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#REDIRECT [[Events#Q]]
<noinclude>__NOTOC__{{eventlistheader}}</noinclude>
 
 
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{{evt|QUEST_ACCEPTED|Quest}}
 
 
This event fires whenever the player accepts a quest.
 
 
; arg1 : Quest log index. You may pass this to [[API GetQuestLogTitle|GetQuestLogTitle]]() for information about the accepted quest.
 
 
{{evt|QUEST_ACCEPT_CONFIRM|Quest}}
 
 
This event fires when an escort quest is started by another player. A dialog appears asking if the player also wants to start the quest.
 
 
; arg1 : Name of player who is starting escort quest.
 
; arg2 : Title of escort quest. Eg. "Protecting the Shipment"
 
 
{{evt|QUEST_AUTOCOMPLETE|Quest}}
 
?
 
 
{{evt|QUEST_COMPLETE|Quest}}
 
 
Fired after the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button.
 
 
In other words it fires when you are given the option to complete a quest, but just before you actually complete the quest (as stated above).
 
 
{{evt|QUEST_POI_UPDATE|Quest}}
 
Fired whenever Quest POIs change. For example after accepting an quest.
 
 
{{evt|QUEST_QUERY_COMPLETE|Quest}}
 
Fired when the data requested by {{api|QueryQuestsCompleted}}() is available.
 
 
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{|
 
{{evt|QUEST_DETAIL|Quest}}
 
 
Fired when the player is given a more detailed view of his quest.
 
 
 
{{evt|QUEST_FINISHED|Quest}}
 
 
Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed.
 
 
; arg1 : mousebutton (LeftButton)
 
 
 
{{evt|QUEST_GREETING|Quest}}
 
 
Fired when talking to an NPC that offers or accepts more than one quest, i.e. has more than one active or available quest.
 
 
 
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{{evt|QUEST_ITEM_UPDATE|Quest}}
 
 
Fired when the quest items are updated
 
 
 
{{evt|QUEST_LOG_UPDATE|Quest}}
 
 
This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundary; every time the player picks up a non-grey item; every time after the player completes a quest goal, such as killing a mob for a quest. It also fires whenever the player (or addon using the CollapseQuestHeader or ExpandQuestHeader() functions) collapses or expands any zone header in the quest log.
 
 
 
{{evt|QUEST_PROGRESS|Quest}}
 
 
Fired when a player is talking to an NPC about the status of a quest and has not yet clicked the complete button.
 
 
{{evt|QUEST_WATCH_UPDATE|Quest}}
 
 
Fired just before a quest goal was completed. At this point the game client's quest data is not yet updated, but will be after a subsequent QUEST_LOG_UPDATE event.
 
 
; arg1 : questIndex (not watch index)
 

Latest revision as of 22:58, 9 May 2018

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