Heals the friendly target for X, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
Heals the friendly target for X, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
Chain Heal is a core shaman ability learned at level 44. It is a multi-target healing spell that can heal up to four targets. It works similarly to Chain Lightning in that each target in the 'chain' is healed for less than the one before. It is very mana-efficient and is often seen as the trademark healing spell of restoration shamans.
Use: Permanently teaches you this glyph. Your Chain Heal now has a watery appearance.
Sell Price: 1
Notes
More TCG art.
Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest health deficit in range. The bounce radius is 12.5 yards. Since the targets are linked into a chain, targets must be within range of each other, in order of "bounce". The chain cannot jump back to heal the same target more than once.
Chain Heal has a separate chance to crit on each target. The spell also has a separate chance to proc the buff from [Earthliving Weapon] on each target, and can potentially apply Earthliving to all targets affected, greatly increasing the healing done by the spell.
Patch changes
Patch 3.2.0 (04-Aug-2009): Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
/Patch 3.0.2 (14-Oct-2008): Spell graphics changed to look more nature-like and less holy.
Patch 1.6.0 (12-Jul-2005): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.