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(Created page with 'This category contains the different types of resource mechanics which classes generate and expend to perform abilities. These resources are integrated with the game's UI…')
 
 
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This category contains the different types of [[resource mechanics]] which classes generate and expend to perform abilities. These resources are integrated with the game's [[UI]] and typically come in the form of bars or icons that accompany the character's [[health|health bar]] in their [[portrait|character portrait]].
 
This category contains the different types of [[resource mechanics]] which classes generate and expend to perform abilities. These resources are integrated with the game's [[UI]] and typically come in the form of bars or icons that accompany the character's [[health|health bar]] in their [[portrait|character portrait]].
   
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[[Category:Game terms]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:UI]]
 
[[Category:UI]]

Latest revision as of 06:09, July 17, 2010

This category contains the different types of resource mechanics which classes generate and expend to perform abilities. These resources are integrated with the game's UI and typically come in the form of bars or icons that accompany the character's health bar in their character portrait.

Pages in category "Resource mechanics"

The following 13 pages are in this category, out of 13 total.

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