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{{Infobox game
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{{Race links}}
 
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| name = World of Warcraft: Deep Reaches
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{{infobox faction
 
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| image = AllianceCrest.png
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| image = AzjolEntrance.jpg
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| caption = Arak's Palace in all its glory.
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| faction = Alliance
 
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}}
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| name = The Alliance
 
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{{tocright}}
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| leader = {{RaceIconExt|Varian}}{{npc||King Varian Wrynn}}<br />
 
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{{RaceIconExt|Genn}}{{RaceIconExt|Greymane}}{{npc||Genn Greymane}} <br />
 
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{{RaceIconExt|Jaina}}{{npc||Jaina Proudmoore}}<ref>''[[Alliance Player's Guide]]'', 167</ref><br />
 
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{{RaceIconExt|Tyrande}}{{npc||Tyrande Whisperwind}}<br />
 
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{{RaceIconExt|Malfurion}}{{npc||Malfurion Stormrage}}<br />
 
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[[Council of Three Hammers]]<br />
 
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*{{RaceIconExt|Muradin}}{{npc||Muradin Bronzebeard}}<br />
 
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*{{RaceIconExt|Falstad}}{{npc||Falstad Wildhammer}}<br />
 
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*{{RaceIconExt|Moira}}{{npc||Moira Thaurissan}}<br />
 
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{{RaceIconExt|Mekkatorque}}{{npc||Gelbin Mekkatorque}}<br />
 
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{{RaceIconExt|Velen|Small}}{{npc||Velen||Prophet Velen}}<br />
 
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| leaders ={{RaceIconExt|Anduin}}{{npc||Anduin Wrynn}}<br />
 
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{{RaceIconExt|Darius}}{{RaceIconExt|Crowley}}{{npc||Lord Darius Crowley}}<br />
 
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{{RaceIconExt|Vereesa}} {{npc||Vereesa Windrunner}}<br />
 
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{{RaceIconExt|Shandris}}{{npc||Shandris Feathermoon}}<br />
 
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{{RaceIconExt|Brann}}{{npc||Brann Bronzebeard}}<br />
 
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{{RaceIconExt|Kurdran}}{{npc||Kurdran Wildhammer}}<br />
 
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{{RaceIcon|FrostDwarf|Male}}{{npc||Velog Icebellow}}<br />
 
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{{RaceIconExt|Nobundo|Small}}{{npc||Nobundo}}<br />
 
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{{RaceIconExt|Broken|Male|Small}}{{npc||Arechron}}<br />
 
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{{RaceIconExt|Human|Male}} {{npc||Tandred Proudmoore}}<ref>''[[Lands of Conflict]]'' 101-102, [[Lord Admiral]] of [[Kul Tiras]]</ref><br />
 
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{{RaceIconExt|Human|Male}} {{npc||Archbishop Benedictus}}<br />
 
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{{RaceIconExt|Danath|Small}}{{npc||Danath Trollbane}}<br />
 
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{{RaceIconExt|Human|Male}} {{NPC||Halford Wyrmbane}}<br />
 
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| capital = [[Stormwind City]], [[Ironforge]], [[Darnassus]], [[Exodar]]
 
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| capitals = [[Theramore]], [[Gnomeregan]], [[Aerie Peak]], [[Frosthold]], [[Wintergarde Keep]], [[Gilneas City]]
 
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| language = [[Common (language)|Common]]
 
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| slang = [[Darnassian]], [[Draenei (language)|Draenei]], [[Dwarven]], [[Gnomish]], [[Thalassian]]
 
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| races = {{Race|Human}}<br />
 
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{{Race|Ironforge Dwarf}}
 
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*{{RaceIconExt|Dwarf|Male}}{{RaceIconExt|Dwarf|Female}} [[Bronzebeard clan|Bronzebeard Dwarf]]
 
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*{{Race|Wildhammer Dwarf}}<br />
 
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*{{Race|DarkIron Dwarf}}<br />
 
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{{Race|Gnome|notext}} [[Gnome]]<br />
 
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{{Race|Nightelf|notext}} [[Night Elf]]<br />
 
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*{{Race|Highborne|notext}}[[Highborne]]<br />
 
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{{Race|Draenei|notext}} [[Draenei]]<br />
 
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*{{Race|Broken Draenei}}<br />
 
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{{Race|Worgen (playable)|notext}} [[Gilneas]] [[Worgen]]<br />
 
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*{{Race|Worgen|notext}} [[Bloodfang]] [[Worgen]]<br />
 
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{{Race|High Elf}}<br />
 
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{{Race|Half-Elf}}<br />
 
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{{Race|FrostDwarf}}<br />
 
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{{Race|Half-Orc }}<br />
 
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{{Race|Cenarius' Children}}<br />
 
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*{{Race|Frost Nymph|notext}}[[Frost nymph]]<br />
 
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{{Race|Ancient}}<br />
 
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{{Race|Furbolg|[[Stillpine]]}} [[Furbolg]]<br />
 
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{{RaceIconExt|Gryphon}} [[Gryphon]]<br />
 
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{{RaceIconExt|Hippogryph}} [[Hippogryph]]<br />
 
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Few individuals from other [[race|races]]
 
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| theater = [[Eastern Kingdoms]], [[Kalimdor]], [[Outland]], [[Northrend]], [[Great Sea]]
 
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| pop = 800,000 approx. ([[Church of the Light]])
 
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| status = Active
 
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| base = [[Continent of Azeroth]], [[Khaz Modan]], [[Northern Kalimdor]]}}
 
   
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==Introduction==
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''Humans, night elves, dwarves, gnomes, draenei, and most recently worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.''
 
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''In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.''<ref>''Darkmoon Faire Cataclysm Promotion: Fortune card''</ref>
 
   
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The kingdom of [[Azjol'Nerub]] was once a great empire of the harsh cold that is [[Northrend]]. Until the cold iron hand of the [[Scourge]] arrived and wiped out their once great empire. [[The Lich King]] brutally slaughtered the [[Nerubians]], until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.
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The '''Alliance''' (aka '''Grand Alliance'''<ref>''[[World of Warcraft]]'' manual, p.171</ref>) is one of two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Horde]]. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.<ref>"[[Beginnings and Ends]]"</ref> The Alliance was once also known as the [[Alliance of Lordaeron]] when its leadership was centered in [[Lordaeron]]. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of [[Khaz Modan]] and [[Azeroth (continent)|Azeroth]] after a [[plague]] of undeath ravaged the Kingdom of [[Lordaeron]] several years ago. It has since lost many members as well as gained new allies. [[File:Alliance.jpg|thumb|Alliance Logo]]
 
   
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When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of [[Icecrown]] for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of [[Azjol'Nerub]], in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the [[Naga]], [[Vrykul]] and [[Darkfallen]]. They became known as the Depth Wakers.
   
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==Deep Reaches Expansion Changes and Updates==
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==Major members==
 
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The major partners in the Alliance are:
 
   
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'''''UNDER CONSTRUCTION'''''
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* {{Race|Human|notext}} The '''[[human (playable)|humans]]''' of [[Kingdom of Stormwind|Stormwind]].
 
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** One of the founding members of the [[Alliance of Lordaeron]] following [[Stormwind City]]'s destruction in the [[First War]]. The city was restored to prominence after the [[Second War|Second]]. One of the last few human bastions not affected by the disasters of the [[Third War]].
 
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** Led by King {{npc||Varian Wrynn}}, with his son, Prince {{npc||Anduin Wrynn}}.
 
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*** Other leaders include: {{npc||Mathias Shaw||Master Mathias Shaw}} Leader of [[SI:7]] and {{npc||Archbishop Benedictus}}, Leader of the [[Church of the Holy Light]]
 
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** Capital is [[Stormwind City]] in northwestern [[Elwynn Forest]], in the continent of [[Azeroth (continent)|Azeroth]].
 
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** The [[Kingdom of Stormwind]]'s influence extends into the surrounding lands, they are there strongest in the towns of [[Sentinel Hill]] in [[Westfall]], [[Lakeshire]] in the [[Redridge Mountains]] and [[Darkshire]] in [[Duskwood]].
 
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** Other Stormwind strongholds and affiliated towns are [[Nethergarde Keep]] in The [[Blasted Lands]], the [[Rebel Camp]] and [[Fort Livingston]] in [[Stranglethorn Vale]], [[Marshtide Watch]] in [[Swamp of Sorrows]], [[Menethil Harbor]] in The [[Wetlands]] and [[Chillwind Camp]] in [[Western Plaguelands]].
 
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***The [[People's Militia]] is a primarily human volunteer military organization based in Westfall and focused on defeating the [[Defias Brotherhood]].
 
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** A sizable naval fleet enables Stormwind to expand across the seas, with outposts in the [[Borean Tundra]], the [[Howling Fjord]], the [[Grizzly Hills]] and the [[Dragonblight]] in southern [[Northrend]].
 
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** For centuries the humans have been using [[horse]]s as mounts.
 
   
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*Kingdom of [[Azjol'Nerub]] has emerged: New content zones have been added - '''Runed Caverns''', '''Saro'Mahk, the Obsidian City''', '''Kira'Thuun the Broken Desert''', '''Eldritch Grove''', and '''Nerubia'''. These zones can be accesed through portals in [[Dalaran]].
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*Level cap is set to 90
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*The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in [[Cataclysm]].
  +
*Two New Races. Viscious Vrykul for the Alliance and Cruel Ymirjar for the Horde.
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*New Primary Proffesion: Woodworking
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*New Dungeons and Raids for players to conquer.
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*New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.
   
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==New Zones==
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* {{Race|Dwarf|notext}} The '''[[Dwarf (playable)|dwarves]]''' of [[Kingdom of Ironforge|Khaz Modan]].
 
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** The Kingdom of Ironforge consists mainly out of the [[Bronzbeard Clan]] of dwarves, which still reside in the [[Ironforge|ancient city]] of all dwarven clans. They pledged themselves to the Alliance following the [[Bleeding Hollow clan|Bleeding Hollow]]'s invasion of [[Khaz Modan]]. After the [[War of the Three Hammers]], the Bronzebeards gained dominance over [[Kingdom of Ironforge|all]] [[Ironforge]]. During the Cataclysm to prevent the mountain from collapsing. King [[Magni Bronzebeard]] performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into diamond statue. With its king impaired, Ironforge was left in political turmoil after Moira declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarf races and share the kingdom.
 
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** Led by the [[Council of Three Hammers]], consisting of [[Muradin Bronzebeard]] of the [[Bronzebeard clan]], and [[Falstad Wildhammer]] of the [[Wildhammer clan]], Princess [[Moira Thaurissan]] of the [[Dark Iron clan]].
 
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** Capital is [[Ironforge]], located in northern [[Dun Morogh]].
 
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**The [[Stormpike clan]] is a respected dwarven clan, and are well known for their fine and discerning tastes<ref>{{quest|Stormpike's Delivery}}</ref> being affiliated with the Kingdom of Ironforge.
 
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*** The [[Stormpike Guard]], led by {{npc||General Vanndar Stormpike}}; for more information see more below.
 
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** The [[Stonefist clan]] is a small clan that lives in Ironforge.
 
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** The [[Three Hammers]].
 
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*** {{Race|Dwarf|notext}}The [[dwarves]] of the [[Bronzebeard clan]].
 
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**** A [[War of the Three Hammers|long time ago]], the Bronzebeards gained dominance over [[Kingdom of Ironforge|all]] [[Ironforge]], but when the [[shattering]] happens, Ironforge was left in political turmoil. In order to prevent civil war, the other clans of [[the three hammers]] formed a [[Council of Three Hammers|council]] to share control of the Kingdom.
 
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**** The [[Explorers' League]], a faction set to uncover the dwarven origins, also has outposts in [[Northrend]] including a base camp in the [[Storm Peaks]] and a small outpost in the [[Howling Fjord]].
 
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*** {{Race|Wildhammer Dwarf|notext}}The [[dwarves]] of the [[Wildhammer clan]].
 
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**** Based in [[Aerie Peak]], [[Hinterlands]]. Formerly they lived in [[Ironforge]] and their own capital of [[Grim Batol]]; both were abandoned after a series of [[War of the Three Hammers|civil wars]] with the other dwarven clans. Thane {{NPC||Kurdran Wildhammer}} has been placed in command of the Alliance armies in [[Twilight Highlands]] to unite the rest of the Wildhammer clans which have splintered into their own clans and bring them into the Alliance.
 
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***** The Wildhammr train [[Gryphons]] for the Alliance.
 
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*** {{Race|Dark Iron dwarf|notext}} The [[dwarves]] of the [[Dark Iron clan]].
 
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**** After years of hostilies against the other dwarves, the clan has broken in two. Those under the guidance of [[Moira Thaurissan]] will rejoin the dwarves of Ironforge.
 
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** The Kingdom of Ironforge controls several settlements in Khaz Modan, including [[Kharanos]] and [[Thelsamar]]. More distant outposts such as [[Dun Garok]] and [[Bael Modan]] are the result of exploration and service to the Grand Alliance.
 
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** The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native [[ram]]s, whom they use as mounts.
 
   
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'''''UNDER CONSTRUCTION'''''
   
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Underneath the layers of earth on this planet, unsuspecting evils do lie...
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* {{Race|Gnome|notext}} The '''[[gnome (playable)|gnomes]]''' of [[Gnomeregan Exiles|Gnomeregan]].
 
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** Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their Long-time capital was [[Gnomeregan]], located in western Dun Morogh, but it was invaded by a race of [[trogg]]s. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built [[Tinker Town]].
 
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***After [[Operation Gnomeregan]], the Gnomes established [[New Tinkertown]] as their new base of operations and home while they fight to reclaim their city.
 
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** Led by High Tinker {{npc||Gelbin Mekkatorque}}, King of Gnomes.
 
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** Gnomish outposts can be found in [[Blade's Edge Mountains]] in [[Outland]] and the [[Borean Tundra]] in [[Northrend]].
 
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** The highly intelligent and resilient gnomes have devised their own unique robotic mount to use: the [[mechanostrider]].
 
   
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*{{neutral}}'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
   
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*{{neutral}}'''Saro'Mahk, the Obsidian City''': Lying beneath [[Howling Fjord]], [[Grizzly Hills]], and [[Zul'Drak]], lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. To the south lies the Utgarde Catacombs, which are even feared by the local undead and wakers. As well as the roots of Gundrak to the east, which are nothing more than a fraction of the upper portion, but as much, if not more, deadly, and known as Tangleroot, because of Vordrassils root covering its entirety.
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* {{Race|NightElf|notext}} The '''[[Night elf (playable)|night elves]]''' of [[Darnassus]].
 
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** The night elves have lived peacefully for centuries in the shadowy forests of northern [[Kalimdor]] until the events of the [[Third War]] when they allied with the survivors of Lordaeron and the {{npc||Thrall}}'s Horde at the behest of {{npc||Medivh}} in order to defeat {{npc||Archimonde}} at the [[Battle of Mount Hyjal]]. However the continuous deforesting actions of the orcs in the forests of [[Ashenvale]] have forced them to break away from the Horde and remain allied with the Alliance alone.
 
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** Led by High Priestess {{npc||Tyrande Whisperwind}} and Archdruid {{npc||Malfurion Stormrage}}.
 
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*** Other leaders include: General {{npc||Shandris Feathermoon}} who commands the [[Sentinel|Sentinel Army]].
 
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** Capital is [[Darnassus]], located on the new World Tree of [[Teldrassil]], which was [[Stormrage|completely healed recently]], off the coast of northern Kalimdor.
 
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** The [[Darnassus (faction)|Night Elves]] control directly several larger outposts, including [[Astranaar]] and [[Forest Song]] (jointly with the Draenei) in [[Ashenvale]], [[Feathermoon Stronghold]] in [[Feralas]], the port of [[Lor'danel]] in [[Darkshore]], and [[Sylvanaar]] in Blade's Edge Mountains.
 
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** {{Race|Highborne|notext}}The [[Highborne]] have returned to the night elven society, now in Darnassus, after their long exile to make amends and begin to train new generations of night elven [[mage]]s after the [[shattering]]. They also offer their services to the Alliance with [[Reforging]].
 
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*** Led by {{NPC||Archmage Mordent Evenshade}}. Other leaders may include {{Npc||Daros Moonlance}}.
 
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** The forest dwelling night elves have befriended many beasts and magical creatures over the centuries, including [[Nightsaber]]s and [[Hippogryph]]s (whom they use as mounts) and many other forest animals that helped them in their conflicts like [[mountain giant]]s, [[wisp]]s, [[chimaera]]s, [[faerie dragon]]s and some [[treant]]s.
 
   
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*{{neutral}}'''Kira'thuun, the Sunken Desert''': Under [[Silithus]], lies a large empty desert that was created for [[C'thun]] and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many [[Horde]] and [[Alliance]] settlements. The obsidian forges that were used to forge the obsidian destroyers of [[Ahn'Qiraj]] could be used to the Depth Wakers favor. The [[Silithid]] have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
   
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*{{neutral}}'''Eldritch Grove''': [[Tirisfal Glades]] and [[Gilneas]] have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
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*{{Bc-inline}} {{Race|Draenei|notext}} The '''[[draenei (playable)|draenei]]''' of [[Exodar|the Exodar]].
 
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*{{neutral}}'''Nerubia''': Deep in the roots of Icecrown, Dragonblight, and Borean Tundra is an evil and dark precipice. The largest cavern that lies in Northrend is considered the only true home by the Nerubian race. Deep pits and gorges reach to even more unfathomable depths. Nerubian structures line the walls of these pits and the mountains alike. The largest pit, is held by the last remnant of the scourge, known as the Hand of Ten Liches. They refer to this place as The Malebolge, and is ruled by a council from which its owes its name, the Council of Ten Liches. They provide the biggest threat to the nerubians trying to reclaim the area. The only living breed of nerubians left, known as the Yilithar, are accepting help from the Horde and Alliance to help reclaim the true gem of Nerubia. The Sundered Monolith stands tall in the center of the zone, acting as one colossal altar to Ashma'kyll. Beneath The Sundered Monolith though, lies Arak's Palace, the true dwelling of Ashma'kyll.
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** Refugees of the [[eredar]] race fleeing their corrupted brethren, seeking allies to fight against the [[Burning Legion]]. They lived on Draenor until the orcish onslaught, and fled from the Legion and the forces of {{npc||Illidan Stormrage}} by stealing the Exodar, one of the satellites of [[Tempest Keep]].
 
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** Led by the Prophet {{npc||Velen}}.
 
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** Long-time capital was [[Shattrath City]] on [[Draenor]], now known as [[Outland]]. Current capital is the Exodar, located in the western portion of [[Azuremyst Isle]], off the coast of northern Kalimdor.
 
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** Draenei outposts include [[Azure Watch]] on Azuremyst Isle, [[Blood Watch]] on [[Bloodmyst Isle]], Forest Song (jointly with the night elves) in Ashenvale, the [[Harborage]] in the [[Swamp of Sorrows]], the [[Temple of Telhamat]] in [[Hellfire Peninsula]], and [[Telredor]] in [[Zangarmarsh]].
 
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** {{Race|Broken|notext}}A sect of the [[Broken]] have also joined their unmutated brethren, under the leadership of [[Farseer Nobundo]]. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself.
 
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** The draenei have brought with them their huge [[elekk]] beasts from [[Outland]], whom they use as mounts.
 
   
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==New Dungeons and Raids==
   
  +
*'''Halls of Fire''':The ancient hammer [[Vulraiis]] lies here. The hammer that was used by the [[Titan]] [[Khaz'goroth]] to forge Azeroth. The power that this mallet holds is unfathomable, and in the wrong hands, could undo all the great Titan has done.
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**{{RaceIconExt|FlameLeviathan|Small}}'''The Atom Smasher''': The titanic machine that crushes atoms with potent flames.
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**{{RaceIconExt|EarthenNorth|Small}}'''Dulgra Onyxheel''': General of the [[Iron Dwarves]].
  +
**{{RaceIcon|Human|Male}}'''Sky Watcher Hoth''': Astronomer of Hand of Ten Liches, apprentice to Orias.
  +
**{{RaceIconExt|IronGiant|Small}}'''Mighty Saronite Colossus''': Monstrous creation of saronite and dark power.
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**{{RaceIconExt|Kologarn|Small}}'''Ralm''': Titan guardian of Vulraiis.
   
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*'''Halls of Life''':The Staff of [[Eonar]] is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this staff to corrupt Sholazar Basin, and they are close to succeeding.
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**{{RaceIconExt|Tentacle|Small}}'''Twistlash''': A living vine of venom and spikes.
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**{{RaceIconExt|FrostNymph|Small}}'''Grand Doctor Adgyn''': Large Dryad, a highly respected medic in Titan lore.
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**{{RaceIconExt|FacelessoftheDeep}}'''Infiltraitor Xyssir'Olfram''': Faceless berserker that harnesses blood and steel.
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**{{RaceIconExt|FungalMonster|Small}}'''Essence Keeper Vedantus''': Monstrous Guardian of the Staff.
   
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*'''Venomgore Fen''': The highest plateau of Saro'mahk hides a viscous secret. With no connection to the ground, things up here have begun to evolve and mutate rapidly.
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*{{C-inline}} {{Race|Worgen (playable)|notext}} The '''[[worgen (playable)|worgen]]''' of [[Gilneas]].
 
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**{{RaceIconExt|Moth|Small}}'''Gothramia''': Queen of the moths that lurk in the fen.
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**Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the [[Alliance of Lordaeron]], sealing itself off from the world after the [[Second War]] to avoid being brought into "other people's conflicts". Eventually the Worgen managed to breach the land and started spreading their curse amoung much of the populace. They officially rejoined the Alliance when the Night Elves managed to save them from invading Forsaken.
 
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**{{RaceIconExt|Rat|Small}}'''Falhash''': Giant rat that is worshipped as a god by Kobolds.
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** Led by {{npc||Genn Greymane||King Genn Greymane}}
 
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**{{RaceIconExt|Nerubian|Small}}'''Courier Fla'ark''': Personal courier to Ashma'kyll that made a wrong turn.
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*** Other leaders include: {{npc||Lord Darius Crowley}} who leads the [[Gilneas Liberation Front]] (GLF)
 
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**{{RaceIconExt|Ooze|Small}}'''Venomgore''': The evils of the swamp condense into a large bubbling mass of ooze.
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** Long-time capital was [[Gilneas City]] in central Gilneas. Following the Cataclysm and the [[invasion of Gilneas]], the survivors have settled in the night elf capital of Darnassus, at [[The Howling Oak]].
 
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** Other towns include [[Duskhaven]], [[Stormglen]] and [[Keel Harbor]] in Gilneas, [[Surwich]] in the [[Blasted Lands]], [[Talonbranch Glade]] in [[Felwood]] and [[Raven Hill]] in [[Duskwood]]<ref>http://www.worldofwarcraft.com/downloads/ssotd/images/screens/ss1327.jpg</ref>.
 
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** The [[Gilneas Liberation Front]] consists of Gilnean's who stayed behind to protect their homeland.
 
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*** The survivors of [[Hillsbrad]] that fled too [[Fenris Isle]] have willingly taken the Worgen Curse and have joined the GLF to get revenge on the Forsaken and bolstering the Worgen numbers.
 
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===Alliance Task Forces===
 
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;Azeroth Forces
 
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The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
 
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* [[League of Arathor]] - The main force of the nation of [[Stromgarde]]. In order to supply their war to reclaim the [[Arathi Highlands]] (and help supply themselves and The Alliance with valuable resources) the League has invaded the [[Arathi Basin]] along with Forsaken forces, with whom they fight vigorously over the rich land. Led formerly by {{NPC||Sir Maximus Adams}} and currently by {{NPC||Radulf Leder}}.
 
−
* [[Stormpike Guard]] - A dwarven expedition to the [[Alterac Valley|Valley of Alterac]] in order to search for relics and treasures from the past, have led to open war with the orcs of the [[Frostwolf clan]] that resides in the southern parts of the same valley.
 
−
* [[Silverwing Sentinels]] - The continuous deforesting efforts of the [[Warsong Outriders|Warsong Orcs]] that have settled in southern [[Ashenvale]] have left the sentinels no choice. The Silverwing sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands. Led by {{NPC||Su'ura Swiftarrow}} and based in [[Silverwing Grove]].
 
−
* [[Baradin's Wardens]] - A fierce army that has historic ties to the island stronghold of [[Tol Barad]]. They have joined the forces of the Alliance in an effort to repel the Horde, gain control of the strategic island and re-open the island to serve as a prison once again.
 
   
  +
*'''Hanging City of Dolkra'th''': Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
  +
**{{RaceIconExt|ObsidianDestroyer}}'''Galaj''': Second Obsidian Breaker ever made, paling in comparison to Moam.
  +
**{{RaceIconExt|Bat}}'''Kuh'hruk the Singer of Night''': Large bat that is being drained of power by the ley lines.
  +
**{{RaceIconExt|Azuregos}}'''Glacingos''': Blue dragon sent by Kalecgos and taken hostage by the wild energies here.
  +
**{{RaceIconExt|ObsidianDestroyer}}'''Hemanhotep Ebonshaper''': Pharaoh of the current Tol'vir in Northrend.
  +
**{{RaceIconExt|Arcane|Small}}{{RaceIconExt|VoidGod|Small}}'''Aethik and Etheran''': Two void lords representing matter and antimatter.
   
  +
*'''Xarak'Saer''': A mine running deep into the earth, mining pure saronite for armor and weapons. To foil The Depth Waker's plans, the heroes must take out the dreaded foreman of the mine.
−
;Outland Forces
 
  +
**{{RaceIconExt|Spider|Small}}'''Anuhuk the Sweeper''': Collidus's large beast used to plow through the earth.
−
* The [[Sons of Lothar]] – Remaining members of the former [[Alliance Expedition]] to [[Draenor]] following the [[Second War]], who were joined by the new forces of the Alliance with the re-opening of the [[Dark Portal]].
 
  +
**{{RaceIconExt|Colossus|Small}}'''Rawkrom''': Behemoth found sleeping within the earth.
−
** Consists mainly of humans, high elves ([[Quel'Thalas]]'s [[Elven ranger|rangers]]) and [[Wildhammer clan|Wildhammer dwarves]].
 
  +
**{{RaceIconExt|Vrykul|Male}}'''Foreman Collidus''': Oversees the operations at Xarak'Saer.
−
** Stationed mainly in [[Honor Hold]] in [[Hellfire Peninsula]], [[Allerian Stronghold]] in [[Terokkar Forest]] and the [[Wildhammer Stronghold]] in [[Shadowmoon Valley]].
 
−
* {{RaceIcon|Broken|Male}}The [[Kurenai]], or "Redeemed", a surviving clan of [[Broken]] draenei residing in Outland, Nagrand. They are led by {{npc||Arechron}}.
 
   
  +
*'''Ahn'Qiraj Catacombs''': The lower levels of the City of Ahn'Qiraj, C'thun was not the only terrible horror imprisoned there. The advisor to C'thun lies here, an ancient [[Forgotten One]], and he is working with The Depth Wakers, although he may have some alterior motives.
  +
**{{RaceIconExt|SilithidTank|Small}}{{RaceIconExt|SilithidWorker|Small}}{{RaceIconExt|Silithid|Small}}'''Ahn'Qiraj Onslaught''': Waves upon waves of silithid flock from the nearby hives.
  +
**{{RaceIconExt|Qiraji Male|Small}}'''General She'prad''': General of the Qiraji forces roaming the catacombs.
  +
**{{RaceIconExt|SandWorm|Small}}'''Bouros''': Ouro's mate that lies in the only uncorrupted area in the catacombs.
  +
**{{RaceIconExt|SandReaver|Small}}'''Haliss the Slaughterer''': Sand Reaver that pulls the emperor's personal chariot.
  +
**{{RaceIconExt|Anubisath|Small}}{{RaceIconExt|Horusath|Small}}'''Council of Honor''': Made up of two Anubisath named Memph and Hopol, and the Horusath Helio.
  +
**{{RaceIconExt|OldGod|Small}}'''H'ro''': Forgotten one that is C'thuns second in command.
   
  +
*'''Grounds of Evil''': A college of sorts for the Faceless legions. Here is where the Faceless are prepped for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
−
;Northrend Forces (Alliance Vanguard)
 
  +
**{{RaceIconExt|FacelessShadoweaver}}'''Hellwaker Denjak''': Grand warlock professor of the Grounds.
−
* [[Valiance Expedition]] - The main forces of the Alliance expedition to Northrend, led previously by {{npc||Highlord Bolvar Fordragon}}.
 
  +
**{{RaceIconExt|Silithid|Small}}'''Shura the Huntress''': Colossal wasp that has taken up residence in the highest tower.
−
** [[7th Legion]] - A group of Alliance veterans from past wars bent on fighting the threat of Naxxramas in Dragonblight.
 
  +
**{{RaceIcon|Darkfallen|Male}}'''Prince Mathid''': Darkfallen prince that is acting as an advisor for Ashma'kyll.
−
** [[Westfall Brigade]] - Veteren soldiers of the old [[People's Militia]], they are charged with finding a safe route into northern Northrend territories.
 
  +
**{{RaceIconExt|FacelessoftheDeep}}'''Jjahl'ehm the Mongrel''': Test subject of the Grounds, empowered by C'thun.
−
* {{RaceIcon|HighElf|Male}}{{RaceIcon|HighElf|Female}}[[The Silver Covenant]] - A militant core of high elves that have united under the banner of {{npc||Vereesa Windrunner}} who opposes Dalaran's acceptance of the horde races. They join the Alliance forces in Northrend.
 
−
* {{RaceIcon|FrostDwarf|Male}}{{RaceIcon|FrostDwarf|Female}}[[The Frostborn]] - They reside in the [[Storm Peaks]], a lost race of dwarves led by {{npc||Yorg Stormheart}} (who is actually {{npc||Muradin Bronzebeard}} with a serious amnesia), and after succeeded by {{npc||Velog Icebellow}}.
 
−
** [[Frosthold]] is their home city and primary base.
 
−
** The Frostborn have a special bond with the [[Stormcrest Eagle]]s of the [[Storm Peaks]].
 
−
* The [[Explorers' League]], led by {{npc||Brann Bronzebeard}}, searches for rare artifacts and digs into dwarven history.
 
   
  +
*'''Basilica of Dead Thorns''': On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
−
===Other Members, Factions and Allies of the Grand Alliance===
 
  +
**{{RaceIcon|Undead|Male|Small}}'''Bishop Darren''': Resurrected as a powerful zombi by Father Dagn'Drah.
  +
**{{RaceIconExt|PitLord|Small}}'''Milophades''': Pit Lord agent of Sargeras sent to scout out the area.
  +
**{{RaceIconExt|Kel'Thuzad|Small}}'''Brorges the Suffering''': The 8th of the Council of Ten Liches.
   
  +
*'''Marosh'karis the Cold City''': The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.
−
* {{Race|Human|notext}}The human nation of [[Theramore]], based in [[Theramore Isle]], [[Dustwallow Marsh]].
 
  +
**{{RaceIconExt|Vargul}}'''Chillcaster Vrall''': An undead vrykul frost mage.
−
** Led by the Third War hero of the alliance, Lady {{npc||Jaina Proudmoore}}.
 
  +
**{{RaceIcon|Darkfallen|Male}}'''Prince Aled'Thra''': A darkfallen prince that is a master of plague energies.
−
** Founded by various human refugees that ventured to Kalimdor in the midst of the scourge onslaught of the third war, coming from all the human nations.
 
  +
**{{RaceIconExt|NerubianVizier|Small}}'''Milliax Plaguebearer''': Nerubian priest that has been trapped in a glacier.
−
** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
 
  +
**[[Image:IconSmall DragonRed.gif]]'''Verdastrasz''': A red dragon of Alextrasza's brood that has been frozen and needs help.
−
* {{Race|Human|notext}}The human nation of [[Stromgarde]], based in [[Stromgarde]] City and [[Refuge Pointe]] camp, [[Arathi Highlands]].
 
  +
**{{RaceIconExt|NerubianSpiderling|Small}}'''Rohad'lihr the Winters Breath''': Colossal nerubian flyer with an anger problem.
−
** Current leader is unknown.
 
−
*** [[Galen Trollbane]] was killed and raised as a Forsaken and is now stationed at Galen's Fall serving the Horde.
 
−
*** [[Commander Amaren]] by rank is leader for the time being, alongside {{npc||Radulf Leder}}, the militar leader of the [[League of Arathor]].
 
−
** Stromgarde was the first great nation of the humans (known as [[Arathor]]) from which all other nations developed. However, the nation rapidly declined after the [[Third War]], losing almost all of it's capital city and many other territories.
 
−
**The [[League of Arathor]], for more information [[#Alliance_Task_Forces|click here]].
 
−
** The nation to this day fights to reclaim their city, awaiting the return of [[Danath Trollbane]] who vowed to reclaim the city and re-build it too its former glory for the Alliance.
 
−
** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]] and the forces of the [[League of Arathor]].
 
−
* {{Race|Human|notext}}The human nation of [[Kul Tiras]], based in the capital of [[Boralus]], Kul Tiras Isle and [[Crestfall]] Island.
 
−
** Led by Lord {{npc||Tandred Proudmoore}}. Formerly led by his father, hero of the Second War, the Lord Admiral {{npc||Daelin Proudmoore}}.
 
−
** An old human kingdom of merchants and sailors. Sustained a heavy attack of the horde forces during the second war, but largely avoided and survived the third war. Many of its citizens joined the expedition forces of Jaina to [[Kalimdor]] where they founded the nation of Theramore (which has the same banner as Kul Tiras what may idicate it being a sub territory of Kul Tiras).
 
−
* {{Race|Human|notext}}[[Morgan's Militia]] of [[Morgan's Vigil]], based in [[Burning Steppes]].
 
−
** Led by {{npc||Morgan}}.
 
−
** The militia is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
 
−
* {{Race|High Elf|notext}}The [[High elf|High Elves]].
 
−
** Untouched by fel magic and are loyal to the Alliance who are currently scattered in many Alliance's settlements.
 
−
*** The [[Highvale high elves]] of the the [[Quel'Danil Lodge]].
 
−
**** Led by {{npc||Jalinde Summerdrake}}.
 
−
*** The high elven [[Farstrider]]s who remain loyal to the high elven race (and then [[the Alliance]]) based in [[Farstrider Lodge]].
 
−
**** Led by {{NPC||Vyrin Swiftwind}}.
 
−
*** The High Elves of [[Theramore]]
 
−
**** Led by {{npc||Captain Darill}}.
 
−
*** The High Elves in Dalaran as part of the [[Silver Covenant]], led by {{NPC||Vereesa Windrunner}}.
 
−
*** Among other places, notabily [[Stormwind]].
 
−
* {{Race|Cenarius' Children|notext}}The [[Children of Cenarius]], work closely with the night elves throughout Kalimdor.
 
−
** {{Race|Frost Nymph|notext}}Some [[Frost nymph]]s are within the [[Alliance]], the most notable is {{NPC||Sarendryana}}.
 
−
* {{Race|Ancient|notext}} The [[Ancient]]s who work in the [[Alliance]]
 
−
** Notable and/or proeminent examples are {{NPC||Ivus}} and {{npc||Onu}}.
 
−
* {{RaceIcon|HalfOrc|Male}}{{RaceIcon|HalfOrc|Female}}Some [[half-orcs]] are members of the Alliance (with others being members of the Horde).
 
   
  +
*'''Fahlar the Crawling City''': Where live Nerubians of the Yilithar Breed are being held and forced to reproduce for the new generation of creeping evil. The children are then raised to the right age and sacrificed, just to be brought back as undead.
−
=== Alliance-aligned ===
 
  +
**{{RaceIconExt|Nerubian|Small}}{{RaceIconExt|NerubianVizier|Small}}'''The Revivers''': Made up of Deyrk Holycurse and Uram'lik Deathbless.
−
* {{RaceIconExt|Saber}}{{RaceIcon|NightElf|Male}}{{RaceIcon|NightElf|Female}} The [[Wintersaber Trainers]] in [[Winterspring]]
 
  +
**{{RaceIconExt|Kel'Thuzad|Small}}'''Sytri, Lord of Greed''': The 10th of the Council of Ten Liches.
−
** A group of night elven elite [[saber]] riders that provide their mounts to members of the Alliance who prove themselves worthy.
 
  +
**{{RaceIconExt|Vrykul|Female}}'''Androthma the Broken''':Bride to be to Vladyr Ymirson infested with a nerubian parasite.
−
* {{RaceIconExt|Furbolg}} The [[furbolgs]] of [[Stillpine Hold]].
 
  +
**{{RaceIconExt|CryptLord|Small}}'''Hlak'arak''': King of the Yilithar being mind controlled.
−
**Led by {{npc||High Chief Stillpine}}, the [[Stillpine tribe|Stillpines]] have been cooperating with the draenei, an outgrowth of their good relations with the night elves.
 
−
* {{Race|Worgen|notext}}{{RaceIconExt|Worgen}} The feral [[worgen]] of the [[Bloodfang pack]].
 
−
** Led by Packleader {{npc||Ivar Bloodfang}}, the Bloodfang pack allied themselves with the [[Gilneas Liberation Front]] and the [[Stormpike Guard]] in the war against the [[Forsaken]].
 
−
* {{RaceIcon|Grimtotem|Male}}{{RaceIcon|Grimtotem|Female}} The fierce and cruel [[Grimtotem tribe]] [[Tauren]] of the [[Grimtotem Post]] in [[Stonetalon Mountains]].
 
−
** Led by chieftain {{NPC||Grundig Darkcloud}}.
 
−
** Reached an alliance of convenience with the Alliance at [[Stonetalon Mountains]] thanks for the efforts of {{NPC||Force Commander Valen||Commander Valen}}, {{NPC||Ton Windbow}} and Grundig himself, where both Grimtotem and Alliance would unite against the Horde in the area.
 
−
*** However, this cooperation may disappear, for the Alliance has plans to end Darkcloud's life.<ref>{{questlong|Alliance|42|Grimtotem Chiefs: Grundig Darkcloud}}</ref>
 
   
−
==Alliance of Lordaeron==
 
−
{{main|Alliance of Lordaeron}}
 
−
The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King {{npc||Terenas Menethil II}} of [[Lordaeron]] and Lord {{npc||Anduin Lothar}} of the kingdom of Stormwind following the [[First War]], five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the [[orc]]ish [[History of the Horde|Horde]].
 
   
  +
==Raids==
−
==Aftermath of the Second Invasion==
 
−
[[File:W3HumanHeroes.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Muradin Bronzebeard}}, {{npc||Antonidas}}, {{npc||Uther Lightbringer}}, and {{npc||Prince Kael'thas}}.]]
 
−
Events of the [[Third War|Second Invasion]] led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.
 
   
  +
*'''Primordial Lair''': In a cavern in the eastern part of Runed Caverns, the Depth Wakers are attempting to awaken four evil forces of nature. Fafnus the colossal [[Proto-dragon]], Midgarmungard the cunning [[Snake]], Fenmor the mighty [[Worg]], and Hogniid the vile [[Jormungar]].
−
Following the Second Invasion, many of the surviving high elves rebranded themselves as [[blood elf|blood elves]] and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal {{npc||Garithos}}. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in [[Theramore]] under Lady {{npc||Jaina Proudmoore}} and {{NPC||Captain Darill}} and in the [[Hinterlands]] at [[Quel'Danil Lodge]], apparently led by {{NPC||Jalinde Summerdrake}}. More recently, high elves have grouped together in Northrend as the [[Silver Covenant]].
 
  +
**{{RaceIconExt|Worg|Small}}'''Fafnus''': The worg that terrorized Vrykul years ago.
  +
**{{RaceIconExt|Serpent|Small}}'''Midgarmungard''': Serpent that assaulted ships in the ocean years ago.
  +
**{{RaceIconExt|ProtoBlack}}'''Fenmor''': Mount of the first Thane of the Vrykul.
  +
**{{RaceIconExt|Jormungar|Small}}'''Hogniid''': A massive worm that has a hole system through all of Northrend.
   
  +
*'''Khroll'sherub Warfront''': Even in the midst of a war, the evil General Khroll'sherub finds entertainment in violently attacking the forces of the Horde and Alliance. The heroes must find a way to fight past the legions of spiders and beasts to find Ashma'kylls most trusted advisor.
−
A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the [[Exodar]] as well as gain the trust and cooperation of the Alliance.
 
  +
**
  +
**{{RaceIconExt|SilithidColossus|Small}}'''Jor the Breaker''': A souvenier from the tour of Kira'thuun.
  +
**{{RaceIconExt|Faceless|Small}}Infiltrator F'lyeh: A coward who hides, although he has untapped potential.
  +
**{{RaceIconExt|NerubianBeast|Small}}
  +
**{{RaceIconExt|NerubianVizier|Small}}'''Khroll'sherub''': One of the viceroys to Ashma'kyll
   
  +
*'''The Sundered Monolith''': A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...
−
During the events of the [[World of Warcraft: Cataclysm|Cataclysm]], another race joined the ranks of the Alliance; the [[worgen]] of [[Gilneas]].
 
   
−
==Organization==
+
==Upcoming Raids==
−
[[File:Allianceraces.jpg|thumb|left|''Alliance Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=23]. From left to right: [[High elf]], [[half-elf]], [[night elf]], [[dwarf]], and [[human]].]]
 
−
[[File:Heroraces.jpg|thumb|''Hero Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=21]. [[Wildhammer dwarf]] and [[gnome]] (Alliance).<ref>The gnomes and Wildhammer dwarves are members of the Alliance. The furbolgs and pandarens are [[Independent]] though friendly to the Alliance.</ref>]]
 
−
[[File:Half-orc.jpg|thumb|Half-orc]]
 
   
  +
*'''Utgarde Catacombs''':
−
The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. Housing the Alliance Assembly, [[Theramore]] was once considered the official home of the new Alliance, when Stormwind was bound under [[Onyxia]]'s thrall under the guise of Katrana Prestor. The inability of Stormwind to act forced both [[Theramore]] and the [[night elf|night elves]] to step in, resulting in a growing gap of cooperation between the two continents. This, however, is no longer the case with King Varian's return and the death of Onyxia. Varian's direct aid to the Night Elves has won their trust, and Jaina's constant presence with him as an advisor (and to temper his edges) has firmly reunited Theramore and Stormwind once more.
 
   
  +
*'''Tangleroot''':
−
In the past, certain rules, customs, and regulations were a constant hindrance to mutual actions across the entire Alliance. This made cooperation sluggish, and considerably slowed the rate at which the Alliance was able to reclaim its former lands and glory. Despite the problems and intrigues within their leadership, all parts of the Alliance are steadfast in their desire to reclaim and rebuild, and all members share a distrust of the Horde. Approximately 800,000 souls belong to the allied races spanning two continents (based on membership numbers of the Church of Light)<ref>''[[Alliance Player's Guide]]'', ???</ref>. The Alliance is a great and peaceful body overall, their might being legendary, but their desire for peace, even stronger. Above all, where {{npc||Jaina Proudmoore}} and {{npc||Tyrande Whisperwind}} are good at coordinating their efforts on Kalimdor, Lady {{npc||Katrana Prestor}} of Stormwind was doing a fine job of undoing the Alliance in the [[Eastern Kingdoms]],<ref>''[[Alliance Player's Guide]]'', 163</ref> however she has been slain in lore and King {{npc||Varian Wrynn}} has now taken his rightful place as king.<ref>[[World of Warcraft: Issue 14]]</ref>
 
   
  +
*'''Uldamor''':
−
Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.
 
   
  +
*'''Forges of Ahn'Qiraj''':
−
==Notable Leaders==
 
−
*{{RaceIconExt|Terenas}} {{npc||Terenas Menethil II||King Terenas Menethil II}}
 
−
*{{RaceIconExt|Lothar}} {{npc||Anduin Lothar||Regent Lord Anduin Lothar}}
 
−
*{{RaceIconExt|Antonidas}} {{npc||Antonidas||Archmage Antonidas}}
 
−
*{{RaceIconExt|Bolvar}} {{npc||Bolvar Fordragon||Regent Lord Bolvar Fordragon}}
 
−
*{{RaceIconExt|Human Boy|Small}}{{RaceIconExt|Anduin}} {{npc||Anduin Wrynn||King Anduin Wrynn}}
 
−
*{{RaceIconExt|Magni}} {{npc||Magni Bronzebeard||King Magni Bronzebeard}}
 
−
*{{RaceIconExt|Jaina}} {{npc||Jaina Proudmoore||Lady Jaina Proudmoore}}
 
−
*{{RaceIconExt|Tyrande}} {{npc||Tyrande Whisperwind||High Priestess Tyrande Whisperwind}}
 
−
*{{RaceIconExt|Malfurion}} {{npc||Malfurion Stormrage||Arch-Druid Malfurion Stormrage}}
 
−
*{{RaceIconExt|Falstad}}{{RaceIconExt|Muradin}}{{RaceIconExt|Moira}} [[Council of Three Hammers]]
 
−
*{{RaceIconExt|Varian}} {{npc||Varian Wrynn||King Varian Wrynn}}
 
−
*{{RaceIconExt|Genn}} {{npc||Genn Greymane||King Genn Greymane}}
 
   
  +
*'''The Ten Malebolge''':
   
  +
*'''Felflame Depthes''':
−
{| class="darktable" width="75%" style="text-align:center" cellspacing="1"
 
−
!colspan="2"|History
 
−
|style="background:#555555;"|Alliance of Lordaeron
 
−
|style="background:#444444;"|Third War
 
−
|colspan="4" style="background:#555555;"|Grand Alliance
 
−
|style="background:#444444;"|Cataclysm
 
−
|-
 
−
!rowspan="2"|Ruler
 
−
!Eastern
 
−
|style="background:#000088;"|Terenas Menethil II<br/>Anduin Lothar
 
−
|colspan="3" style="background:#008888;"|Terenas Menethil II<br/>Antonidas
 
−
|style="background:#000088;"|Magni Bronzebeard<br/>Bolvar Fordragon<br/>Anduin Wrynn
 
−
|style="background:#008888;"|Magni Bronzebeard<br/>Varian Wrynn
 
−
|style="background:#000088;"|Varian Wrynn<br/>Genn Greymane<br/>The Council of Three Hammers
 
−
|-
 
−
!Western
 
−
||None
 
−
|colspan="5" style="background:#660066;"|Jaina Proudmoore<br/>Tyrande Whisperwind
 
−
|colspan="5" style="background:#660066;"|Jaina Proudmoore<br/>Tyrande Whisperwind<br/>Malfurion Stormrage
 
−
|}
 
   
  +
*'''Hollow Cloister''':
−
==Strengths==
 
−
===Technology===
 
−
{{main|Alliance technology}}
 
−
Technologically speaking, the Alliance is strong, with gnomish and dwarven inventions.
 
   
  +
*'''Arak's Palace''':
−
Heavily armored vehicles with massive guns often help take well-defended structures, or even serve to simply destroy an enemy’s morale. The appearance of three or four armored vehicles can often break an enemy’s morale without ever firing a shot. However, they are well armed in case they do need to fire.
 
−  
−
All too frequently, war is the primary driver of technological advancements. The Ironforge dwarves spearheaded this trend, developing gunpowder and firearms as a way to achieve an edge against their foes in combat. Flying machines, originally just curiosities or at best scouting tools, are now being outfitted with flak cannons and bombs. Who knows where these advancements will lead? Technology is the system by which an entire society provides for the wants and needs of its population.
 
−  
−
Thus, the dwarves of Ironforge are said to be more technologically advanced than the tauren of Mulgore, who are themselves far more advanced than, say, kobolds or troggs.<ref>''[[Alliance Player's Guide]]'', 100, 181</ref> The Alliance views technology as an extension of a new way of thinking. Humans view technology as a powerful tool, as gnomes and dwarves invent new weapons, devices, and vehicles of war that the humans can benefit from.
 
−  
−
Dwarves and gnomes are the true masters of steam and brass; for them, forge and artifice has always been a way of life. The ability to craft magnificent weapons of destruction appeals to the dwarven sense of war, and firearms have become a respected aspect of their culture. Dwarven riflemen are feared, and their steam tank crews are also given tremendous respect for their skill in guiding their magnificent weapons of war.
 
−  
−
It is clear to all of the Alliance races that the battlefields are changing thanks to technology. Firearms are a tremendous equalizer, and a trained sniper can be as deadly to a knight as a dragon’s breath. The machines of war provide protection and weapons that level the field even against the mightiest of monsters. That the Alliance is aware of this bodes well for their future.<ref>''[[More Magic and Mayhem]]'', 164</ref> Also, with the inclusion of the draenei into the Alliance, the advanced technology of the draenei is now available.
 
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===Tactical mastery===
 
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Strategy in combat is the first step toward winning, and the Alliance uses to its fullest. They take advantage of their typical numerical advantage, to overwhelm opposition with shield and sword. They posses great Arcane spell casters which can be seen taking out many troops single-handedly from behind the front line. They have some great shock infantry with the dwarves and draenei, who prove very resilient on the battlefield. The Alliance is also known for its heavy cavalry where mounted human [[knight]]s and paladins have more than once broken through ranks of Orcs, demons and undead. These mounted warriors have long symbolized the strength of the Alliance armies.
 
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Typically they will utilize flanking tactics, night elven and high elven archery, combined with superior technology and maneuvers to turn battles in their favor allowing heavier troops like human knights and dwarven riflemen to finish their enemies off with the blade and shot. The scouts and rogues of organizations within the Alliance such as SI:7 are used to gather intelligence on the enemy forces and can even be used in sabotage tactics behind enemy lines. Their commanders are very smart, studying the art of war from a young age, and are able and adept commanders who will utilize their armies to the fullest, on the battlefield.
 
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===Holy magic===
 
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Most Alliance races are well-versed in the ways of the Holy Light, making their paladins and priests formidable opponents. The power of the holy light is also advantageous against the Forsaken as well as other forms of undead due to their extreme weakness against the power with spells such as Exorcism.<ref name="WorldOfWarcraft">[http://www.worldofwarcraft.com/info/classes/paladin/spells.html World Of Warcraft: Paladin Spells]</ref> While the [[Third War]] witnessed the deaths of many paladins at the hands of the Scourge, the arrival of the Draenei on Azeroth provided a new force of Light-wielding warriors for the Alliance.
 
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===Unified===
 
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The Alliance has strong unity between its races since its core members have been allied together since the beginning, excluding the night elves and the draenei. The humans, dwarves, high elves, and gnomes have been allies since the Second War and are often tied together. The Alliance has also never truly fallen apart, although there is often disagreements between the Alliance on Kalimdor, led by Jaina Proudmoore and Tyrande Whisperwind, and those traditionally based out of the Eastern Kingdoms, now led by King Varian Wrynn. However those dissagreements are little compare to the conflicts between the Western [[Horde]] and the [[Forsaken]].
 
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===Tradition===
 
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The Alliance represents older bonds of brotherhood than the Horde, especially between the Humans, Dwarves, High Elves, and Gnomes. And while the Draenei are new to Azeroth, the other races retain ancient holdings. This stands in stark contrast to the Horde, all of whom, with the exception of the Blood Elves, have undergone significant migrations in the past decade. This gives the Alliance more established infrastructure and generally more territorial control, if not a higher level of dedication — Orgrimmar and Thunder Bluff, and the Forsaken squatting in Lordaeron's sewers and ruins, stand in stark contrast to the strong walls of Stormwind and Ironforge.
 
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===Great Numbers===
 
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The Alliance is easily the largest political body on Azeroth. It boasts a huge population (mainly humans) with many powerful races and nations joined together with mutual goals. The majority of its population are native to Azeroth but they gladly accepted the Draenei/Broken into their coalition. Their armies are large, well equipped and will even in the face of death fight for their way of life and the Alliance they serve. Each race seems to have their own army but will often combine their forces into one almighty fighting force to combat those who seek to threaten them.
 
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==Weaknesses==
 
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Although the Alliance has built an impressive army in the past years, finding strength in its diversity and numbers, weak points still exist that the Alliance’s enemies can take advantage of when fighting. For example, some lackluster commanders exist within the ranks. Though through this they still maintain a very impressive army.<ref name="APG182">''[[Alliance Player's Guide]]'', 182</ref>
 
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===Pride===
 
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[[File:Lorderan Tabard.jpg|thumb|left|The Seal of Lordaeron is used prominently in Alliance culture.]]
 
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The Alliance is proud of itself. Their people are sophisticated and learned, and they excel in the intellectual pursuits such as arcane magic and engineering. Even after three bloody wars, they still view themselves as overall smarter than the Horde, and believe that greater brain power wins out over primal force. This is even after they fought alongside the Horde in the Third War and saw how they had changed. They underestimate the Horde, especially the new Horde under Thrall, and could easily be guilty of underestimating their enemies’ abilities.<ref name="APG182"/>
 
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===Physical strength===
 
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[[File:Worgen artwork1.jpg|thumb|Worgen]]
 
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The front lines of the Alliance’s armies are always in danger against the physically stronger Horde, especially the orcs and tauren.<ref name="APG182"/> However since the arrival of the Draenei and the Worgen, this weakness has become less of a concern. Worgen in particular with their animal instincts and unrivaled speed could quickly over power the brutish orcs. The fortitude of the dwarves should also not be underestimated.
 
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==References==
 
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{{reflist}}
 
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{{Grand Alliance}}
 
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{{factions}}
 
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[[da:Alliance]]
 
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[[fr:Alliance]]
 
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[[Category:Alliance| ]]
 
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[[Category:Alliance Player's Guide]]
 
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[[Category:World of Warcraft: The Roleplaying Game]]
 
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[[Category:More Magic and Mayhem]]
 

Revision as of 15:31, 20 March 2011

World of Warcraft: Deep Reaches
AzjolEntrance
Arak's Palace in all its glory.

Introduction

The kingdom of Azjol'Nerub was once a great empire of the harsh cold that is Northrend. Until the cold iron hand of the Scourge arrived and wiped out their once great empire. The Lich King brutally slaughtered the Nerubians, until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.

When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of Icecrown for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of Azjol'Nerub, in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the Naga, Vrykul and Darkfallen. They became known as the Depth Wakers.

Deep Reaches Expansion Changes and Updates

UNDER CONSTRUCTION

  • Kingdom of Azjol'Nerub has emerged: New content zones have been added - Runed Caverns, Saro'Mahk, the Obsidian City, Kira'Thuun the Broken Desert, Eldritch Grove, and Nerubia. These zones can be accesed through portals in Dalaran.
  • Level cap is set to 90
  • The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in Cataclysm.
  • Two New Races. Viscious Vrykul for the Alliance and Cruel Ymirjar for the Horde.
  • New Primary Proffesion: Woodworking
  • New Dungeons and Raids for players to conquer.
  • New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.

New Zones

UNDER CONSTRUCTION

Underneath the layers of earth on this planet, unsuspecting evils do lie...

  • NeutralRuned Caverns: Underneath the Storm Peaks and Crystalsong Forest, an unending blizzard is raging. The depthes of Ulduar reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
  • NeutralSaro'Mahk, the Obsidian City: Lying beneath Howling Fjord, Grizzly Hills, and Zul'Drak, lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. To the south lies the Utgarde Catacombs, which are even feared by the local undead and wakers. As well as the roots of Gundrak to the east, which are nothing more than a fraction of the upper portion, but as much, if not more, deadly, and known as Tangleroot, because of Vordrassils root covering its entirety.
  • NeutralKira'thuun, the Sunken Desert: Under Silithus, lies a large empty desert that was created for C'thun and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many Horde and Alliance settlements. The obsidian forges that were used to forge the obsidian destroyers of Ahn'Qiraj could be used to the Depth Wakers favor. The Silithid have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
  • NeutralEldritch Grove: Tirisfal Glades and Gilneas have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
  • NeutralNerubia: Deep in the roots of Icecrown, Dragonblight, and Borean Tundra is an evil and dark precipice. The largest cavern that lies in Northrend is considered the only true home by the Nerubian race. Deep pits and gorges reach to even more unfathomable depths. Nerubian structures line the walls of these pits and the mountains alike. The largest pit, is held by the last remnant of the scourge, known as the Hand of Ten Liches. They refer to this place as The Malebolge, and is ruled by a council from which its owes its name, the Council of Ten Liches. They provide the biggest threat to the nerubians trying to reclaim the area. The only living breed of nerubians left, known as the Yilithar, are accepting help from the Horde and Alliance to help reclaim the true gem of Nerubia. The Sundered Monolith stands tall in the center of the zone, acting as one colossal altar to Ashma'kyll. Beneath The Sundered Monolith though, lies Arak's Palace, the true dwelling of Ashma'kyll.

New Dungeons and Raids

  • Halls of Life:The Staff of Eonar is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this staff to corrupt Sholazar Basin, and they are close to succeeding.
  • Hanging City of Dolkra'th: Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
    • IconSmall ObsidianDestroyerGalaj: Second Obsidian Breaker ever made, paling in comparison to Moam.
    • IconSmall BatKuh'hruk the Singer of Night: Large bat that is being drained of power by the ley lines.
    • IconSmall AzuregosGlacingos: Blue dragon sent by Kalecgos and taken hostage by the wild energies here.
    • IconSmall ObsidianDestroyerHemanhotep Ebonshaper: Pharaoh of the current Tol'vir in Northrend.
    • File:IconSmall Arcane Small.gifFile:IconSmall VoidGod Small.gifAethik and Etheran: Two void lords representing matter and antimatter.
  • Xarak'Saer: A mine running deep into the earth, mining pure saronite for armor and weapons. To foil The Depth Waker's plans, the heroes must take out the dreaded foreman of the mine.
  • Grounds of Evil: A college of sorts for the Faceless legions. Here is where the Faceless are prepped for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
    • IconSmall FacelessShadoweaverHellwaker Denjak: Grand warlock professor of the Grounds.
    • File:IconSmall Silithid Small.gifShura the Huntress: Colossal wasp that has taken up residence in the highest tower.
    • IconSmall Darkfallen MalePrince Mathid: Darkfallen prince that is acting as an advisor for Ashma'kyll.
    • IconSmall FacelessoftheDeepJjahl'ehm the Mongrel: Test subject of the Grounds, empowered by C'thun.
  • Basilica of Dead Thorns: On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
  • Marosh'karis the Cold City: The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.
    • IconSmall VargulChillcaster Vrall: An undead vrykul frost mage.
    • IconSmall Darkfallen MalePrince Aled'Thra: A darkfallen prince that is a master of plague energies.
    • File:IconSmall NerubianVizier Small.gifMilliax Plaguebearer: Nerubian priest that has been trapped in a glacier.
    • IconSmall DragonRedVerdastrasz: A red dragon of Alextrasza's brood that has been frozen and needs help.
    • File:IconSmall NerubianSpiderling Small.gifRohad'lihr the Winters Breath: Colossal nerubian flyer with an anger problem.


Raids

  • The Sundered Monolith: A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...

Upcoming Raids

  • Utgarde Catacombs:
  • Tangleroot:
  • Uldamor:
  • Forges of Ahn'Qiraj:
  • The Ten Malebolge:
  • Felflame Depthes:
  • Hollow Cloister:
  • Arak's Palace: