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Combo point

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"CP" redirects here. For the old PvP mechanic, see Contribution Point.

Specific to druid in Cat Form, the paladin, and the rogue class Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by small red circles on the right side of the enemy portrait in the UI. Attacks which generate combo points are sometimes referred to as builders, and attacks which consume combo points are referred to as finishing moves or finishers. The more combo points the player has built up against an enemy, the greater the effect of the finishing move.

Rogues and druids can buid up to 5 combo points, but can only have them on one target at a time.

Paladins can have up to 3 and are subject to decay, but these are kept to the paladin and can be used on other targets and are called Holy Power. Moves that consume holy power do not consume ALL stored holy power.

Mechanics Edit

Each finishing move requires at least one Combo Point. The effects of finishing moves are more dramatic based on the number of Combo Points accumulated. The Combo Points built up in battle against one target cannot be transferred or used against to a different enemy. As of Patch 2.0.3, the rogue will not lose Combo Points upon switching targets until a point has been added to another target. For the druid, switching forms will not reset your Combo Points as long as you keep the same target. Once the finishing move has been successfully executed, the Combo Points reset to zero.

Additional information Edit

Rogue talents and Druid Feral Combat Talents can improve combo point generation. Many players choose to install addons to help manage their combo points.

Patch changesEdit

  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.

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