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{{for|the [[Firelands (instance)|Firelands]] mob|Molten GIant (Firelands)}}
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{{Infobox ability
 
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{{npcbox
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|name=Circle of Healing
 
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|name=Molten Giant
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|image=Spell_Holy_CircleOfRenewal.png
 
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|image=Molten giants TCG.jpg
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|description=Heals friendly target and that target's party members within 15 yards of the target for X to Y.
 
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|race=Molten giant
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|class=[[Priest]]
 
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|creature=Giant
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|type=Defensive
 
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|level=60 - 62
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|school=[[Holy]]
 
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|type=Elite
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|target=Friendly
 
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|faction=Combat
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|cost=21% of base [[Mana]]
 
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|aggro={{aggro|-1|-1}}
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|range=40 yds.
 
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|health=129,480 - 140,000
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|cast_time=Instant
 
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|location=[[Molten Core]]
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|cooldown=6 secs.
 
 
}}
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|talented=Yes
 
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|talent_tree=Holy, Tier 9
 
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|improvement=[[Holy Specialization]], [[Silent Resolve]], [[Inspiration]], [[Holy Reach]], [[Mental Agility]], [[Spiritual Healing]], [[Twin Disciplines]], [[Test of Faith]], [[Divine Providence]], [[Focused Power]]
 
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|ranks=5
 
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}}__NOTOC__
 
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<!--If there is a quote to go with the ability, place that above, indented once, as below. If there is a disambiguation, list that on the line before (see below). -->
 
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<!--Now comes general information regarding the spell-->
 
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'''Circle of Healing (CoH)''' is the 41-point talent in the [[priest]]'s Holy tree. It is an instant-cast spell that heals a friendly target and her nearby party members.
 
   
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:''These massive creatures are the first sight greeting those who find their way from Blackrock Depths into the Molten Core.'' <ref>{{ref tcg|set=Molten Core|number=40}}</ref>
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Circle of Healing comes with a 6-second cooldown, implemented in attempts to reduce priests from simply spamming the spell, making some forms of incoming raid damage trivial, for example the [[Malygos_(tactics)#Attacks_and_Abilities|Vortex]] spell encountered in the [[Malygos_(tactics)|Malygos]] encounter. Despite this, the spell remains useful in many places. The spell now works as a "smart heal", a recently implemented mechanic which sees the spell seek out raid members with the lowest health and heals them instead of its old mechanic of healing a specific targetted group.
 
   
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'''Molten Giants''' are a type of fiery and molten [[mountain giant]]s found in the [[Molten Core]]. [[Molten giant]]s are huge fiery creatures that reside in the darkest hottest places of Azeroth and the [[Firelands]] of the [[Elemental Plane]]{{Citation needed}}<!-- Cited as MG - but what page? -->. Their skin is a deep red, and they are affiliated with fire elementals, which often coexist with them. Their largest numbers can currently be found in Molten Core.
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In more detail, if the spell is cast with no specific target it will use the priest caster as a "base" of the spell and will heal an additional four targets (the priest being the fifth target themselves) within its 15 yard radius who are currently at the lowest health. It works in a similar manner to how [[Replenishment]] returns mana. Should the priest target someone specifically and cast the spell, it will use that targetted player as a 'base' and will heal for a 15 yard radius of that player.
 
   
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First two mobs in the instance. These always come in pairs, and are impossible to pull alone. As you progress through the [[Molten Core]], Molten Giants will gradually be replaced with [[Molten Destroyer]]s, starting with one Destroyer and one [[Giant]], and eventually two Destroyers. The easiest way to deal with them is to put a tank on each and separate them so their stomps do not hurt the same group. Finish one then the other.
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This new mechanic is useful for healing groups of players at once whilst not having the need for them to be actually grouped together. Healing all melee at once, for example.
 
   
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This mob spawns in pairs. The giants are very tough beasts with high HP.
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<!--This is the rank table. Replace numbers in table if needed -->
 
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{| class="darktable" style="text-align: center;"
 
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|-
 
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! Rank !! Healing !! Level !! Cost
 
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|-
 
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| 1 || 250 to 274 || 50 || Talent
 
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|-class="alt"
 
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| 2 || 292 to 323 || 56 || {{Cost|s=18|c=90}}
 
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|-
 
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| 3 || 332 to 367 || 60 || {{Cost|s=20|c=70}}
 
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|-class="alt"
 
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| 4 || 376 to 415 || 65 || {{Cost|s=20|c=70}}
 
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|-
 
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| 5 || 409 to 451 || 70 || {{Cost|s=20|c=70}}
 
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|-class="alt"
 
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| 6 || 589 to 651 || 75 || {{Cost|s=90}}
 
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|-
 
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| 7 || 684 to 756 || 80 || {{Cost|s=90}}
 
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|-class="alt"
 
|}
 
   
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==Improvements==
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==Abilities==
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* Normally hits a tank for 600 - 800 damage.
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[[Holy Specialization]] increases the throughput of Circle of Healing, as each recipient of the effect can critical heal.
 
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* Knockback - An attack that punts the target back a bit and [[aggro]]. Deals about 600 damage. This attack has two separate aggro reducing components; one in that it reduces threat, but it also knocks you out of melee with the giant. Suddenly you must be much much higher in the threat than everyone else for your hold on aggro to continue, and usually you'll lose it.
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* Stomp - An AoE melee range attack
   
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==Strategy==
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[[Surge of Light]] and [[Inspiration]] do not specifically improve CoH, but both provide additional effects on a CoH critical heal. Many healing builds will have points in Inspiration, but few raid healers can afford the global cooldown cost of using a Surge of Light proc.
 
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Each giant has a tank with one or two healers each to keep them up through the stomps. Hunters can use their instant shots to pull the giants to each tank. The giants are then kept separated and away from the main raid. DPS begins after 2 to 3 sunders, focusing first on giants and then destroyers.
   
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Note to tank: Since the Knockback is threat reducing, you might lose aggro on the giant. So once you tank the giant, do not use the [[taunt]]. Just as the giant hit you with a knockback, taunt him back, and build the threat up again. Also, tanking him with your back to a wall is helpful, since the knockback won't knock you out of melee range.
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[[Holy Reach]] increases the radius of CoH by 1.5/3 yards.
 
   
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==Notes==
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The major [[Glyph of Circle of Healing]] will cause the spell to heal one additional target, for a total of 6.
 
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The main focus of the giants in the zone seems to be to slow players down, and pace the speed at which the zone is cleared. They are the high hp meat-and-potatoes of the initial clear.
   
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== Patch changes ==
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==Gallery==
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<gallery>
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* {{patched|patch=2.0.10|note=Circle of Healing mana cost reduced by 25%.}}
 
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File:Molten giants.jpg|Their model before [[4.2]].
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* {{patched|patch=2.1.0|note=Circle of Healing effect increase.}}
 
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File:Molten giant new.jpg|Their model after 4.2.
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* {{patched|patch=2.3.0|note=Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.}}
 
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</gallery>
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* {{patched|patch=3.0.8|note=Circle of Healing now has a 6 second cooldown.}}
 
   
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==References==
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{{classfooter|Priest}}
 
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{{Reflist}}
   
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==Patch changes==
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<!-- Replace ClassX below and below with the class that uses this ability. Capitalize the class name. -->
 
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*{{Patch 4.2.0|note=Model updated.}}
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[[Category:Priest abilities]] <!-- ClassX = class which can use this ability, eg "Mage Abilities" -->
 
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<!-- [[Category:Holy Spells]] where spell school is arcane, holy, etc. If physical, then delete this.-->
 
   
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==External links==
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<!--See also http://www.wowwiki.com/Blink , or http://www.wowwiki.com/Slam for good looking articles-->
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|11658}}
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[[Category:Molten giants]]
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[[Category:Molten Core mobs]]

Revision as of 08:28, 5 July 2011

For the Firelands mob, see Molten GIant (Firelands).
MobMolten Giant
Image of Molten Giant
Race Molten giant (Giant)
Level 60 - 62 Elite
Reaction Alliance Horde
Location Molten Core
These massive creatures are the first sight greeting those who find their way from Blackrock Depths into the Molten Core. [1]

Molten Giants are a type of fiery and molten mountain giants found in the Molten Core. Molten giants are huge fiery creatures that reside in the darkest hottest places of Azeroth and the Firelands of the Elemental Plane[citation needed] . Their skin is a deep red, and they are affiliated with fire elementals, which often coexist with them. Their largest numbers can currently be found in Molten Core.

First two mobs in the instance. These always come in pairs, and are impossible to pull alone. As you progress through the Molten Core, Molten Giants will gradually be replaced with Molten Destroyers, starting with one Destroyer and one Giant, and eventually two Destroyers. The easiest way to deal with them is to put a tank on each and separate them so their stomps do not hurt the same group. Finish one then the other.

This mob spawns in pairs. The giants are very tough beasts with high HP.

Abilities

  • Normally hits a tank for 600 - 800 damage.
  • Knockback - An attack that punts the target back a bit and aggro. Deals about 600 damage. This attack has two separate aggro reducing components; one in that it reduces threat, but it also knocks you out of melee with the giant. Suddenly you must be much much higher in the threat than everyone else for your hold on aggro to continue, and usually you'll lose it.
  • Stomp - An AoE melee range attack

Strategy

Each giant has a tank with one or two healers each to keep them up through the stomps. Hunters can use their instant shots to pull the giants to each tank. The giants are then kept separated and away from the main raid. DPS begins after 2 to 3 sunders, focusing first on giants and then destroyers.

Note to tank: Since the Knockback is threat reducing, you might lose aggro on the giant. So once you tank the giant, do not use the taunt. Just as the giant hit you with a knockback, taunt him back, and build the threat up again. Also, tanking him with your back to a wall is helpful, since the knockback won't knock you out of melee range.

Notes

The main focus of the giants in the zone seems to be to slow players down, and pace the speed at which the zone is cleared. They are the high hp meat-and-potatoes of the initial clear.

Gallery

References

Patch changes

External links