Targets in a cone in front of the caster take X Frost damage and are slowed by 60% for 6 sec.
The chill of frost will pierce flesh and bone, all the way to your very core. — "Black Ice" Fizzlefreeze
Cone of Cold is a core mage ability learned at level 28. It deals frost damage to all enemies in front of the caster. It is a point-blank Area of Effect spell. The area of effect is a 90 degree arc region (a "cone") extending 10 yards in front of the caster. The spell also snares all enemies it hits with a 60% speed reduction for six seconds.
Use: Permanently teaches you this glyph. Increases the damage done by Cone of Cold by 200%.
Sell Price: 1
Tips
A gnomemage casting Cone of Cold. The area of effect is the white blur in front of the caster.
Cone of Cold is hard to use while running, despite its instant casting time. Slight lag will make the cone occasionally point in odd directions, or at odd angles if the caster is also turning. The cone will always point in the direction the caster is facing, even while moving in one direction but facing another, such as when jumping, falling or strafing. To make sure you hit your target, try to be standing still or moving straight backwards when you cast, the cone will then always be where you expect it.
This spell is expensive for one target; it's more mana efficient to wait for Fire Blast to cooldown.
When under the effects of Cone of Cold, enemies are moving at 40% speed. Backwards movement is 50% of normal running speed. It's possible to Cone of Cold a target, then backpedal while casting instant spells.
Patch changes
Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.