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Cone of Cold

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Cone of Cold
Spell frost glacier
  • Cone of Cold
  • 10 yds.  range
  • 10 sec cooldown
  • 25% of base mana
  • Instant cast
  • Targets in a cone in front of the caster take 752 to 822 Frost damage and are slowed by 60% for 8 sec.
Usable by
ClassMage
Properties
TypeOffensive
SchoolFrost
Cooldown10 sec
Talents
Improvement
talents
Precision, Piercing Ice, Ice Shards, Frostbite, Permafrost, Improved Cone of Cold, Arctic Reach, Ice Floes, Winter's Chill, Arctic Winds, Arcane Instability, Spell Power, Playing with Fire, Molten Fury, Shatter
Other information
Ranks8
Related debuff
Spell frost glacier
  • Magic
  • Cone of Cold
  • Movement slowed by 60%.
  • Duration: 8 sec.
Chilling...

Cone of Cold is a mage spell that deals frost damage to all enemies in front of the caster. It is a point-blank Area of Effect spell. The area of effect is a 90 degree arc region (a "cone") extending 10 yards in front of the caster. The spell also snares all enemies it hits with a 60% speed reduction for 8 seconds.

Rank table

Rank Damage Level Cost
1 98-108 26 50Silver
2 146-160 34 1Gold 20Silver
3 203-223 42 3Gold 80Silver
4 264-290 50 5Gold 20Silver
5 335-365 58 4Gold
6 410-448 65 7Gold
7 559-611 72 15Gold
8 707-773 79 15Gold

Talent improvement

Improved Cone of Cold freezes the target for 2 sec./4 sec. Precision and Frost Channeling reduce the mana cost of the spell, while Frost Channeling also lowers its threat. Cone of Cold deals Frost damage, so the bonuses from Piercing Ice, Ice Shards, Arctic Winds and Winter's Chill apply to the spell. Arctic Reach extends the area of effect to 12 yards at max rank. Ice Floes reduces the cooldown of the spell to 8 seconds at max rank Master of Elements will refund a percentage of the mana cost of the spell if it critically hits at least 1 target.

The snare component of Cone of Cold is affected by Permafrost, which increases the duration of the snare to 11 seconds at max rank, and increases the snare to 40% of movement speed. Also, the snare will trigger the Frostbite talent.

As with all mage spells capable of critical hits Arcane Instability, Spell Power, Molten Fury, Playing with Fire and Shatter can increase effective damage output.

Tips and tricks

Coneofcoldexample

A gnome mage casting Cone of Cold. The area of effect is the white blurr in front of the caster.

Cone of Cold is hard to use while running, despite its instant casting time. Slight lag will make the cone occasionally point in odd directions, or at odd angles if the caster is also turning. The cone will always point in the direction the caster is facing, even while moving in one direction but facing another, such as when jumping, falling or strafing. To make sure you hit your target, try to be standing still or moving straight backwards when you cast, the cone will then always be where you expect it.

This spell is expensive for one target, it's more mana efficient to wait for Fire Blast to cooldown.

When under the effects of Cone of Cold, enemies are moving at 50% speed, this can be further reduced to 40% of their movement speed with the Permafrost talent. Backwards movement is 50% of normal running speed. It's possible to Cone of Cold a target, then backpedal while casting instant spells.

The Permafrost talent will extend the duration of Cone of Cold's snare effect by 1 second per rank, and the Ice Floes talent will reduce the cooldown by 1 second per rank. Combining points in these talent, it is possible to make the snare effect longer than the spell's cooldown time, meaning the mage can kite one or many melee mobs indefinitely. This is important when using the spell for Frost AoE Grinding.

Patch changes

  • WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.

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