Consecrate is a paladin ability learned at level 34 for those with the Protection specialization. It temporarily infuses the ground with holy power, damaging all creatures who tread upon it.
Modified by Edit
Consecration used to be a talent in Holy tree.
Spell hit does affect this spell meaningfully. This is a reversal of consecrates independence from spell hit Pre-3.0. New tests from Elitist Jerks shows that Consecrate ticks can miss. If the first tick misses, it will show up as a Miss in the floating combat text, but subsequent misses will not show up in the combat log. In the event of a miss or misses you will see fewer than 8 ticks during the time consecrate is active.
Related equipment Edit
The Paladin Dungeon Set 3, Righteous Armor, includes a 2-piece set bonus that reduces the mana cost of Consecration by 15%.
The Protection-centric Tier 6 Paladin Armor Set Lightbringer Armor includes a 4-piece set bonus that increases all damage done by Consecration by 10%.
Patch changes Edit
The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%. Patch 5.2.0 (5-Mar-2013):
/ Now scales with Patch 3.0.2 (14-Oct-2008): attack power and spell power.
Now properly hits large creatures. Patch 2.2.0 (25-Sep-2007):
Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized. Patch 2.1.0 (22-May-2007):
/ Doesn't scale with Patch 2.0.1 (05-Dec-2006): attack power anymore.
Patch 1.10.0 (28-Mar-2006):
Fixed problem where occasionally repeated casts of Consecration will not deal damage.
The charges from the will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: [Zandalarian Hero Charm ] Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
No longer displays a debuff icon on targets in the area of effect. Patch 1.9.0 (03-Jan-2006):
Patch 1.7.0 (13-Sep-2005):
Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
No longer resets weapon timer when cast. Patch 1.6.0 (12-Jul-2005):
External links Edit