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{{Stub/Ability}}
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{{Infobox game
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{{Infobox ability
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| name = World of Warcraft: Deep Reaches
 
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|name=Flametongue Weapon
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| image = AzjolEntrance.jpg
 
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|image=spell_shaman_unleashweapon_flame
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| caption = Arak's Palace in all its glory.
 
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|description=Imbue your equipped weapon, dealing Fire damage when you strike enemies. Make sure to always keep a weapon imbue active.
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|class=[[Shaman]]
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|type=Offensive
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|school=Fire
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|cost=6% of base mana
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|cast_time=Instant
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|talented=No
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|improvement=
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|req=Melee Weapon
 
}}
 
}}
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{{AbilityFlavor|The flames licked the edges of the weapon as though only blood would slake its thirst.|TCGTDP|95}}
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{{tocright}}
 
   
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'''Flametongue Weapon''' is a temporary weapon enhancement that increases spell damage for 30 minutes. It cost {{cost||6|80}} to learn at level 10.
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==Introduction==
 
   
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== Functionality ==
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The kingdom of [[Azjol'Nerub]] was once a great empire of the harsh cold that is [[Northrend]]. Until the cold iron hand of the [[Scourge]] arrived and wiped out their once great empire. [[The Lich King]] brutally slaughtered the [[Nerubians]], until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.
 
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Flametongue Weapon gives a straight buff to spell damage. In addition, Enhancement Shamans learn [[Lava Lash]], which increases damage by 40% if the off-hand weapon is enchanted with Flametongue Weapon.
   
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Flametongue Weapon is the preferred weapon buff for Elemental Shamans, even though from level 5 to 18 [[Minor Wizard Oil]] has +1 more spell damage.{{fact}}
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When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of [[Icecrown]] for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of [[Azjol'Nerub]], in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the [[Naga]], [[Vrykul]] and [[Darkfallen]]. They became known as the Depth Wakers.
 
   
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===Talents===
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==Deep Reaches Expansion Changes and Updates==
 
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* [[Elemental Weapons]]
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* [[Mental Quickness]]
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* [[Lava Lash]]
   
 
==Tips==
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'''''UNDER CONSTRUCTION'''''
 
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* While Flametongue is useless against foes with high Fire resistance, it is not halted by those with high armour.
   
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== Patch changes ==
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*Kingdom of [[Azjol'Nerub]] has emerged: New content zones have been added - '''Runed Caverns''', '''Saro'Mahk, the Obsidian City''', '''Kira'Thuun the Broken Desert''', '''Eldritch Grove''', and '''Nerubia'''. These zones can be accesed through portals in [[Dalaran]].
 
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* {{Patch 4.0.1|note=Icon changed. No longer causes melee attacks to cause additional fire damage.}}
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*Level cap is set to 90
 
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* {{Patch 3.2.0|note=Fixed tooltip error.}}
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*The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in [[Cataclysm]].
 
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* {{Patch 3.1.0|note=Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.|comment=Note this bonus damage refers to the additional melee Fire damage per hit, not the increased spell damage, which is a flat amount.}}
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*Two New Races. Viscious Vrykul for the Alliance and Cruel Ymirjar for the Horde.
 
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*New Primary Proffesion: Woodworking
 
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*New Dungeons and Raids for players to conquer.
 
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*New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.
 
   
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==New Zones==
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==References==
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{{Reflist}}
   
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==See also==
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'''''UNDER CONSTRUCTION'''''
 
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*[[Windfury Weapon]]
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*[[Frostbrand Weapon]]
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*[[Rockbiter Weapon]]
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*[[Earthliving Weapon]]
   
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== External links ==
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Underneath the layers of earth on this planet, unsuspecting evils do lie...
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|8024}}
   
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{{Classfooter|Shaman}}
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*{{neutral}}'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
 
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[[Category:Shaman abilities]]
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[[Category:Fire spells]]
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*{{neutral}}'''Saro'Mahk, the Obsidian City''': Lying beneath [[Howling Fjord]], [[Grizzly Hills]], and [[Zul'Drak]], lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. To the south lies the Utgarde Catacombs, which are even feared by the local undead and wakers. As well as the roots of Gundrak to the east, which are nothing more than a fraction of the upper portion, but as much, if not more, deadly, and known as Tangleroot, because of Vordrassils root covering its entirety.
 
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*{{neutral}}'''Kira'thuun, the Sunken Desert''': Under [[Silithus]], lies a large empty desert that was created for [[C'thun]] and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many [[Horde]] and [[Alliance]] settlements. The obsidian forges that were used to forge the obsidian destroyers of [[Ahn'Qiraj]] could be used to the Depth Wakers favor. The [[Silithid]] have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
 
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*{{neutral}}'''Eldritch Grove''': [[Tirisfal Glades]] and [[Gilneas]] have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
 
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*{{neutral}}'''Nerubia''': Deep in the roots of Icecrown, Dragonblight, and Borean Tundra is an evil and dark precipice. The largest cavern that lies in Northrend is considered the only true home by the Nerubian race. Deep pits and gorges reach to even more unfathomable depths. Nerubian structures line the walls of these pits and the mountains alike. The largest pit, is held by the last remnant of the scourge, known as the Hand of Ten Liches. They refer to this place as The Malebolge, and is ruled by a council from which its owes its name, the Council of Ten Liches. They provide the biggest threat to the nerubians trying to reclaim the area. The only living breed of nerubians left, known as the Yilithar, are accepting help from the Horde and Alliance to help reclaim the true gem of Nerubia. The Sundered Monolith stands tall in the center of the zone, acting as one colossal altar to Ashma'kyll. Beneath The Sundered Monolith though, lies Arak's Palace, the true dwelling of Ashma'kyll.
 
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==New Dungeons and Raids==
 
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*'''Halls of Fire''':The ancient hammer [[Vulraiis]] lies here. The hammer that was used by the [[Titan]] [[Khaz'goroth]] to forge Azeroth. The power that this mallet holds is unfathomable, and in the wrong hands, could undo all the great Titan has done.
 
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**{{RaceIconExt|FlameLeviathan|Small}}'''The Atom Smasher''': The titanic machine that crushes atoms with potent flames.
 
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**{{RaceIconExt|EarthenNorth|Small}}'''Dulgra Onyxheel''': General of the [[Iron Dwarves]].
 
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**{{RaceIcon|Human|Male}}'''Sky Watcher Hoth''': Astronomer of Hand of Ten Liches, apprentice to Orias.
 
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**{{RaceIconExt|IronGiant|Small}}'''Mighty Saronite Colossus''': Monstrous creation of saronite and dark power.
 
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**{{RaceIconExt|Kologarn|Small}}'''Ralm''': Titan guardian of Vulraiis.
 
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*'''Halls of Life''':The Staff of [[Eonar]] is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this staff to corrupt Sholazar Basin, and they are close to succeeding.
 
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**{{RaceIconExt|Tentacle|Small}}'''Twistlash''': A living vine of venom and spikes.
 
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**{{RaceIconExt|FrostNymph|Small}}'''Grand Doctor Adgyn''': Large Dryad, a highly respected medic in Titan lore.
 
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**{{RaceIconExt|FacelessoftheDeep}}'''Infiltraitor Xyssir'Olfram''': Faceless berserker that harnesses blood and steel.
 
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**{{RaceIconExt|FungalMonster|Small}}'''Essence Keeper Vedantus''': Monstrous Guardian of the Staff.
 
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*'''Venomgore Fen''': The highest plateau of Saro'mahk hides a viscous secret. With no connection to the ground, things up here have begun to evolve and mutate rapidly.
 
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**{{RaceIconExt|Moth|Small}}'''Gothramia''': Queen of the moths that lurk in the fen.
 
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**{{RaceIconExt|Rat|Small}}'''Falhash''': Giant rat that is worshipped as a god by Kobolds.
 
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**{{RaceIconExt|Nerubian|Small}}'''Courier Fla'ark''': Personal courier to Ashma'kyll that made a wrong turn.
 
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**{{RaceIconExt|Ooze|Small}}'''Venomgore''': The evils of the swamp condense into a large bubbling mass of ooze.
 
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*'''Hanging City of Dolkra'th''': Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
 
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**{{RaceIconExt|ObsidianDestroyer}}'''Galaj''': Second Obsidian Breaker ever made, paling in comparison to Moam.
 
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**{{RaceIconExt|Bat}}'''Kuh'hruk the Singer of Night''': Large bat that is being drained of power by the ley lines.
 
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**{{RaceIconExt|Azuregos}}'''Glacingos''': Blue dragon sent by Kalecgos and taken hostage by the wild energies here.
 
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**{{RaceIconExt|ObsidianDestroyer}}'''Hemanhotep Ebonshaper''': Pharaoh of the current Tol'vir in Northrend.
 
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**{{RaceIconExt|Arcane|Small}}{{RaceIconExt|VoidGod|Small}}'''Aethik and Etheran''': Two void lords representing matter and antimatter.
 
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*'''Xarak'Saer''': A mine running deep into the earth, mining pure saronite for armor and weapons. To foil The Depth Waker's plans, the heroes must take out the dreaded foreman of the mine.
 
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**{{RaceIconExt|Spider|Small}}'''Anuhuk the Sweeper''': Collidus's large beast used to plow through the earth.
 
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**{{RaceIconExt|Colossus|Small}}'''Rawkrom''': Behemoth found sleeping within the earth.
 
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**{{RaceIconExt|Vrykul|Male}}'''Foreman Collidus''': Oversees the operations at Xarak'Saer.
 
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*'''Ahn'Qiraj Catacombs''': The lower levels of the City of Ahn'Qiraj, C'thun was not the only terrible horror imprisoned there. The advisor to C'thun lies here, an ancient [[Forgotten One]], and he is working with The Depth Wakers, although he may have some alterior motives.
 
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**{{RaceIconExt|SilithidTank|Small}}{{RaceIconExt|SilithidWorker|Small}}{{RaceIconExt|Silithid|Small}}'''Ahn'Qiraj Onslaught''': Waves upon waves of silithid flock from the nearby hives.
 
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**{{RaceIconExt|Qiraji Male|Small}}'''General She'prad''': General of the Qiraji forces roaming the catacombs.
 
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**{{RaceIconExt|SandWorm|Small}}'''Bouros''': Ouro's mate that lies in the only uncorrupted area in the catacombs.
 
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**{{RaceIconExt|SandReaver|Small}}'''Haliss the Slaughterer''': Sand Reaver that pulls the emperor's personal chariot.
 
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**{{RaceIconExt|Anubisath|Small}}{{RaceIconExt|Horusath|Small}}'''Council of Honor''': Made up of two Anubisath named Memph and Hopol, and the Horusath Helio.
 
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**{{RaceIconExt|OldGod|Small}}'''H'ro''': Forgotten one that is C'thuns second in command.
 
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*'''Grounds of Evil''': A college of sorts for the Faceless legions. Here is where the Faceless are prepped for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
 
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**{{RaceIconExt|FacelessShadoweaver}}'''Hellwaker Denjak''': Grand warlock professor of the Grounds.
 
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**{{RaceIconExt|Silithid|Small}}'''Shura the Huntress''': Colossal wasp that has taken up residence in the highest tower.
 
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**{{RaceIcon|Darkfallen|Male}}'''Prince Mathid''': Darkfallen prince that is acting as an advisor for Ashma'kyll.
 
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**{{RaceIconExt|FacelessoftheDeep}}'''Jjahl'ehm the Mongrel''': Test subject of the Grounds, empowered by C'thun.
 
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*'''Basilica of Dead Thorns''': On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
 
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**{{RaceIcon|Undead|Male|Small}}'''Bishop Darren''': Resurrected as a powerful zombi by Father Dagn'Drah.
 
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**{{RaceIconExt|PitLord|Small}}'''Milophades''': Pit Lord agent of Sargeras sent to scout out the area.
 
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**{{RaceIconExt|Kel'Thuzad|Small}}'''Brorges the Suffering''': The 8th of the Council of Ten Liches.
 
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*'''Marosh'karis the Cold City''': The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.
 
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**{{RaceIconExt|Vargul}}'''Chillcaster Vrall''': An undead vrykul frost mage.
 
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**{{RaceIcon|Darkfallen|Male}}'''Prince Aled'Thra''': A darkfallen prince that is a master of plague energies.
 
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**{{RaceIconExt|NerubianVizier|Small}}'''Milliax Plaguebearer''': Nerubian priest that has been trapped in a glacier.
 
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**[[Image:IconSmall DragonRed.gif]]'''Verdastrasz''': A red dragon of Alextrasza's brood that has been frozen and needs help.
 
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**{{RaceIconExt|NerubianSpiderling|Small}}'''Rohad'lihr the Winters Breath''': Colossal nerubian flyer with an anger problem.
 
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*'''Fahlar the Crawling City''': Where live Nerubians of the Yilithar Breed are being held and forced to reproduce for the new generation of creeping evil. The children are then raised to the right age and sacrificed, just to be brought back as undead.
 
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**{{RaceIconExt|Nerubian|Small}}{{RaceIconExt|NerubianVizier|Small}}'''The Revivers''': Made up of Deyrk Holycurse and Uram'lik Deathbless.
 
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**{{RaceIconExt|Kel'Thuzad|Small}}'''Sytri, Lord of Greed''': The 10th of the Council of Ten Liches.
 
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**{{RaceIconExt|Vrykul|Female}}'''Androthma the Broken''':Bride to be to Vladyr Ymirson infested with a nerubian parasite.
 
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**{{RaceIconExt|CryptLord|Small}}'''Hlak'arak''': King of the Yilithar being mind controlled.
 
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==Raids==
 
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*'''Primordial Lair''': In a cavern in the eastern part of Runed Caverns, the Depth Wakers are attempting to awaken four evil forces of nature. Fafnus the colossal [[Proto-dragon]], Midgarmungard the cunning [[Snake]], Fenmor the mighty [[Worg]], and Hogniid the vile [[Jormungar]].
 
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**{{RaceIconExt|Worg|Small}}'''Fafnus''': The worg that terrorized Vrykul years ago.
 
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**{{RaceIconExt|Serpent|Small}}'''Midgarmungard''': Serpent that assaulted ships in the ocean years ago.
 
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**{{RaceIconExt|ProtoBlack}}'''Fenmor''': Mount of the first Thane of the Vrykul.
 
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**{{RaceIconExt|Jormungar|Small}}'''Hogniid''': A massive worm that has a hole system through all of Northrend.
 
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*'''Khroll'sherub Warfront''': Even in the midst of a war, the evil General Khroll'sherub finds entertainment in violently attacking the forces of the Horde and Alliance. The heroes must find a way to fight past the legions of spiders and beasts to find Ashma'kylls most trusted advisor.
 
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**
 
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**{{RaceIconExt|SilithidColossus|Small}}'''Jor the Breaker''': A souvenier from the tour of Kira'thuun.
 
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**{{RaceIconExt|Faceless|Small}}Infiltrator F'lyeh: A coward who hides, although he has untapped potential.
 
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**{{RaceIconExt|NerubianBeast|Small}}
 
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**{{RaceIconExt|NerubianVizier|Small}}'''Khroll'sherub''': One of the viceroys to Ashma'kyll
 
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*'''The Sundered Monolith''': A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...
 
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==Upcoming Raids==
 
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*'''Utgarde Catacombs''':
 
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*'''Tangleroot''':
 
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*'''Uldamor''':
 
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*'''Forges of Ahn'Qiraj''':
 
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*'''The Ten Malebolge''':
 
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*'''Felflame Depthes''':
 
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*'''Hollow Cloister''':
 
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*'''Arak's Palace''':
 

Revision as of 09:45, 25 March 2011

Flametongue Weapon
Spell shaman unleashweapon flame
  • Flametongue Weapon
  • Shaman ability
  • 6% of base mana
  • Instant
  • Requires Melee Weapon
  • Imbue your equipped weapon, dealing Fire damage when you strike enemies. Make sure to always keep a weapon imbue active.
Properties
Class Shaman
School Fire
Cooldown None/Global Cooldown

[[Category:shaman abilities]][[Category:shaman abilities]]

The flames licked the edges of the weapon as though only blood would slake its thirst.[1]

Flametongue Weapon is a temporary weapon enhancement that increases spell damage for 30 minutes. It cost 6s 80c to learn at level 10.

Functionality

Flametongue Weapon gives a straight buff to spell damage. In addition, Enhancement Shamans learn Ability shaman lavalash [Lava Lash], which increases damage by 40% if the off-hand weapon is enchanted with Flametongue Weapon.

Flametongue Weapon is the preferred weapon buff for Elemental Shamans, even though from level 5 to 18 Inv poison mindnumbing [Minor Wizard Oil] has +1 more spell damage.[citation needed] 

Talents

Tips

  • While Flametongue is useless against foes with high Fire resistance, it is not halted by those with high armour.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Icon changed. No longer causes melee attacks to cause additional fire damage.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Fixed tooltip error.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
    Note this bonus damage refers to the additional melee Fire damage per hit, not the increased spell damage, which is a flat amount.

References

 
  1. ^ TCGTDP, #95

See also

External links