Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
(I have no idea what taking a bolt to the face means, and why I would want to do that?)
Line 45: Line 45:
 
Shields that absorb damage such as [[Priest]] [[Power Word: Shield]] and the [[Paladin]] [[Blessing of Protection]] do not stop Counterspell. However, Invulnerability effects such as [[Paladin]] [[Paladin Abilities|Divine Protection]] make your target immune to everything except [[Priest]] [[Mass Dispel]], and your Counterspell will be wasted.
 
Shields that absorb damage such as [[Priest]] [[Power Word: Shield]] and the [[Paladin]] [[Blessing of Protection]] do not stop Counterspell. However, Invulnerability effects such as [[Paladin]] [[Paladin Abilities|Divine Protection]] make your target immune to everything except [[Priest]] [[Mass Dispel]], and your Counterspell will be wasted.
   
If improved by the talent [[Improved Counterspell]], the 4 second silence will take effect whether you actually counter a spell or not (the counter effect still only works when you interrupt a spell). The silence effect is dispellable. You can use this "quirk" to interrupt a spell before it is even cast, should that be a good tactic to use at that moment. For example, you're fighting a [[priest]] or priest-like [[creep]] with an instant heal. They are almost dead, but have yet to cast their save-me spell. You can counterspell before they cast, giving you a four second window to kill them before they can recover and heal. Improved Counterspell is a good way to stop [[instant]] spells which have no cast time, and thus cannot be interrupted. Besides, [[Priest]] [[Silence]] is also a good way.
+
If improved by the talent [[Improved Counterspell]], the 4 second silence will take effect whether you actually counter a spell or not (the counter effect still only works when you interrupt a spell). The silence effect is dispellable. You can use this "quirk" to interrupt a spell before it is even cast, should that be a good tactic to use at that moment. For example, you're fighting a [[priest]] or priest-like [[creep]] with an instant heal. They are almost dead, but have yet to cast their save-me spell. You can counterspell before they cast, giving you a four second window to kill them before they can recover and heal. Improved Counterspell is a good way to stop [[instant]] spells which have no cast time, and thus cannot be interrupted. [[Priest]] [[Silence]] is also a good way to do this.
   
 
While Counterspell is almost useless against warriors and rogues, it can be used to bring them into combat preventing them from using [[Charge]] or [[Stealth]]. It has a range of 30 yards. Given most other [[instant]] spells have cooldowns, if the mage intend to use polymorph which heals the opponent, casting Counterspell to start combat does not waste any cooldown.
 
While Counterspell is almost useless against warriors and rogues, it can be used to bring them into combat preventing them from using [[Charge]] or [[Stealth]]. It has a range of 30 yards. Given most other [[instant]] spells have cooldowns, if the mage intend to use polymorph which heals the opponent, casting Counterspell to start combat does not waste any cooldown.

Revision as of 20:58, 29 April 2008

Counterspell
Inv misc questionmark
  • Counterspell (1 rank)
  • Mage ability
  • 30 s. yd range
  • 100 Mana
  • 24 sec cooldown
  • Instant sec cast
  • Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat.
Properties
Class Mage
School Arcane
Cooldown 24 sec
Improvements Spell frost iceshock [Improved Counterspell], Spell holy devotion [Arcane Focus]

[[Category:mage abilities]][[Category:mage abilities]]

"You call that a spell?"

Counterspell is a mage spell that interrupts enemy spellcasting. When successful, the caster may not use the interrupted spell school for 8 seconds. For example, counterspelling a priest's Spell holy heal [Greater Heal] will not only interrupt the heal in progress, but also prevent him from casting Holy spells for 8 seconds.

Rank Mana Cost Level Cost
1 100 24 40s

Talent improvement

The Spell frost iceshock [Improved Counterspell] talent will also Ability priest silence [Silence] the enemy for 4 seconds.

The Spell holy devotion [Arcane Focus] talent will reduce the chance that Counterspell is resisted.

Notes

Counterspell is not affected by the Global cooldown. It can be cast at any time as long as the mage isn't silenced and has the mana.

Tips and tactics

This is a very potent spell in the mage arsenal when fighting enemy casters. Mages should learn when to use it.

In PvE groups, use counterspell to pull ranged casters into the group. Chasing down a creep that is casting from range can be risky if other creeps are in aggro range. Counterspell will cause it to run towards your group, where it can be more safely killed. The spell generates a high amount of threat, so a mage casting it may find themselves at the top of the mob's hate list.

Counterspell is a "twitch" spell, requiring good reaction time. Consider placing this spell on an easily accessible hotkey. One possibility is to use extra mouse buttons, such as the middle scroll wheel or thumb buttons if your mouse has them.

The Blizzard UI will show your target's cast bar. On the Interface Options page, select the "Show Enemy Cast Bar" options to display the bar. The cast bar appears below the target unit frame when the target is casting. Also, some addons will allow you to move and resize the enemy cast bar to make it more visible.

Shields that absorb damage such as Priest Spell holy powerwordshield [Power Word: Shield] and the Paladin Spell holy sealofprotection [Blessing of Protection] do not stop Counterspell. However, Invulnerability effects such as Paladin Divine Protection make your target immune to everything except Priest Spell arcane massdispel [Mass Dispel], and your Counterspell will be wasted.

If improved by the talent Spell frost iceshock [Improved Counterspell], the 4 second silence will take effect whether you actually counter a spell or not (the counter effect still only works when you interrupt a spell). The silence effect is dispellable. You can use this "quirk" to interrupt a spell before it is even cast, should that be a good tactic to use at that moment. For example, you're fighting a priest or priest-like creep with an instant heal. They are almost dead, but have yet to cast their save-me spell. You can counterspell before they cast, giving you a four second window to kill them before they can recover and heal. Improved Counterspell is a good way to stop instant spells which have no cast time, and thus cannot be interrupted. Priest Ability priest silence [Silence] is also a good way to do this.

While Counterspell is almost useless against warriors and rogues, it can be used to bring them into combat preventing them from using Ability warrior charge [Charge] or Ability stealth [Stealth]. It has a range of 30 yards. Given most other instant spells have cooldowns, if the mage intend to use polymorph which heals the opponent, casting Counterspell to start combat does not waste any cooldown.

This spell can also be used to bring a mob group together in order to cast AoE spells on them.

Helpful macros

This macro will make your Counterspell hotkey more responsive, by stopping any current spell casts in progress. Since Counterspell is not affected by the global cooldown, the macro will work at any time.

/stopcasting
/cast Counterspell

Past changes

Template:Patched Template:Patched Template:Patched