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! Rank !! Level !! Mana !! Description !! Cost
 
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|| 1 || 24 || 100 || Interrupts an enemy spell and denies him use of all spells in that school for 10 seconds. || {{s|40}}
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|| 1 || 24 || 100 || Interrupts an enemy spell and denies him use of all spells in that school for 10 seconds. || {{gsc||40}}
 
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Revision as of 17:16, 1 May 2007

Overview

I swear I see a religious icon in there

When cast on a caster who is mid-cast, counterspell interrupts the spell and denies the caster use of all spells in the same school for 10 seconds.

Functionality

Use

  • Cast Time: Instant
  • Tree, School: Arcane, Arcane
  • Type: Single Target, Debuff
  • Range: 30 yds
  • Duration: 10 sec
  • Cooldown: 30 sec

Talents

Notes

Rank Table

Rank Level Mana Description Cost
1 24 100 Interrupts an enemy spell and denies him use of all spells in that school for 10 seconds. Template:Gsc

Tips and Tactics

  • This is a very potent spell in the mage arsenal when fighting enemy casters. Learn when to use it... you might want to take a bolt to the face in order to have this up for a healing spell.
  • Note that immune to damage does not mean immune to this spell's effect. Priest Spell holy powerwordshield [Power Word: Shield] and the Paladin Spell holy sealofprotection [Blessing of Protection] still allow you to counter whatever they cast. However, Invulnerability Potions and Paladin Divine Protection make your target immune to everything, and your counterspell will be wasted.
  • If improved by the talent Spell frost iceshock [Improved Counterspell], the 4 second silence will take effect whether you actually counter a spell or not (the counter effect still only works when you interrupt a spell). The silence effect is dispellable. You can use this "quirk" to interrupt a spell before it is even cast, should that be a good tactic to use at that moment. For example, you're fighting a priest or priest-like creep with an instant heal. They are almost dead, but have yet to cast their save-me spell. You can counterspell before they cast, giving you a four second window to kill them before they can recover and heal.
  • While Counterspell is almost useless against warriors and rogues, it can be used to bring them into combat preventing them from Ability warrior charge [Charge] or Ability stealth [Stealth]. It has a range of 30 yards. Given most other instant spells have cooldowns, if the mage intend to use polymorph which heals the opponent, casting Counterspell to start combat does not waste any cooldown.
  • Improved Counterspell is also very popular in instance to pull caster mobs into the players area, which is chosen safe away from other mob groups. This can also be used to remain a mob group sticked together in order to spam AoE spells.

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