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Conjure Mana Gem

Conjure Mana Gem
Inv misc gem sapphire 02.png
  • Conjure Mana Gem
  • N/A  range
  • None cooldown
  • 75% of base mana
  • 3 sec cast
  • Conjures a mana <stone> that can be used to instantly restore X to Y mana. Z charges.
Usable by
ClassMage
Properties
TypeUtility
SchoolArcane
CooldownNone
Other information
Ranks6
Mages are unique in their ability to store mana for future use without alchemical aid.[1]
"Typical magecraft, to conjure a thing of such beauty only to sacrifice it." - Raesa Morningstar[2]

Conjure Mana Gem is a mage spell which conjures a mana stone that stores mana for later use. Mana stones are soulbound, and cannot be traded to other players. They are unique, meaning that a mage can only carry a single stone at a time regardless of rank. When used, the stone instantly restores mana, similar to a mana potion with its own 2 minute cooldown. Mana stones are not considered conjured items and do not disappear after logging off for 15 minutes. The versions with more than one charge regenerate charges while you are not logged in. (Lower level ones are, of course, consumed on use.)

Contents

Castaclysm table Edit

Level Mana Cost Mana Restored
80 43 % 3415

NotesEdit

These stones are on a different cooldown than potions and Warlock Healthstones.

Using the Conjure Mana Emerald/Conjure Mana Sapphire spells while the Mage already has the respective gem in his inventory replenishes that gem's charges back to three.

The icons for these items do not match the actual gems of the same name, so don't use the icon as a type indicator (Mana Agate uses Inv misc gem emerald 01.png [Huge Emerald] icon, Mana Jade uses Inv misc gem emerald 02.png [Moss Agate] icon, Mana Citrine uses Inv misc gem opal 01.png [Large Opal] icon, Mana Ruby uses Inv misc gem ruby 01.png [Blood Shard] icon, and Mana Emerald uses Inv misc gem stone 01.png [Jade] icon.

Tips and tacticsEdit

Don't wait until you're out of mana to use a stone. In a fight that will be more than two minutes long, use your first charge early in the fight, after you have used enough mana to use the stone and not over-restore mana. A second charge will be available before the end of the fight.

Since all potions share a cooldown timer, you can use this instead of a mana potion that would put the health (and mana) potion on the cooldown timer. If you always uses your mana stone before your mana potion, you have quicker access to your health potion.

Conjure Mana Emerald and Conjure Mana Sapphire both create a stone with 3 charges, so if you have used your last charge during a long fight, you could immediately create three more with the intention of using at least one more stone during the fight. Doing this can lead to a net mana gain. An even larger mana gain could be achieved with the use of the Spell nature poisoncleansingtotem.png [Serpent-Coil Braid].

Glyph of Mana Gem increases the ammount of mana gained from stones by 40%. Two pieces of Frostfire Garb increases the mana gain by 40% and grants you +225 spellpower for 15 seconds after using the mana gem.

Past changesEdit

WotLK Patch 3.2.0 (2009-08-04): Conjured mana gems no longer share a cooldown with Warlock Healthstones 
WotLK Patch 3.0.2 (2008-10-14): Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges. 
TBC Patch 2.3.2 (2008-01-08): Conjure Mana Gem mana restore variance substantially reduced, (Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges. 
TBC Patch 2.0.1 (2006-12-05): Conjure Mana Emerald was changed so that it now is affected by the global cooldown

ReferencesEdit

External links Edit


Facts about Conjure Mana GemRDF feed
Patch date4 August 2009  +, 14 October 2008  +, 8 January 2008  +, and 5 December 2006  +

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