From WoWWiki
| Consecration |
|---|
|
| Usable by |
|---|
| Class | Paladin |
| Properties |
|---|
| Type | Offensive |
| School | Holy |
| Cooldown | 8 sec |
| Other information |
|---|
| Ranks | 8 |
- "My church is the field of battle." — Uther Lightbringer.TCGDP 57
The paladin's only baseline AoE spell without a target requirement (Holy Wrath), Consecrate temporarily infuses the ground with holy power, damaging all hostile creatures who tread upon it.
Rank table
| Rank | Level | Mana Cost | Damage | Cost
|
| 1 | 20 | 120 | 64 | 36
|
| 2 | 30 | 205 | 120 | 99
|
| 3 | 40 | 290 | 192 | 1 80
|
| 4 | 50 | 390 | 280 | 2 52
|
| 5 | 60 | 505 | 384 | 4 14
|
| 6 | 70 | 660 | 512 | 11 70
|
Talent improvement
Purifying Power reduces the mana cost of Cleanse and Consecration spells by 5% per rank up to 10%.
Benediction reduces the mana cost of all instant casts including Consecrate by 2% per rank up to 10%
Glyphs
Coefficient
- Consecration deals 32% of bonus spell damage, and 32% of Attack Power, distributed evenly among 8 seconds.
- The damage done can be increased by up to 10 % with the protection talent One-Handed Weapon Specialization.
Notes
- Consecration used to be a talent in Holy tree. It has since become a baseline skill. Aura Mastery has taken its place in the talent tree.
- Spell hit does affect this spell meaningfully. This is a reversal of consecrates independence from spell hit Pre-3.0. New tests from Elitist Jerks shows that Consecrate ticks can miss. If the first tick misses, it will show up as a Miss in the floating combat text, but subsequent misses will not show up in the combat log. In the event of a miss or misses you will see fewer than 8 ticks during the time consecrate is active.
Related equipment
Patch changes
- Patch 3.0.2 (2008-10-14): Now scales with attack power and spell power.
- Patch 2.2.0 (2007-09-25): Now properly hits large creatures.
- Patch 2.1.0 (2007-05-22): Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
- Patch 1.10 (2006-03-28):
- Fixed problem where occasionally repeated casts of Consecration will not deal damage.
- The charges from the [Zandalarian Hero Charm] will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
- Patch 1.9 (2006-01-03): No longer displays a debuff icon on targets in the area of effect.
- Patch 1.7 (2005-09-22):
- Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
- Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
- Patch 1.6 (2005-07-12): No longer resets weapon timer when cast.
External links