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Revision as of 14:13, 17 July 2010
Charge | |
---|---|
Properties | |
Class | Boars |
School | Physical |
Cooldown | 25 sec |
Other information | |
Requirements | 5-29 TP |
[[Category:boars abilities]][[Category:boars abilities]]
Charge is an active pet ability. It causes the Hunter's pet to charge an enemy, immobilizing it for 1 sec, and adding "X" Melee Attack Power to the next attack.
Rank Table
Rank | Attack Power | Level | TP Cost |
---|---|---|---|
1 | +50 | 1 | 5 TP |
2 | +100 | 12 | 9 TP |
3 | +180 | 24 | 13 TP |
4 | +250 | 36 | 17 TP |
5 | +390 | 48 | 25 TP |
6 | +550 | 60 | 29 TP |
Additional Notes
- The Boar's Charge ability is usable in combat.
- Causes a high amount of threat. Having your pet boar initiate a solo fight with Charge -> Growl will stick aggro to it to the point that it will take a lucky series of critical hits to pull the enemy off it. For Beastmastery hunters, the combination of Charge -> Growl -> Intimidation is a sure-fire way to pull that rogue monster off your cloth-wearers.
- The boar turns red while under the Charge buff.
- Charge shares its cooldown with Dash. To clarify, one cannot tell their boar to attack a target, and expect it first use Dash to get within 25 yards of the target, then use Charge the rest of the way.
- At present, there is no mob which can teach Charge (Rank 4).
External Sources
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