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Consume Shadows

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Consume Shadows
Spell shadow antishadow
  • Consume Shadows
  • 0 yds (Self)  range
  • None cooldown
  • 595 Mana
  • Channeled
  • The Voidwalker consumes nearby shadows to bolster its form, recovering X health over 10 sec. Cannot be used while in combat. **In addition, increases the Voidwalker's attack power by 200 for 10 min.
    **This effect is only on the 7th rank of the spell.
Usable by
ClassWarlock
PetVoidwalker
Properties
TypeUtility
SchoolShadow
CooldownNone
Other information
Ranks7
Related buff
Spell shadow antishadow
  • Magic
  • Shadows Consumed
  • Attack power increased by 200.
  • Duration: 10 min

Consume Shadows is a heal over time spell that the Voidwalker casts on itself.

Rank Level Mana Heal per Tick Max Imp VW Cost
1 18 85 62 81 15Silver
2 26 150 111 144 40Silver
3 34 215 163 212 80Silver
4 42 285 220 289 1Gold 10Silver
5 50 380 299 389 1Gold 50Silver
6 58 480 386 502 2Gold 40Silver
7 66 595 483 628 4Gold 40Silver

Notes

This is one of the four Warlock's pet Voidwalker's spells. It is a channeled self-heal that can't be used during combat.

Talents

Improved Voidwalker is often considered one of the most essential demonology talents, prior to level 50 (or whenever you get your Felguard). The talent increases the health regenerated by 10% to 30%.

Tips and tactics

Considering how quickly pets regenerate health anyway, it's not often useful, although being Soul Linked to a Passive Voidwalker that is Consuming Shadows is one amazing scenario. However, if your Voidwalker has taken a particularly rough beating after a battle (which will be the case more often than not), this ability can help reduce downtime tremendously.

Patch changes

Patch 3.0.2: Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channelled.

Patch 3.0.2: All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.

The attack buff on the last rank does not appear to be in game, yet. It looks as if it will be an undocumented change in patch 2.2.0 .

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