Hurls a lightning bolt at the enemy, dealing X Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Hurls a lightning bolt at the enemy, dealing X Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
The air crackled with electricity as the bolt leapt from body to body, leaving the scent of charred flesh in its wake. (TCG)
Chain Lightning is a core shaman ability learned at level 28. It deals direct damage to up to three targets, with each successive hit dealing 30% less damage.
Use: Permanently teaches you this glyph. Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage.
Sell Price: 1
Notes
Chain Lightning's initial hit deals 100% of the damage, its second hit 70% and its third hit 40%. In total, Chain Lightning can do up to 210% of its damage.
Chain Lightning's initial hit receives 51.8% of your spell damage. It is not affected by any AoE reduction.
All three hits are calculated individually. As such, it is possible (and fairly common) that only one or two hits critically hit.
Tips
Chain Lightning has a fairly high chance of triggering [Elemental Focus] (elemental spec) due to hitting multiple targets.
Be careful when using this spell if more mobs are nearby that aren't meant to be aggroed. While Chain Lightning may be more tempting to use for its lower cast time and higher damage output, it can easily cause adds.
Patch changes
Patch 2.3.0 (13-Nov-2007): Cast time was reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
Patch 1.6.0 (12-Jul-2005): Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.