Hurls a lightning bolt at the enemy, dealing X to Y Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Hurls a lightning bolt at the enemy, dealing X to Y Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Chain Lightning is a shaman spell that deals direct damage to up to 3 targets. Each successive hit deals 30% less damage.
Chain Lightning's initial hit deals 100% of the damage, its second hit 70% and its third hit 49%. In total, Chain Lightning can do up to 219% of its damage.
Chain Lightning's initial hit receives 71% of your spell damage. It is not affected by any AoE reduction.
All three hits are calculated individually. As such, it possible (and fairly common) that only one or two hits critically hit.
Unlike Lightning Bolt, Chain Lightning instantly hits all targets.
Elemental Focus grants Clearcasting after landing a critical strike with a Fire, Frost, or Nature damage spell; Clearcasting reduces the mana cost of your next 2 damage spells by 40%.
Lightning Overload gives your Chain Lightning spell a chance to cast a second, half damage spell of the same type, at no additional mana cost.
Elemental Mastery - this spell gives you 20% increased critical strike chance with Nature, Frost and Fire spells, and reduces mana cost by 20% for 30 seconds. 3 min cd.
Chain Lightning has a fairly high chance of triggering Elemental Focus due to hitting multiple targets.
Chain Lightning has a high mana cost considering other Elemental offensive spells, so be sure to cast it after Lava Burst when the Clearcasting buff is active.
Be careful when using this spell if more mobs are nearby that aren't meant to be aggroed. While Chain Lightning may be more tempting to use for its lower cast time and higher damage output, it can easily cause adds.