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|name=Create Firestone
 
|name=Create Firestone
 
|image=INV_Misc_Gem_Bloodstone_02.png
 
|image=INV_Misc_Gem_Bloodstone_02.png
|description=Creates a Lesser Firestone which can be equipped. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal X to Y additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by Z.
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|description=Creates a Firestone with 5 charges which can be applied to a weapon. Use: Increases all spell direct damage done by 1% and increases Spell critical strike by 7/14/21/28/35/42/49. Lasts 1 Hour
 
Conjured items disappear if logged out for more than 15 minutes. But not this one.
 
Conjured items disappear if logged out for more than 15 minutes.
 
 
|class=Warlock
 
|class=Warlock
 
|race=All
 
|race=All
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|talent_req=
 
|talent_req=
 
|improvement=Master Conjuror
 
|improvement=Master Conjuror
|ranks=5
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|ranks=6
 
|requirements=None
 
|requirements=None
 
}}__NOTOC__
 
}}__NOTOC__
'''Create Firestone''' conjures a Soulbound item that adds Fire damage to the Warlock's weapon and bonus Fire Spell damage. As of patch 2.0.1, Firestones are held in the Wand Slot, not the offhand. This requires wand switching, but also allows a Firestone to be used with staves. This remedies a common player complaint about the Firestone's lack of utility.
 
   
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A Firestone is a [[Warlock]]-only temporary weapon enchants akin to [[Wizard oils]]. The Firestone increases all spell direct damage done by 1% and increases [[Spell critical strike]] by 7/14/21/28/35/42/49. They are Bind-On-Pickup, but unlike other [[Conjured Items]], Firestones and Spellstones do '''not''' vanish after logged out for any amount of time (Much like a Wizard Oil created by [[Enchanting]]).
When active, a Firestone places a small fireball that circles the Warlock's weapon.
 
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==The Original Firestone==
 
'''Create Firestone''' conjures a Soulbound item that adds Fire damage to the Warlock's weapon and bonus Fire Spell damage. Firestones were originally held in the offhand, then held in the Wand Slot after 2.0.1. This requires wand switching, but also allows a Firestone to be used with staves or a one-hand weapon with an off-hand item, remedying a common player complaint about the Firestone's lack of utility.
  +
  +
Both the firestone and spellstone were widely unused for multiple reasons. They did not provide comparable stats to Wands and, like other conjured items, would disappear if logged out for more than 15 minutes. This was changed in [[Echoes of Doom]], Patch 3.0.2, to the current state. The change also included the Firestone's companion, the [[Spellstone]].
  +
 
When active, a Firestone placed a small fireball that circles the Warlock's weapon.
   
 
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|}
 
|}
   
 
Why anybody would use this item was a topic of debate. Since it only increases fire spell damage it was only potentially useful to destruction warlocks, and most of them prefer the crit bonus and use-effect of the [[Create Spellstone|Spellstone]]. The melee fire damage is mostly useless, because in any situation where a player can be meleeing, he or she would do more damage wanding. (The only exception were the magic-immune Risen Aberrations in Scholomance, which were also immune to non-holy wand damage but not the Firestone proc. This was not the case with most other magic-immune mobs, such as the mana wyrms in Karazhan, which are also immune to the proc.)
=== Talent improvements ===
 
 
However, many used its lack of utility as inspiration for several comedic videos. The most well known of these was known as [http://video.google.com/videoplay?docid=4680055621031897025&q=firestone Project Nerf Firestone]
 
[[Master Conjuror]] increases the spell damage bonus by 15% per rank (max 2).
 
 
== Notes ==
 
 
Firestones are equipped in the Wand slot. This means that a player can equip a one-hand weapon with an off-hand item while you making use of a Firestone.
 
 
Why anybody would use this item is a topic of debate. Since it only increases fire spell damage it is only potentially useful to destruction warlocks, and most of them prefer the crit bonus and use-effect of the [[Create Spellstone|Spellstone]]. The melee fire damage is mostly useless.
 
 
In any situation where a player can be meleeing, he would do more damage wanding. The only exception is the magic-immune Risen Aberrations in Scholomance, which are also immune to non-holy wand damage but not the Firestone proc. This is not the case with most other magic-immune mobs such as the mana wyrms in Karazhan, which are also immune to the proc.
 
 
However many have used its lack of utility as inspiration for several comedic videos. The most well known of these is known as [http://video.google.com/videoplay?docid=4680055621031897025&q=firestone Project Nerf Firestone]
 
   
   

Revision as of 20:50, 11 November 2008

Create Firestone
Inv misc questionmark
  • Create Firestone (6 ranks)
  • Warlock ability
  • n/a yd range
  • x Mana
  • n/a cooldown
  • 3 sec cast
  • Creates a Firestone with 5 charges which can be applied to a weapon. Use: Increases all spell direct damage done by 1% and increases Spell critical strike by 7/14/21/28/35/42/49. Lasts 1 Hour Conjured items disappear if logged out for more than 15 minutes. But not this one.
Properties
Class Warlock
Race All
School Fire
Cooldown n/a
Other information
Requirements None
Improvements Master Conjuror

A Firestone is a Warlock-only temporary weapon enchants akin to Wizard oils. The Firestone increases all spell direct damage done by 1% and increases Spell critical strike by 7/14/21/28/35/42/49. They are Bind-On-Pickup, but unlike other Conjured Items, Firestones and Spellstones do not vanish after logged out for any amount of time (Much like a Wizard Oil created by Enchanting).

The Original Firestone

Create Firestone conjures a Soulbound item that adds Fire damage to the Warlock's weapon and bonus Fire Spell damage. Firestones were originally held in the offhand, then held in the Wand Slot after 2.0.1. This requires wand switching, but also allows a Firestone to be used with staves or a one-hand weapon with an off-hand item, remedying a common player complaint about the Firestone's lack of utility.

Both the firestone and spellstone were widely unused for multiple reasons. They did not provide comparable stats to Wands and, like other conjured items, would disappear if logged out for more than 15 minutes. This was changed in Echoes of Doom, Patch 3.0.2, to the current state. The change also included the Firestone's companion, the Inv misc gem sapphire 01 [Spellstone].

When active, a Firestone placed a small fireball that circles the Warlock's weapon.

Rank Mana cost Melee proc Fire spell damage Level Cost
1 500 + 25 - 35 + 10 28 45s
2 700 + 40 - 60 + 14 36 81s
3 900 + 60 - 90 + 17 46 1g 17s
4 1100 + 80 - 120 + 21 56 1g 98s
5 1330 + 116 - 174 + 30 66 4g 59s

Why anybody would use this item was a topic of debate. Since it only increases fire spell damage it was only potentially useful to destruction warlocks, and most of them prefer the crit bonus and use-effect of the Spellstone. The melee fire damage is mostly useless, because in any situation where a player can be meleeing, he or she would do more damage wanding. (The only exception were the magic-immune Risen Aberrations in Scholomance, which were also immune to non-holy wand damage but not the Firestone proc. This was not the case with most other magic-immune mobs, such as the mana wyrms in Karazhan, which are also immune to the proc.) However, many used its lack of utility as inspiration for several comedic videos. The most well known of these was known as Project Nerf Firestone