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Inscription (Profession) | |
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Ingredients • [Milling] • Quests • Techniques • Trainers • Glyphs • Equipment |
Glyphs are spell and ability enhancements created by scribes. Until used, they are not soulbound and can be traded or sold. The colors used in Glyphs are colors of the class for which they are meant.
Once learned, glyphs are permanent and may be switched out at any time outside of combat. Changing a glyph requires a [Vanishing Powder] for characters level 25-80, and a [Dust of Disappearance] for characters over level 80.
Prime glyphs
Prime glyphs are effective in combat, and generally increase the healing or damage of an ability.
Examples:
- Increases the healing done by an ability: [Glyph of Frenzied Regeneration], [Glyph of Holy Light].
- Increases the damage done by an ability: [Glyph of Steady Shot], [Glyph of Dark Death].
- Add an additional effect to your ability: [Glyph of Molten Armor], [Glyph of Heart Strike].
Major glyphs
Major glyphs feature spell changes that may increase the damage, or another feature of the spell. Some of these glyphs have trade-offs. For example increasing direct damage but removing a DoT effect of the spell.
Minor glyphs
Minor glyphs give convenient or cosmetic improvements, such as reducing a spell's cost or removing the need for a spell's reagent.
Examples:
- Increases the duration of a spell: [Glyph of Blessing of Might].
- Removes the reagent cost of a spell: [Glyph of Levitate].
- Changes the graphics of a spell: [Glyph of the Penguin].
- Increases the effectiveness of a spell, but only in a minor way or with a trade-off: [Glyph of Thunderstorm].
Some minor glyphs do have a more substantial effect, such as reducing cooldowns ([Glyph of Challenging Roar], [Glyph of Lay on Hands]) or increasing damage ([Glyph of Sense Undead]) so don't dismiss minor glyph slots straight away.
Notes
- Players gain access to glyph slots based on their level:
- Level 25: 1 Prime, 1 Major, 1 Minor.
- Level 50: 2 Prime, 2 Major, 2 Minor.
- Level 75: 3 Prime, 3 Major, 3 Minor.
- The Glyph window can be found under in the player's talent window on the Glyphs tab.
- Players who bought their Dual Talent Specialization will have two different sets of glyphs, and will need to activate a specialization in order to change its glyphs.
- Glyphs can be installed at any time except when the player is in combat.
- Glyphs are learned. Once purchased and read, they are added to a library permanently.
- When you install Glyphs from the library, they are not consumed; however in order to switch one for another you must first remove previous glyph from board with vanishing dust.
- Glyph effects cannot be stacked (they are Unique-equipped).
Class-specific Glyphs
Glyphs for individual classes can be found on their own pages:
Cataclysm
Initially, there would be additional glyphs known as "ancient glyphs", added with the Path of the Titans system. When Path of the Titans was canceled, the glyph system was changed to three tiers - Major, Medium and Minor. This was later changed to the system implemented in Patch 4.0.1 - Prime, Major and Minor.
Video
External links
Patch changes
Patch 4.0.1 (2010-10-12): Added Prime Glyphs and Glyph slots. The minimum level requirement to use glyphs is 25. You will unlock a Prime Glyph slot, a Major Glyph slot and a Minor Glyph slot at level 25, 50 and 75. Removed glyphs have been replaced by the item [Charred Glyph] in-game.
Patch 3.1.0 (2009-04-14): Glyph interface moved from the spellbook window to the talent window.
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