Context Menu Maker
From WoWWiki
This is a user-defined function that you can copy and paste into your addon. Replace <PREFIX> with your addon's prefix to avoid conflicts between different versions of these functions.
Create a drop down menu at your leisure and show it when you're ready. This is a very basic context menu, nothing advanced.
Contents |
Usage
local menu = MenuClass:New()
menu:AddItem('Do Something', function()
SendChatMessage("Hello Bob!", "WHISPER", "Common", "Bob")
end)
menu:AddItem('Close', function()
-- do nothing, just close.
end)
local f = SomeClickableFrame
f:SetScript('OnClick', function(self, button)
menu:Show()
end)
Properties
- .menuItems
- Table. Stores the menu items.
- .anchor
- String. The anchor.
- .x
- The x offset
- .y
- The y offset
- .displayMode
- The display mode.
- .autoHideDelay
- The time it takes for the menu to automatically hide.
- .menuFrame
- The menu frame.
- .uniqueID
- A self incrementing number used to ensure that the generic menu frame is unique.
- .isTitle
- Is this menu item a header? 1 if yes, nil if no.
Methods
- :New()
- Allocate memory for the new button and set the defaults. Required. Returns the menu.
- :AddItem(<string> text, <function> func, <number> isTitle)
- Add a menu item with text text that does func. Requires at least 1.
- :RemoveItem(<string> text)
- Remove the first menu item that matches text
- :SetAnchor(<string> anchor)
- Set the anchor. Optional. Default: "cursor"
- :SetDisplayMode(<string> displayMode)
- Set the displayMode. Optional. Default: "MENU"
- :SetAutoHideDelay(<number> autoHideDelay)
- Set the autoHideDelay. Optional. Default: nil (does not auto close)
- :SetMenuFrame(<menuFrame> menuFrame)
- Set the menuFrame. Optional. Default: self generating menuFrame. If set, this must be a frame that inherits UIDropDownMenuButtonTemplate.
- :SetX(<number> x[, <boolean> save])
- Set the x offset. Optional. Default: nil (0 if anchor is not "cursor"). If save resolves to true, x will be added to rather than replaced.
- :SetY(<number> y[, <boolean> save])
- Set the y offset. Optional. Default: nil (0 if anchor is not "cursor"). If save resolves to true, y will be added to rather than replaced.
- :Show()
- Show the menu.
Code
local MenuClass = {}
function MenuClass:New()
local ret = {}
-- set the defaults
ret.menuItems = {};
ret.anchor = 'cursor'; -- default at the cursor
ret.x = nil;
ret.y = nil;
ret.displayMode = 'MENU'; -- default
ret.autoHideDelay = nil;
ret.menuFrame = nil; -- If not defined, :Show() will create a generic menu frame
ret.uniqueID = 1
-- import the functions
for k,v in pairs(self) do
ret[k] = v
end
-- return a copy of the class
return ret
end
--[[
Add menu items
; text : The display text.
; func : The function to execute OnClick.
; isTitle : 1 if this is a header (usually the first one)
--]]
function MenuClass:AddItem(text, func, isTitle)
table.insert(self.menuItems, {
["text"] = text,
["func"] = func,
["isTitle"] = isTitle,
})
end
--[[
Remove the first item matching "text"
; text : The text to search for.
--]]
function MenuClass:RemoveItem(text)
for k,v in pairs(self.menuItems) do
if v.text == text then
table.remove(self.menuItems, k)
return
end
end
end
--[[
; anchor : Set the anchor point.
--]]
function MenuClass:SetAnchor(anchor)
if anchor ~= 'cursor' then
self.x = 0
self.y = 0
end
self.anchor = anchor
end
--[[
; displayMode : "MENU"
--]]
function MenuClass:SetDisplayMode(displayMode)
self.displayMode = displayMode
end
--[[
; autoHideDelay : How long, without a click, before the menu goes away.
--]]
function MenuClass:SetAutoHideDelay(autoHideDelay)
self.autoHideDelay = tonumber(autoHideDelay)
end
--[[
; menuFrame : Should inherit a Drop Down Menu template.
--]]
function MenuClass:SetMenuFrame(menuFrame)
self.menuFrame = menuFrame
end
--[[
; x : X position
; save : When not nil, will add to the current value rather than replace it
--]]
function MenuClass:SetX(x, save)
if save then
self.x = self.x + x
else
self.x = x
end
end
--[[
; y : Y position
; save : When not nil, will add to the current value rather than replace it
--]]
function MenuClass:SetY(y, save)
if save then
self.y = self.y + y
else
self.y = y
end
end
--[[
Show the menu.
--]]
function MenuClass:Show()
if not self.menuFrame then
while _G['GenericMenuClassFrame'..self.uniqueID] do -- ensure that there's no namespace collisions
self.uniqueID = self.uniqueID + 1
end
-- the frame must be named for some reason
self.menuFrame = CreateFrame('Frame', 'GenericMenuClassFrame'..self.uniqueID, UIParent, "UIDropDownMenuTemplate")
else
EasyMenu(self.menuItems, self.menuFrame, self.anchor, self.x, self.y, self.displayMode, self.autoHideDelay)
end
end
