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{{Infobox zone
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<onlyinclude>{{{{{tpl|tooltip}}}
 
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|ss=ZulDrakView.jpg
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|mode={{{mode|}}}
 
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|name=Zul'Drak
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|arg={{{arg|}}}
 
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|loc=Northeastern [[Northrend]]
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|name=Two-Toed Sandals
 
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}}
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|itemid=33471
 
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|quality=Epic
 
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|ilvl=133
 
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|icon=INV_Boots_Fabric_01
 
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|slot=Feet
 
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|armor=351
 
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|level=70
 
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|bind=BoP
 
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|type=Cloth
 
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|attrib=+59 Stamina<br />+30 Intellect<br />+22 Spirit
 
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|sockets={{socket|Red}}<br />{{socket|Blue}}
 
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|sockbonus=+4 Spell Power
 
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|flavor=Mildly uncomfortable for non-trolls.
 
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|durability=75
 
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|sell={{cost|4|3|4}}
 
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}}</onlyinclude>
 
   
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'''''UNDER CONSTRUCTION''''' related to [[User:GoldenYak/Spider_Kingdom_Expansion_Concept|Spider Kingdom Expansion Concept]]
== Source ==
 
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This item drops from [[Zul'jin (tactics)|Zul'jin]] in [[Zul'Aman]].
 
   
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'''Zul'Drak''' is an area located in eastern [[Northrend]]. It is home to the [[Drakkari]] [[ice trolls]] and their [[Frost King Malakk]] as well as the smaller trolls of the [[Winterfang]] tribe. Their capital is the city of [[Gundrak]]. Zul'Drak belongs to the Drakkari, who roam in hunting parties searching for prey. Old [[troll]] ruins are strewn across the countryside and the [[Scourge]] hovers just beyond the western border, waiting for a chance to strike. Climate-wise, Zul'Drak is the least pleasant of the eastern regions. It's colder than the [[Grizzly Hills]] or the [[Howling Fjord]], less majestic than the [[Storm Peaks]], and more crowded than any of them - with most of the crowd being Drakkari. Most other races avoid this region, and for good reason. Travelers do not need to go there for passage north or south โ€” they can stick to the Grizzly Hills, which surround Zulโ€™Drak on both sides and reach all the way up to [[Crystalsong Forest]] and [[Storm Peaks]]. The only reason anyone would want to visit Zul'Drak is if they were explorers hoping to meet the Drakkari โ€” and they better have a large group of armed warriors with them when they do.<ref>''[[Lands of Mystery]]'', 111, 113</ref>
== Notes ==
 
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Despite the description, it ironically doesn't show up at all on trolls.
 
   
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The Drakkari have recently gone mad after they sacrificed their [[Loa]] animal gods in an attempt to fight off the Scourge. The [[Argent Dawn]] has returned to play a role in Zul'Drak as have members of the [[Zandalar tribe]], who have come to try and save some of the Drakkari history before it is wiped out. The zone itself is a giant ziggurat of the now broken civilization.
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==Patches and hotfixes==
 
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{{Patch 2.3.0|note=Added}}
 
   
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As noted below, players visiting the zone, will find that it is in the process of being overrun by the [[Scourge]], particularly in the vicinity of the [[Argent Stand]]. The conflict between various [[NPC]]/[[mob]] factions can be intense, and it's easy to get caught in the crossfire.
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==External links==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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The zone's primary inhabitants are [[Scourge]], [[Nerubians]], crazed [[Drakkari]] who randomly attack anyone in their path, and a scattering of [[Water Elementals]] which a faction of Drakkari summoned to help them defeat the Scourge. The Argent Dawn have a tangible presence in the area as well. A number of the Loa of the Drakkari still exist in weakened forms, and can be found in the northeast region of the zone, towards Gundrak. A [[Scourge]]-controlled [[Blight]] zone also exists south of Ebon Watch, near Drak'Tharon Keep, at the east end of the zone.
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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== History ==
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Have a nice day. :) -->
 
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[[File:Zul'Drak_Concept.jpg|thumb|The Drakkari empire has devoted itself to chaos.]]
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{{elinks-item|33471}}
 
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The Drakkari ice trolls are an old race, one of the first in Northrend. They were building homes in Zulโ€™Drak before the Great Sundering and never left their home, though some of them may have migrated south to became the [[Frostmane]] tribe and the [[Winterax]] tribe. The furbolgs of Grizzlemaw have fought the Drakkari for many years.
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[[Category:World of Warcraft cloth feet items]]
 
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[[Category:World of Warcraft epic items]]
 
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Drakkari are tribal, and early in their history each tribe established its own territory and fought off any trespassers. Then one tribe conquered another and enslaved its warriors. These slaves were forced to build the victors a new and larger home, and their children became part of the dominant tribe. This tribe continued to conquer its neighbors, each time absorbing them, until finally it was powerful enough to claim all of Zulโ€™Drak as its [[kingdom]]. Any tribe that resisted was destroyed. Those tribes that accepted the powerful tribeโ€™s dominance were allowed to keep their own territories, provided they accepted any orders from the ruling tribe. Thus, the Drakkari [[Nations|nation]] truly began. The central tribeโ€™s home became Gundrak, the capital city. The tribes still war among themselves, and the Frost King allows this because it keeps his people strong and aggressive. He coordinates border patrols and establishes protocols for calling all the tribes together should an army attack them in force. Many tribe chieftains thought these efforts foolish until they encountered the walking dead. Then the Frost King organized the other Drakkari and drove the dead from their lands. Thus far, the Scourge has not penetrated into Zulโ€™Drak to any degree, though it claims [[Drak'Tharon Keep]], an old [[Drakkari]] stronghold in the Grizzly Hills just beyond Zulโ€™Drakโ€™s southwest edge.<ref>''[[Lands of Mystery]]'', 112-113</ref>
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[[Category:World of Warcraft socketed items]]
 
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[[Category:Zul'Aman items]]
 
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==People and culture==
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Zul'Drak is the Drakkari homeland. Their culture is believed to have existed long before the Great Sundering, and live here by the thousands. Itโ€™s amazing this one land can support so many trolls, especially since fresh meat is their principal food. Fortunately for them, wild beasts roam the area as well and provide plenty of prey. Drakkari are unpleasant. They epitomize the nastiness and barbarism of trolls everywhere. Theyโ€™re large, bigger than any other troll (except trolls of the [[Zandalar tribe]], the first tribe to exist and who are the same size) and crude, and they prefer violence to discussion or negotiation. They are a barbaric people who practice voodoo and worship strange spirit-gods and devour their enemies โ€” and sometimes their friends โ€” raw. The only thing a Drakkari respects is strength and the only thing they want from others is fear and flesh. Fortunately, Drakkari are tribal. They live in small tribes throughout Zulโ€™Drak and wage war among themselves. Some bands of Drakkari slaughter each other simply because they met along the border between their two tribes. Such conflict helps keep the troll population down. No one else is foolish enough to share the region with them.<ref name="LoM111">''[[Lands of Mystery]]'', 111</ref>
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==Geography==
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Zulโ€™Drak is a single large valley between the arms of the Grizzly Hills, Crystalsong Forest, and the Storm Peaks. The trees here are smaller than the southern forests but numerous and upright, and provide excellent cover when sniping trolls. Some grass and other plants poke up through the snow, and frozen ponds and streams dot the land. Obelisks and ziggurats are everywhere, often at the centre of active troll camps. Ruins show where troll tribes must have lived long ago โ€” most of these look like they were destroyed during battle rather than simply abandoned. The valley teems with life. In addition to the Drakkari, giant wolves, wendigo and other animals live among the trees and grass. Furbolgs wander up from the Grizzly Hills to hunt and clash with the Drakkari. The trolls maintain patrols along their border, both to drive out intruders and to kill anyone they find.
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Troll villages are everywhere in Zulโ€™Drak. Most of these are small, crude places, a handful of wood or stone buildings around a single larger hall. Some are built on the ruins of older structures or surround an ancient obelisk or ziggurat, carved from stone and more impressive than the more recent structures. The only large settlement is [[Gundrak]], the capital city.<ref name="LoM111"/> Another very impressive piece of architecture to note is the massive aqueduct irrigation system the trolls seem to have constructed, despite being renowned for their minimal interest in technology of any kind.
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==Wrath of the Lich King==
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Zul'Drak is in the middle of a massive upheaval. Scourge forces under the newly-empowered [[Drakuru]] are preparing an undead army of troll chieftains empowered by blight crystals.<ref>{{quest|Disclosure}}</ref> To counter the Scourge threat, the Drakkari trolls have begun sacrificing their own [[Loa]] animal gods in desperation. Meanwhile, the Argent Crusade is caught between two armies as they clash with both the Scourge and the native Drakkari trolls at Argent Stand, as the Zandalari tribe has arrived to both intervene on behalf of the gods<ref>{{quest|Breaking Through Jin'Alai}}</ref> and chronicle the end of the Drakkari [[empire]].<ref>{{quest|For Posterity}}</ref>
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An [[achievement]] exists called [[The Empire of Zul'Drak]] so it may be another name for the Drakkari empire.
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=== Map and subregions ===
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[[File:WorldMap-ZulDrak.jpg|right|thumb|350px|Zul'Drak map]]
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{| class="darktable"
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| [[Altar of Har'koa]]{{ยท}} [[Altar of Mam'toth]]{{ยท}} [[Altar of Quetz'lun]]{{ยท}} [[Altar of Rhunok]]{{ยท}} [[Altar of Sseratus]]{{ยท}} [[Amphitheater of Anguish]]{{ยท}} [[Argent Stand|The Argent Stand]]{{ยท}} [[Dabra'Jin]]{{ยท}} [[Dargath's Demise]]{{ยท}} [[Dead Fields|The Dead Fields]]{{ยท}} [[Drak'Agal]]{{ยท}} [[Drak'Mabwa]]{{ยท}} [[Drak'Tharon Keep]]{{ยท}} [[Ebon Watch]]{{ยท}} [[Gundrak]]{{ยท}} [[Light's Breach]]{{ยท}} [[Kolramas]]{{ยท}} [[Mam'toth Crater]]{{ยท}} [[Pools of Jin'Alai]]{{ยท}} [[Reliquary of Agony]]{{ยท}} [[Reliquary of Pain]]{{ยท}} [[Thrym's End]]{{ยท}} [[Voltarus]]{{ยท}} [[Zeramas]]{{ยท}} [[Zim'Rhuk]]{{ยท}} [[Zim'Torga]]{{ยท}} [[Zol'maz Stronghold]]
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|}
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===Instances===
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{| class="darktable"
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! Instance Name
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! Level Range
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! Approximate Run Time
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|-
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| {{portal|Drak'Tharon Keep|wotlk}} || 74-76
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| 25 min - 40 min
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|-
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| {{portal|Gundrak|wotlk}} || 76-78
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| 20 min - 40 min
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|}
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== Quests ==
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{{main | Zul'Drak quests}}
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== Images ==
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<gallery>
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Image:Zul'Drak2.jpg|Zul'drak is crumbling into ruin in the wake of the Cataclysm.
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Image:Characters_urizen.jpg|Twilight Lord Urizen has come to Zul'Drak to spread the gospel of the [[Old Gods]].
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Image:Zul'Drak5.jpg|The Drakkari sacrificed their own gods, and new, darker powers seek to replace them.
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Image:Zul'Drak9.jpg|The Scourge blight engineered by Drakuru has spread throughout the lower tier.
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Image:Zul'Drak10.jpg|The Amphitheater of Anguish boasts new challenges.
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Image:Zul'Drak12.jpg|The Argent Stand remains a stronghold of light against the darkness.
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Image:Zul'Drak13.jpg|At Gundrak, the great ziggurat has been remade into a massive twilight portal.
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</gallery>
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[[Category:Fan fiction| ]]

Revision as of 07:01, 5 January 2011

NeutralZul'Drak
ZulDrakView
Location Northeastern Northrend

UNDER CONSTRUCTION related to Spider Kingdom Expansion Concept

Zul'Drak is an area located in eastern Northrend. It is home to the Drakkari ice trolls and their Frost King Malakk as well as the smaller trolls of the Winterfang tribe. Their capital is the city of Gundrak. Zul'Drak belongs to the Drakkari, who roam in hunting parties searching for prey. Old troll ruins are strewn across the countryside and the Scourge hovers just beyond the western border, waiting for a chance to strike. Climate-wise, Zul'Drak is the least pleasant of the eastern regions. It's colder than the Grizzly Hills or the Howling Fjord, less majestic than the Storm Peaks, and more crowded than any of them - with most of the crowd being Drakkari. Most other races avoid this region, and for good reason. Travelers do not need to go there for passage north or south โ€” they can stick to the Grizzly Hills, which surround Zulโ€™Drak on both sides and reach all the way up to Crystalsong Forest and Storm Peaks. The only reason anyone would want to visit Zul'Drak is if they were explorers hoping to meet the Drakkari โ€” and they better have a large group of armed warriors with them when they do.[1]

The Drakkari have recently gone mad after they sacrificed their Loa animal gods in an attempt to fight off the Scourge. The Argent Dawn has returned to play a role in Zul'Drak as have members of the Zandalar tribe, who have come to try and save some of the Drakkari history before it is wiped out. The zone itself is a giant ziggurat of the now broken civilization.

As noted below, players visiting the zone, will find that it is in the process of being overrun by the Scourge, particularly in the vicinity of the Argent Stand. The conflict between various NPC/mob factions can be intense, and it's easy to get caught in the crossfire.

The zone's primary inhabitants are Scourge, Nerubians, crazed Drakkari who randomly attack anyone in their path, and a scattering of Water Elementals which a faction of Drakkari summoned to help them defeat the Scourge. The Argent Dawn have a tangible presence in the area as well. A number of the Loa of the Drakkari still exist in weakened forms, and can be found in the northeast region of the zone, towards Gundrak. A Scourge-controlled Blight zone also exists south of Ebon Watch, near Drak'Tharon Keep, at the east end of the zone.

History

Zul'Drak Concept

The Drakkari empire has devoted itself to chaos.

The Drakkari ice trolls are an old race, one of the first in Northrend. They were building homes in Zulโ€™Drak before the Great Sundering and never left their home, though some of them may have migrated south to became the Frostmane tribe and the Winterax tribe. The furbolgs of Grizzlemaw have fought the Drakkari for many years.

Drakkari are tribal, and early in their history each tribe established its own territory and fought off any trespassers. Then one tribe conquered another and enslaved its warriors. These slaves were forced to build the victors a new and larger home, and their children became part of the dominant tribe. This tribe continued to conquer its neighbors, each time absorbing them, until finally it was powerful enough to claim all of Zulโ€™Drak as its kingdom. Any tribe that resisted was destroyed. Those tribes that accepted the powerful tribeโ€™s dominance were allowed to keep their own territories, provided they accepted any orders from the ruling tribe. Thus, the Drakkari nation truly began. The central tribeโ€™s home became Gundrak, the capital city. The tribes still war among themselves, and the Frost King allows this because it keeps his people strong and aggressive. He coordinates border patrols and establishes protocols for calling all the tribes together should an army attack them in force. Many tribe chieftains thought these efforts foolish until they encountered the walking dead. Then the Frost King organized the other Drakkari and drove the dead from their lands. Thus far, the Scourge has not penetrated into Zulโ€™Drak to any degree, though it claims Drak'Tharon Keep, an old Drakkari stronghold in the Grizzly Hills just beyond Zulโ€™Drakโ€™s southwest edge.[2]

People and culture

Zul'Drak is the Drakkari homeland. Their culture is believed to have existed long before the Great Sundering, and live here by the thousands. Itโ€™s amazing this one land can support so many trolls, especially since fresh meat is their principal food. Fortunately for them, wild beasts roam the area as well and provide plenty of prey. Drakkari are unpleasant. They epitomize the nastiness and barbarism of trolls everywhere. Theyโ€™re large, bigger than any other troll (except trolls of the Zandalar tribe, the first tribe to exist and who are the same size) and crude, and they prefer violence to discussion or negotiation. They are a barbaric people who practice voodoo and worship strange spirit-gods and devour their enemies โ€” and sometimes their friends โ€” raw. The only thing a Drakkari respects is strength and the only thing they want from others is fear and flesh. Fortunately, Drakkari are tribal. They live in small tribes throughout Zulโ€™Drak and wage war among themselves. Some bands of Drakkari slaughter each other simply because they met along the border between their two tribes. Such conflict helps keep the troll population down. No one else is foolish enough to share the region with them.[3]

Geography

Zulโ€™Drak is a single large valley between the arms of the Grizzly Hills, Crystalsong Forest, and the Storm Peaks. The trees here are smaller than the southern forests but numerous and upright, and provide excellent cover when sniping trolls. Some grass and other plants poke up through the snow, and frozen ponds and streams dot the land. Obelisks and ziggurats are everywhere, often at the centre of active troll camps. Ruins show where troll tribes must have lived long ago โ€” most of these look like they were destroyed during battle rather than simply abandoned. The valley teems with life. In addition to the Drakkari, giant wolves, wendigo and other animals live among the trees and grass. Furbolgs wander up from the Grizzly Hills to hunt and clash with the Drakkari. The trolls maintain patrols along their border, both to drive out intruders and to kill anyone they find.

Troll villages are everywhere in Zulโ€™Drak. Most of these are small, crude places, a handful of wood or stone buildings around a single larger hall. Some are built on the ruins of older structures or surround an ancient obelisk or ziggurat, carved from stone and more impressive than the more recent structures. The only large settlement is Gundrak, the capital city.[3] Another very impressive piece of architecture to note is the massive aqueduct irrigation system the trolls seem to have constructed, despite being renowned for their minimal interest in technology of any kind.

Wrath of the Lich King

Zul'Drak is in the middle of a massive upheaval. Scourge forces under the newly-empowered Drakuru are preparing an undead army of troll chieftains empowered by blight crystals.[4] To counter the Scourge threat, the Drakkari trolls have begun sacrificing their own Loa animal gods in desperation. Meanwhile, the Argent Crusade is caught between two armies as they clash with both the Scourge and the native Drakkari trolls at Argent Stand, as the Zandalari tribe has arrived to both intervene on behalf of the gods[5] and chronicle the end of the Drakkari empire.[6]

An achievement exists called Achievement zone zuldrak 07 [The Empire of Zul'Drak] so it may be another name for the Drakkari empire.

Map and subregions

WorldMap-ZulDrak

Zul'Drak map

Altar of Har'koa ยท Altar of Mam'toth ยท Altar of Quetz'lun ยท Altar of Rhunok ยท Altar of Sseratus ยท Amphitheater of Anguish ยท The Argent Stand ยท Dabra'Jin ยท Dargath's Demise ยท The Dead Fields ยท Drak'Agal ยท Drak'Mabwa ยท Drak'Tharon Keep ยท Ebon Watch ยท Gundrak ยท Light's Breach ยท Kolramas ยท Mam'toth Crater ยท Pools of Jin'Alai ยท Reliquary of Agony ยท Reliquary of Pain ยท Thrym's End ยท Voltarus ยท Zeramas ยท Zim'Rhuk ยท Zim'Torga ยท Zol'maz Stronghold

Instances

Instance Name Level Range Approximate Run Time
Instance portal Drak'Tharon Keep 74-76 25 min - 40 min
Instance portal Gundrak 76-78 20 min - 40 min

Quests

Main article: Zul'Drak quests

Images