|Impale, Improved Cleave, Focused Rage|
|Requirements||Requires Melee Weapon|
- Two bodies are better than one.
Cleave is the warrior's first multiple target attack. It is also used by many high-leveled bosses that mainly use physical attacks. It is a 20 Rage skill that deals weapon damage plus a small bonus to two targets, the current targeted mob/player and their neighbor.
|Rank||Rage Cost||Damage||Level||Cost||Bonus Threat|
If a second target is present, the bonus threat from Cleave is divided between them.
Tips and Tactics
- The actual Rage cost of Cleave can be considered to be 20 Rage + the Rage that would otherwise have been generated by your next weapon swing. In terms of efficiency, Cleave converts its initial Rage cost into bonus damage and threat, and then doubles (triples if glyphed, see below) the damage of your next attack at the cost of the Rage it would otherwise generate.
- Currently, Cleave is the only multi-targeted Warrior ability that both scales with weapon damage and can be used while in Defensive Stance, and the only multi-targeted ability of any class that does not trigger a Global Cooldown. This makes it ideal for high-end tanking situations involving multiple targets.
- Cleave, like Whirlwind, may be combined with Sweeping Strikes in order to generate additional hits. Cleave's secondary target is the nearest enemy other than the Warrior's main target. For this reason, if the Warrior and all targets are stationary, Cleave will continue to strike the same secondary target. Shifting positions slightly will often change the secondary target, however tanks and dps alike should be aware that this may cause Cleave to break nearby CC if not used carefully.
- Improved Cleave increases the bonus damage of Cleave by 40% per rank, up to 120% additional damage. Since only the fixed bonus damage is affected by this talent and not the total damage of the Cleave, it can be viewed as a non-scaling talent.
- Glyph of Cleaving adds a third target to Cleave.
- Though the tooltip states that the secondary target of the Cleave will be the primary target's nearest ally, it instead appears to affect closest enemy target, regardless of whether it is allied with the primary target or not. For example, if a Warrior were to Cleave a monster standing near an NPC of the opposing faction, the cleave would affect the enemy NPC as well, though it is not allied with the primary target.
- For a more in-depth discussion of the mechanics and mathematics of Cleave, refer to the Talk:Cleave/Analysis page.