Gaming
 

Conjure Mana Gem

From WoWWiki

Conjure Mana Stone
  • Conjure Mana Stone
  • 3 sec cast
  • N/A range
  • 75% to 90% base mana
  • Conjures a mana <stone> that can be used to instantly restore X to Y mana. Z charges.
Usable by
ClassMage
Properties
TypeUtility
SchoolArcane
CooldownNone
Other information
Ranks6
Mages are unique in their ability to store mana for future use without alchemical aid.TCGHoA 57
"Typical magecraft, to conjure a thing of such beauty only to sacrifice it." - Raesa MorningstarTCGFoO 42

Conjure Mana Gem is a mage spell which conjures a mana stone that stores mana for later use. Mana stones are soulbound, and cannot be traded to other players. They are unique, meaning that a mage can only carry a single stone at a time regardless of rank. When used, the stone instantly restores mana, similar to a mana potion with its own 2 minute cooldown. Mana stones are not considered conjured items and do not disappear after logging off for 15 minutes. They also regenerate charges while you are not logged in.

Contents

Rank table

Rank Stone Base Mana Cost Mana Restored Charges Level Cost
1 Mana Agate [Agate] 90% 390 to 410 1 28 70s
2 Mana Jade [Jade] 90% 585 to 615 1 38 1g 40s
3 Mana Citrine [Citrine] 90% 829 to 871 1 48 2g 80s
4 Mana Ruby [Ruby] 90% 1073 to 1127 1 58 4g
5 Mana Emerald [Emerald] 75% 2340 to 2460 3 68 9g 60s
6 Mana Sapphire [Sapphire] 75% 3330 to 3500 3 77  ? WotLK

Notes

These stones are on a different cooldown than potions and Warlock Healthstones.

The icons for these items do not match the actual gems of the same name, so don't use the icon as a type indicator (Mana Agate uses  [Huge Emerald] icon, Mana Jade uses  [Moss Agate] icon, Mana Citrine uses  [Large Opal] icon, Mana Ruby uses  [Blood Shard] icon, and Mana Emerald uses  [Jade] icon.

Tips and tactics

Don't wait until you're out of mana to use a stone. In a fight that will be more than two minutes long, use your first charge early in the fight, after you have used enough mana to use the stone and not over-restore mana. A second charge will be available before the end of the fight.

Since all potions share a cooldown timer, you can use this instead of a mana potion that would put the health (and mana) potion on the cooldown timer. If you always uses your mana stone before your mana potion, you have quicker access to your health potion.

Conjure Mana Emerald creates a stone with 3 charges, so if you have used your last charge during a long fight, you could immediately create three more with the intention of using at least one more stone during the fight. Doing this can lead to a net mana gain. An even larger mana gain could be achieved with the use of the  [Serpent-Coil Braid].

Glyph of Mana Gem increases the ammount of mana gained from stones by 40%. Two pieces of Frostfire Garb increases the mana gain by 40% and grants you +225 spellpower for 15 seconds after using the mana gem.

Past changes

Patch 3.2.0 (2009-08-04): Conjured mana gems no longer share a cooldown with Warlock Healthstones
Patch 3.0.2 (2008-10-14): Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
Patch 2.3.2 (2008-01-08): Conjure Mana Gem mana restore variance substantially reduced, (Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.
Patch 2.0.1 (2006-12-05): Conjure Mana Emerald was changed so that it now is affected by the global cooldown.

External links