Wikia

WoWWiki

Watchlist Recent changes

Chain Heal

Chain Heal
Spell nature healingwavegreater.png
  • Chain Heal
  • 40 yd  range
  • 19% of base mana
  • 2.5 sec cast
  • Heals the friendly target for X to Y, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump reduces the effectiveness of the heal by 40%. Heals 3 total targets.
Usable by
ClassShaman
Properties
TypeDefensive
SchoolNature
CooldownNone/Global Cooldown
Talents
Improvement
talents
Ancestral Healing, Blessing of the Eternals, Healing Focus, Healing Grace, Improved Chain Heal, Nature's Blessing, Nature's Swiftness, Purification, Thundering Strikes, Tidal Force, Tidal Mastery, Tidal Focus, Tidal Waves
Other information
Ranks7

Chain Heal is a multi-target healing spell that can heal up to three targets. It works similarly to Chain Lightning in that each target in the 'chain' is healed for less than the one before. It is very mana efficient and is often seen as the trademark healing spell of Restoration shamans.

Contents

Rank TableEdit

Rank Level Healing (First Target) Healing (3 Targets) Cost
1 40 320 - 368 627 - 721 1g 8s
2 46 405 - 465 794 - 911 1g 80s
3 54 551 - 629 1080 - 1233 2g 61s
4 61 605 - 691 1186 - 1354 3g 6s
5 68 826 - 942 1619 - 1846 6g 39s
6 74 906 - 1034 1776 - 2027 17g 10s
7 80 1055 - 1205 2068 - 2362 18g

Notes Edit

Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. The bounce radius is 12.5 yards. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The chain cannot jump back to heal the same target more than once. For each jump the healing done is reduced by 40%, meaning that the initial target gets healed for 100%, the second gets 60%, and the third gets 36%.

Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to apply Earthliving on each target, and can potentially apply Earthliving to all three targets affected, greatly increasing the healing done by the spell.

ImprovementsEdit

Tips and tactics Edit

Chain Heal is a very mana efficient spell, and does not need all three targets to be more mana efficient than single target heals. If two nearby targets both need healing, Chain Heal is usually the most mana efficient spell to use.

This ability is a Smart Spell.

Healing % per jump Edit

1st 100%

2nd 60%

3rd 36%

4th 21.6%


Non glyphed total 196% (100+60+36)

Glyphed total 217.6% (100+60+36+21.6)

Patch changes Edit

  • WotLK Patch 3.2.0 (2009-08-04): Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%. 
  • WotLK Patch 3.0.2 (2008-10-14): Spell graphics changed to look more nature-like and less holy. 
  • Patch 1.6.0 (2005-07-12): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets. 

External links Edit


Facts about Chain HealRDF feed
Patch date4 August 2009  +, 14 October 2008  +, and 12 July 2005  +

Pages on WoWWiki

94,142pages on
this wiki
Advertisement | Your ad here

Latest Photos

Add a Photo
55,609photos on this wiki
See more >

Recent Wiki Activity

See more >

Recent Questions

Around Wikia's network

Random Wiki