|description=Heals up to 5 friendly party or raid members within 30 yards of the target for X to Y. Prioritizes healing the most injured party members.
+
|description=Heals up to 5 friendly party or raid members within 30 yards of the target for X. Prioritizes healing the most injured party members.
|class=[[Priest]]
|class=[[Priest]]
−
|type=Defensive
+
|type=Utility
|school=[[Holy]]
|school=[[Holy]]
−
|cost=21% of base mana
+
|cost=3.2% of [[base mana]]
−
|range=40 yds.
+
|range=40 yd
|cast_time=Instant
|cast_time=Instant
−
|cooldown=6seconds
+
|cooldown=10sec
−
|talented=Yes
+
|gcd=1.5 sec
−
|talent_tree=Holy, Tier 6
+
|level=50
−
|improvement=[[Chakra]], [[Glyph of Circle of Healing]], [[Inspiration]]
+
|specialization=Holy
−
|ranks=1
+
|tcg=CircleofHealingTCG.jpg
}}</onlyinclude>
}}</onlyinclude>
+
:''All your effort has been wasted.'' ([[TCG]])
+
'''Circle of Healing (CoH)''' is a [[priest]] ability learned at level 50 for those with the Holy specialization. It is an instant-cast spell that heals nearby party or raid members within a small radius around a target.
−
'''Circle of Healing (CoH)'''isthe26-pointtalent in the [[priest]]'sHolytree. Itisaninstant-cast spell thathealsnearbypartyor raid members withinasmallradiusaround a target.
+
Circle of Healing comeswitha10second cooldown, implemented in attempts to minimize priests from simply spamming the spell, making some forms of incoming raid damage trivial, for example the [[Malygos_(tactics)#Attacks_and_Abilities|Vortex]] spellencountered in the [[Malygos (tactics)|Malygos]] encounter. Despitethis,thespell remains useful in many places. The spell nowworksasa "smart heal", a recently implemented mechanic in which the spell seeksout raid members withthelowesthealthand heals them; this is instead of its old mechanic of healing a specific targeted group.
−
CircleofHealingcomes with a6-secondcooldown,implementedinattemptstoreducepriestsfromsimplyspamming the spell,makingsomeformsofincomingraiddamagetrivial,forexamplethe[[Malygos_(tactics)#Attacks_and_Abilities|Vortex]]spellencountered in the [[Malygos(tactics)|Malygos]] encounter. Despitethis, the spellremainsusefulinmanyplaces.The spell nowworks as a "smart heal",arecentlyimplementedmechanicwhichseesthespell seek out raid members with the lowesthealthandhealstheminstead of itsold mechanic of healing a specific targetted group.
+
Inmoredetail,if the spell is cast with nospecifictargetitwillusethepriestcasterasa"base" of the spell andwillhealfivetargetswithinits15yardradiuswhoarecurrentlyat the lowesthealth. Should the priesttargetsomeonespecificallyandcastthe spell,itwill use that targeted player as a "base" andwillhealfiveplayers(notnecessarilyincluding the "base")fora15yardradius of thatplayer.
−
Inmoredetail, if the spell is castwithnospecifictargetitwillusethepriest caster as a "base" of the spellandwillhealfivetargetswithinits15yardradius who are currently at the lowest health. Should the priest target someone specifically and cast the spell, it will use that targeted player as a 'base' and will heal five players (not necessarily including the 'base') for a 15 yard radius of that player.
+
Thisnewmechanic is usefulforhealinggroupsofplayersatoncewhileavoiding the needforthemtobeactuallygroupedtogether.Healingallmelee at once, for example.
−
−
This new mechanic is useful for healing groups of players at once whilst not having the need for them to be actually grouped together. Healing all melee at once, for example.
Circle of Healing (CoH) is a priest ability learned at level 50 for those with the Holy specialization. It is an instant-cast spell that heals nearby party or raid members within a small radius around a target.
Circle of Healing comes with a 10 second cooldown, implemented in attempts to minimize priests from simply spamming the spell, making some forms of incoming raid damage trivial, for example the Vortex spell encountered in the Malygos encounter. Despite this, the spell remains useful in many places. The spell now works as a "smart heal", a recently implemented mechanic in which the spell seeks out raid members with the lowest health and heals them; this is instead of its old mechanic of healing a specific targeted group.
In more detail, if the spell is cast with no specific target it will use the priest caster as a "base" of the spell and will heal five targets within its 15 yard radius who are currently at the lowest health. Should the priest target someone specifically and cast the spell, it will use that targeted player as a "base" and will heal five players (not necessarily including the "base") for a 15 yard radius of that player.
This new mechanic is useful for healing groups of players at once while avoiding the need for them to be actually grouped together. Healing all melee at once, for example.
Patch changes
Patch 3.1.0 (14-Apr-2009): Healing increased by approximately 40%.
Patch 3.0.8 (2009-01-20): Circle of Healing now has a 6 second cooldown.
Patch 2.3.0 (13-Nov-2007): Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
Patch 2.1.0 (22-May-2007): Circle of Healing effect increase.
Patch 2.0.10 (2007-03-06): Circle of Healing mana cost reduced by 25%.