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{{Stub/Ability}} |
{{Stub/Ability}} |
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+ | <onlyinclude>{{Infobox ability |
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+ | |name=Charge |
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+ | |description=Charges an enemy, immobilizes it for 1 sec, and adds X melee attack power to the boar's next attack. |
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+ | |class=[[Boar]]s |
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+ | |type=Offensive |
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+ | |school=[[Physical]] |
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+ | |cast_time=Instant |
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+ | |cooldown=25 sec |
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+ | |range=8-25 |
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+ | |rangeunit=yd |
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+ | |ranks=6 |
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+ | |requirements=5-29 [[Training point|TP]] |
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+ | |cost=35 [[Focus]] |
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+ | }}</onlyinclude> |
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− | == Details == |
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− | *Beast Families: [[Boar]] |
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− | *Focus Cost: 35 |
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− | *Duration: 1 second target Immobilize, 4 second self Attack Power buff |
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− | *Cooldown: 25 seconds |
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− | *Range: 8-25 yards |
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− | |||
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− | <!--This is the rank table. Replace numbers in table if needed --> |
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{| class="darktable" style="text-align: center;" |
{| class="darktable" style="text-align: center;" |
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|- |
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− | ! Rank !! Attack Power !! Level !! TP Cost |
+ | ! Rank !! Attack Power !! Level !! [[Training point|TP]] Cost |
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| 1 || +50 || 1 || 5 TP |
| 1 || +50 || 1 || 5 TP |
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== Additional Notes == |
== Additional Notes == |
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* The Boar's Charge ability is usable in combat. |
* The Boar's Charge ability is usable in combat. |
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* Causes a high amount of threat. Having your pet boar initiate a solo fight with Charge -> Growl will stick aggro to it to the point that it will take a lucky series of critical hits to pull the enemy off it. For Beastmastery hunters, the combination of Charge -> Growl -> Intimidation is a sure-fire way to pull that rogue monster off your cloth-wearers. |
* Causes a high amount of threat. Having your pet boar initiate a solo fight with Charge -> Growl will stick aggro to it to the point that it will take a lucky series of critical hits to pull the enemy off it. For Beastmastery hunters, the combination of Charge -> Growl -> Intimidation is a sure-fire way to pull that rogue monster off your cloth-wearers. |
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* The boar turns red while under the Charge buff. |
* The boar turns red while under the Charge buff. |
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− | * Charge shares its cooldown with [[ |
+ | * Charge shares its cooldown with [[Dash (pet)|Dash]]. To clarify, one cannot tell their boar to attack a target, and expect it first use [[Dash (pet)|Dash]] to get within 25 yards of the target, then use Charge the rest of the way. |
+ | * At present, there is no mob which can teach Charge (Rank 4). |
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== External Sources == |
== External Sources == |
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{{Elink|link=http://www.wowhead.com/?spell=7371|site=Wowhead|icon=wowhead}} |
{{Elink|link=http://www.wowhead.com/?spell=7371|site=Wowhead|icon=wowhead}} |
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− | [[Category:Powers]] |
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+ | |||
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Revision as of 14:13, 17 July 2010
Charge | |
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Properties | |
Class | Boars |
School | Physical |
Cooldown | 25 sec |
Other information | |
Requirements | 5-29 TP |
[[Category:boars abilities]][[Category:boars abilities]]
Charge is an active pet ability. It causes the Hunter's pet to charge an enemy, immobilizing it for 1 sec, and adding "X" Melee Attack Power to the next attack.
Rank Table
Rank | Attack Power | Level | TP Cost |
---|---|---|---|
1 | +50 | 1 | 5 TP |
2 | +100 | 12 | 9 TP |
3 | +180 | 24 | 13 TP |
4 | +250 | 36 | 17 TP |
5 | +390 | 48 | 25 TP |
6 | +550 | 60 | 29 TP |
Additional Notes
- The Boar's Charge ability is usable in combat.
- Causes a high amount of threat. Having your pet boar initiate a solo fight with Charge -> Growl will stick aggro to it to the point that it will take a lucky series of critical hits to pull the enemy off it. For Beastmastery hunters, the combination of Charge -> Growl -> Intimidation is a sure-fire way to pull that rogue monster off your cloth-wearers.
- The boar turns red while under the Charge buff.
- Charge shares its cooldown with Dash. To clarify, one cannot tell their boar to attack a target, and expect it first use Dash to get within 25 yards of the target, then use Charge the rest of the way.
- At present, there is no mob which can teach Charge (Rank 4).
External Sources
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