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{{Infobox zone
<onlyinclude>{{{{{tpl|tooltip}}}
 
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|name=Ashenvale
|mode={{{mode|}}}
 
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|level=20-25
|arg={{{arg|}}}
 
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|ss=Ashenvale.jpg
|attrib=+10 Strength<br />+19 Agility <br />+10 Stamina
 
  +
|caption=A view of Ashenvale
|icon=INV_Jewelry_Necklace_14
 
  +
|capital= [[Astranaar]] (4,000)
|quality=Epic
 
  +
|pop=7,000
|name=Amulet of the Darkmoon
 
  +
|races={{Race|Night Elf}} (5,670)<br />
|bind=BoP
 
  +
{{Race|Orc}} (490)<br />
|slot=Neck
 
  +
{{Race|Human}} (350)<br />
|level=60
 
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{{Race|Naga}} (280)<br />
|ilvl=65
 
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Other (210)
|sell={{cost|2|50}}
 
  +
|government=Elected council
}}</onlyinclude>
 
  +
|ruler=Sentinel [[Raene Wolfrunner]]
  +
|major=[[Astranaar]] (4,000)<br />
  +
[[Raynewood Retreat]] (750)<br />
  +
[[Maestra's Post]] (500)<br />
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[[Warsong Lumber Camp]] (450)
  +
|minor=
  +
|languages=[[Darnassian]], [[Common]], [[Orcish]], [[Ursine]]
  +
|faiths=[[Ancients]], [[Elune]], [[Holy Light]], [[shamanism]]
  +
|resources=[[Gold]], [[hunting]], [[leather]], [[timber]]
  +
|affiliation=[[Alliance]]
  +
|loc=[[Northern Kalimdor]]
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|source=''[[Lands of Mystery]]'', 7
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}}
   
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'''Ashenvale''', also known as '''Ashenvale Forest'''<ref>''[[Warcraft: The Roleplaying Game]]'', 185</ref>, is a wilderness region south of [[Darkshore]] and [[Felwood]], west of [[Azshara]], and north of the [[Stonetalon Mountains]] and the [[Barrens]]. Ashenvale is also the term used for the larger forested region which includes most of western Hyjal including Azshara.<ref>''[[Shadows & Light]]'', 19</ref> It is the ancestral homeland of the [[night elves]], who remain in control of several holdings through the zone, including [[Astranaar]], [[Maestra's Post]], [[Silverwind Refuge]], [[Silverwing Grove]], and the [[Shrine of Aessina]]. The [[Horde]] has more recently established a settlement in the eastern part of the woods — [[Splintertree Post]] — as well as a smaller camp on the western beach — [[Zoram'gar Outpost]] - along with several Warsong camps situated from [[Kargathia Keep]] all through the southeast to the [[Mor'shan Rampart]] in the far south. The zone is heavily populated with [[furbolg]]s, [[satyr]], and wild creatures such as [[spider]]s, [[wolves]], and [[bear]]s. The region is quite large, and running from the [[Zoram Strand]] to the [[Warsong Lumber Camp]] is quite an undertaking.
The '''Amulet of the Darkmoon''' is a very good and easily accessible necklace for melee classes.
 
   
  +
Since the zone is [[contested]] there is often a lot of skirmishing going on throughout the woods, and attacks on the faction-based settlements are not uncommon. The zone is also a major travel hub for both [[Horde]] and [[Alliance]], even at higher levels.
==Source==
 
You get the Amulet of the Darkmoon from completing the quest
 
* {{questlong|Neutral|55|1200 Tickets - Amulet of the Darkmoon}}
 
by giving 1200 [[Darkmoon Faire Prize Ticket]]s to [[Gelvas Grimegate]] during the [[Darkmoon Faire]].
 
   
==Patch changes==
+
== History ==
  +
[[File:Bathran's Haunt.jpg|thumb|Bathran's Haunt]]
*{{Patch 1.7.0|note=The Amulet of the Darkmoon have had its stats improved and is now Epic (purple).}}
 
*{{Patch 1.6.0|note=Added.}}
 
   
  +
Ashenvale is an ancient forest, and has been in the caring hands of the [[Night Elves]] for thousands of years. It was not until more recent years that things changed, with the coming of the [[Horde]]'s lumber harvesting camps, as well as other much more insidious groups. The [[demon]]s of the [[Burning Legion]] have holdings in [[Fire Scar Shrine]], [[Felfire Hill]], [[Demon Fall Canyon]] and [[Demon Fall Ridge]]. The vile [[satyr]] inhabit ancient elven ruins at [[Xavian]], [[Night Run]], and [[Satyrnaar]]. The vicious [[worgen]] have taken over an ancient shrine near [[Felwood]], cursed green dragonkin have slipped out from the [[Emerald Dream]] portal at [[Bough Shadow]], and corruption taints the once-clear waters of [[Iris Lake]] and [[the Ruins of Stardust]]. The [[Horde]] have seized control of several holdings in the eastern parts of the forest, and beyond their base at [[Splintertree Post]], they have harvested the trees for lumber at the [[Warsong Lumber Camp]] and the [[Warsong Labor Camp]]. The Horde clash with the Night Elves over control of Eastern Ashenvale, with the [[Warsong Outriders]] vowing to continue their lumber harvesting operations, and the [[Silverwing Sentinels]] vowing to drive the Outriders from their lands once and for all.
==External links==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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Ashenvale is a vast primordial wilderness long given over to beasts and nature’s savage ways. The night elves who settled on [[Kalimdor]] after the [[Sundering]] hunted in Ashenvale’s wilds but never settled within its borders. When the [[Burning Legion]] invaded in the [[Third War]], the night elves ceased even hunting in order to battle the demons. The lack of hunting has allowed many creatures to live and thrive within the vast woodland, creating danger for all who venture into the forest. Ashenvale forest runs in a great arc south of [[Mount Hyjal]], with [[Stonetalon Mountains]] to the southwest and the [[Barrens]] directly south. The ruined lands of [[Azshara]] lie across a river to the east. Ashenvale is an old forest, long untouched by any mortal race. The weather is fairly mild, though rain is almost constant. The woods are so old and thickly grown that only trickles of precipitation get through the thick canopy. The forest has become ever wilder since left to its own devices after the start of the Third War. Any roads through are overgrown, some even impassable. In contrast, the game trails see increased traffic as beasts living in the shelter of the massive trees grow in number and boldness. Those traveling through Ashenvale will wisely keep their guard up at all times. In recent years, the demons and satyr have corrupted parts of Ashenvale, and other parts of it are cut down by the Horde to fuel their expansion efforts. The [[Forsaken]], too, have begun experimenting on sleeping druids within the [[Dor'Danil Barrow Den]], unbeknownst to the Horde but not the [[Alliance]].
  +
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In addition to bears and great cats prowling the dense woodlands, hulking beak-faced [[wildkin]] forage throughout Ashenvale. Vicious harpies are known to make massive nests in the tops of the tallest trees. They hunt at dawn and dusk when the light filtering through the canopy throws the forest into a confusion of shifting shadows. [[Ancient]]s - sentient trees who act as wardens of the forest - roam Ashenvale as well. Ashenvale is under the protection of ancients and the night elf sentinels. Neither had established a community as such within the forest, though, preferring to leave the vast woodlands in its natural state. Ashenvale boasted no cities; the old forest’s inhabitants are primarily beasts, and there are few humanoid settlements. It is devoid of any notable ruins. Travelers through Ashenvale should treat these forces with respect, especially if they hope to reach their destination. The ancients and night elf sentinels guard Ashenvale zealously with constant patrols. Any who threaten the forest - cutting down live trees, poaching beasts of the forest, and the like - are met with the ancients’ powerful attacks and the sentinels’ deadly arrows. The only unified night elf presence dwelling in Ashenvale is a reclusive group of rangers, the Farstriders. They use the terrain and train other inhabitants in their specialized skills. They hold a difference of opinion amongst themselves regarding strangers in Ashenvale. Some believe that their duty is to welcome and protect travelers, as long as they show no threat to the forest. Others see any strangers as unwelcome interlopers who must be “escorted” to the southern border. Still, whatever their opinion on Ashenvale, the Farstriders bow to the wishes of the ancients and the sentinels. There is little reason to try to take the forest, since it has no cities to invade and no treasures to plunder (that anyone knows of), but the rangers and the ancients remain vigilant nonetheless.<ref>''[[Warcraft: The Roleplaying Game]]'', 187</ref>
  +
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== Getting there ==
  +
;{{Alliance Icon Small}}Alliance:From [[Auberdine]] in [[Darkshore]], run south along the main road into Ashenvale. Continue along the road south and then east into the main Alliance stronghold of the zone, [[Astranaar]].
  +
;{{Horde Icon Small}}Horde:From the [[Crossroads]] in the [[Barrens]], travel north to the [[Mor'shan Rampart]] and continue along the road into Ashenvale. When the road forks, head east to the Horde stronghold [[Splintertree Post]].
  +
  +
== Geography ==
  +
Ashenvale is a forest full of ancient trees, teeming with life. Though pockets of the forest have become tainted, overall the area is a place of deep magic and spiritual connection with nature. Several lakes are sheltered beneath the forest's boughs. A stretch of beach lines the west edge of the forest, known as the [[Zoram Strand]], where hostile [[naga]] dwell. The forest is bordered by mountains to the south, and more forest to the north. The eastern border is the [[Southfury River]].
  +
  +
Ashenvale contains [[Blackfathom Deeps]], an instanced dungeon located in the northwestern corner of the zone (Ashenvale, The Zoram Strand: 14.0, 15.0). In addition, the micro dungeon [[Bough Shadow]], the site of one of the [[Great Tree]]s, can be found in this zone. The Alliance entrance to the battleground [[Warsong Gulch]] is located in the southern part of the forest. Travel hubs include [[Astranaar]] and [[Forest Song]] for Alliance, and [[Splintertree Post]] and [[Zoram'gar Outpost]] for the Horde.
  +
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=== Maps and subregions ===
  +
[[File:WorldMap-Ashenvale-cata.jpg|thumb|300px|Map of Ashenvale]]
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{| class="darktable"
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|-
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|[[Astranaar]]{{·}} [[Bathran's Haunt]]{{·}} [[Blackfathom Deeps]]{{·}} [[Bloodtooth Camp]]{{·}} [[Bough Shadow]]{{·}} [[Demon Fall Canyon]] ([[Demon Fall Ridge]]){{·}} [[Dor'Danil Barrow Den|The Dor'Danil Barrow Den]]{{·}} [[Falfarren River]]{{·}} [[Fallen Sky Lake]]{{·}} [[Felfire Hill]]{{·}} [[Fire Scar Shrine]]{{·}} [[Forest Song]]{{·}} [[Greenpaw Village]]{{·}} [[Hellscream's Watch]]{{·}} [[House of Edune]]{{·}} [[Howling Vale|The Howling Vale]]{{·}} [[Kargathia Keep]]{{·}} [[Lake Falathim]]{{·}} [[Maestra's Post]]{{·}} [[Moonwell (Ashenvale)|Moonwell]] ([[Moonwell of Purity]]){{·}} [[Mor'shan Rampart]]{{·}} [[Mystral Lake]]{{·}} [[Night Run]]{{·}} [[Nightsong Woods]]{{·}} [[Orendil's Retreat]]{{·}} [[Raynewood Retreat]] ([[Raynewood Tower]]){{·}} [[Remains of Iris Lake]]{{·}} [[Ruins of Ordil'Aran|The Ruins of Ordil'Aran]]{{·}} [[Ruins of Stardust|The Ruins of Stardust]]{{·}} [[Satyrnaar]]{{·}} [[Shady Nook|The Shady Nook]]{{·}} [[Shrine of Aessina|The Shrine of Aessina]]{{·}} [[Silverwind Refuge]]{{·}} [[Silverwing Grove]]{{·}} [[Silverwing Outpost]]{{·}} [[Southfury River]]{{·}} [[Splintertree Post]]{{·}} [[Stardust Spire]]{{·}} [[Talondeep Pass]]{{·}} [[Thistlefur Village]] ([[Thistlefur Hold]]){{·}} [[Thunder Peak]]{{·}}[[Warsong Labor Camp]]{{·}} [[Warsong Lumber Camp]]{{·}} [[Xavian]]{{·}} [[Zoram Strand|The Zoram Strand]] ([[Blackfathom Camp]]{{·}} [[Zoram'gar Outpost]])
  +
|-
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![[Warcraft RPG]]
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|-
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|
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[[Farstrider Camp]] • [[Goldcrease Mine]] • [[Windshear Pass]] • [[Vale of Beasts]] • [[Wildhammer peaks]]
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|-
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![[Warcraft III]]
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|-
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|
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[[Ashenvale Goblin Town]] • [[Chaos Well]] • [[Dragon Falls]]
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|}
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[http://wow.gamepressure.com/map.asp?ID=30 Topographic map of Ashenvale]
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=== Dungeons ===
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{| class="darktable"
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! Dungeon Name
  +
! Level Range
  +
! Group Size
  +
! Approximate Run Time
  +
|-
  +
| {{portal|Blackfathom Deeps|group}} || 20-35
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| 5-man
  +
| 2-3 Hours
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|}
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=== Elite areas ===
  +
[[File:Bough Shadow.jpg|thumb|Bough Shadow]]
  +
  +
*[[Bough Shadow]]: The location of one of the four [[Great Tree]]s (gates into the [[Emerald Dream]]), the Bough of Shadow is populated by elite green dragonkin. One of the four [[Dragons of Nightmare]] - [[Emeriss]], [[Lethon]], [[Taerar]], or [[Ysondre (tactics)|Ysondre]], will randomly spawn here on occasion. They are tough and require a [[raid]] to take down. The four other Great Trees are in [[Hinterlands|the Hinterlands]], [[Feralas]], [[Duskwood]] and [[Crystalsong Forest]].
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===Battlegrounds===
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*[[Warsong Gulch]] (Alliance entrance): The entrance to [[Warsong Gulch]] can be found in the southern part of the forest, in an area known as [[Silverwing Grove]]. The [[Horde]] entrance is located in [[the Barrens]].
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=== Travel hubs ===
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{{outdated}}
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Both Horde and Alliance have two travel hubs in Ashenvale.
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==== {{Alliance Icon Small}} [[Flight path]]s from [[Astranaar]] ====
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* [[Auberdine]], [[Darkshore]]
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* [[Stonetalon Peak]], [[Stonetalon Mountains]]
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* [[Forest Song]], '''Ashenvale'''
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* [[Talrendis Point]], [[Azshara]]
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* [[Emerald Sanctuary]], [[Felwood]]
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==== {{Alliance Icon Small}} [[Flight path]]s from [[Forest Song]] ====
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* [[Astranaar]], Ashenvale
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* [[Talrendis Point]], [[Azshara]]
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* [[Emerald Sanctuary]], [[Felwood]]
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==== {{Horde Icon Small}} [[Flight path]]s from [[Splintertree Post]] ====
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[[File:Ashenvale Cata.png|thumb|The Horde has cut down much of the ancient forest.]]
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* [[Orgrimmar]], [[Durotar]]
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* [[The Crossroads]], [[The Barrens]]
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* [[Zoram'Gar Outpost]], Ashenvale
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* [[Valormok]], [[Azshara]]
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==== {{Horde Icon Small}} [[Flight path]]s from [[Zoram'gar Outpost]] ====
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* [[The Crossroads]], [[The Barrens]]
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* [[Splintertree Post]], Ashenvale
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* [[Thunder Bluff]], [[Mulgore]]
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* [[Sun Rock Retreat]], [[Stonetalon Mountains]]
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=== Adjacent regions ===
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{| class="darktable"
  +
|-
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! Zone Name !! Faction !! Level Range !! Direction !! Access
  +
|-
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| [[Durotar]] || {{Horde Icon Small}} || 1-12
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| Southeast
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| By foot south along [[Southfury River]], then east
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|-
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| [[Darkshore]] || {{Alliance Icon Small}}
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| 10-20 || Northwest
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| By foot, or flightpath from [[Astranaar]] to [[Lor'danel]]
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|-
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| [[Northern Barrens]] || {{Horde Icon Small}}
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| 10-20 || South
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| By foot, or flightpath from [[Zoram'gar Outpost]] or [[Splintertree Post]] to [[the Crossroads]]
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|-
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| [[Stonetalon Mountains]]
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| {{Horde Icon Small}} {{Alliance Icon Small}}
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| 25-30 || Southwest
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| By foot through [[Talondeep Pass]], or flightpath from [[Astranaar]] to [[Stonetalon Peak]]
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|-
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| [[Azshara]]
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| {{Horde Icon Small}}
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| 10-20 || East
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| By foot, or flightpath from [[Splintertree Post]] to [[Valormok]]
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|-
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| [[Felwood]]
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| {{Horde Icon Small}} {{Alliance Icon Small}}
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| 45-50 || North
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| By foot, or flightpath from [[Auberdine]] to [[Talonbranch Glade]]
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|-
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| {{C-inline}}[[Mount Hyjal]]
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| {{Horde Icon Small}} {{Alliance Icon Small}}
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| 80-82 || Northeast
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| By flying mount only
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|}
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== Notable characters ==
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[[File:Satyrnaar.jpg|thumb|Satyrnaar]]
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{{main|Ashenvale NPCs}}
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Ashenvale is home to several characters of note. At Maestra's Post, [[Delgren the Purifier]] seeks aid in the battle against the Shadow Council. In Astranaar, [[Raene Wolfrunner]] attempts to cleanse the taint that has affected the local furbolgs. At the Zoram'gar Outpost, [[Je'neu Sancrea]] sends bold adventurers into the dark Blackfathom Deeps in search of mystical items. At Forest Song, the draenei [[Vindicator Vedaar]] oversees the construction of a Draenei outpost.
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== Quests ==
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{{main|Ashenvale quests}}
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{{seealso|Ashenvale questing guide}}
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Many quests in Ashenvale for both Alliance and Horde require combat with the demons and satyrs of the zone. Other notable Horde quests include {{quest|The Ashenvale Hunt}}, in which players are asked to hunt down rare animals in the forest. Alliance quests include a chain to investigate the worgen of northern Ashenvale.
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==Resources==
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[[File:Raynewood Retreat.jpg|thumb|Raynewood Retreat]]
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* [[Cloth]]
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** {{item|icon=|Linen Cloth}}
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** {{item|icon=|Wool Cloth}}
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** {{item|icon=|Silk Cloth}}
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* [[Herb]]s
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** {{item|icon=|Mageroyal}}
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** {{item|icon=|Gromsblood}}
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** {{item|icon=|Swiftthistle}}
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** {{item|icon=|Briarthorn (Herb)|Briarthorn}}
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** {{item|icon=|Stranglekelp}}
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** {{item|icon=|Bruiseweed}}
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** {{item|icon=|Wild Steelbloom}}
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** {{item|icon=|Kingsblood}}
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** {{item|icon=|Liferoot}}
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** {{item|icon=|Purple Lotus}}
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* [[Leather]]
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** {{item|icon=|Light Leather}}
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** {{item|icon=|Medium Leather}}
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** {{item|icon=|Heavy Leather}}
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* [[Ore]]
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** [[Copper Vein]]
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** [[Tin Vein]]
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** [[Silver Vein]]
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** [[Iron Deposit]]
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** [[Gold Vein]]
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== Wild creatures ==
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[[File:Warsong Lumber Camp.jpg|thumb|Warsong Lumber Camp]]
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* [[Bear]]s
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* [[Bog beast]]s
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* [[Crab]]s
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* [[Dragonspawn]]
  +
* [[Dryad]]s
  +
* [[Faerie dragon]]s
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* [[Faceless one]]s
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* [[Felbeast]]s
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* [[Felguard]]s
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* [[Furbolg]]s
  +
* [[Ghost]]s
  +
* [[Hydra]]s
  +
* [[Infernal]]s
  +
* [[Murloc]]s
  +
* [[Naga]]
  +
* [[Ooze]]s
  +
* [[Satyr]]
  +
* [[Shark]]s
  +
* [[Spider]]s
  +
* [[Stag]]s
  +
* [[Succubus|Succubi]]
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* [[Treant]]s
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* [[Water elemental]]s
  +
* [[Wolf|Wolves]]
  +
* [[Worgen]]
  +
  +
== Notes ==
  +
* Ashenvale Forest is the ancestral homeland of the [[night elves]]. (Reference: Warcraft III)
  +
* Ashenvale holds two of the game's higher level-gaps at the border with [[Felwood]] and [[Azshara]], where the level skips from 25 to 45, a 20 level jump! Beware!
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===Video===
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<youtube>WnRhawdfsMs</youtube>
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<youtube>OngwcOuKjTY</youtube>
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<youtube>sADeK0e9IYg</youtube>
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== PvP ==
  +
Alongside [[Hillsbrad Foothills]] and [[Stranglethorn Vale]], Ashenvale was one of ''the'' places for PvP combat. An Alliance attack on the Crossroads in the Barrens or a Horde attack on Astraanar would result in a back and forth match as players battled across the landscape. Ashenvale was also a prime location for high level players to gank low level players as for many (Orcs, Tauren, Trolls and Night Elves) this was their first contested zone.
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  +
Like Hillsbrad and Stranglethorn, Ashenvale has quieted down significantly with the advent of Battlegrounds and increased level caps, but Astranaar/Crossroad raids are not entirely atypical.
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== References ==
  +
{{reflist}}
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== External links ==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
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{{Elinks-item|19491}}
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{{Elinks-zone|331}}
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{{Ashenvale}}
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{{Kalimdor}}
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[[da:Ashenvale]]
{{DEFAULTSORT:Amulet Of The Darkmoon}}
 
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[[es:Ashenvale]]
[[Category:World of Warcraft epic neck items]]
 
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[[fr:Orneval]]
[[Category:World of Warcraft epic quest rewards]]
 
[[Category:Darkmoon Faire]]
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[[Category:Ashenvale| ]]
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[[Category:Woods]]
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[[Category:Forests]]
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[[Category:Kalimdor]]
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[[Category:Warcraft: The Roleplaying Game]]
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[[Category:Shadows & Light]]
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[[Category:Lands of Mystery]]

Revision as of 04:57, 26 November 2010

NeutralAshenvale
Level: 20-25
Ashenvale
A view of Ashenvale
Capital(s) Astranaar (4,000)
Population 7,000
Races

Night elfNight elf Night elf (5,670)
OrcOrc Orc (490)
HumanHuman Human (350)
NagaNaga Naga (280)

Other (210)
Government Elected council
Ruler(s) Sentinel Raene Wolfrunner
Major settlements

Astranaar (4,000)
Raynewood Retreat (750)
Maestra's Post (500)

Warsong Lumber Camp (450)
Languages Darnassian, Common, Orcish, Ursine
Faiths Ancients, Elune, Spell holy surgeoflight [Holy Light], shamanism
Resources Gold, hunting, leather, timber
Affiliation Alliance
Location Northern Kalimdor

Ashenvale, also known as Ashenvale Forest[1], is a wilderness region south of Darkshore and Felwood, west of Azshara, and north of the Stonetalon Mountains and the Barrens. Ashenvale is also the term used for the larger forested region which includes most of western Hyjal including Azshara.[2] It is the ancestral homeland of the night elves, who remain in control of several holdings through the zone, including Astranaar, Maestra's Post, Silverwind Refuge, Silverwing Grove, and the Shrine of Aessina. The Horde has more recently established a settlement in the eastern part of the woods — Splintertree Post — as well as a smaller camp on the western beach — Zoram'gar Outpost - along with several Warsong camps situated from Kargathia Keep all through the southeast to the Mor'shan Rampart in the far south. The zone is heavily populated with furbolgs, satyr, and wild creatures such as spiders, wolves, and bears. The region is quite large, and running from the Zoram Strand to the Warsong Lumber Camp is quite an undertaking.

Since the zone is contested there is often a lot of skirmishing going on throughout the woods, and attacks on the faction-based settlements are not uncommon. The zone is also a major travel hub for both Horde and Alliance, even at higher levels.

History

Bathran's Haunt

Bathran's Haunt

Ashenvale is an ancient forest, and has been in the caring hands of the Night Elves for thousands of years. It was not until more recent years that things changed, with the coming of the Horde's lumber harvesting camps, as well as other much more insidious groups. The demons of the Burning Legion have holdings in Fire Scar Shrine, Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. The vile satyr inhabit ancient elven ruins at Xavian, Night Run, and Satyrnaar. The vicious worgen have taken over an ancient shrine near Felwood, cursed green dragonkin have slipped out from the Emerald Dream portal at Bough Shadow, and corruption taints the once-clear waters of Iris Lake and the Ruins of Stardust. The Horde have seized control of several holdings in the eastern parts of the forest, and beyond their base at Splintertree Post, they have harvested the trees for lumber at the Warsong Lumber Camp and the Warsong Labor Camp. The Horde clash with the Night Elves over control of Eastern Ashenvale, with the Warsong Outriders vowing to continue their lumber harvesting operations, and the Silverwing Sentinels vowing to drive the Outriders from their lands once and for all.

Ashenvale is a vast primordial wilderness long given over to beasts and nature’s savage ways. The night elves who settled on Kalimdor after the Sundering hunted in Ashenvale’s wilds but never settled within its borders. When the Burning Legion invaded in the Third War, the night elves ceased even hunting in order to battle the demons. The lack of hunting has allowed many creatures to live and thrive within the vast woodland, creating danger for all who venture into the forest. Ashenvale forest runs in a great arc south of Mount Hyjal, with Stonetalon Mountains to the southwest and the Barrens directly south. The ruined lands of Azshara lie across a river to the east. Ashenvale is an old forest, long untouched by any mortal race. The weather is fairly mild, though rain is almost constant. The woods are so old and thickly grown that only trickles of precipitation get through the thick canopy. The forest has become ever wilder since left to its own devices after the start of the Third War. Any roads through are overgrown, some even impassable. In contrast, the game trails see increased traffic as beasts living in the shelter of the massive trees grow in number and boldness. Those traveling through Ashenvale will wisely keep their guard up at all times. In recent years, the demons and satyr have corrupted parts of Ashenvale, and other parts of it are cut down by the Horde to fuel their expansion efforts. The Forsaken, too, have begun experimenting on sleeping druids within the Dor'Danil Barrow Den, unbeknownst to the Horde but not the Alliance.

In addition to bears and great cats prowling the dense woodlands, hulking beak-faced wildkin forage throughout Ashenvale. Vicious harpies are known to make massive nests in the tops of the tallest trees. They hunt at dawn and dusk when the light filtering through the canopy throws the forest into a confusion of shifting shadows. Ancients - sentient trees who act as wardens of the forest - roam Ashenvale as well. Ashenvale is under the protection of ancients and the night elf sentinels. Neither had established a community as such within the forest, though, preferring to leave the vast woodlands in its natural state. Ashenvale boasted no cities; the old forest’s inhabitants are primarily beasts, and there are few humanoid settlements. It is devoid of any notable ruins. Travelers through Ashenvale should treat these forces with respect, especially if they hope to reach their destination. The ancients and night elf sentinels guard Ashenvale zealously with constant patrols. Any who threaten the forest - cutting down live trees, poaching beasts of the forest, and the like - are met with the ancients’ powerful attacks and the sentinels’ deadly arrows. The only unified night elf presence dwelling in Ashenvale is a reclusive group of rangers, the Farstriders. They use the terrain and train other inhabitants in their specialized skills. They hold a difference of opinion amongst themselves regarding strangers in Ashenvale. Some believe that their duty is to welcome and protect travelers, as long as they show no threat to the forest. Others see any strangers as unwelcome interlopers who must be “escorted” to the southern border. Still, whatever their opinion on Ashenvale, the Farstriders bow to the wishes of the ancients and the sentinels. There is little reason to try to take the forest, since it has no cities to invade and no treasures to plunder (that anyone knows of), but the rangers and the ancients remain vigilant nonetheless.[3]

Getting there

AllianceAlliance
From Auberdine in Darkshore, run south along the main road into Ashenvale. Continue along the road south and then east into the main Alliance stronghold of the zone, Astranaar.
HordeHorde
From the Crossroads in the Barrens, travel north to the Mor'shan Rampart and continue along the road into Ashenvale. When the road forks, head east to the Horde stronghold Splintertree Post.

Geography

Ashenvale is a forest full of ancient trees, teeming with life. Though pockets of the forest have become tainted, overall the area is a place of deep magic and spiritual connection with nature. Several lakes are sheltered beneath the forest's boughs. A stretch of beach lines the west edge of the forest, known as the Zoram Strand, where hostile naga dwell. The forest is bordered by mountains to the south, and more forest to the north. The eastern border is the Southfury River.

Ashenvale contains Blackfathom Deeps, an instanced dungeon located in the northwestern corner of the zone (Ashenvale, The Zoram Strand: 14.0, 15.0). In addition, the micro dungeon Bough Shadow, the site of one of the Great Trees, can be found in this zone. The Alliance entrance to the battleground Warsong Gulch is located in the southern part of the forest. Travel hubs include Astranaar and Forest Song for Alliance, and Splintertree Post and Zoram'gar Outpost for the Horde.

Maps and subregions

File:WorldMap-Ashenvale-cata.jpg

Map of Ashenvale

Astranaar · Bathran's Haunt · Blackfathom Deeps · Bloodtooth Camp · Bough Shadow · Demon Fall Canyon (Demon Fall Ridge) · The Dor'Danil Barrow Den · Falfarren River · Fallen Sky Lake · Felfire Hill · Fire Scar Shrine · Forest Song · Greenpaw Village · Hellscream's Watch · House of Edune · The Howling Vale · Kargathia Keep · Lake Falathim · Maestra's Post · Moonwell (Moonwell of Purity) · Mor'shan Rampart · Mystral Lake · Night Run · Nightsong Woods · Orendil's Retreat · Raynewood Retreat (Raynewood Tower) · Remains of Iris Lake · The Ruins of Ordil'Aran · The Ruins of Stardust · Satyrnaar · The Shady Nook · The Shrine of Aessina · Silverwind Refuge · Silverwing Grove · Silverwing Outpost · Southfury River · Splintertree Post · Stardust Spire · Talondeep Pass · Thistlefur Village (Thistlefur Hold) · Thunder Peak · Warsong Labor Camp · Warsong Lumber Camp · Xavian · The Zoram Strand (Blackfathom Camp · Zoram'gar Outpost)
Warcraft RPG

Farstrider CampGoldcrease MineWindshear PassVale of BeastsWildhammer peaks

Warcraft III

Ashenvale Goblin TownChaos WellDragon Falls

Topographic map of Ashenvale

Dungeons

Dungeon Name Level Range Group Size Approximate Run Time
Instance portal Blackfathom Deeps 20-35 5-man 2-3 Hours

Elite areas

Bough Shadow

Bough Shadow

Battlegrounds

Travel hubs

Both Horde and Alliance have two travel hubs in Ashenvale.

Alliance Flight paths from Astranaar

Alliance Flight paths from Forest Song

Horde Flight paths from Splintertree Post

Ashenvale Cata

The Horde has cut down much of the ancient forest.

Horde Flight paths from Zoram'gar Outpost

Adjacent regions

Zone Name Faction Level Range Direction Access
Durotar Horde 1-12 Southeast By foot south along Southfury River, then east
Darkshore Alliance 10-20 Northwest By foot, or flightpath from Astranaar to Lor'danel
Northern Barrens Horde 10-20 South By foot, or flightpath from Zoram'gar Outpost or Splintertree Post to the Crossroads
Stonetalon Mountains Horde Alliance 25-30 Southwest By foot through Talondeep Pass, or flightpath from Astranaar to Stonetalon Peak
Azshara Horde 10-20 East By foot, or flightpath from Splintertree Post to Valormok
Felwood Horde Alliance 45-50 North By foot, or flightpath from Auberdine to Talonbranch Glade
Icon Cataclysm 18x18Mount Hyjal Horde Alliance 80-82 Northeast By flying mount only

Notable characters

Satyrnaar

Satyrnaar

Main article: Ashenvale NPCs

Ashenvale is home to several characters of note. At Maestra's Post, Delgren the Purifier seeks aid in the battle against the Shadow Council. In Astranaar, Raene Wolfrunner attempts to cleanse the taint that has affected the local furbolgs. At the Zoram'gar Outpost, Je'neu Sancrea sends bold adventurers into the dark Blackfathom Deeps in search of mystical items. At Forest Song, the draenei Vindicator Vedaar oversees the construction of a Draenei outpost.

Quests

Main article: Ashenvale quests
See also: Ashenvale questing guide

Many quests in Ashenvale for both Alliance and Horde require combat with the demons and satyrs of the zone. Other notable Horde quests include The Ashenvale Hunt, in which players are asked to hunt down rare animals in the forest. Alliance quests include a chain to investigate the worgen of northern Ashenvale.

Resources

Raynewood Retreat

Raynewood Retreat

Wild creatures

Warsong Lumber Camp

Warsong Lumber Camp

Notes

  • Ashenvale Forest is the ancestral homeland of the night elves. (Reference: Warcraft III)
  • Ashenvale holds two of the game's higher level-gaps at the border with Felwood and Azshara, where the level skips from 25 to 45, a 20 level jump! Beware!

Video

PvP

Alongside Hillsbrad Foothills and Stranglethorn Vale, Ashenvale was one of the places for PvP combat. An Alliance attack on the Crossroads in the Barrens or a Horde attack on Astraanar would result in a back and forth match as players battled across the landscape. Ashenvale was also a prime location for high level players to gank low level players as for many (Orcs, Tauren, Trolls and Night Elves) this was their first contested zone.

Like Hillsbrad and Stranglethorn, Ashenvale has quieted down significantly with the advent of Battlegrounds and increased level caps, but Astranaar/Crossroad raids are not entirely atypical.

References

External links


da:Ashenvale