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(Updated Hearthstone cooldown to 20 mins)
 
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The term '''cooldown''' is defined as a period of wait time before a [[spell]], [[ability]], or [[item]] [[power]] can be used after a prior spell, ability, or item power. Sometimes referred to by the pseudo-acronym "CD".
 
   
  +
{{Infobox
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For example:
 
  +
|name =
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* The time it takes to recharge after a spell has been cast or an ability or item power has started being used. You will not be allowed to cast another spell for the duration of the cooldown period. This is not the [[cast time]], and usually the cast time of a spell or ability is longer than the global cooldown, which means you can begin your next spell immediately after the cast is finished.
 
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|bodystyle = width: {{{width|23em}}}; padding: 0em;
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* A [[Hearthstone]] has a 20 minute cooldown time.
 
  +
|above = Old Gods' forces
  +
|abovestyle = font-size: large; padding:5px;
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|image = [[Twilight Citadel.jpg|260px]]
  +
|caption = The Twilight Citadel
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|headerstyle =
  +
|labelstyle = padding-right: 0.2em;
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|datastyle =
   
  +
|label1 = Main leaders
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The term '''cooldown''' can also refer to an ability with a long cooldown; for example, ''Save your cooldowns for boss fights.''
 
  +
|data1 = {{RaceIconExt|OldGod}}{{RaceIconExt|GiantEye}}{{NPC||C'Thun}}&dagger;<br>
  +
{{RaceIconExt|OldGod}}{{NPC||N'Zoth}}<br>
  +
{{RaceIconExt|Yogg-Saron}}{{RaceIconExt|Vrykul|Female}}{{NPC||Yogg-Saron}}&dagger;<br>
  +
Presumably other [[Old Gods]]
  +
|label2 = Secondary leaders
  +
|data2 = {{RaceIconExt|Cho'gall}}{{NPC||Cho'Gall}}&dagger;<br>
  +
{{RaceIconExt|Deathwing}}{{NPC||Deathwing}}<br>
  +
* {{RaceIconExt|Sinestra}}{{NPC||Sintharia}}&dagger;
  +
* {{RaceIconExt|Nefarian}}{{RaceIconExt|UndeadNefarian}}{{NPC||Nefarian}}&dagger;
  +
** {{RaceIconExt|Rend}}{{NPC||Rend Blackhand}}&dagger;
  +
* {{RaceIconExt|Onyxia}}{{RaceIconExt|UndeadOnyxia}}{{NPC||Onyxia}}&dagger;
  +
{{RaceIconExt|QirajiEmperor}}{{RaceIconExt|QirajiEmperor}}{{NPC||Twin Emperors}}&dagger;<br>
  +
{{RaceIconExt|Titan|Male}}{{NPC||Loken}}&dagger;
  +
* {{RaceIconExt|IronGiant}}{{RaceIconExt|IronVrykul|Male}}{{RaceIconExt|IronDwarf}}{{NPC||Assembly of Iron}}&dagger;<br>
  +
{{RaceIconExt|NagaSeaWitch}}{{NPC||Queen Azshara}}<br>
  +
{{RaceIconExt|Satyr}}{{NPC||Xavius}}<br>
  +
|label4 = Population
  +
|data4 =
  +
|label5 = Main races
  +
|data5 = {{RaceIconExt|FacelessGeneral}}{{RaceIconExt|FacelessoftheDeep}}{{RaceIconExt|FacelessShadoweaver}}{{RaceIconExt|Erudax}}{{Race|Faceless one}}<br>
  +
{{Race|Blackdragonflight|}}[[Black dragonflight|Black]]<br>
  +
{{Race|Naga|}}{{RaceIconExt|NagaLord}}{{RaceIconExt|NagaSeaWitch}} [[Naga]]<br>
  +
{{Race|Qiraji|}}{{RaceIconExt|QirajiProphet}}{{RaceIconExt|QirajiEmperor}} [[Qiraji]]<br>
  +
{{RaceIconExt|IronDwarf}}{{RaceIconExt|IronGiant}}{{RaceIcon|IronVrykul|Male}} [[Stormforged]]<br>
  +
{{RaceIconExt|Air}}{{RaceIconExt|Fire}}{{RaceIconExt|Water}}{{RaceIconExt|Earth}} [[Elemental]]s
  +
|label6 = Other races
  +
|data6 =
  +
|label7 = Main capitals
  +
|data7 = [[Ulduar]], [[Nazjatar]], [[Twilight Citadel]], [[Ahn'qiraj]]
  +
|label8 = Other major cities
  +
|data8 = [[Neferset City]], [[Shadowforge City]], [[Grizzlemaw]], [[Zul'Farrak]], [[Blackrock Spire]]
  +
|label9 = Base of operations
  +
|data9 = [[Twilight Highlands]], [[Ulduar]], [[Silithus]], [[The Rift]], [[Skywall]], [[Ahn'kahet: The Old Kingdom]], [[Firelands]], [[Maelstrom]], [[Twilight Realm]], [[Emerald Nightmare]], [[Twilight Caverns]], [[Blackfathom Deeps]], [[Rift of Aln]] and believed others
  +
|label10 = Theater of operations
  +
|data10 = [[Elemental Plane]], [[Twilight Realm]], [[Twisting Nether]] (believed in [[Outland]]), [[Emerald Dream]] and [[Great Dark Beyond]] (knowingly [[Azeroth (world)|Azeroth]]).
  +
|label11 = Main language
  +
|data11 = [[Faceless (language)|Faceless]]
  +
|label12 = Secondary languages
  +
|data12 = [[Nazja]], [[Qiraji (language)|Qiraji]], [[Kalimag]], [[Common]], [[Draconic]], [[Low Common]], [[Orcish]], various others
  +
|label13 = Main factions
  +
|data13 = [[Nazjatar]], [[Ahn'Qiraj]], [[Emerald Nightmare]], [[Ulduar]] forces
  +
|label14 = Affiliations
  +
|data14 =
  +
|label15 = Alignment
  +
|data15 =
   
  +
|belowstyle = font-size: 1em; text-align: right;
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== Shared cooldown ==
 
  +
|below = [[File:Gossipgossipicon.png|link=Template talk:Infobox Horde|discuss changes here]]
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A shared cooldown is when some spell, item or ability prevents usage of certain others while it is cooling down. It effectively applies the same cooldown to all those that it shares cooldown with.
 
 
}}
   
−
It is important to know if a spell or item has a shared cooldown, since that is much more limiting than an isolated cooldown. This usually means that you must choose wisely which to use, since you cannot use all within a short time period.
 
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For instance, many potions share cooldown with other potions, and some of the warrior's abilities share cooldown, as well as hunter traps.
 
   
−
Some abilities have multiple shared cooldowns. For instance the shaman's [[Earth Elemental Totem]] can only be cast itself once every 20 minutes, can not be cast within 2 minutes of using a [[Fire Elemental Totem]], and triggers a 1 second global cooldown.
 
   
−
Warrior stance changes also fall under the shared cooldown category. Switching stances as a warrior prevents switching to another stance for 1 second but does not prevent the user of other abilities.
 
   
−
== Global cooldown ==
 
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A global or universal cooldown, frequently shortened to "GCD", is the cooldown which starts every time you start to cast a spell, and it affects all of your class spells. There are exceptions to this, however, as noted below. The basic rule of thumb is that if the spell affects the casting of the next spell, it will not activate the global cooldown.
 
   
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If the spell has a casting time less than the global cooldown (or instant cast), you generally have to wait the remainder of the global cooldown. If a spell with [[casting time]] is interrupted before it has finished casting, the global cooldown will be canceled, meaning you can start casting a new one immediately.
 
   
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The global cooldown is generally 1.5 seconds for all classes except rogues and cat form druids, whose abilities are mostly one second global cooldown. Shaman totems also only trigger a one second global cooldown. The global cooldown affects the wait for the next ability, so using an item or ability with the standard 1.5 second cooldown will require waiting that long before a 1 second global cooldown ability can be used.
 
   
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Abilities noted for not affecting nor being affected by the global cooldown:
 
   
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* Druid
 
−
** [[Maul]]
 
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** [[Nature's Swiftness]]
 
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* Hunter
 
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** [[Deterrence]]
 
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** [[Kill Command]]
 
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** [[Readiness]]
 
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** [[Silencing Shot]]
 
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* Mage
 
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** [[Counterspell]]
 
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** [[Cold Snap]]
 
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** [[Combustion]]
 
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** [[Arcane Power]]
 
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** [[Presence of Mind]]
 
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** [[Icy Veins]]
 
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* Paladin
 
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** [[Divine Favor]]
 
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* Priest
 
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** [[Inner Focus]]
 
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** [[Guardian Spirit]]
 
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* Rogue
 
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** [[Cold Blood]]
 
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** [[Preparation]]
 
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** [[Evasion]]
 
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** [[Sprint]]
 
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** [[Vanish]]
 
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* Shaman
 
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** [[Nature's Swiftness]]
 
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** [[Elemental Mastery]]
 
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** [[Wind Shock]]
 
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* Troll
 
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** [[Berserking]]
 
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* Warlock
 
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** [[Fel Domination]]
 
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* Warrior
 
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** [[Charge]]
 
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** [[Cleave]]
 
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** [[Heroic Strike]]
 
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** [[Intercept]]
 
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** [[Shield Bash]]
 
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** [[Shield Block]]
 
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** [[Sweeping Strikes]]
 
   
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Abilities that are affected by but will not themselves trigger the global cooldown:
 
   
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* Orc's [[Blood Fury]]
 
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* Paladin's [[Hammer of Wrath]]
 
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* Paladin's [[Avenging Wrath]]
 
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* Priest's [[Chastise]]
 
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* Tauren's [[Warstomp]]
 
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* Warlock's [[Shadowfury]]
 
   
−
==Cooldown and usage theory==
 
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The cooldown determines how often something (spell, ability, or item) may be used. Specifically, it has an inverse relationship to how many times per fight it may be used.
 
   
−
For example, a druid should never use [[Rebirth]] in the post-encounter resurrection. The druid resurrection spell is on a 20 minute timer and should be used in emergencies only, such as when it can prevent a wipe.
 
   
−
Here's a rough guide to help with when to burn a cooldown:
 
   
−
{| class="darktable" style="width: 40em; max-width: 100%;"
 
−
|-
 
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! colspan=2 | Cooldown length
 
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! When usable
 
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|- class="alt"
 
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! 1.5 sec || GCD
 
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| Spammable at will
 
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|-
 
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! 90 sec || common
 
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| Usable often
 
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|- class="alt"
 
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! 3 min || common
 
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| Usable each battle, sometimes several times during a boss fight
 
−
|-
 
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! 10 min || mildly long
 
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| Usable on most tough miniboss fights
 
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|- class="alt"
 
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! 30+ min || long
 
−
| Usable at calculated times and emergencies
 
|}
 
   
−
== Item cooldowns ==
 
−
[[Item]]s with cooldowns are simply items that have limit on how often you can use them.
 
   
−
For example [[Major Healing Potion]] has a 2 minute cooldown, so it can be used just once every 2 minutes. The average cooldown is 2 or 5 minutes, but they range from 10 seconds to 3 hours (like {{loot|Uncommon|Signet of Expertise}}) to 3 days at the longest. These items can be equipped in a variety of slots or used from the backpack.
 
   
−
Most consumable items have a shared cooldown, such as alcoholic beverages.
 
   
−
These items have a long cooldown (this isn't an exhaustive list):
 
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* {{loot|Common|Snowmaster 9000}} (1 day)
 
−
* {{loot|Uncommon|Elune's Lantern}} (1 day)
 
−
* {{loot|Rare|Mr. Pinchy}} (2 days; 3 charges)
 
   
−
Most equippable items with "Use" effects have a 0 second global cooldown.
 
   
−
== Tradeskill cooldowns ==
 
−
Several professions have recipes with long cooldowns.
 
   
  +
==History==
−
* [[Alchemy]] has several [[transmute]]s with a shared 20 hour cooldown. [[Northrend Alchemy Research]] has a 3 day cooldown.
 
  +
===Shaping of Azeroth===
−
* [[Enchanting]] has a 2 day cooldown for {{item|Void Sphere}}.
 
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
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* [[Inscription]] has separate 20 hour cooldowns for [[Minor Inscription Research]] and [[Northrend Inscription Research]].
 
  +
−
* [[Jewelcrafting]] has two separate 20 hour transmutes for {{item|Icy Prism}} and {{item|Brilliant Glass}}
 
  +
The old gods rules over [[Azeroth]] with their armies of elementals, lead by their lieutenants, the elemental lords [[Al'akir]] the tactician of their armies, [[Ragnaros]], [[Therazane]] and [[Neptulon]].
−
* [[Mining]] has a 20 hour cooldown for {{item|Titansteel Bar}}.
 
  +
−
* [[Tailoring]] has separate 3.83 day cooldowns for {{item|Ebonweave}}, {{item|Moonshroud}}, and {{item|Spellweave}}
 
  +
====Defeat and allegiances within====
−
[[Category:Gameplay]]
 
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
−
[[Category:Game terms]]
 
  +
  +
After infecting many of the titan's creations with the [[curse of flesh]], the titans arrived to extirpate the ''Necrophotic parasites'', known as the old gods, but killing them would destroy azeroth, so they beat the old god's horrific armies, and sealed them in prisons, however [[C'thun]] Managed to avoid imprisionement by feigning death but his wounds took time to heal.
  +
  +
===War of the Ancients===
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
The old gods corrupt deathwing and start his fall from grace.
  +
===[[War of the shifting sands]]===
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
===[[Third War]] and [[The Frozen Throne|Aftermath]]===
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
A Forgotten one and a group of faceless ones attack Arthas and Anubarak while they try to research the frozen throne
  +
  +
===[[World of Warcraft]]===
  +
{{wow-section}}
  +
At this time, very little was known about the Old Gods and their maddened worshippers--practically none on [[Azeroth]] were directly aware of the existence of the Old Gods until [[C'Thun]] made its ominous presence clearly felt within the depths of [[Ahn'Qiraj]].<br />
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
===[[The Burning Crusade]]: [[War in Outland]]===
  +
{{bc-section}}
  +
  +
  +
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
The [[Sethek]] [[Arakoa]] tried summon a old god in the outlands but it was successfully thwarted by heroes
  +
[[Harbringer Skyriss]] a imprisoned prophet of the old gods in the tempest keep
  +
  +
====[[World of Warcraft: The Comic]]====
  +
{{comic-section}}
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
[[Cho'gall]] rules over the remains off ahn'qiraj and is emmpowered by the old gods, trying to ressurect C'thun while he corrupts the soon to be guardian [[Med'an]]
  +
  +
===[[Wrath of the Lich King]]: [[War against the Lich King]]===
  +
{{wotlk-section}}
  +
Yogg-saron spread his influence under the lich king's domain conquering ulduar using a iron army and the watchers he corrupted.
  +
A group of Twilight Hammer take over the depths of [[Azjol-nerub]]
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
===[[The Shattering]]===
  +
====Prelude to the [[Cataclysm]]====
  +
{{novel-section}}
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
====[[Cataclysm]]: [[Elemental War]] and [[Second Sundering]]====
  +
{{cata-section}}
  +
[[File:Stub.png|20px]] ''Please add any available information to this section.''
  +
  +
  +
==Disorganized text==
  +
It is self-evident however that the Old Gods possess worshippers across all the world's peoples and cultures somehow. The Old Gods are imprisoned and asleep deep beneath the earth, but their power is so vast that their maddening, destructive taint seeps from their prisons and appears to tear away at the sanity of an unknown number of Azeroth's inhabitants. To what extent sentient beings can fall under the influence of the Old Gods in this manner is not well understood, but those who hear the Old Whisperings most clearly have joined together in a coalition that is known as the [[Twilight's Hammer]]. Most of these cultists and followers have lost every ounce of their sanity and have become completely unpredictable and malefic, and, sometimes, things which are far worse. Through the leadership of the [[ogre-mage]] [[Cho'gall]], a powerful servant of C'Thun, the Twilight's Hammer has in recent times become the focal point for mortal worship of the Old Gods, and the cult's influence has since begun to increase alarmingly. Former members of both [[Alliance]] and [[Horde]] inexplicably flock to its service as if heeding a silent calling, and unrepentantly assist in bringing about the final hour of mortal existence on Azeroth. Large groups of the Twilight's Hammer have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in [[Silithus]], while others appear to serve [[Ragnaros]] in the [[Blackrock Depths]] alongside the [[Dark Iron dwarves]].<ref>''[[Horde Player's Guide]]'', 169</ref> The largest concentrations of the Twilight's Hammer however are located at [[Grim Batol]] and the [[Bastion of Twilight]], within a region of the [[Eastern Kingdoms]] that is now referred to as the [[Twilight Highlands]].
  +
  +
In some cases, evil but still sane individuals have been known to deliberately turn to worship of the Old Gods out of spite, when they feel that other, more mainstream powers have mistreated them. Anarchists also sometimes fall to worship of the Old Gods out of a desire to destroy the world; some believe a new, better existence will rise up in the wake of the destruction. In either case, these individuals are deluded or misinformed and any who do manage to make even the barest real contact with the Old Gods go hopelessly and irrevocably insane.
  +
  +
C'Thun created avatars from the [[silithid]] in its own image during ages long past. These avatars, known as the [[qiraji]], represent dark and powerful mockeries of life and have served as the Old God's heralds for millenia. Likewise, [[Yogg-Saron]] and [[N'Zoth]] are closely associated with the entities known only as [[Faceless One|Faceless Ones]], which appear to function as heralds and avatars to these Old Gods as well.
  +
  +
[[Queen Azshara]] and the bulk of her [[Highborne]] seem to have fallen to, or have struck a pact with, the power of an Old God and have since become the monstrous, serpent-like [[naga]]. The naga have been seen in the presence of Faceless Ones in regions as [[Vashj'ir]], suggesting that the darkest fears about the change which has overcome Azshara and many of the Highborne hold true.

Revision as of 18:32, 12 June 2011

Old Gods' forces
260px
The Twilight Citadel
Main leaders

IconSmall OldGodIconSmall GiantEyeC'Thun
IconSmall OldGodN'Zoth
IconSmall Yogg-SaronIconSmall Vrykul FemaleYogg-Saron

Presumably other Old Gods
Secondary leaders

IconSmall Cho'gallCho'Gall
IconSmall DeathwingDeathwing

IconSmall QirajiEmperorIconSmall QirajiEmperorTwin Emperors
IconSmall Titan MaleLoken

IconSmall NagaSeaWitchQueen Azshara

IconSmall SatyrXavius
Main races

IconSmall FacelessGeneralIconSmall FacelessoftheDeepIconSmall FacelessShadoweaverFile:IconSmall Erudax.gifN'raqiN'raqiN'raqiN'raqi N'raqi
Black dragon Black
NagaNaga IconSmall NagaLordIconSmall NagaSeaWitch Naga
QirajiQiraji IconSmall QirajiProphetIconSmall QirajiEmperor Qiraji
IconSmall IronDwarfIconSmall IronGiantIconSmall IronVrykul Male Stormforged

IconSmall AirIconSmall FireIconSmall WaterIconSmall Earth Elementals
Main capitals Ulduar, Nazjatar, Twilight Citadel, Ahn'qiraj
Other major cities Neferset City, Shadowforge City, Grizzlemaw, Zul'Farrak, Blackrock Spire
Base of operations Twilight Highlands, Ulduar, Silithus, The Rift, Skywall, Ahn'kahet: The Old Kingdom, Firelands, Maelstrom, Twilight Realm, Emerald Nightmare, Twilight Caverns, Blackfathom Deeps, Rift of Aln and believed others
Theater of operations Elemental Plane, Twilight Realm, Twisting Nether (believed in Outland), Emerald Dream and Great Dark Beyond (knowingly Azeroth).
Main language Faceless
Secondary languages Nazja, Qiraji, Kalimag, Common, Draconic, Low Common, Orcish, various others
Main factions Nazjatar, Ahn'Qiraj, Emerald Nightmare, Ulduar forces
discuss changes here











History

Shaping of Azeroth

Stub Please add any available information to this section.

The old gods rules over Azeroth with their armies of elementals, lead by their lieutenants, the elemental lords Al'akir the tactician of their armies, Ragnaros, Therazane and Neptulon.

Defeat and allegiances within

Stub Please add any available information to this section.

After infecting many of the titan's creations with the curse of flesh, the titans arrived to extirpate the Necrophotic parasites, known as the old gods, but killing them would destroy azeroth, so they beat the old god's horrific armies, and sealed them in prisons, however C'thun Managed to avoid imprisionement by feigning death but his wounds took time to heal.

War of the Ancients

Stub Please add any available information to this section.

The old gods corrupt deathwing and start his fall from grace.

War of the shifting sands

Stub Please add any available information to this section.

Third War and Aftermath

Stub Please add any available information to this section.

A Forgotten one and a group of faceless ones attack Arthas and Anubarak while they try to research the frozen throne

World of Warcraft

WoW Icon update This section concerns content related to the original World of Warcraft.

At this time, very little was known about the Old Gods and their maddened worshippers--practically none on Azeroth were directly aware of the existence of the Old Gods until C'Thun made its ominous presence clearly felt within the depths of Ahn'Qiraj.
Stub Please add any available information to this section.

The Burning Crusade: War in Outland

Bc icon This section concerns content related to The Burning Crusade.


Stub Please add any available information to this section.

The Sethek Arakoa tried summon a old god in the outlands but it was successfully thwarted by heroes Harbringer Skyriss a imprisoned prophet of the old gods in the tempest keep

World of Warcraft: The Comic

Comics title This section concerns content related to the Warcraft manga or comics.

Stub Please add any available information to this section.

Cho'gall rules over the remains off ahn'qiraj and is emmpowered by the old gods, trying to ressurect C'thun while he corrupts the soon to be guardian Med'an

Wrath of the Lich King: War against the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.

Yogg-saron spread his influence under the lich king's domain conquering ulduar using a iron army and the watchers he corrupted. A group of Twilight Hammer take over the depths of Azjol-nerub Stub Please add any available information to this section.

The Shattering

Prelude to the Cataclysm

WoW-novel-logo-16x62 This section concerns content related to the Warcraft novels, novellas, or short stories.

Stub Please add any available information to this section.

Cataclysm: H [25] Elemental War and Second Sundering

Cataclysm This section concerns content related to Cataclysm.

Stub Please add any available information to this section.


Disorganized text

It is self-evident however that the Old Gods possess worshippers across all the world's peoples and cultures somehow. The Old Gods are imprisoned and asleep deep beneath the earth, but their power is so vast that their maddening, destructive taint seeps from their prisons and appears to tear away at the sanity of an unknown number of Azeroth's inhabitants. To what extent sentient beings can fall under the influence of the Old Gods in this manner is not well understood, but those who hear the Old Whisperings most clearly have joined together in a coalition that is known as the Twilight's Hammer. Most of these cultists and followers have lost every ounce of their sanity and have become completely unpredictable and malefic, and, sometimes, things which are far worse. Through the leadership of the ogre-mage Cho'gall, a powerful servant of C'Thun, the Twilight's Hammer has in recent times become the focal point for mortal worship of the Old Gods, and the cult's influence has since begun to increase alarmingly. Former members of both Alliance and Horde inexplicably flock to its service as if heeding a silent calling, and unrepentantly assist in bringing about the final hour of mortal existence on Azeroth. Large groups of the Twilight's Hammer have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in Silithus, while others appear to serve Ragnaros in the Blackrock Depths alongside the Dark Iron dwarves.[1] The largest concentrations of the Twilight's Hammer however are located at Grim Batol and the Bastion of Twilight, within a region of the Eastern Kingdoms that is now referred to as the Twilight Highlands.

In some cases, evil but still sane individuals have been known to deliberately turn to worship of the Old Gods out of spite, when they feel that other, more mainstream powers have mistreated them. Anarchists also sometimes fall to worship of the Old Gods out of a desire to destroy the world; some believe a new, better existence will rise up in the wake of the destruction. In either case, these individuals are deluded or misinformed and any who do manage to make even the barest real contact with the Old Gods go hopelessly and irrevocably insane.

C'Thun created avatars from the silithid in its own image during ages long past. These avatars, known as the qiraji, represent dark and powerful mockeries of life and have served as the Old God's heralds for millenia. Likewise, Yogg-Saron and N'Zoth are closely associated with the entities known only as Faceless Ones, which appear to function as heralds and avatars to these Old Gods as well.

Queen Azshara and the bulk of her Highborne seem to have fallen to, or have struck a pact with, the power of an Old God and have since become the monstrous, serpent-like naga. The naga have been seen in the presence of Faceless Ones in regions as Vashj'ir, suggesting that the darkest fears about the change which has overcome Azshara and many of the Highborne hold true.