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[[Image:Ability_Warrior_Challange.png]]<br clear="all">Counterattack is a 21-point [[talent]] in the [[Hunter]] [[Survival]] tree. It also requires 5 points in [[Deflection]].
 
[[Image:Ability_Warrior_Challange.png]]<br clear="all">Counterattack is a 21-point [[talent]] in the [[Hunter]] [[Survival]] tree. It also requires 5 points in [[Deflection]].
 
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A strike that becomes active after parrying an opponent's attack. This attack deals X damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged]], or parried.
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A strike that becomes active after parrying an opponent's attack. This attack deals X damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
   
 
==Functionality==
 
==Functionality==
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*This requires you to be in [[melee]] range.
 
*This requires you to be in [[melee]] range.
 
*You MUST [[parry]] an attack before this ability is open for you to use.
 
*You MUST [[parry]] an attack before this ability is open for you to use.
*Doesn't scale with weapon damage, attack power or any other attribute.
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*The damage doesn't scale with weapon damage, attack power or any other attribute.
   
 
===Range===
 
===Range===

Revision as of 23:03, 15 June 2007

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Overview

Ability Warrior Challange
Counterattack is a 21-point talent in the Hunter Survival tree. It also requires 5 points in Peticon-humanoid Ability priest reflectiveshield [Deflection].
A strike that becomes active after parrying an opponent's attack. This attack deals X damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Functionality

Uses

  • 5 second guaranteed root, allowing you to get back to range and escape the deadzone.
  • With Ability whirlwind [Deterrence] activated, you're almost guaranteed access to this ability.

Limitations

  • This requires you to be in melee range.
  • You MUST parry an attack before this ability is open for you to use.
  • The damage doesn't scale with weapon damage, attack power or any other attribute.

Range

  • 5 yards

Cooldown

  • 5 seconds

Casting Time

  • Instant

Upgrades

  • Resourcefulness (Survival Talent) - Reduces the mana cost of all traps and melee abilities by 20%/40%/60% and reduces the cooldown of all traps by 2/4/6 sec (3 ranks total).

Rank Table

Level Mana Cost Damage Training Cost
Rank 1 30 45 40 Talent
Rank 2 42 65 70 9s 60c
Rank 3 54 85 110 21s
Rank 4 66 110 165 22s 50c

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