and such. Shouldn't there be <race>-p version for each or something to do this? -- Zeal (T/C)  17:08, July 2, 2010 (UTC)

Makes sense to me, as long as we don't get confusing. (Awesome to see this template in action by the way!) Kirkburn  talk  contr 21:25, July 2, 2010 (UTC)
Edit: we actually have {{RaceIcon}} that kinda covers that. However, once the general move to this template from individual NPC races is sorted, perhaps that one should get merged into this one?

When I originally created this template... I designed it for the 10 (at the time) playable races with a link to "<race> (playable)". Can we get that back? --k_d3 02:45, July 11, 2010 (UTC)

This template changed his purpose, he was redesigned to replace the multiple {{RACE Race}}
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 06:25, July 12, 2010 (UTC)
I believe kd3 is suggesting adding a "playable" parameter. Kirkburn  talk  contr 13:59, July 12, 2010 (UTC)
Ow. My bad.
Does {{Race|RACE (playable)}} is ok to you all?
Not to self: "Learn to read morron."
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 14:33, July 12, 2010 (UTC)
No need to be so harsh on yourself! I think that style works. Kirkburn  talk  contr 19:05, July 12, 2010 (UTC)
Or a {{#switch:{{lc:{{{1|}}}}}|<playable race>=<race> ([[<race> (playable)|(playable)}} to detect if the race is playable or not. --g0urra[T҂C] 19:30, July 12, 2010 (UTC)
Do we want to display:
  • Human and Human (playable)?
or
  • Human (playable) only?
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 20:57, July 12, 2010 (UTC)
Should be displaying as normal unless people state they're refering to the playable race in the template, in which case only the playable one should be linked. I can't think of any sensible case for displaying both, as it looses its meaning and looks silly. -- Zeal (T/C)  22:16, July 12, 2010 (UTC)
So we go for the word (playable) after the race's name?
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 22:29, July 12, 2010 (UTC)
HumanHuman Human
HumanHuman Human
-- Zeal (T/C)  09:09, July 13, 2010 (UTC)
I meant the parameter. Do we add "Race (playable)" to the list? or something else?
IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 13:08, July 13, 2010 (UTC)
Woops, lol. I'm not really bothered. After that experience subst'ing the template, i think there's probably far too many verbose ones already.
<race> (playable) seems perfectly fine as it matches the page name and is obvious. -- Zeal (T/C)  13:23, July 13, 2010 (UTC)

Titanic watcher

As there aren't any titans, but only there watchers in WoW, shouldn't we change Race|Titan to Race|Titanic Watcher ? DeSatyr (talk) 14:59, 10 November 2010 (UTC)

I'm not convinced that they weren't titans... SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 21:02, 10 November 2010 (UTC)
Freya herself, for example, is called daughter of the titans, so I assume she's none. DeSatyr (talk) 16:55, 28 November 2010 (UTC)

Sea vrykul

I think all mentions of sea vrykul should be changed to kvaldir.--SWM2448 22:35, 18 November 2010 (UTC)

I thought this was already agreed upon... when did that change... SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 22:41, 18 November 2010 (UTC)

Suggested Changes

i'm trying some suggestions:

  • Remove Drakeadon from the chromatic flight, they have lost their only association with the chromatic flight by being used by the twiligh flight
  • Add more icons to each elemental race template example:IconSmall EarthIconSmall RevenantEarthIconSmall TheradrasIconSmall EarthLord Earth Elemental i used these four since the limits seems to be 5 icons per template(could add unbound or bound elementals) since these 4 are consistent in the elemental hierarchy(missing 2 prince but that i don't think it matter)
  • Add Nerubian spiderlord to nerubian
  • Add qiraji prophet and emperor to qiraji

What do you think?--Ashbear160 (talk) 19:53, 5 May 2011 (UTC)

I would prefer to stick with one male and one female only, or only one icon if the subject has several types or is ambiguously gendered.--SWM2448 04:57, 6 May 2011 (UTC)
What SWM said. The point of the icons is to give a quick visual reference for the race, not to be representative of every single individual within that race. Two icons serves this purpose; a long string of icons just looks excessive. -- Dark T Zeratul (talk) 18:09, 6 May 2011 (UTC)
I agree very much so with what they said... and I really want to limit how many icons are allowed in this... depending on the name size, should the icons cause the one race/creature to need 2 lines in the infobox, then it has too many icons. This is a problem with the dragonflights. I can't remember if it was ok with 4 icons, but 5 is too much. SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 23:23, 6 May 2011 (UTC)
Such a long name, it probably only stayed on one line with just one icon. SnakeSssssssssssssssssssssssss Coobra sig3For Pony! (Sssss/Slithered) 23:30, 6 May 2011 (UTC)
Still think you should remove drakeadon and add some icons to each individual elemental, maybe the unbound and bound ones.--Ashbear160 (talk) 00:24, 7 May 2011 (UTC)
Your first point (likely about the Drakeadon Mongrels) is seemingly speculation, and your second point is the opposite of what three other people have said.--SWM2448 00:59, 7 May 2011 (UTC)